SQLiteAvatarData.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Data;
  30. using System.Reflection;
  31. using System.Threading;
  32. using log4net;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. #if CSharpSqlite
  36. using Community.CsharpSqlite.Sqlite;
  37. #else
  38. using Mono.Data.Sqlite;
  39. #endif
  40. namespace OpenSim.Data.SQLite
  41. {
  42. /// <summary>
  43. /// A SQLite Interface for Avatar Data
  44. /// </summary>
  45. public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
  46. IAvatarData
  47. {
  48. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  49. public SQLiteAvatarData(string connectionString, string realm) :
  50. base(connectionString, realm, "Avatar")
  51. {
  52. }
  53. public bool Delete(UUID principalID, string name)
  54. {
  55. SqliteCommand cmd = new SqliteCommand();
  56. cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
  57. cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
  58. cmd.Parameters.AddWithValue(":Name", name);
  59. try
  60. {
  61. if (ExecuteNonQuery(cmd, m_Connection) > 0)
  62. return true;
  63. return false;
  64. }
  65. finally
  66. {
  67. //CloseCommand(cmd);
  68. }
  69. }
  70. }
  71. }