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- /*
- Copyright (c) OpenSim project, http://osgrid.org/
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Text;
- using System.IO;
- using System.Threading;
- using System.Net;
- using System.Net.Sockets;
- using System.Timers;
- using System.Reflection;
- using System.Collections;
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.world;
- using OpenSim.Framework.Interfaces;
- using OpenSim.UserServer;
- using OpenSim.Assets;
- using OpenSim.CAPS;
- using OpenSim.Framework.Console;
- using OpenSim.Physics.Manager;
- using Nwc.XmlRpc;
- using OpenSim.Servers;
- namespace OpenSim
- {
- public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
- {
- private PhysicsManager physManager;
- private World LocalWorld;
- private Grid GridServers;
- private SimConfig Cfg;
- private BaseHttpServer HttpServer;
- private AssetCache AssetCache;
- private InventoryCache InventoryCache;
- //public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
- private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
- private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
- private DateTime startuptime;
- public Socket Server;
- private IPEndPoint ServerIncoming;
- private byte[] RecvBuffer = new byte[4096];
- private byte[] ZeroBuffer = new byte[8192];
- private IPEndPoint ipeSender;
- private EndPoint epSender;
- private AsyncCallback ReceivedData;
- private System.Timers.Timer timer1 = new System.Timers.Timer();
- private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
- public string m_physicsEngine;
- public bool m_sandbox = false;
- public bool m_loginserver;
- protected ConsoleBase m_console;
- public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine)
- {
- m_sandbox = sandBoxMode;
- m_loginserver = startLoginServer;
- m_physicsEngine = physicsEngine;
- m_console = new ConsoleBase("region-console.log", "Region", this);
- OpenSim.Framework.Console.MainConsole.Instance = m_console;
- }
- public virtual void StartUp()
- {
- GridServers = new Grid();
- if (m_sandbox)
- {
- GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
- GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
- m_console.WriteLine("Starting in Sandbox mode");
- }
- else
- {
- GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
- GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
- m_console.WriteLine("Starting in Grid mode");
- }
- GridServers.Initialise();
- startuptime = DateTime.Now;
- AssetCache = new AssetCache(GridServers.AssetServer);
- InventoryCache = new InventoryCache();
- // We check our local database first, then the grid for config options
- m_console.WriteLine("Main.cs:Startup() - Loading configuration");
- Cfg = this.LoadConfigDll(this.ConfigDll);
- Cfg.InitConfig(this.m_sandbox);
- m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
- Cfg.LoadFromGrid();
- m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
- m_console.WriteLine("Initialising world");
- LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
- LocalWorld.LandMap = Cfg.LoadWorld();
- this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
- this.physManager.LoadPlugins();
- m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
- LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
- LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
- GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey);
- IGridServer gridServer = GridServers.GridServer;
- gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
- LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
- LocalWorld.LoadPrimsFromStorage();
- if (m_sandbox)
- {
- AssetCache.LoadDefaultTextureSet();
- }
- m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
- HttpServer = new BaseHttpServer( Cfg.IPListenPort );
-
- if (gridServer.GetName() == "Remote")
- {
- HttpServer.AddXmlRPCHandler("expect_user",
- delegate(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
- AgentCircuitData agent_data = new AgentCircuitData();
- agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
- agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
- agent_data.firstname = (string)requestData["firstname"];
- agent_data.lastname = (string)requestData["lastname"];
- agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
- agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
- ((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
- return new XmlRpcResponse();
- });
- }
- HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld));
- HttpServer.Start();
- if (m_loginserver && m_sandbox)
- {
- LoginServer loginServer = new LoginServer(gridServer, Cfg.IPListenAddr, Cfg.IPListenPort);
- loginServer.Startup();
- if (loginServer.userAccounts)
- {
- // Actually, this is never tru as of now, but if it were, we'd do something like
- HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
- }
- else
- {
- HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
- }
- }
-
- MainServerListener();
- timer1.Enabled = true;
- timer1.Interval = 100;
- timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
- }
- private SimConfig LoadConfigDll(string dllName)
- {
- Assembly pluginAssembly = Assembly.LoadFrom(dllName);
- SimConfig config = null;
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("ISimConfig", true);
- if (typeInterface != null)
- {
- ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- config = plug.GetConfigObject();
- break;
- }
- typeInterface = null;
- }
- }
- }
- pluginAssembly = null;
- return config;
- }
- private void OnReceivedData(IAsyncResult result)
- {
- ipeSender = new IPEndPoint(IPAddress.Any, 0);
- epSender = (EndPoint)ipeSender;
- Packet packet = null;
- int numBytes = Server.EndReceiveFrom(result, ref epSender);
- int packetEnd = numBytes - 1;
- packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
- // This is either a new client or a packet to send to an old one
- // if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
- // do we already have a circuit for this endpoint
- if (this.clientCircuits.ContainsKey(epSender))
- {
- ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
- }
- else if (packet.Type == PacketType.UseCircuitCode)
- { // new client
- UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
- this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
- SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
- //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
- ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
- }
- else
- { // invalid client
- Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
- }
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- }
- private void MainServerListener()
- {
- m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
- m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort);
- ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort);
- Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- Server.Bind(ServerIncoming);
- m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
- ipeSender = new IPEndPoint(IPAddress.Any, 0);
- epSender = (EndPoint)ipeSender;
- ReceivedData = new AsyncCallback(this.OnReceivedData);
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
- }
- public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
- {
- // find the endpoint for this circuit
- EndPoint sendto = null;
- foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
- {
- if (p.Value == circuitcode)
- {
- sendto = p.Key;
- break;
- }
- }
- if (sendto != null)
- {
- //we found the endpoint so send the packet to it
- this.Server.SendTo(buffer, size, flags, sendto);
- }
- }
- public virtual void RemoveClientCircuit(uint circuitcode)
- {
- foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
- {
- if (p.Value == circuitcode)
- {
- this.clientCircuits.Remove(p.Key);
- break;
- }
- }
- }
- public virtual void Shutdown()
- {
- m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
- m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
- m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
- // IMPLEMENT THIS
- m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
- LocalWorld.Close();
- GridServers.Close();
- m_console.Close();
- Environment.Exit(0);
- }
- void Timer1Tick(object sender, System.EventArgs e)
- {
- LocalWorld.Update();
- }
- public void RunCmd(string command, string[] cmdparams)
- {
- switch (command)
- {
- case "help":
- m_console.WriteLine("show users - show info about connected users");
- m_console.WriteLine("shutdown - disconnect all clients and shutdown");
- m_console.WriteLine("regenerate - regenerate the sim's terrain");
- break;
- case "show":
- Show(cmdparams[0]);
- break;
- case "regenerate":
- LocalWorld.RegenerateTerrain();
- break;
- case "shutdown":
- Shutdown();
- break;
- }
- }
- public void Show(string ShowWhat)
- {
- switch (ShowWhat)
- {
- case "uptime":
- m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
- m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
- break;
- case "users":
- OpenSim.world.Avatar TempAv;
- m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
- foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
- {
- if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
- {
- TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
- m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
- }
- }
- break;
- }
- }
- }
- }
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