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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using log4net;
- using log4net.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Services;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- namespace OpenSim.Grid.InventoryServer
- {
- public class OpenInventory_Main : BaseOpenSimServer
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private GridInventoryService m_inventoryService;
- //private HGInventoryService m_directInventoryService;
- public const string LogName = "INVENTORY";
- public static void Main(string[] args)
- {
- XmlConfigurator.Configure();
- OpenInventory_Main theServer = new OpenInventory_Main();
- theServer.Startup();
- theServer.Work();
- }
- public OpenInventory_Main()
- {
- m_console = new LocalConsole("Inventory");
- MainConsole.Instance = m_console;
- }
- protected override void StartupSpecific()
- {
- InventoryConfig config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
- m_inventoryService = new GridInventoryService(config.UserServerURL);
- m_inventoryService.DoLookup = config.SessionLookUp;
- m_inventoryService.AddPlugin(config.DatabaseProvider, config.DatabaseConnect);
- m_log.Info("[" + LogName + "]: Starting HTTP server ...");
- m_httpServer = new BaseHttpServer(config.HttpPort);
- AddHttpHandlers(config.RegionAccessToAgentsInventory);
- m_httpServer.Start();
- m_log.Info("[" + LogName + "]: Started HTTP server");
- new HGInventoryService(m_inventoryService, config.AssetServerURL, config.UserServerURL, m_httpServer, config.InventoryServerURL);
- base.StartupSpecific();
- m_console.Commands.AddCommand("inventoryserver", false, "add user",
- "add user",
- "Add a random user inventory", HandleAddUser);
- }
- protected void AddHttpHandlers(bool regionAccess)
- {
- if (regionAccess)
- {
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
- "POST", "/GetInventory/", m_inventoryService.GetUserInventory, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/MoveFolder/", m_inventoryService.MoveFolder, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
- "POST", "/DeleteItem/", m_inventoryService.DeleteItem, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
- "POST", "/QueryItem/", m_inventoryService.QueryItem, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>(
- "POST", "/QueryFolder/", m_inventoryService.QueryFolder, m_inventoryService.CheckAuthSession));
- }
- m_httpServer.AddStreamHandler(
- new RestDeserialiseTrustedHandler<Guid, bool>(
- "POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory, m_inventoryService.CheckTrustSource));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
- "POST", "/NewFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseTrustedHandler<InventoryFolderBase, bool>(
- "POST", "/CreateFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckTrustSource));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
- "POST", "/NewItem/", m_inventoryService.AddItem, m_inventoryService.CheckAuthSession));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseTrustedHandler<InventoryItemBase, bool>(
- "POST", "/AddNewItem/", m_inventoryService.AddItem, m_inventoryService.CheckTrustSource));
- m_httpServer.AddStreamHandler(
- new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>(
- "POST", "/GetItems/", m_inventoryService.GetFolderItems, m_inventoryService.CheckTrustSource));
- // for persistent active gestures
- m_httpServer.AddStreamHandler(
- new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
- ("POST", "/ActiveGestures/", m_inventoryService.GetActiveGestures, m_inventoryService.CheckTrustSource));
- // WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
- // system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
- // It would have been better to rename this request, but complexities in the BaseHttpServer
- // (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
- // to do this for now.
- m_httpServer.AddStreamHandler(
- new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
- ("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton, m_inventoryService.CheckTrustSource));
- }
- private void Work()
- {
- m_console.Output("Enter help for a list of commands\n");
- while (true)
- {
- m_console.Prompt();
- }
- }
- private void HandleAddUser(string module, string[] args)
- {
- m_inventoryService.CreateUsersInventory(UUID.Random().Guid);
- }
- }
- }
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