PhysicsVector.cs 2.0 KB

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  1. /*
  2. * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. * * Redistributions of source code must retain the above copyright
  7. * notice, this list of conditions and the following disclaimer.
  8. * * Redistributions in binary form must reproduce the above copyright
  9. * notice, this list of conditions and the following disclaimer in the
  10. * documentation and/or other materials provided with the distribution.
  11. * * Neither the name of the <organization> nor the
  12. * names of its contributors may be used to endorse or promote products
  13. * derived from this software without specific prior written permission.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
  16. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  17. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
  19. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  20. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  21. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  22. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  23. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  24. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. *
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. namespace OpenSim.Physics.Manager
  31. {
  32. public class PhysicsVector
  33. {
  34. public float X;
  35. public float Y;
  36. public float Z;
  37. public PhysicsVector()
  38. {
  39. }
  40. public PhysicsVector(float x, float y, float z)
  41. {
  42. X = x;
  43. Y = y;
  44. Z = z;
  45. }
  46. public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
  47. }
  48. }