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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>OpenMetaverseTypes</name>
- </assembly>
- <members>
- <member name="T:OpenMetaverse.Vector3d">
- <summary>
- A three-dimensional vector with doubleing-point values
- </summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.X">
- <summary>X value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.Y">
- <summary>Y value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.Z">
- <summary>Z value</summary>
- </member>
- <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
- <summary>
- Constructor, builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing three eight-byte doubles</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
- <summary>
- Test if this vector is equal to another vector, within a given
- tolerance range
- </summary>
- <param name="vec">Vector to test against</param>
- <param name="tolerance">The acceptable magnitude of difference
- between the two vectors</param>
- <returns>True if the magnitude of difference between the two vectors
- is less than the given tolerance, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
- <summary>
- IComparable.CompareTo implementation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector3d.IsFinite">
- <summary>
- Test if this vector is composed of all finite numbers
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
- <summary>
- Builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing a 24 byte vector</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector3d.GetBytes">
- <summary>
- Returns the raw bytes for this vector
- </summary>
- <returns>A 24 byte array containing X, Y, and Z</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3d.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this vector to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 24 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
- <summary>
- Parse a vector from a string
- </summary>
- <param name="val">A string representation of a 3D vector, enclosed
- in arrow brackets and separated by commas</param>
- </member>
- <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
- <summary>
- Interpolates between two vectors using a cubic equation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector3d.ToString">
- <summary>
- Get a formatted string representation of the vector
- </summary>
- <returns>A string representation of the vector</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3d.ToRawString">
- <summary>
- Get a string representation of the vector elements with up to three
- decimal digits and separated by spaces only
- </summary>
- <returns>Raw string representation of the vector</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
- <summary>
- Cross product between two vectors
- </summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.Zero">
- <summary>A vector with a value of 0,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.One">
- <summary>A vector with a value of 1,1,1</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.UnitX">
- <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.UnitY">
- <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3d.UnitZ">
- <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
- </member>
- <member name="T:OpenMetaverse.AssetType">
- <summary>
- The different types of grid assets
- </summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Unknown">
- <summary>Unknown asset type</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Texture">
- <summary>Texture asset, stores in JPEG2000 J2C stream format</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Sound">
- <summary>Sound asset</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.CallingCard">
- <summary>Calling card for another avatar</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Landmark">
- <summary>Link to a location in world</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Clothing">
- <summary>Collection of textures and parameters that can be
- worn by an avatar</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Object">
- <summary>Primitive that can contain textures, sounds,
- scripts and more</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Notecard">
- <summary>Notecard asset</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Folder">
- <summary>Holds a collection of inventory items</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.RootFolder">
- <summary>Root inventory folder</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.LSLText">
- <summary>Linden scripting language script</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.LSLBytecode">
- <summary>LSO bytecode for a script</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.TextureTGA">
- <summary>Uncompressed TGA texture</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Bodypart">
- <summary>Collection of textures and shape parameters that can
- be worn</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.TrashFolder">
- <summary>Trash folder</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.SnapshotFolder">
- <summary>Snapshot folder</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
- <summary>Lost and found folder</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.SoundWAV">
- <summary>Uncompressed sound</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.ImageTGA">
- <summary>Uncompressed TGA non-square image, not to be used as a
- texture</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.ImageJPEG">
- <summary>Compressed JPEG non-square image, not to be used as a
- texture</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Animation">
- <summary>Animation</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Gesture">
- <summary>Sequence of animations, sounds, chat, and pauses</summary>
- </member>
- <member name="F:OpenMetaverse.AssetType.Simstate">
- <summary>Simstate file</summary>
- </member>
- <member name="T:OpenMetaverse.InventoryType">
- <summary>
- Inventory Item Types, eg Script, Notecard, Folder, etc
- </summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Unknown">
- <summary>Unknown</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Texture">
- <summary>Texture</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Sound">
- <summary>Sound</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.CallingCard">
- <summary>Calling Card</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Landmark">
- <summary>Landmark</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Notecard">
- <summary>Notecard</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Category">
- <summary></summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Folder">
- <summary>Folder</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.RootCategory">
- <summary></summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.LSL">
- <summary>an LSL Script</summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Snapshot">
- <summary></summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Attachment">
- <summary></summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Wearable">
- <summary></summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Animation">
- <summary></summary>
- </member>
- <member name="F:OpenMetaverse.InventoryType.Gesture">
- <summary></summary>
- </member>
- <member name="T:OpenMetaverse.SaleType">
- <summary>
- Item Sale Status
- </summary>
- </member>
- <member name="F:OpenMetaverse.SaleType.Not">
- <summary>Not for sale</summary>
- </member>
- <member name="F:OpenMetaverse.SaleType.Original">
- <summary>The original is for sale</summary>
- </member>
- <member name="F:OpenMetaverse.SaleType.Copy">
- <summary>Copies are for sale</summary>
- </member>
- <member name="F:OpenMetaverse.SaleType.Contents">
- <summary>The contents of the object are for sale</summary>
- </member>
- <member name="T:OpenMetaverse.WearableType">
- <summary>
- Types of wearable assets
- </summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Shape">
- <summary>Body shape</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Skin">
- <summary>Skin textures and attributes</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Hair">
- <summary>Hair</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Eyes">
- <summary>Eyes</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Shirt">
- <summary>Shirt</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Pants">
- <summary>Pants</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Shoes">
- <summary>Shoes</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Socks">
- <summary>Socks</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Jacket">
- <summary>Jacket</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Gloves">
- <summary>Gloves</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Undershirt">
- <summary>Undershirt</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Underpants">
- <summary>Underpants</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Skirt">
- <summary>Skirt</summary>
- </member>
- <member name="F:OpenMetaverse.WearableType.Invalid">
- <summary>Invalid wearable asset</summary>
- </member>
- <member name="T:OpenMetaverse.BlockingQueue`1">
- <summary>
- Same as Queue except Dequeue function blocks until there is an object to return.
- Note: This class does not need to be synchronized
- </summary>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
- <summary>
- Create new BlockingQueue.
- </summary>
- <param name="col">The System.Collections.ICollection to copy elements from</param>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.#ctor(System.Int32)">
- <summary>
- Create new BlockingQueue.
- </summary>
- <param name="capacity">The initial number of elements that the queue can contain</param>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.#ctor">
- <summary>
- Create new BlockingQueue.
- </summary>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Finalize">
- <summary>
- BlockingQueue Destructor (Close queue, resume any waiting thread).
- </summary>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Clear">
- <summary>
- Remove all objects from the Queue.
- </summary>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Close">
- <summary>
- Remove all objects from the Queue, resume all dequeue threads.
- </summary>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue">
- <summary>
- Removes and returns the object at the beginning of the Queue.
- </summary>
- <returns>Object in queue.</returns>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.TimeSpan)">
- <summary>
- Removes and returns the object at the beginning of the Queue.
- </summary>
- <param name="timeout">time to wait before returning</param>
- <returns>Object in queue.</returns>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Dequeue(System.Int32)">
- <summary>
- Removes and returns the object at the beginning of the Queue.
- </summary>
- <param name="timeout">time to wait before returning (in milliseconds)</param>
- <returns>Object in queue.</returns>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Enqueue(`0)">
- <summary>
- Adds an object to the end of the Queue
- </summary>
- <param name="obj">Object to put in queue</param>
- </member>
- <member name="M:OpenMetaverse.BlockingQueue`1.Open">
- <summary>
- Open Queue.
- </summary>
- </member>
- <member name="P:OpenMetaverse.BlockingQueue`1.Closed">
- <summary>
- Gets flag indicating if queue has been closed.
- </summary>
- </member>
- <member name="F:OpenMetaverse.ExpiringCache`2.syncRoot">
- <summary>For thread safety</summary>
- </member>
- <member name="F:OpenMetaverse.ExpiringCache`2.isPurging">
- <summary>For thread safety</summary>
- </member>
- <member name="M:OpenMetaverse.ExpiringCache`2.PurgeCache(System.Object,System.Timers.ElapsedEventArgs)">
- <summary>
- Purges expired objects from the cache. Called automatically by the purge timer.
- </summary>
- </member>
- <member name="T:OpenMetaverse.UUID">
- <summary>
- A 128-bit Universally Unique Identifier, used throughout the Second
- Life networking protocol
- </summary>
- </member>
- <member name="F:OpenMetaverse.UUID.Guid">
- <summary>The System.Guid object this struct wraps around</summary>
- </member>
- <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
- <summary>
- Constructor that takes a string UUID representation
- </summary>
- <param name="val">A string representation of a UUID, case
- insensitive and can either be hyphenated or non-hyphenated</param>
- <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
- </member>
- <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)">
- <summary>
- Constructor that takes a System.Guid object
- </summary>
- <param name="val">A Guid object that contains the unique identifier
- to be represented by this UUID</param>
- </member>
- <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)">
- <summary>
- Constructor that takes a byte array containing a UUID
- </summary>
- <param name="source">Byte array containing a 16 byte UUID</param>
- <param name="pos">Beginning offset in the array</param>
- </member>
- <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
- <summary>
- Constructor that takes an unsigned 64-bit unsigned integer to
- convert to a UUID
- </summary>
- <param name="val">64-bit unsigned integer to convert to a UUID</param>
- </member>
- <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)">
- <summary>
- Copy constructor
- </summary>
- <param name="val">UUID to copy</param>
- </member>
- <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
- <summary>
- IComparable.CompareTo implementation
- </summary>
- </member>
- <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)">
- <summary>
- Assigns this UUID from 16 bytes out of a byte array
- </summary>
- <param name="source">Byte array containing the UUID to assign this UUID to</param>
- <param name="pos">Starting position of the UUID in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.UUID.GetBytes">
- <summary>
- Returns a copy of the raw bytes for this UUID
- </summary>
- <returns>A 16 byte array containing this UUID</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this UUID to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 16 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.UUID.CRC">
- <summary>
- Calculate an LLCRC (cyclic redundancy check) for this UUID
- </summary>
- <returns>The CRC checksum for this UUID</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.GetULong">
- <summary>
- Create a 64-bit integer representation from the second half of this UUID
- </summary>
- <returns>An integer created from the last eight bytes of this UUID</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.Parse(System.String)">
- <summary>
- Generate a UUID from a string
- </summary>
- <param name="val">A string representation of a UUID, case
- insensitive and can either be hyphenated or non-hyphenated</param>
- <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
- </member>
- <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)">
- <summary>
- Generate a UUID from a string
- </summary>
- <param name="val">A string representation of a UUID, case
- insensitive and can either be hyphenated or non-hyphenated</param>
- <param name="result">Will contain the parsed UUID if successful,
- otherwise null</param>
- <returns>True if the string was successfully parse, otherwise false</returns>
- <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example>
- </member>
- <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)">
- <summary>
- Combine two UUIDs together by taking the MD5 hash of a byte array
- containing both UUIDs
- </summary>
- <param name="first">First UUID to combine</param>
- <param name="second">Second UUID to combine</param>
- <returns>The UUID product of the combination</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.Random">
- <summary>
-
- </summary>
- <returns></returns>
- </member>
- <member name="M:OpenMetaverse.UUID.GetHashCode">
- <summary>
- Return a hash code for this UUID, used by .NET for hash tables
- </summary>
- <returns>An integer composed of all the UUID bytes XORed together</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.Equals(System.Object)">
- <summary>
- Comparison function
- </summary>
- <param name="o">An object to compare to this UUID</param>
- <returns>True if the object is a UUID and both UUIDs are equal</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)">
- <summary>
- Comparison function
- </summary>
- <param name="uuid">UUID to compare to</param>
- <returns>True if the UUIDs are equal, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.ToString">
- <summary>
- Get a hyphenated string representation of this UUID
- </summary>
- <returns>A string representation of this UUID, lowercase and
- with hyphens</returns>
- <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
- </member>
- <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
- <summary>
- Equals operator
- </summary>
- <param name="lhs">First UUID for comparison</param>
- <param name="rhs">Second UUID for comparison</param>
- <returns>True if the UUIDs are byte for byte equal, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
- <summary>
- Not equals operator
- </summary>
- <param name="lhs">First UUID for comparison</param>
- <param name="rhs">Second UUID for comparison</param>
- <returns>True if the UUIDs are not equal, otherwise true</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)">
- <summary>
- XOR operator
- </summary>
- <param name="lhs">First UUID</param>
- <param name="rhs">Second UUID</param>
- <returns>A UUID that is a XOR combination of the two input UUIDs</returns>
- </member>
- <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID">
- <summary>
- String typecasting operator
- </summary>
- <param name="val">A UUID in string form. Case insensitive,
- hyphenated or non-hyphenated</param>
- <returns>A UUID built from the string representation</returns>
- </member>
- <member name="F:OpenMetaverse.UUID.Zero">
- <summary>An UUID with a value of all zeroes</summary>
- </member>
- <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
- <summary>
- Convert this matrix to euler rotations
- </summary>
- <param name="roll">X euler angle</param>
- <param name="pitch">Y euler angle</param>
- <param name="yaw">Z euler angle</param>
- </member>
- <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
- <summary>
- Convert this matrix to a quaternion rotation
- </summary>
- <returns>A quaternion representation of this rotation matrix</returns>
- </member>
- <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
- <summary>
- Construct a matrix from euler rotation values in radians
- </summary>
- <param name="roll">X euler angle in radians</param>
- <param name="pitch">Y euler angle in radians</param>
- <param name="yaw">Z euler angle in radians</param>
- </member>
- <member name="M:OpenMetaverse.Matrix4.ToString">
- <summary>
- Get a formatted string representation of the vector
- </summary>
- <returns>A string representation of the vector</returns>
- </member>
- <member name="F:OpenMetaverse.Matrix4.Zero">
- <summary>A 4x4 matrix containing all zeroes</summary>
- </member>
- <member name="F:OpenMetaverse.Matrix4.Identity">
- <summary>A 4x4 identity matrix</summary>
- </member>
- <member name="T:OpenMetaverse.Color4">
- <summary>
- An 8-bit color structure including an alpha channel
- </summary>
- </member>
- <member name="F:OpenMetaverse.Color4.R">
- <summary>Red</summary>
- </member>
- <member name="F:OpenMetaverse.Color4.G">
- <summary>Green</summary>
- </member>
- <member name="F:OpenMetaverse.Color4.B">
- <summary>Blue</summary>
- </member>
- <member name="F:OpenMetaverse.Color4.A">
- <summary>Alpha</summary>
- </member>
- <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
- <summary>
-
- </summary>
- <param name="r"></param>
- <param name="g"></param>
- <param name="b"></param>
- <param name="a"></param>
- </member>
- <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
- <summary>
- Builds a color from a byte array
- </summary>
- <param name="byteArray">Byte array containing a 16 byte color</param>
- <param name="pos">Beginning position in the byte array</param>
- <param name="inverted">True if the byte array stores inverted values,
- otherwise false. For example the color black (fully opaque) inverted
- would be 0xFF 0xFF 0xFF 0x00</param>
- </member>
- <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
- <summary>
- Returns the raw bytes for this vector
- </summary>
- <param name="byteArray">Byte array containing a 16 byte color</param>
- <param name="pos">Beginning position in the byte array</param>
- <param name="inverted">True if the byte array stores inverted values,
- otherwise false. For example the color black (fully opaque) inverted
- would be 0xFF 0xFF 0xFF 0x00</param>
- <param name="alphaInverted">True if the alpha value is inverted in
- addition to whatever the inverted parameter is. Setting inverted true
- and alphaInverted true will flip the alpha value back to non-inverted,
- but keep the other color bytes inverted</param>
- <returns>A 16 byte array containing R, G, B, and A</returns>
- </member>
- <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
- <summary>
- Copy constructor
- </summary>
- <param name="color">Color to copy</param>
- </member>
- <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
- <summary>
- IComparable.CompareTo implementation
- </summary>
- <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
- Alpha is only used when the colors are otherwise equivalent</remarks>
- </member>
- <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
- <summary>
- Builds a color from a byte array
- </summary>
- <param name="byteArray">Byte array containing a 16 byte color</param>
- <param name="pos">Beginning position in the byte array</param>
- <param name="inverted">True if the byte array stores inverted values,
- otherwise false. For example the color black (fully opaque) inverted
- would be 0xFF 0xFF 0xFF 0x00</param>
- <param name="alphaInverted">True if the alpha value is inverted in
- addition to whatever the inverted parameter is. Setting inverted true
- and alphaInverted true will flip the alpha value back to non-inverted,
- but keep the other color bytes inverted</param>
- </member>
- <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this color to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 16 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Color4.ToBytes(System.Byte[],System.Int32,System.Boolean)">
- <summary>
- Serializes this color into four bytes in a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 4 bytes before the end of the array</param>
- <param name="inverted">True to invert the output (1.0 becomes 0
- instead of 255)</param>
- </member>
- <member name="M:OpenMetaverse.Color4.ToFloatBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this color to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 16 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Color4.FromHSV(System.Double,System.Double,System.Double)">
- <summary>
- Create an RGB color from a hue, saturation, value combination
- </summary>
- <param name="hue">Hue</param>
- <param name="saturation">Saturation</param>
- <param name="value">Value</param>
- <returns>An fully opaque RGB color (alpha is 1.0)</returns>
- </member>
- <member name="F:OpenMetaverse.Color4.Black">
- <summary>A Color4 with zero RGB values and fully opaque (alpha 1.0)</summary>
- </member>
- <member name="F:OpenMetaverse.Color4.White">
- <summary>A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)</summary>
- </member>
- <member name="F:OpenMetaverse.Quaternion.X">
- <summary>X value</summary>
- </member>
- <member name="F:OpenMetaverse.Quaternion.Y">
- <summary>Y value</summary>
- </member>
- <member name="F:OpenMetaverse.Quaternion.Z">
- <summary>Z value</summary>
- </member>
- <member name="F:OpenMetaverse.Quaternion.W">
- <summary>W value</summary>
- </member>
- <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
- <summary>
- Build a quaternion from normalized float values
- </summary>
- <param name="x">X value from -1.0 to 1.0</param>
- <param name="y">Y value from -1.0 to 1.0</param>
- <param name="z">Z value from -1.0 to 1.0</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
- <summary>
- Constructor, builds a quaternion object from a byte array
- </summary>
- <param name="byteArray">Byte array containing four four-byte floats</param>
- <param name="pos">Offset in the byte array to start reading at</param>
- <param name="normalized">Whether the source data is normalized or
- not. If this is true 12 bytes will be read, otherwise 16 bytes will
- be read.</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.Normalize">
- <summary>
- Normalizes the quaternion
- </summary>
- </member>
- <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
- <summary>
- Builds a quaternion object from a byte array
- </summary>
- <param name="byteArray">The source byte array</param>
- <param name="pos">Offset in the byte array to start reading at</param>
- <param name="normalized">Whether the source data is normalized or
- not. If this is true 12 bytes will be read, otherwise 16 bytes will
- be read.</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.GetBytes">
- <summary>
- Normalize this quaternion and serialize it to a byte array
- </summary>
- <returns>A 12 byte array containing normalized X, Y, and Z floating
- point values in order using little endian byte ordering</returns>
- </member>
- <member name="M:OpenMetaverse.Quaternion.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this quaternion to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 12 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
- <summary>
- Convert this quaternion to euler angles
- </summary>
- <param name="roll">X euler angle</param>
- <param name="pitch">Y euler angle</param>
- <param name="yaw">Z euler angle</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
- <summary>
- Convert this quaternion to an angle around an axis
- </summary>
- <param name="axis">Unit vector describing the axis</param>
- <param name="angle">Angle around the axis, in radians</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
- <summary>
- Returns the conjugate (spatial inverse) of a quaternion
- </summary>
- </member>
- <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
- <summary>
- Build a quaternion from an axis and an angle of rotation around
- that axis
- </summary>
- </member>
- <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
- <summary>
- Build a quaternion from an axis and an angle of rotation around
- that axis
- </summary>
- <param name="axis">Axis of rotation</param>
- <param name="angle">Angle of rotation</param>
- </member>
- <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
- <summary>
- Creates a quaternion from a vector containing roll, pitch, and yaw
- in radians
- </summary>
- <param name="eulers">Vector representation of the euler angles in
- radians</param>
- <returns>Quaternion representation of the euler angles</returns>
- </member>
- <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
- <summary>
- Creates a quaternion from roll, pitch, and yaw euler angles in
- radians
- </summary>
- <param name="roll">X angle in radians</param>
- <param name="pitch">Y angle in radians</param>
- <param name="yaw">Z angle in radians</param>
- <returns>Quaternion representation of the euler angles</returns>
- </member>
- <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
- <summary>
- Conjugates and renormalizes a vector
- </summary>
- </member>
- <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
- <summary>
- Spherical linear interpolation between two quaternions
- </summary>
- </member>
- <member name="M:OpenMetaverse.Quaternion.ToRawString">
- <summary>
- Get a string representation of the quaternion elements with up to three
- decimal digits and separated by spaces only
- </summary>
- <returns>Raw string representation of the quaternion</returns>
- </member>
- <member name="F:OpenMetaverse.Quaternion.Identity">
- <summary>A quaternion with a value of 0,0,0,1</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.X">
- <summary>X value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.Y">
- <summary>Y value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.Z">
- <summary>Z value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.W">
- <summary>W value</summary>
- </member>
- <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
- <summary>
- Constructor, builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing four four-byte floats</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
- <summary>
- Test if this vector is equal to another vector, within a given
- tolerance range
- </summary>
- <param name="vec">Vector to test against</param>
- <param name="tolerance">The acceptable magnitude of difference
- between the two vectors</param>
- <returns>True if the magnitude of difference between the two vectors
- is less than the given tolerance, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
- <summary>
- IComparable.CompareTo implementation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector4.IsFinite">
- <summary>
- Test if this vector is composed of all finite numbers
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
- <summary>
- Builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing a 16 byte vector</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector4.GetBytes">
- <summary>
- Returns the raw bytes for this vector
- </summary>
- <returns>A 16 byte array containing X, Y, Z, and W</returns>
- </member>
- <member name="M:OpenMetaverse.Vector4.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this vector to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 16 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Vector4.ToRawString">
- <summary>
- Get a string representation of the vector elements with up to three
- decimal digits and separated by spaces only
- </summary>
- <returns>Raw string representation of the vector</returns>
- </member>
- <member name="F:OpenMetaverse.Vector4.Zero">
- <summary>A vector with a value of 0,0,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.One">
- <summary>A vector with a value of 1,1,1,1</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.UnitX">
- <summary>A vector with a value of 1,0,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.UnitY">
- <summary>A vector with a value of 0,1,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.UnitZ">
- <summary>A vector with a value of 0,0,1,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector4.UnitW">
- <summary>A vector with a value of 0,0,0,1</summary>
- </member>
- <member name="T:OpenMetaverse.Vector3">
- <summary>
- A three-dimensional vector with floating-point values
- </summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.X">
- <summary>X value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.Y">
- <summary>Y value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.Z">
- <summary>Z value</summary>
- </member>
- <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
- <summary>
- Constructor, builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing three four-byte floats</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
- <summary>
- Test if this vector is equal to another vector, within a given
- tolerance range
- </summary>
- <param name="vec">Vector to test against</param>
- <param name="tolerance">The acceptable magnitude of difference
- between the two vectors</param>
- <returns>True if the magnitude of difference between the two vectors
- is less than the given tolerance, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
- <summary>
- IComparable.CompareTo implementation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector3.IsFinite">
- <summary>
- Test if this vector is composed of all finite numbers
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
- <summary>
- Builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing a 12 byte vector</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector3.GetBytes">
- <summary>
- Returns the raw bytes for this vector
- </summary>
- <returns>A 12 byte array containing X, Y, and Z</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this vector to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 12 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Vector3.Parse(System.String)">
- <summary>
- Parse a vector from a string
- </summary>
- <param name="val">A string representation of a 3D vector, enclosed
- in arrow brackets and separated by commas</param>
- </member>
- <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
- <summary>
- Calculate the rotation between two vectors
- </summary>
- <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
- <param name="b">Normalized target vector</param>
- </member>
- <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
- <summary>
- Interpolates between two vectors using a cubic equation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector3.ToString">
- <summary>
- Get a formatted string representation of the vector
- </summary>
- <returns>A string representation of the vector</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3.ToRawString">
- <summary>
- Get a string representation of the vector elements with up to three
- decimal digits and separated by spaces only
- </summary>
- <returns>Raw string representation of the vector</returns>
- </member>
- <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
- <summary>
- Cross product between two vectors
- </summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.Zero">
- <summary>A vector with a value of 0,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.One">
- <summary>A vector with a value of 1,1,1</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.UnitX">
- <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.UnitY">
- <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector3.UnitZ">
- <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
- </member>
- <member name="T:OpenMetaverse.TokenBucket">
- <summary>
- A hierarchical token bucket for bandwidth throttling. See
- http://en.wikipedia.org/wiki/Token_bucket for more information
- </summary>
- </member>
- <member name="F:OpenMetaverse.TokenBucket.parent">
- <summary>Parent bucket to this bucket, or null if this is a root
- bucket</summary>
- </member>
- <member name="F:OpenMetaverse.TokenBucket.maxBurst">
- <summary>Size of the bucket in bytes. If zero, the bucket has
- infinite capacity</summary>
- </member>
- <member name="F:OpenMetaverse.TokenBucket.tokensPerMS">
- <summary>Rate that the bucket fills, in bytes per millisecond. If
- zero, the bucket always remains full</summary>
- </member>
- <member name="F:OpenMetaverse.TokenBucket.content">
- <summary>Number of tokens currently in the bucket</summary>
- </member>
- <member name="F:OpenMetaverse.TokenBucket.lastDrip">
- <summary>Time of the last drip, in system ticks</summary>
- </member>
- <member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
- <summary>
- Default constructor
- </summary>
- <param name="parent">Parent bucket if this is a child bucket, or
- null if this is a root bucket</param>
- <param name="maxBurst">Maximum size of the bucket in bytes, or
- zero if this bucket has no maximum capacity</param>
- <param name="dripRate">Rate that the bucket fills, in bytes per
- second. If zero, the bucket always remains full</param>
- </member>
- <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)">
- <summary>
- Remove a given number of tokens from the bucket
- </summary>
- <param name="amount">Number of tokens to remove from the bucket</param>
- <returns>True if the requested number of tokens were removed from
- the bucket, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32,System.Boolean@)">
- <summary>
- Remove a given number of tokens from the bucket
- </summary>
- <param name="amount">Number of tokens to remove from the bucket</param>
- <param name="dripSucceeded">True if tokens were added to the bucket
- during this call, otherwise false</param>
- <returns>True if the requested number of tokens were removed from
- the bucket, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.TokenBucket.Drip">
- <summary>
- Add tokens to the bucket over time. The number of tokens added each
- call depends on the length of time that has passed since the last
- call to Drip
- </summary>
- <returns>True if tokens were added to the bucket, otherwise false</returns>
- </member>
- <member name="P:OpenMetaverse.TokenBucket.Parent">
- <summary>
- The parent bucket of this bucket, or null if this bucket has no
- parent. The parent bucket will limit the aggregate bandwidth of all
- of its children buckets
- </summary>
- </member>
- <member name="P:OpenMetaverse.TokenBucket.MaxBurst">
- <summary>
- Maximum burst rate in bytes per second. This is the maximum number
- of tokens that can accumulate in the bucket at any one time
- </summary>
- </member>
- <member name="P:OpenMetaverse.TokenBucket.DripRate">
- <summary>
- The speed limit of this bucket in bytes per second. This is the
- number of tokens that are added to the bucket per second
- </summary>
- <remarks>Tokens are added to the bucket any time
- <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
- the system tick interval (typically around 15-22ms)</remarks>
- </member>
- <member name="P:OpenMetaverse.TokenBucket.Content">
- <summary>
- The number of bytes that can be sent at this moment. This is the
- current number of tokens in the bucket
- <remarks>If this bucket has a parent bucket that does not have
- enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
- return false regardless of the content of this bucket</remarks>
- </summary>
- </member>
- <member name="T:OpenMetaverse.Vector2">
- <summary>
- A two-dimensional vector with floating-point values
- </summary>
- </member>
- <member name="F:OpenMetaverse.Vector2.X">
- <summary>X value</summary>
- </member>
- <member name="F:OpenMetaverse.Vector2.Y">
- <summary>Y value</summary>
- </member>
- <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
- <summary>
- Test if this vector is equal to another vector, within a given
- tolerance range
- </summary>
- <param name="vec">Vector to test against</param>
- <param name="tolerance">The acceptable magnitude of difference
- between the two vectors</param>
- <returns>True if the magnitude of difference between the two vectors
- is less than the given tolerance, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Vector2.IsFinite">
- <summary>
- Test if this vector is composed of all finite numbers
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
- <summary>
- IComparable.CompareTo implementation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
- <summary>
- Builds a vector from a byte array
- </summary>
- <param name="byteArray">Byte array containing two four-byte floats</param>
- <param name="pos">Beginning position in the byte array</param>
- </member>
- <member name="M:OpenMetaverse.Vector2.GetBytes">
- <summary>
- Returns the raw bytes for this vector
- </summary>
- <returns>An eight-byte array containing X and Y</returns>
- </member>
- <member name="M:OpenMetaverse.Vector2.ToBytes(System.Byte[],System.Int32)">
- <summary>
- Writes the raw bytes for this vector to a byte array
- </summary>
- <param name="dest">Destination byte array</param>
- <param name="pos">Position in the destination array to start
- writing. Must be at least 8 bytes before the end of the array</param>
- </member>
- <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
- <summary>
- Parse a vector from a string
- </summary>
- <param name="val">A string representation of a 2D vector, enclosed
- in arrow brackets and separated by commas</param>
- </member>
- <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
- <summary>
- Interpolates between two vectors using a cubic equation
- </summary>
- </member>
- <member name="M:OpenMetaverse.Vector2.ToString">
- <summary>
- Get a formatted string representation of the vector
- </summary>
- <returns>A string representation of the vector</returns>
- </member>
- <member name="M:OpenMetaverse.Vector2.ToRawString">
- <summary>
- Get a string representation of the vector elements with up to three
- decimal digits and separated by spaces only
- </summary>
- <returns>Raw string representation of the vector</returns>
- </member>
- <member name="F:OpenMetaverse.Vector2.Zero">
- <summary>A vector with a value of 0,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector2.One">
- <summary>A vector with a value of 1,1</summary>
- </member>
- <member name="F:OpenMetaverse.Vector2.UnitX">
- <summary>A vector with a value of 1,0</summary>
- </member>
- <member name="F:OpenMetaverse.Vector2.UnitY">
- <summary>A vector with a value of 0,1</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
- <summary>Used for converting degrees to radians</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
- <summary>Used for converting radians to degrees</summary>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[])">
- <summary>
- Convert the first two bytes starting in the byte array in
- little endian ordering to a signed short integer
- </summary>
- <param name="bytes">An array two bytes or longer</param>
- <returns>A signed short integer, will be zero if a short can't be
- read at the given position</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToInt16(System.Byte[],System.Int32)">
- <summary>
- Convert the first two bytes starting at the given position in
- little endian ordering to a signed short integer
- </summary>
- <param name="bytes">An array two bytes or longer</param>
- <param name="pos">Position in the array to start reading</param>
- <returns>A signed short integer, will be zero if a short can't be
- read at the given position</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
- <summary>
- Convert the first four bytes starting at the given position in
- little endian ordering to a signed integer
- </summary>
- <param name="bytes">An array four bytes or longer</param>
- <param name="pos">Position to start reading the int from</param>
- <returns>A signed integer, will be zero if an int can't be read
- at the given position</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
- <summary>
- Convert the first four bytes of the given array in little endian
- ordering to a signed integer
- </summary>
- <param name="bytes">An array four bytes or longer</param>
- <returns>A signed integer, will be zero if the array contains
- less than four bytes</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[])">
- <summary>
- Convert the first eight bytes of the given array in little endian
- ordering to a signed long integer
- </summary>
- <param name="bytes">An array eight bytes or longer</param>
- <returns>A signed long integer, will be zero if the array contains
- less than eight bytes</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToInt64(System.Byte[],System.Int32)">
- <summary>
- Convert the first eight bytes starting at the given position in
- little endian ordering to a signed long integer
- </summary>
- <param name="bytes">An array eight bytes or longer</param>
- <param name="pos">Position to start reading the long from</param>
- <returns>A signed long integer, will be zero if a long can't be read
- at the given position</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
- <summary>
- Convert the first two bytes starting at the given position in
- little endian ordering to an unsigned short
- </summary>
- <param name="bytes">Byte array containing the ushort</param>
- <param name="pos">Position to start reading the ushort from</param>
- <returns>An unsigned short, will be zero if a ushort can't be read
- at the given position</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
- <summary>
- Convert two bytes in little endian ordering to an unsigned short
- </summary>
- <param name="bytes">Byte array containing the ushort</param>
- <returns>An unsigned short, will be zero if a ushort can't be
- read</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
- <summary>
- Convert the first four bytes starting at the given position in
- little endian ordering to an unsigned integer
- </summary>
- <param name="bytes">Byte array containing the uint</param>
- <param name="pos">Position to start reading the uint from</param>
- <returns>An unsigned integer, will be zero if a uint can't be read
- at the given position</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
- <summary>
- Convert the first four bytes of the given array in little endian
- ordering to an unsigned integer
- </summary>
- <param name="bytes">An array four bytes or longer</param>
- <returns>An unsigned integer, will be zero if the array contains
- less than four bytes</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
- <summary>
- Convert the first eight bytes of the given array in little endian
- ordering to an unsigned 64-bit integer
- </summary>
- <param name="bytes">An array eight bytes or longer</param>
- <returns>An unsigned 64-bit integer, will be zero if the array
- contains less than eight bytes</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
- <summary>
- Convert four bytes in little endian ordering to a floating point
- value
- </summary>
- <param name="bytes">Byte array containing a little ending floating
- point value</param>
- <param name="pos">Starting position of the floating point value in
- the byte array</param>
- <returns>Single precision value</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
- <summary>
- Convert an integer to a byte array in little endian format
- </summary>
- <param name="value">The integer to convert</param>
- <returns>A four byte little endian array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.IntToBytesBig(System.Int32)">
- <summary>
- Convert an integer to a byte array in big endian format
- </summary>
- <param name="value">The integer to convert</param>
- <returns>A four byte big endian array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
- <summary>
- Convert a 64-bit integer to a byte array in little endian format
- </summary>
- <param name="value">The value to convert</param>
- <returns>An 8 byte little endian array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
- <summary>
- Convert a 64-bit unsigned integer to a byte array in little endian
- format
- </summary>
- <param name="value">The value to convert</param>
- <returns>An 8 byte little endian array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
- <summary>
- Convert a floating point value to four bytes in little endian
- ordering
- </summary>
- <param name="value">A floating point value</param>
- <returns>A four byte array containing the value in little endian
- ordering</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
- <summary>
- Converts an unsigned integer to a hexadecimal string
- </summary>
- <param name="i">An unsigned integer to convert to a string</param>
- <returns>A hexadecimal string 10 characters long</returns>
- <example>0x7fffffff</example>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
- <summary>
- Convert a variable length UTF8 byte array to a string
- </summary>
- <param name="bytes">The UTF8 encoded byte array to convert</param>
- <returns>The decoded string</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
- <summary>
- Converts a byte array to a string containing hexadecimal characters
- </summary>
- <param name="bytes">The byte array to convert to a string</param>
- <param name="fieldName">The name of the field to prepend to each
- line of the string</param>
- <returns>A string containing hexadecimal characters on multiple
- lines. Each line is prepended with the field name</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
- <summary>
- Converts a byte array to a string containing hexadecimal characters
- </summary>
- <param name="bytes">The byte array to convert to a string</param>
- <param name="length">Number of bytes in the array to parse</param>
- <param name="fieldName">A string to prepend to each line of the hex
- dump</param>
- <returns>A string containing hexadecimal characters on multiple
- lines. Each line is prepended with the field name</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
- <summary>
- Convert a string to a UTF8 encoded byte array
- </summary>
- <param name="str">The string to convert</param>
- <returns>A null-terminated UTF8 byte array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.HexStringToBytes(System.String,System.Boolean)">
- <summary>
- Converts a string containing hexadecimal characters to a byte array
- </summary>
- <param name="hexString">String containing hexadecimal characters</param>
- <param name="handleDirty">If true, gracefully handles null, empty and
- uneven strings as well as stripping unconvertable characters</param>
- <returns>The converted byte array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
- <summary>
- Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
- </summary>
- <param name="c">Character to test</param>
- <returns>true if hex digit, false if not</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
- <summary>
- Converts 1 or 2 character string into equivalant byte value
- </summary>
- <param name="hex">1 or 2 character string</param>
- <returns>byte</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
- <summary>
- Convert a float value to a byte given a minimum and maximum range
- </summary>
- <param name="val">Value to convert to a byte</param>
- <param name="lower">Minimum value range</param>
- <param name="upper">Maximum value range</param>
- <returns>A single byte representing the original float value</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
- <summary>
- Convert a byte to a float value given a minimum and maximum range
- </summary>
- <param name="bytes">Byte array to get the byte from</param>
- <param name="pos">Position in the byte array the desired byte is at</param>
- <param name="lower">Minimum value range</param>
- <param name="upper">Maximum value range</param>
- <returns>A float value inclusively between lower and upper</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
- <summary>
- Convert a byte to a float value given a minimum and maximum range
- </summary>
- <param name="val">Byte to convert to a float value</param>
- <param name="lower">Minimum value range</param>
- <param name="upper">Maximum value range</param>
- <returns>A float value inclusively between lower and upper</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
- <summary>
- Attempts to parse a floating point value from a string, using an
- EN-US number format
- </summary>
- <param name="s">String to parse</param>
- <param name="result">Resulting floating point number</param>
- <returns>True if the parse was successful, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
- <summary>
- Attempts to parse a floating point value from a string, using an
- EN-US number format
- </summary>
- <param name="s">String to parse</param>
- <param name="result">Resulting floating point number</param>
- <returns>True if the parse was successful, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
- <summary>
- Tries to parse an unsigned 32-bit integer from a hexadecimal string
- </summary>
- <param name="s">String to parse</param>
- <param name="result">Resulting integer</param>
- <returns>True if the parse was successful, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.AssetTypeToString(OpenMetaverse.AssetType)">
- <summary>
- Takes an AssetType and returns the string representation
- </summary>
- <param name="type">The source <seealso cref="T:OpenMetaverse.AssetType"/></param>
- <returns>The string version of the AssetType</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.StringToAssetType(System.String)">
- <summary>
- Translate a string name of an AssetType into the proper Type
- </summary>
- <param name="type">A string containing the AssetType name</param>
- <returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
- <summary>
- Convert an InventoryType to a string
- </summary>
- <param name="type">The <seealso cref="T:InventoryType"/> to convert</param>
- <returns>A string representation of the source</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.StringToInventoryType(System.String)">
- <summary>
- Convert a string into a valid InventoryType
- </summary>
- <param name="type">A string representation of the InventoryType to convert</param>
- <returns>A InventoryType object which matched the type</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.SaleTypeToString(OpenMetaverse.SaleType)">
- <summary>
- Convert a SaleType to a string
- </summary>
- <param name="type">The <seealso cref="T:SaleType"/> to convert</param>
- <returns>A string representation of the source</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.StringToSaleType(System.String)">
- <summary>
- Convert a string into a valid SaleType
- </summary>
- <param name="value">A string representation of the SaleType to convert</param>
- <returns>A SaleType object which matched the type</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
- <summary>
- Copy a byte array
- </summary>
- <param name="bytes">Byte array to copy</param>
- <returns>A copy of the given byte array</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
- <summary>
- Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
- </summary>
- <param name="a">The left-hand (or X) value</param>
- <param name="b">The right-hand (or Y) value</param>
- <returns>A 64-bit integer containing the two 32-bit input values</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
- <summary>
- Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
- </summary>
- <param name="a">The 64-bit input integer</param>
- <param name="b">The left-hand (or X) output value</param>
- <param name="c">The right-hand (or Y) output value</param>
- </member>
- <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
- <summary>
- Convert an IP address object to an unsigned 32-bit integer
- </summary>
- <param name="address">IP address to convert</param>
- <returns>32-bit unsigned integer holding the IP address bits</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.GetUnixTime">
- <summary>
- Gets a unix timestamp for the current time
- </summary>
- <returns>An unsigned integer representing a unix timestamp for now</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
- <summary>
- Convert a UNIX timestamp to a native DateTime object
- </summary>
- <param name="timestamp">An unsigned integer representing a UNIX
- timestamp</param>
- <returns>A DateTime object containing the same time specified in
- the given timestamp</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
- <summary>
- Convert a UNIX timestamp to a native DateTime object
- </summary>
- <param name="timestamp">A signed integer representing a UNIX
- timestamp</param>
- <returns>A DateTime object containing the same time specified in
- the given timestamp</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
- <summary>
- Convert a native DateTime object to a UNIX timestamp
- </summary>
- <param name="time">A DateTime object you want to convert to a
- timestamp</param>
- <returns>An unsigned integer representing a UNIX timestamp</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
- <summary>
- Swap two values
- </summary>
- <typeparam name="T">Type of the values to swap</typeparam>
- <param name="lhs">First value</param>
- <param name="rhs">Second value</param>
- </member>
- <member name="M:OpenMetaverse.Utils.EnumTryParse``1(System.String,``0@)">
- <summary>
- Try to parse an enumeration value from a string
- </summary>
- <typeparam name="T">Enumeration type</typeparam>
- <param name="strType">String value to parse</param>
- <param name="result">Enumeration value on success</param>
- <returns>True if the parsing succeeded, otherwise false</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.SwapWords(System.Byte)">
- <summary>
- Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
- </summary>
- <param name="value">Byte to swap the words in</param>
- <returns>Byte value with the words swapped</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.HostnameToIPv4(System.String)">
- <summary>
- Attempts to convert a string representation of a hostname or IP
- address to a <seealso cref="T:System.Net.IPAddress"/>
- </summary>
- <param name="hostname">Hostname to convert to an IPAddress</param>
- <returns>Converted IP address object, or null if the conversion
- failed</returns>
- </member>
- <member name="F:OpenMetaverse.Utils.EnUsCulture">
- <summary>Provide a single instance of the CultureInfo class to
- help parsing in situations where the grid assumes an en-us
- culture</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Epoch">
- <summary>UNIX epoch in DateTime format</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.MD5Builder">
- <summary>Provide a single instance of the MD5 class to avoid making
- duplicate copies and handle thread safety</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.SHA1Builder">
- <summary>Provide a single instance of the SHA-1 class to avoid
- making duplicate copies and handle thread safety</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.RNG">
- <summary>Provide a single instance of a random number generator
- to avoid making duplicate copies and handle thread safety</summary>
- </member>
- <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
- <summary>
- Clamp a given value between a range
- </summary>
- <param name="value">Value to clamp</param>
- <param name="min">Minimum allowable value</param>
- <param name="max">Maximum allowable value</param>
- <returns>A value inclusively between lower and upper</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
- <summary>
- Clamp a given value between a range
- </summary>
- <param name="value">Value to clamp</param>
- <param name="min">Minimum allowable value</param>
- <param name="max">Maximum allowable value</param>
- <returns>A value inclusively between lower and upper</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
- <summary>
- Clamp a given value between a range
- </summary>
- <param name="value">Value to clamp</param>
- <param name="min">Minimum allowable value</param>
- <param name="max">Maximum allowable value</param>
- <returns>A value inclusively between lower and upper</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.Round(System.Single)">
- <summary>
- Round a floating-point value to the nearest integer
- </summary>
- <param name="val">Floating point number to round</param>
- <returns>Integer</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
- <summary>
- Test if a single precision float is a finite number
- </summary>
- </member>
- <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
- <summary>
- Test if a double precision float is a finite number
- </summary>
- </member>
- <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
- <summary>
- Get the distance between two floating-point values
- </summary>
- <param name="value1">First value</param>
- <param name="value2">Second value</param>
- <returns>The distance between the two values</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
- <summary>
- Compute the MD5 hash for a byte array
- </summary>
- <param name="data">Byte array to compute the hash for</param>
- <returns>MD5 hash of the input data</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.SHA1(System.Byte[])">
- <summary>
- Compute the SHA1 hash for a byte array
- </summary>
- <param name="data">Byte array to compute the hash for</param>
- <returns>SHA1 hash of the input data</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.SHA1String(System.String)">
- <summary>
- Calculate the SHA1 hash of a given string
- </summary>
- <param name="value">The string to hash</param>
- <returns>The SHA1 hash as a string</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.SHA256(System.Byte[])">
- <summary>
- Compute the SHA256 hash for a byte array
- </summary>
- <param name="data">Byte array to compute the hash for</param>
- <returns>SHA256 hash of the input data</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.SHA256String(System.String)">
- <summary>
- Calculate the SHA256 hash of a given string
- </summary>
- <param name="value">The string to hash</param>
- <returns>The SHA256 hash as a string</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.MD5(System.String)">
- <summary>
- Calculate the MD5 hash of a given string
- </summary>
- <param name="password">The password to hash</param>
- <returns>An MD5 hash in string format, with $1$ prepended</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.MD5String(System.String)">
- <summary>
- Calculate the MD5 hash of a given string
- </summary>
- <param name="value">The string to hash</param>
- <returns>The MD5 hash as a string</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.RandomDouble">
- <summary>
- Generate a random double precision floating point value
- </summary>
- <returns>Random value of type double</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.GetRunningPlatform">
- <summary>
- Get the current running platform
- </summary>
- <returns>Enumeration of the current platform we are running on</returns>
- </member>
- <member name="M:OpenMetaverse.Utils.GetRunningRuntime">
- <summary>
- Get the current running runtime
- </summary>
- <returns>Enumeration of the current runtime we are running on</returns>
- </member>
- <member name="T:OpenMetaverse.Utils.Platform">
- <summary>
- Operating system
- </summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Platform.Unknown">
- <summary>Unknown</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Platform.Windows">
- <summary>Microsoft Windows</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
- <summary>Microsoft Windows CE</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Platform.Linux">
- <summary>Linux</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Platform.OSX">
- <summary>Apple OSX</summary>
- </member>
- <member name="T:OpenMetaverse.Utils.Runtime">
- <summary>
- Runtime platform
- </summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Runtime.Windows">
- <summary>.NET runtime</summary>
- </member>
- <member name="F:OpenMetaverse.Utils.Runtime.Mono">
- <summary>Mono runtime: http://www.mono-project.com/</summary>
- </member>
- <member name="M:OpenMetaverse.ReaderWriterLockSlim.ExitAndWakeUpAppropriateWaiters">
- <summary>
- Determines the appropriate events to set, leaves the locks, and sets the events.
- </summary>
- </member>
- <member name="M:OpenMetaverse.ReaderWriterLockSlim.LazyCreateEvent(System.Threading.EventWaitHandle@,System.Boolean)">
- <summary>
- A routine for lazily creating a event outside the lock (so if errors
- happen they are outside the lock and that we don't do much work
- while holding a spin lock). If all goes well, reenter the lock and
- set 'waitEvent'
- </summary>
- </member>
- <member name="M:OpenMetaverse.ReaderWriterLockSlim.WaitOnEvent(System.Threading.EventWaitHandle,System.UInt32@,System.Int32)">
- <summary>
- Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.
- Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
- </summary>
- </member>
- <member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
- <summary>
- Copy constructor
- </summary>
- <param name="queue">Circular queue to copy</param>
- </member>
- </members>
- </doc>
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