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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- namespace OpenSim
- {
- /// <summary>
- /// Handles connection to Grid Servers.
- /// also Sim to Sim connections?
- /// </summary>
- public class GridServer :IGridServer
- {
- public List<Logon> Sessions = new List<Logon>(); //should change to something other than logon classes?
-
- public GridServer()
- {
- Sessions = new List<Logon>();
- }
-
- public bool RequestConnection(RegionInfo myRegion)
- {
- return true;
- }
- public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
- {
- //For Grid use:
- //should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?)
- //if not check with User server/ login server that it is authorised.
-
- //but for now we are running local
- AuthenticateResponse user = new AuthenticateResponse();
-
- lock(this.Sessions)
- {
-
- for(int i = 0; i < Sessions.Count; i++)
- {
- if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
- {
- user.Authorised = true;
- user.LogonInfo = Sessions[i];
- }
- }
- }
- return(user);
- }
-
- public UUIDBlock RequestUUIDBlock()
- {
- UUIDBlock uuidBlock = new UUIDBlock();
- return(uuidBlock);
- }
-
- public RegionInfo[] RequestNeighbours()
- {
- return(null);
- }
- /// <summary>
- /// used by the local login server to inform us of new sessions
- /// </summary>
- /// <param name="session"></param>
- public void AddNewSession(Logon session)
- {
- lock(this.Sessions)
- {
- this.Sessions.Add(session);
- }
- }
- }
-
- public interface IGridServer
- {
- bool RequestConnection(RegionInfo myRegion);
- UUIDBlock RequestUUIDBlock();
- RegionInfo[] RequestNeighbours();
- AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
- }
-
- public struct UUIDBlock
- {
- public LLUUID BlockStart;
- public LLUUID BlockEnd;
- }
-
- public class AuthenticateResponse
- {
- public bool Authorised;
- public Logon LogonInfo;
-
- public AuthenticateResponse()
- {
-
- }
-
- }
- }
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