.. |
Properties
|
4779f7d7d5
Deleted all AssemblyFileVersion directives
|
11 éve |
Tests
|
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
|
11 éve |
BSAPIUnman.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 éve |
BSAPIXNA.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 éve |
BSActorAvatarMove.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 éve |
BSActorHover.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 éve |
BSActorLockAxis.cs
|
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
|
11 éve |
BSActorMoveToTarget.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 éve |
BSActorSetForce.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 éve |
BSActorSetTorque.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 éve |
BSActors.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BSApiTemplate.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 éve |
BSCharacter.cs
|
61cdf9390d
BulletSim: fix problem with walking up stairs that are oriented
|
11 éve |
BSConstraint.cs
|
933ac60746
BulletSim: not quite functional axis lock code.
|
11 éve |
BSConstraint6Dof.cs
|
933ac60746
BulletSim: not quite functional axis lock code.
|
11 éve |
BSConstraintCollection.cs
|
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
|
11 éve |
BSConstraintHinge.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BSDynamics.cs
|
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
|
11 éve |
BSLinkset.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BSLinksetCompound.cs
|
ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
|
11 éve |
BSLinksetConstraints.cs
|
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
|
11 éve |
BSMaterials.cs
|
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
|
11 éve |
BSMotors.cs
|
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
|
11 éve |
BSParam.cs
|
7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
|
11 éve |
BSPhysObject.cs
|
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
|
11 éve |
BSPlugin.cs
|
eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
|
12 éve |
BSPrim.cs
|
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
|
11 éve |
BSPrimDisplaced.cs
|
7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
|
11 éve |
BSPrimLinkable.cs
|
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
|
11 éve |
BSScene.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 éve |
BSShapeCollection.cs
|
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
|
11 éve |
BSShapes.cs
|
4979940def
BulletSim: properly set mesh hash key in use tracking structure.
|
11 éve |
BSTerrainHeightmap.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BSTerrainManager.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BSTerrainMesh.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BulletSimData.cs
|
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
|
11 éve |
BulletSimTODO.txt
|
214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
|
11 éve |