Robert Adams ae0d6ab28a BulletSim: don't zero motion when changing vehicle type. 11 éve
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Properties 4779f7d7d5 Deleted all AssemblyFileVersion directives 11 éve
Tests 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 éve
BSAPIUnman.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 éve
BSAPIXNA.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 éve
BSActorAvatarMove.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 éve
BSActorHover.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 éve
BSActorLockAxis.cs f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 éve
BSActorMoveToTarget.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 éve
BSActorSetForce.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 éve
BSActorSetTorque.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 éve
BSActors.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BSApiTemplate.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 éve
BSCharacter.cs 61cdf9390d BulletSim: fix problem with walking up stairs that are oriented 11 éve
BSConstraint.cs 933ac60746 BulletSim: not quite functional axis lock code. 11 éve
BSConstraint6Dof.cs 933ac60746 BulletSim: not quite functional axis lock code. 11 éve
BSConstraintCollection.cs 1d7276235a BulletSim: add calls for creating all the different Bullet constraint types. 11 éve
BSConstraintHinge.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BSDynamics.cs 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. 11 éve
BSLinkset.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BSLinksetCompound.cs ddd97cb78e BulletSim: normalize quaternian rotations when building compound linksets. 11 éve
BSLinksetConstraints.cs ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 éve
BSMaterials.cs 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. 11 éve
BSMotors.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 éve
BSParam.cs 7c3a46ccea BulletSim: default using mesh asset hulls to 'true'. This means that, 11 éve
BSPhysObject.cs f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 éve
BSPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 éve
BSPrim.cs ae0d6ab28a BulletSim: don't zero motion when changing vehicle type. 11 éve
BSPrimDisplaced.cs 7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 11 éve
BSPrimLinkable.cs 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 éve
BSScene.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 éve
BSShapeCollection.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape 11 éve
BSShapes.cs 4979940def BulletSim: properly set mesh hash key in use tracking structure. 11 éve
BSTerrainHeightmap.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BSTerrainManager.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BSTerrainMesh.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BulletSimData.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 éve
BulletSimTODO.txt 214bae1479 BulletSim: fix BulletSim crashing if there is no [BulletSim] section 11 éve