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- /*
- Copyright (c) OpenSim project, http://osgrid.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- using System.Net;
- using System.Net.Sockets;
- using System.IO;
- using System.Threading;
- using System.Timers;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Assets;
- using OpenSim.Framework.Inventory;
- using OpenSim.Framework.Utilities;
- using OpenSim.world;
- using OpenSim.Assets;
- namespace OpenSim
- {
- /// <summary>
- /// Handles new client connections
- /// Constructor takes a single Packet and authenticates everything
- /// </summary>
- public class SimClient
- {
- public LLUUID AgentID;
- public LLUUID SessionID;
- public LLUUID SecureSessionID = LLUUID.Zero;
- public uint CircuitCode;
- public world.Avatar ClientAvatar;
- private UseCircuitCodePacket cirpack;
- private Thread ClientThread;
- public EndPoint userEP;
- private BlockingQueue<QueItem> PacketQueue;
- private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
- private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
- //private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>();
- private System.Timers.Timer AckTimer;
- private uint Sequence = 0;
- private object SequenceLock = new object();
- private const int MAX_APPENDED_ACKS = 10;
- private const int RESEND_TIMEOUT = 4000;
- private const int MAX_SEQUENCE = 0xFFFFFF;
- private AgentAssetUpload UploadAssets;
- private LLUUID newAssetFolder = LLUUID.Zero;
- private bool debug = false;
- private World m_world;
- private Dictionary<uint, SimClient> m_clientThreads;
- private AssetCache m_assetCache;
- private IGridServer m_gridServer;
- private IUserServer m_userServer = null;
- private OpenSimNetworkHandler m_application;
- private InventoryCache m_inventoryCache;
- private bool m_sandboxMode;
- public IUserServer UserServer
- {
- set
- {
- this.m_userServer = value;
- }
- }
- private void ack_pack(Packet Pack)
- {
- //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
- //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
- //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
- //ack_it.Packets[0].ID = Pack.Header.ID;
- //ack_it.Header.Reliable = false;
- //OutPacket(ack_it);
- if (Pack.Header.Reliable)
- {
- lock (PendingAcks)
- {
- uint sequence = (uint)Pack.Header.Sequence;
- if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
- }
- }
- }
- protected virtual void ProcessInPacket(Packet Pack)
- {
- ack_pack(Pack);
- if (debug)
- {
- if (Pack.Type != PacketType.AgentUpdate)
- {
- Console.WriteLine(Pack.Type.ToString());
- }
- }
- switch (Pack.Type)
- {
- case PacketType.CompleteAgentMovement:
- ClientAvatar.CompleteMovement(m_world);
- ClientAvatar.SendInitialPosition();
- break;
- case PacketType.RegionHandshakeReply:
- m_world.SendLayerData(this);
- break;
- case PacketType.AgentWearablesRequest:
- ClientAvatar.SendInitialAppearance();
- foreach (SimClient client in m_clientThreads.Values)
- {
- if (client.AgentID != this.AgentID)
- {
- ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
- this.OutPacket(objupdate);
- client.ClientAvatar.SendAppearanceToOtherAgent(this);
- }
- }
- m_world.GetInitialPrims(this);
- break;
- case PacketType.AgentIsNowWearing:
- AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
- //Console.WriteLine(Pack.ToString());
- break;
- case PacketType.AgentSetAppearance:
- AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
- // Console.WriteLine(appear.ToString());
- this.ClientAvatar.SetAppearance(appear);
- break;
- case PacketType.ObjectAdd:
- m_world.AddNewPrim((ObjectAddPacket)Pack, this);
- break;
- case PacketType.ObjectLink:
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
- break;
- case PacketType.ObjectScale:
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
- break;
- case PacketType.ObjectShape:
- ObjectShapePacket shape = (ObjectShapePacket)Pack;
- for (int i = 0; i < shape.ObjectData.Length; i++)
- {
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == shape.ObjectData[i].ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
- }
- }
- }
- break;
- case PacketType.MultipleObjectUpdate:
- MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;
- for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
- {
- if (multipleupdate.ObjectData[i].Type == 9) //change position
- {
- libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
- }
- }
- //should update stored position of the prim
- }
- else if (multipleupdate.ObjectData[i].Type == 10)//rotation
- {
- libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
- {
- ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
- ((OpenSim.world.Primitive)ent).UpdateFlag = true;
- }
- }
- }
- else if (multipleupdate.ObjectData[i].Type == 13)//scale
- {
- libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).Scale = scale;
- }
- }
- }
- }
- break;
- case PacketType.RequestImage:
- RequestImagePacket imageRequest = (RequestImagePacket)Pack;
- for (int i = 0; i < imageRequest.RequestImage.Length; i++)
- {
- m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
- }
- break;
- case PacketType.TransferRequest:
- //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
- TransferRequestPacket transfer = (TransferRequestPacket)Pack;
- m_assetCache.AddAssetRequest(this, transfer);
- break;
- case PacketType.AgentUpdate:
- ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
- break;
- case PacketType.LogoutRequest:
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
- //send reply to let the client logout
- LogoutReplyPacket logReply = new LogoutReplyPacket();
- logReply.AgentData.AgentID = this.AgentID;
- logReply.AgentData.SessionID = this.SessionID;
- logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
- logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
- logReply.InventoryData[0].ItemID = LLUUID.Zero;
- OutPacket(logReply);
- //tell all clients to kill our object
- KillObjectPacket kill = new KillObjectPacket();
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = this.ClientAvatar.localid;
- foreach (SimClient client in m_clientThreads.Values)
- {
- client.OutPacket(kill);
- }
- if (this.m_userServer != null)
- {
- this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
- }
- else
- {
- this.m_inventoryCache.ClientLeaving(this.AgentID, null);
- }
- m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
- lock (m_world.Entities)
- {
- m_world.Entities.Remove(this.AgentID);
- }
- //need to do other cleaning up here too
- m_clientThreads.Remove(this.CircuitCode); //this.userEP);
- m_application.RemoveClientCircuit(this.CircuitCode);
- this.ClientThread.Abort();
- break;
- case PacketType.ChatFromViewer:
- ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
- if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") break;
- System.Text.Encoding _enc = System.Text.Encoding.ASCII;
- libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
- reply.ChatData.Audible = 1;
- reply.ChatData.Message = inchatpack.ChatData.Message;
- reply.ChatData.ChatType = 1;
- reply.ChatData.SourceType = 1;
- reply.ChatData.Position = this.ClientAvatar.position;
- reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
- reply.ChatData.OwnerID = this.AgentID;
- reply.ChatData.SourceID = this.AgentID;
- foreach (SimClient client in m_clientThreads.Values)
- {
- client.OutPacket(reply);
- }
- break;
- case PacketType.ObjectImage:
- ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
- for (int i = 0; i < imagePack.ObjectData.Length; i++)
- {
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
- }
- }
- }
- break;
- case PacketType.ObjectFlagUpdate:
- ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
- foreach (Entity ent in m_world.Entities.Values)
- {
- if (ent.localid == flags.AgentData.ObjectLocalID)
- {
- ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
- }
- }
- break;
- case PacketType.AssetUploadRequest:
- //this.debug = true;
- AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
- // Console.WriteLine(Pack.ToString());
- // if (request.AssetBlock.Type == 0)
- // {
- //this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
- //}
- //else
- //{
- this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
- //}
- break;
- case PacketType.SendXferPacket:
- Console.WriteLine(Pack.ToString());
- this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
- break;
- case PacketType.CreateInventoryFolder:
- CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
- m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
- Console.WriteLine(Pack.ToString());
- break;
- case PacketType.CreateInventoryItem:
- Console.WriteLine(Pack.ToString());
- CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
- if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
- {
- this.UploadAssets.CreateInventoryItem(createItem);
- }
- break;
- case PacketType.FetchInventory:
- //Console.WriteLine("fetch item packet");
- FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
- m_inventoryCache.FetchInventory(this, FetchInventory);
- break;
- case PacketType.FetchInventoryDescendents:
- FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
- m_inventoryCache.FetchInventoryDescendents(this, Fetch);
- break;
- case PacketType.UpdateInventoryItem:
- UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
- for (int i = 0; i < update.InventoryData.Length; i++)
- {
- if (update.InventoryData[i].TransactionID != LLUUID.Zero)
- {
- AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
- if (asset != null)
- {
- m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
- }
- else
- {
- asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
- if (asset != null)
- {
- m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
- }
- }
- }
- }
- break;
- case PacketType.ViewerEffect:
- ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
- foreach (SimClient client in m_clientThreads.Values)
- {
- if (client.AgentID != this.AgentID)
- {
- viewer.AgentData.AgentID = client.AgentID;
- viewer.AgentData.SessionID = client.SessionID;
- client.OutPacket(viewer);
- }
- }
- break;
- case PacketType.DeRezObject:
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
- m_world.DeRezObject((DeRezObjectPacket)Pack, this);
- break;
- }
- }
- private void ResendUnacked()
- {
- int now = Environment.TickCount;
- lock (NeedAck)
- {
- foreach (Packet packet in NeedAck.Values)
- {
- if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
- (now - packet.TickCount) + "ms have passed");
- packet.Header.Resent = true;
- OutPacket(packet);
- }
- }
- }
- }
- private void SendAcks()
- {
- lock (PendingAcks)
- {
- if (PendingAcks.Count > 0)
- {
- if (PendingAcks.Count > 250)
- {
- // FIXME: Handle the odd case where we have too many pending ACKs queued up
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
- return;
- }
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
- int i = 0;
- PacketAckPacket acks = new PacketAckPacket();
- acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
- foreach (uint ack in PendingAcks.Values)
- {
- acks.Packets[i] = new PacketAckPacket.PacketsBlock();
- acks.Packets[i].ID = ack;
- i++;
- }
- acks.Header.Reliable = false;
- OutPacket(acks);
- PendingAcks.Clear();
- }
- }
- }
- private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
- {
- SendAcks();
- ResendUnacked();
- }
- protected virtual void ProcessOutPacket(Packet Pack)
- {
- // Keep track of when this packet was sent out
- Pack.TickCount = Environment.TickCount;
- if (!Pack.Header.Resent)
- {
- // Set the sequence number
- lock (SequenceLock)
- {
- if (Sequence >= MAX_SEQUENCE)
- Sequence = 1;
- else
- Sequence++;
- Pack.Header.Sequence = Sequence;
- }
- if (Pack.Header.Reliable) //DIRTY HACK
- {
- lock (NeedAck)
- {
- if (!NeedAck.ContainsKey(Pack.Header.Sequence))
- {
- NeedAck.Add(Pack.Header.Sequence, Pack);
- }
- else
- {
- // Client.Log("Attempted to add a duplicate sequence number (" +
- // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
- // packet.Type.ToString(), Helpers.LogLevel.Warning);
- }
- }
- // Don't append ACKs to resent packets, in case that's what was causing the
- // delivery to fail
- if (!Pack.Header.Resent)
- {
- // Append any ACKs that need to be sent out to this packet
- lock (PendingAcks)
- {
- if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
- Pack.Type != PacketType.PacketAck &&
- Pack.Type != PacketType.LogoutRequest)
- {
- Pack.Header.AckList = new uint[PendingAcks.Count];
- int i = 0;
- foreach (uint ack in PendingAcks.Values)
- {
- Pack.Header.AckList[i] = ack;
- i++;
- }
- PendingAcks.Clear();
- Pack.Header.AppendedAcks = true;
- }
- }
- }
- }
- }
- //MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());
- byte[] ZeroOutBuffer = new byte[4096];
- byte[] sendbuffer;
- sendbuffer = Pack.ToBytes();
- try
- {
- if (Pack.Header.Zerocoded)
- {
- int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
- m_application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
- }
- else
- {
- m_application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
- }
- }
- catch (Exception)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
- ClientThread.Abort();
- }
- }
- public virtual void InPacket(Packet NewPack)
- {
- // Handle appended ACKs
- if (NewPack.Header.AppendedAcks)
- {
- lock (NeedAck)
- {
- foreach (uint ack in NewPack.Header.AckList)
- {
- NeedAck.Remove(ack);
- }
- }
- }
- // Handle PacketAck packets
- if (NewPack.Type == PacketType.PacketAck)
- {
- PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
- lock (NeedAck)
- {
- foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
- {
- NeedAck.Remove(block.ID);
- }
- }
- }
- else if ((NewPack.Type == PacketType.StartPingCheck))
- {
- //reply to pingcheck
- libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
- libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
- endPing.PingID.PingID = startPing.PingID.PingID;
- OutPacket(endPing);
- }
- else
- {
- QueItem item = new QueItem();
- item.Packet = NewPack;
- item.Incoming = true;
- this.PacketQueue.Enqueue(item);
- }
- }
- public virtual void OutPacket(Packet NewPack)
- {
- QueItem item = new QueItem();
- item.Packet = NewPack;
- item.Incoming = false;
- this.PacketQueue.Enqueue(item);
- }
- public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
- {
- m_world = world;
- m_clientThreads = clientThreads;
- m_assetCache = assetCache;
- m_gridServer = gridServer;
- m_application = application;
- m_inventoryCache = inventoryCache;
- m_sandboxMode = sandboxMode;
-
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
- cirpack = initialcirpack;
- userEP = remoteEP;
- PacketQueue = new BlockingQueue<QueItem>();
- this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache );
- AckTimer = new System.Timers.Timer(500);
- AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
- AckTimer.Start();
- ClientThread = new Thread(new ThreadStart(AuthUser));
- ClientThread.IsBackground = true;
- ClientThread.Start();
- }
- protected virtual void ClientLoop()
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
- while (true)
- {
- QueItem nextPacket = PacketQueue.Dequeue();
- if (nextPacket.Incoming)
- {
- //is a incoming packet
- ProcessInPacket(nextPacket.Packet);
- }
- else
- {
- //is a out going packet
- ProcessOutPacket(nextPacket.Packet);
- }
- }
- }
- protected virtual void InitNewClient()
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
-
- m_world.AddViewerAgent(this);
- world.Entity tempent = m_world.Entities[this.AgentID];
-
- this.ClientAvatar = (world.Avatar)tempent;
- }
- protected virtual void AuthUser()
- {
- AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
- if (!sessionInfo.Authorised)
- {
- //session/circuit not authorised
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
- ClientThread.Abort();
- }
- else
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
- //session is authorised
- this.AgentID = cirpack.CircuitCode.ID;
- this.SessionID = cirpack.CircuitCode.SessionID;
- this.CircuitCode = cirpack.CircuitCode.Code;
- InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar
- this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
- this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
- if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
- {
- this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
- }
- // Create Inventory, currently only works for sandbox mode
- if (m_sandboxMode)
- {
- AgentInventory inventory = null;
- if (sessionInfo.LoginInfo.InventoryFolder != null)
- {
- inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
- if (sessionInfo.LoginInfo.BaseFolder != null)
- {
- if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
- {
- m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
- }
- this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
- AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
- if (inventorySet != null)
- {
- for (int i = 0; i < inventorySet.Length; i++)
- {
- if (inventorySet[i] != null)
- {
- m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
- }
- }
- }
- }
- }
- }
- ClientLoop();
- }
- }
- private AgentInventory CreateInventory(LLUUID baseFolder)
- {
- AgentInventory inventory = null;
- if (this.m_userServer != null)
- {
- // a user server is set so request the inventory from it
- inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
- }
- else
- {
- inventory = new AgentInventory();
- inventory.AgentID = this.AgentID;
- inventory.CreateRootFolder(this.AgentID, false);
- m_inventoryCache.AddNewAgentsInventory(inventory);
- m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
- }
- return inventory;
- }
- }
- }
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