OpenSim.ini.example 47 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314
  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Allow scripts to cross region boundaries. These are recompiled on the new region.
  66. AllowScriptCrossing = false
  67. ; Allow compiled script binary code to cross region boundaries.
  68. ; If you set this to "true", any region that can teleport to you can
  69. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  70. ; YOU HAVE BEEN WARNED!!!
  71. TrustBinaries = false
  72. ; Combine all contiguous regions into one large megaregion
  73. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  74. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  75. CombineContiguousRegions = false
  76. ; If you have only one region in an instance, or to avoid the many bugs
  77. ; that you can trigger in modules by restarting a region, set this to
  78. ; true to make the entire instance exit instead of restarting the region.
  79. ; This is meant to be used on systems where some external system like
  80. ; Monit will restart any instance that exits, thereby making the shutdown
  81. ; into a restart.
  82. ;InworldRestartShutsDown = false
  83. ; ##
  84. ; ## PRIM STORAGE
  85. ; ##
  86. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  87. ; --- Null stores nothing - effectively disabling persistence:
  88. ;storage_plugin = "OpenSim.Data.Null.dll"
  89. ; --- To use sqlite as region storage:
  90. ;
  91. ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
  92. ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
  93. ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
  94. ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
  95. ;
  96. ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
  97. storage_plugin = "OpenSim.Data.SQLite.dll"
  98. ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
  99. storage_connection_string="URI=file:OpenSim.db,version=3";
  100. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  101. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  102. ;
  103. ; -->>> There are multiple connection strings defined in several places. Check it carefully!
  104. ;
  105. ; storage_plugin="OpenSim.Data.MySQL.dll"
  106. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
  107. ; If you want to use a different database/server for estate data, then
  108. ; uncomment and change this connect string. Defaults to the above if not set
  109. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  110. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  111. ; prevent frequently changing objects from heavily loading the region data store.
  112. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  113. ;
  114. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  115. MinimumTimeBeforePersistenceConsidered = 60
  116. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  117. MaximumTimeBeforePersistenceConsidered = 600
  118. ; Should avatars in neighbor sims see objects in this sim?
  119. see_into_this_sim_from_neighbor = true
  120. ; ##
  121. ; ## PHYSICS
  122. ; ##
  123. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  124. physical_prim = true
  125. ; Select a mesher here.
  126. ;
  127. ; Meshmerizer properly handles complex prims by using triangle meshes.
  128. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  129. ;
  130. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  131. ; Usually this is only a box
  132. meshing = Meshmerizer
  133. ;meshing = ZeroMesher
  134. ; Choose one of the physics engines below
  135. ; OpenDynamicsEngine is by some distance the most developed physics engine
  136. ; basicphysics effectively does not model physics at all, making all objects phantom
  137. physics = OpenDynamicsEngine
  138. ;physics = basicphysics
  139. ;physics = POS
  140. ;physics = modified_BulletX
  141. ; ##
  142. ; ## PERMISSIONS
  143. ; ##
  144. ;permissionmodules = "DefaultPermissionsModule"
  145. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  146. ; any item, etc. This may not yet be implemented uniformally.
  147. ; If set to true, then all permissions checks are carried out
  148. ; Default is false
  149. serverside_object_permissions = false
  150. allow_grid_gods = false
  151. ; This allows somne control over permissions
  152. ; please note that this still doesn't duplicate SL, and is not intended to
  153. ;region_owner_is_god = true
  154. ;region_manager_is_god = false
  155. ;parcel_owner_is_god = true
  156. ; Control user types that are allowed to create new scripts
  157. ; Only enforced if serviceside_object_permissions is true
  158. ;
  159. ; Current possible values are
  160. ; all - anyone can create scripts (subject to normal permissions)
  161. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  162. ; Default value is all
  163. ; allowed_script_creators = all
  164. ; Control user types that are allowed to edit (save) scripts
  165. ; Only enforced if serviceside_object_permissions is true
  166. ;
  167. ; Current possible values are
  168. ; all - anyone can edit scripts (subject to normal permissions)
  169. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  170. ; Default value is all
  171. ; allowed_script_editors = all
  172. ; ##
  173. ; ## SCRIPT ENGINE
  174. ; ##
  175. DefaultScriptEngine = "XEngine"
  176. ; ##
  177. ; ## WORLD MAP
  178. ; ##
  179. ;WorldMapModule = "WorldMap"
  180. ;MapImageModule = "MapImageModule"
  181. ; ##
  182. ; ## EMAIL MODULE
  183. ; ##
  184. ;emailmodule = DefaultEmailModule
  185. ; ##
  186. ; ## ANIMATIONS
  187. ; ##
  188. ; If enabled, enableFlySlow will change the primary fly state to
  189. ; FLYSLOW, and the "always run" state will be the regular fly.
  190. enableflyslow = false
  191. ; PreJump is an additional animation state, but it probably
  192. ; won't look right until the physics engine supports it
  193. ; (i.e delays takeoff for a moment)
  194. ; This is commented so it will come on automatically once it's
  195. ; supported.
  196. ; enableprejump = true
  197. ; Simulator Stats URI
  198. ; Enable JSON simulator data by setting a URI name (case sensitive)
  199. ; Stats_URI = "jsonSimStats"
  200. ; Make OpenSim start all regions woth logins disabled. They will need
  201. ; to be enabled from the console if this is set
  202. ; StartDisabled = false
  203. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  204. ; OpenJPEG if false
  205. ; UseCSJ2K = true
  206. [SMTP]
  207. enabled=false
  208. ;enabled=true
  209. ;internal_object_host=lsl.opensim.local
  210. ;host_domain_header_from=127.0.0.1
  211. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  212. ;SMTP_SERVER_PORT=25
  213. ;SMTP_SERVER_LOGIN=foo
  214. ;SMTP_SERVER_PASSWORD=bar
  215. [Network]
  216. ConsoleUser = "Test"
  217. ConsolePass = "secret"
  218. http_listener_port = 9000
  219. console_port = 0
  220. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  221. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  222. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  223. http_listener_ssl = false ; Also create a SSL server
  224. http_listener_cn = "localhost" ; Use the cert with the common name
  225. http_listener_sslport = 9001 ; Use this port for SSL connections
  226. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  227. ; Hostname to use in llRequestURL/llRequestSecureURL
  228. ; if not defined - default machine name is being used
  229. ; (on Windows this mean NETBIOS name - useably only inside local network)
  230. ; ExternalHostNameForLSL=127.0.0.1
  231. ; What is reported as the "X-Secondlife-Shard"
  232. ; Defaults to the user server url if not set
  233. ; The old default is "OpenSim", set here fro compatibility
  234. shard = "OpenSim"
  235. ; What is reported as the "User-Agent" when using llHTTPRequest
  236. ; Defaults to not sent if not set here. See the notes section in the wiki at
  237. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  238. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  239. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  240. [ClientStack.LindenUDP]
  241. ; Set this to true to process incoming packets asynchronously. Networking is
  242. ; already separated from packet handling with a queue, so this will only
  243. ; affect whether networking internals such as packet decoding and
  244. ; acknowledgement accounting are done synchronously or asynchronously
  245. ;
  246. ;async_packet_handling = false
  247. ; The client socket receive buffer size determines how many
  248. ; incoming requests we can process; the default on .NET is 8192
  249. ; which is about 2 4k-sized UDP datagrams. On mono this is
  250. ; whatever the underlying operating system has as default; for
  251. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  252. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  253. ; do "sysctl net.core.rmem_default" to find out what your system
  254. ; uses a default socket receive buffer size.
  255. ;
  256. ; client_socket_rcvbuf_size allows you to specify the receive
  257. ; buffer size LLUDPServer should use. NOTE: this will be limited
  258. ; by the system's settings for the maximum client receive buffer
  259. ; size (on linux systems you can set that with "sysctl -w
  260. ; net.core.rmem_max=X")
  261. ;
  262. ;client_socket_rcvbuf_size = 8388608
  263. ; Maximum outbound bytes per second for a single scene. This can be used to
  264. ; throttle total outbound UDP traffic for a simulator. The default value is
  265. ; 0, meaning no throttling at the scene level. The example given here is
  266. ; 20 megabits
  267. ;
  268. ;scene_throttle_max_bps = 2621440
  269. ; Maximum bits per second to send to any single client. This will override
  270. ; the user's viewer preference settings. The default value is 0, meaning no
  271. ; aggregate throttling on clients (only per-category throttling). The
  272. ; example given here is 1.5 megabits
  273. ;
  274. ;client_throttle_max_bps = 196608
  275. ; Per-client bytes per second rates for the various throttle categories.
  276. ; These are default values that will be overriden by clients
  277. ;
  278. ;resend_default = 12500
  279. ;land_default = 1000
  280. ;wind_default = 1000
  281. ;cloud_default = 1000
  282. ;task_default = 1000
  283. ;texture_default = 1000
  284. ;asset_default = 1000
  285. ;state_default = 1000
  286. ; Per-client maximum burst rates in bytes per second for the various
  287. ; throttle categories. These are default values that will be overriden by
  288. ; clients
  289. ;
  290. ;resend_limit = 18750
  291. ;land_limit = 29750
  292. ;wind_limit = 18750
  293. ;cloud_limit = 18750
  294. ;task_limit = 18750
  295. ;texture_limit = 55750
  296. ;asset_limit = 27500
  297. ;state_limit = 37000
  298. ; Configures how ObjectUpdates are aggregated. These numbers
  299. ; do not literally mean how many updates will be put in each
  300. ; packet that goes over the wire, as packets are
  301. ; automatically split on a 1400 byte boundary. These control
  302. ; the balance between responsiveness of interest list updates
  303. ; and total throughput. Higher numbers will ensure more full-
  304. ; sized packets and faster sending of data, but more delay in
  305. ; updating interest lists
  306. ;
  307. ;PrimTerseUpdatesPerPacket = 25
  308. ;AvatarTerseUpdatesPerPacket = 10
  309. ;PrimFullUpdatesPerPacket = 100
  310. ; TextureSendLimit determines how many packets will be put on
  311. ; the outgoing queue each cycle. Like the settings above, this
  312. ; is a balance between responsiveness to priority updates and
  313. ; total throughput. Higher numbers will give a better
  314. ; throughput at the cost of reduced responsiveness to client
  315. ; priority changes or transfer aborts
  316. ;
  317. ;TextureSendLimit = 20
  318. ; Quash and remove any light properties from attachments not on the
  319. ; hands. This allows flashlights and lanterns to function, but kills
  320. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  321. ; will also be affected.
  322. ;
  323. ;DisableFacelights = "false"
  324. [Chat]
  325. ; Controls whether the chat module is enabled. Default is true.
  326. enabled = true;
  327. ; Distance in meters that whispers should travel. Default is 10m
  328. whisper_distance = 10
  329. ; Distance in meters that ordinary chat should travel. Default is 30m
  330. say_distance = 30
  331. ; Distance in meters that shouts should travel. Default is 100m
  332. shout_distance = 100
  333. [Messaging]
  334. ; Control which region module is used for instant messaging.
  335. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  336. InstantMessageModule = InstantMessageModule
  337. ; MessageTransferModule = MessageTransferModule
  338. ; OfflineMessageModule = OfflineMessageModule
  339. ; OfflineMessageURL = http://yourserver/Offline.php
  340. ; MuteListModule = MuteListModule
  341. ; MuteListURL = http://yourserver/Mute.php
  342. ; Control whether group messages are forwarded to offline users. Default is true.
  343. ; ForwardOfflineGroupMessages = true
  344. [ODEPhysicsSettings]
  345. ;##
  346. ;## World Settings
  347. ;##
  348. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  349. world_gravityx = 0
  350. world_gravityy = 0
  351. world_gravityz = -9.8
  352. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  353. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  354. world_stepsize = 0.020
  355. world_internal_steps_without_collisions = 10
  356. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  357. world_hashspace_size_low = -4
  358. world_hashSpace_size_high = 128
  359. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  360. meters_in_small_space = 29.9
  361. small_hashspace_size_low = -4
  362. small_hashspace_size_high = 66
  363. ; ##
  364. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  365. ; ##
  366. ; surface layer around geometries other geometries can sink into before generating a contact
  367. world_contact_surface_layer = 0.001
  368. ; Filtering collisions helps keep things stable physics wise, but sometimes
  369. ; it can be overzealous. If you notice bouncing, chances are it's that.
  370. filter_collisions = false
  371. ; Non Moving Terrain Contact (avatar isn't moving)
  372. nm_terraincontact_friction = 255.0
  373. nm_terraincontact_bounce = 0.1
  374. nm_terraincontact_erp = 0.1025
  375. ; Moving Terrain Contact (avatar is moving)
  376. m_terraincontact_friction = 75.0
  377. m_terraincontact_bounce = 0.05
  378. m_terrainContact_erp = 0.05025
  379. ; Moving Avatar to object Contact
  380. m_avatarobjectcontact_friction = 75.0
  381. m_avatarobjectcontact_bounce = 0.1
  382. ; Object to Object Contact and Non-Moving Avatar to object
  383. objectcontact_friction = 250.0
  384. objectcontact_bounce = 0.2
  385. ; ##
  386. ; ## Avatar Control
  387. ; ##
  388. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  389. ; desired velocity
  390. ; See http://en.wikipedia.org/wiki/PID_controller
  391. av_pid_derivative_linux = 2200.0
  392. av_pid_proportional_linux = 900.0;
  393. av_pid_derivative_win = 2200.0
  394. av_pid_proportional_win = 900.0;
  395. ;girth of the avatar. Adds radius to the height also
  396. av_capsule_radius = 0.37
  397. ; Max force permissible to use to keep the avatar standing up straight
  398. av_capsule_standup_tensor_win = 550000
  399. av_capsule_standup_tensor_linux = 550000
  400. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  401. ; or straight up-and-down (=false; better and more consistent physics behavior)
  402. av_capsule_tilted = false
  403. ; used to calculate mass of avatar.
  404. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  405. ; av_density * AVvolume;
  406. av_density = 80
  407. ; use this value to cut 52% of the height the sim gives us
  408. av_height_fudge_factor = 0.52
  409. ; Movement. Smaller is faster.
  410. ; speed of movement with Always Run off
  411. av_movement_divisor_walk = 1.3
  412. ; speed of movement with Always Run on
  413. av_movement_divisor_run = 0.8
  414. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  415. minimum_ground_flight_offset = 3.0
  416. ; ##
  417. ; ## Object options
  418. ; ##
  419. ; used in the mass calculation.
  420. geometry_default_density = 10.000006836
  421. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  422. body_frames_auto_disable = 20
  423. ; used to control llMove2Target
  424. body_pid_derivative = 35
  425. body_pid_gain = 25
  426. ; maximum number of contact points to generate per collision
  427. contacts_per_collision = 80
  428. ; amount of time a geom/body will try to cross a region border before it gets disabled
  429. geom_crossing_failures_before_outofbounds = 5
  430. ; start throttling the object updates if object comes in contact with 3 or more other objects
  431. geom_contactpoints_start_throttling = 3
  432. ; send 1 update for every x updates below when throttled
  433. geom_updates_before_throttled_update = 15
  434. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  435. body_motor_joint_maxforce_tensor_linux = 5
  436. body_motor_joint_maxforce_tensor_win = 5
  437. ; Maximum mass an object can be before it is clamped
  438. maximum_mass_object = 10000.01
  439. ; ##
  440. ; ## Sculpted Prim settings
  441. ; ##
  442. ; Do we want to mesh sculpted prim to collide like they look?
  443. mesh_sculpted_prim = true
  444. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  445. mesh_lod = 32
  446. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  447. mesh_physical_lod = 16
  448. ; ##
  449. ; ## Physics logging settings - logfiles are saved to *.DIF files
  450. ; ##
  451. ; default is false
  452. ;physics_logging = true
  453. ;; every n simulation iterations, the physics snapshot file is updated
  454. ;physics_logging_interval = 50
  455. ;; append to existing physics logfile, or overwrite existing logfiles?
  456. ;physics_logging_append_existing_logfile = true
  457. ; ##
  458. ; ## Joint support
  459. ; ##
  460. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  461. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  462. ; default is false
  463. ;use_NINJA_physics_joints = true
  464. ; ##
  465. ; ## additional meshing options
  466. ; ##
  467. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  468. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  469. ; true. Note that this will increase memory usage and region startup time. Default is false.
  470. ;force_simple_prim_meshing = true
  471. [RemoteAdmin]
  472. enabled = false
  473. ; Set this to a nonzero value to have remote admin use a different port
  474. port = 0
  475. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  476. access_password = unknown
  477. ; set this variable to true if you want the create_region XmlRpc
  478. ; call to unconditionally enable voice on all parcels for a newly
  479. ; created region [default: false]
  480. create_region_enable_voice = false
  481. ; set this variable to false if you want the create_region XmlRpc
  482. ; call to create all regions as private per default (can be
  483. ; overridden in the XmlRpc call) [default: true]
  484. create_region_public = false
  485. ; the create_region XmlRpc call uses region_file_template to generate
  486. ; the file name of newly create regions (if they are created
  487. ; persistent). the parameter available are:
  488. ; {0} - X location
  489. ; {1} - Y location
  490. ; {2} - region UUID
  491. ; {3} - region port
  492. ; {4} - region name with " ", ":", "/" mapped to "_"
  493. region_file_template = "{0}x{1}-{2}.xml"
  494. ; we can limit the number of regions that XmlRpcCreateRegion will
  495. ; allow by setting this to a positive, non-0 number: as long as the
  496. ; number of regions is below region_limits, XmlRpcCreateRegion will
  497. ; succeed. setting region_limit to 0 disables the check.
  498. ; default is 0
  499. ;region_limit = 0
  500. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  501. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  502. ; if this parameter is not specified but enabled = true, all methods will be available
  503. enabled_methods = all
  504. ; specify the default appearance for an avatar created through the remote admin interface
  505. ; This will only take effect is the file specified by the default_appearance setting below exists
  506. ;default_male = Default Male
  507. ;default_female = Default Female
  508. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  509. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  510. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  511. ;copy_folders = false
  512. ; path to default appearance XML file that specifies the look of the default avatars
  513. ;default_appearance = default_appearance.xml
  514. [RestPlugins]
  515. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  516. ; REST Region or REST Asset and Inventory Plugins
  517. enabled = false
  518. god_key = SECRET
  519. prefix = /admin
  520. [RestRegionPlugin]
  521. ; Change this to true to enable the REST Region Plugin
  522. enabled = false
  523. [RestHandler]
  524. ; Change this to true to enable the REST Asset and Inventory Plugin
  525. enabled = false
  526. authenticate = true
  527. secured = true
  528. extended-escape = true
  529. realm = OpenSim REST
  530. dump-asset = false
  531. path-fill = true
  532. dump-line-size = 32
  533. flush-on-error = true
  534. ; Uncomment the following for IRC bridge
  535. ; experimental, so if it breaks... keep both parts... yada yada
  536. ; also, not good error detection when it fails
  537. ;[IRC]
  538. ;enabled = true ; you need to set this otherwise it won't connect
  539. ;server = name.of.irc.server.on.the.net
  540. ;; user password - only use this if the server requires one
  541. ;password = mypass
  542. ;nick = OpenSimBotNameProbablyMakeThisShorter
  543. ;channel = #the_irc_channel_you_want_to_connect_to
  544. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  545. ;port = 6667
  546. ;; channel to listen for configuration commands
  547. ;commands_enabled = false
  548. ;command_channel = 2777
  549. ;report_clients = true
  550. ;; relay private chat connections
  551. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  552. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  553. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  554. ;; relay_chat = false: IRC bridge will not relay normal chat
  555. ;; access_password -- simple security device
  556. ;;
  557. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  558. ;;
  559. ;; relay_private_channels = false
  560. ;; relay_chat = true
  561. ;;
  562. ;; to relay chat only to/from private in-world channels:
  563. ;;
  564. ;; relay_chat = false
  565. ;; relay_private_channels = true
  566. ;; relay_private_channel_in = 2226
  567. ;; relay_private_channel_out = 2225
  568. ;;
  569. ;; in this example, all chat coming in from IRC will be send out via
  570. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  571. ;; be relayed to the IRC channel.
  572. ;;
  573. ;relay_private_channels = false
  574. ;relay_private_channel_in = 2226
  575. ;relay_private_channel_out = 2225
  576. ;relay_chat = true
  577. ;access_password = foobar
  578. ;;fallback_region = name of "default" region
  579. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  580. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  581. ;;for <bot>:<user in region> :<message>
  582. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  583. ;;for <bot>:<message> - <user of region> :
  584. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  585. ;;for <bot>:<message> - from <user> :
  586. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  587. ;; exclude_list allows you to stop the IRC connector from announcing the
  588. ;;arrival and departure of certain users. For example: admins, bots.
  589. ;exclude_list=User 1,User 2,User 3
  590. ;[CMS]
  591. ;enabled = true
  592. ;channel = 345
  593. ; Uncomment the following to control the progression of daytime
  594. ; in the Sim. The defaults are what is shown below
  595. ;[Sun]
  596. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  597. ;day_length = 4
  598. ; Year length in days
  599. ;year_length = 60
  600. ; Day to Night Ratio
  601. ;day_night_offset = 0.45
  602. ; send a Sun update every update_interval # of frames. A lower number will
  603. ; make for smoother sun transition at the cost of network
  604. ;update_interval = 100
  605. [Wind]
  606. ; Enables the wind module. Default is true
  607. enabled = true
  608. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  609. wind_update_rate = 150
  610. ; The Default Wind Plugin to load
  611. wind_plugin = SimpleRandomWind
  612. ; These settings are specific to the ConfigurableWind plugin
  613. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  614. ; avg_strength = 5.0
  615. ; avg_direction = 0.0
  616. ; var_strength = 0.0
  617. ; var_direction = 0.0
  618. ; rate_change = 1.0
  619. ; This setting is specific to the SimpleRandomWind plugin
  620. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  621. strength = 1.0
  622. [Cloud]
  623. ; Enable this to generate classic particle clouds above the sim.
  624. ; default is disabled - turn it on here
  625. enabled = false
  626. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  627. density = 0.5
  628. ; update interval for the cloud cover data returned by llCloud().
  629. ; default is 1000
  630. cloud_update_rate = 1000
  631. [LightShare]
  632. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  633. ; It has no ill effect on viewers which do not support server-side windlight settings.
  634. ; Currently we only have support for MySQL databases.
  635. enable_windlight = false;
  636. [Trees]
  637. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  638. ; default is false
  639. active_trees = false
  640. ; Density of tree population
  641. tree_density = 1000.0
  642. [VectorRender]
  643. ; the font to use for rendering text (default: Arial)
  644. ; font_name = "Arial"
  645. [LL-Functions]
  646. ; Set the following to true to allow administrator owned scripts to execute console commands
  647. ; currently unused
  648. ; AllowosConsoleCommand=false
  649. AllowGodFunctions = false
  650. ; Maximum number of llListen events we allow per script
  651. ; Set this to 0 to have no limit imposed.
  652. max_listens_per_script = 64
  653. [DataSnapshot]
  654. ; The following set of configs pertains to search.
  655. ; Set index_sims to true to enable search engines to index your searchable data
  656. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  657. ; default is false
  658. index_sims = false
  659. ; The variable data_exposure controls what the regions expose:
  660. ; minimum: exposes only things explicitly marked for search
  661. ; all: exposes everything
  662. data_exposure = minimum
  663. ; If search is on, change this to your grid name; will be ignored for standalones
  664. gridname = "OSGrid"
  665. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  666. ; Later, you may want to increase this to 3600 (1 hour) or more
  667. default_snapshot_period = 1200
  668. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  669. snapshot_cache_directory = "DataSnapshot"
  670. ; This semicolon-separated string serves to notify specific data services about the existence
  671. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  672. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  673. [Economy]
  674. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  675. ; Enables selling things for $0
  676. SellEnabled = "false"
  677. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  678. ObjectCapacity = 45000
  679. ; Money Unit fee to upload textures, animations etc
  680. PriceUpload = 0
  681. ; Money Unit fee to create groups
  682. PriceGroupCreate = 0
  683. ; We don't really know what the rest of these values do. These get sent to the client
  684. ; These taken from Agni at a Public Telehub. Change at your own risk.
  685. ObjectCount = 0
  686. PriceEnergyUnit = 100
  687. PriceObjectClaim = 10
  688. PricePublicObjectDecay = 4
  689. PricePublicObjectDelete = 4
  690. PriceParcelClaim = 1
  691. PriceParcelClaimFactor = 1
  692. PriceRentLight = 5
  693. TeleportMinPrice = 2
  694. TeleportPriceExponent = 2
  695. EnergyEfficiency = 1
  696. PriceObjectRent = 1
  697. PriceObjectScaleFactor = 10
  698. PriceParcelRent = 1
  699. [SVN]
  700. Enabled = false
  701. Directory = SVNmodule\repo
  702. URL = "svn://your.repo.here/"
  703. Username = "user"
  704. Password = "password"
  705. ImportOnStartup = false
  706. Autosave = false
  707. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  708. [XEngine]
  709. ; Enable this engine in this OpenSim instance
  710. Enabled = true
  711. ; How many threads to keep alive even if nothing is happening
  712. MinThreads = 2
  713. ; How many threads to start at maximum load
  714. MaxThreads = 100
  715. ; Time a thread must be idle (in seconds) before it dies
  716. IdleTimeout = 60
  717. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  718. Priority = "BelowNormal"
  719. ; Maximum number of events to queue for a script (excluding timers)
  720. MaxScriptEventQueue = 300
  721. ; Stack size per thread created
  722. ThreadStackSize = 262144
  723. ; Set this to true (the default) to load each script into a separate
  724. ; AppDomain. Setting this to false will load all script assemblies into the
  725. ; current AppDomain, which will reduce the per-script overhead at the
  726. ; expense of reduced security and the inability to garbage collect the
  727. ; script assemblies
  728. AppDomainLoading = true
  729. ; Rate to poll for asynchronous command replies (ms)
  730. ; currently unused
  731. ;AsyncLLCommandLoopms = 50
  732. ; Save the source of all compiled scripts
  733. WriteScriptSourceToDebugFile = false
  734. ; Default language for scripts
  735. DefaultCompileLanguage = lsl
  736. ; List of allowed languages (lsl,vb,js,cs)
  737. ; AllowedCompilers=lsl,cs,js,vb.
  738. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  739. AllowedCompilers=lsl
  740. ; Compile debug info (line numbers) into the script assemblies
  741. CompileWithDebugInformation = true
  742. ; Allow the user of mod* functions. This allows a script to pass messages
  743. ; to a region module via the modSendCommand() function
  744. ; Default is false
  745. AllowMODFunctions = false
  746. ; Allow the use of os* functions (some are dangerous)
  747. AllowOSFunctions = false
  748. ; Allow the user of LightShare functions
  749. AllowLightShareFunctions = false
  750. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  751. OSFunctionThreatLevel = VeryLow
  752. ; Interval (s) between background save of script states
  753. SaveInterval = 120
  754. ; Interval (s) between maintenance runs (0 = disable)
  755. MaintenanceInterval = 10
  756. ; Time a script can spend in an event handler before it is interrupted
  757. EventLimit = 30
  758. ; If a script overruns it's event limit, kill the script?
  759. KillTimedOutScripts = false
  760. ; Sets the multiplier for the scripting delays
  761. ScriptDelayFactor = 1.0
  762. ; The factor the 10 m distances llimits are multiplied by
  763. ScriptDistanceLimitFactor = 1.0
  764. ; Maximum length of notecard line read
  765. ; Increasing this to large values potentially opens
  766. ; up the system to malicious scripters
  767. ; NotecardLineReadCharsMax = 255
  768. ; Sensor settings
  769. SensorMaxRange = 96.0
  770. SensorMaxResults = 16
  771. ; OS Functions enable/disable
  772. ; For each function, you can add one line, as shown
  773. ; The default for all functions allows them if below threat level
  774. ; true allows the use of the function unconditionally
  775. ; Allow_osSetRegionWaterHeight = true
  776. ; false disables the function completely
  777. ; Allow_osSetRegionWaterHeight = false
  778. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  779. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  780. ; You can also use script creators as the uuid
  781. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  782. ; If both Allow_ and Creators_ are given, effective permissions
  783. ; are the union of the two.
  784. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  785. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  786. ; AutomaticLinkPermission = false
  787. ; Disable underground movement of prims (default true); set to
  788. ; false to allow script controlled underground positioning of
  789. ; prims
  790. ; DisableUndergroundMovement = true
  791. [OpenGridProtocol]
  792. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  793. ;On/true or Off/false
  794. ogp_enabled=false
  795. ;Name Prefix/suffix when using OGP
  796. ogp_firstname_prefix=""
  797. ogp_lastname_suffix="_EXTERNAL"
  798. [Concierge]
  799. ; Enable concierge module
  800. ; Default is false
  801. enabled = false
  802. ; name of the concierge
  803. whoami = "jeeves"
  804. ; password for updating the welcome message templates via XmlRpc
  805. password = SECRET
  806. ; regex specifying for which regions concierge service is desired; if
  807. ; empty, then for all
  808. regions = "^MeetingSpace-"
  809. ; for each region that matches the regions regexp you can provide
  810. ; (optionally) a welcome template using format substitution:
  811. ; {0} is replaced with the name of the avatar entering the region
  812. ; {1} is replaced with the name of the region
  813. ; {2} is replaced with the name of the concierge (whoami variable above)
  814. welcomes = /path/to/welcome/template/directory
  815. ; Concierge can send attendee lists to an event broker whenever an
  816. ; avatar enters or leaves a concierged region. the URL is subject
  817. ; to format substitution:
  818. ; {0} is replaced with the region's name
  819. ; {1} is replaced with the region's UUID
  820. broker = "http://broker.place.com/{1}"
  821. [RegionReady]
  822. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  823. ; default is false
  824. enabled = false
  825. ; Channel on which to signal region readiness through a message
  826. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  827. ; - the first field indicating whether this is an initial server startup
  828. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  829. ; - the third field is a number indicating how many scripts failed to compile
  830. ; - "oar error" if supplied, provides the error message from the OAR load
  831. channel_notify = -800
  832. [MRM]
  833. ; Enables the Mini Region Modules Script Engine.
  834. ; default is false
  835. Enabled = false
  836. ; Runs MRM in a Security Sandbox
  837. ; WARNING: DISABLING IS A SECURITY RISK.
  838. Sandboxed = true
  839. ; The level sandbox to use, adjust at your OWN RISK.
  840. ; Valid values are:
  841. ; * FullTrust
  842. ; * SkipVerification
  843. ; * Execution
  844. ; * Nothing
  845. ; * LocalIntranet
  846. ; * Internet
  847. ; * Everything
  848. SandboxLevel = "Internet"
  849. ; Only allow Region Owners to run MRMs
  850. ; May represent a security risk if you disable this.
  851. OwnerOnly = true
  852. [Hypergrid]
  853. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  854. safemode = false
  855. [VivoxVoice]
  856. ; The VivoxVoice module will allow you to provide voice on your
  857. ; region(s). It uses the same voice technology as the LL grid and
  858. ; works with recent LL clients (we have tested 1.22.9.110075, so
  859. ; anything later ought to be fine as well).
  860. ;
  861. ; For this to work you need to obtain an admin account from Vivox
  862. ; that allows you to create voice accounts and region channels.
  863. enabled = false
  864. ; vivox voice server
  865. vivox_server = www.foobar.vivox.com
  866. ; vivox SIP URI
  867. vivox_sip_uri = foobar.vivox.com
  868. ; vivox admin user name
  869. vivox_admin_user = DeepThroat
  870. ; vivox admin password
  871. vivox_admin_password = VoiceG4te
  872. ; channel type: "channel" or "positional"
  873. ; - positional: spatial sound (default)
  874. ; - channel: normal "conference call", no spatial sound
  875. ;vivox_channel_type = positional
  876. ; channel characteristics (unless you know what you are doing, i'd
  877. ; leave them as they are --- now you WILL muck around with them,
  878. ; huh? sigh)
  879. ; channel distance model:
  880. ; 0 - no attenuation
  881. ; 1 - inverse distance attenuation
  882. ; 2 - linear attenuation (default)
  883. ; 3 - exponential attenuation
  884. ;vivox_channel_distance_model = 2
  885. ; channel mode:
  886. ; - "open" (default)
  887. ; - "lecture"
  888. ; - "presentation"
  889. ; - "auditorium"
  890. ;vivox_channel_mode = "open"
  891. ; channel roll off: rate of attenuation
  892. ; - a value between 1.0 and 4.0, default is 2.0
  893. ;vivox_channel_roll_off = 2.0
  894. ; channel max range: distance at which channel is silent
  895. ; - a value between 0 and 160, default is 80
  896. ;vivox_channel_max_range = 80
  897. ; channel clamping distance: distance before attenuation applies
  898. ; - a value between 0 and 160, default is 10
  899. ;vivox_channel_clamping_distance = 10
  900. [FreeSwitchVoice]
  901. ; In order for this to work you need a functioning freeswitch pbx set
  902. ; up. Configuration for that will be posted in the wiki soon.
  903. enabled = false
  904. ;FreeSwitch server is going to contact us and ask us all
  905. ;sorts of things.
  906. freeswitch_server_user = freeswitch
  907. freeswitch_server_pass = password
  908. freeswitch_api_prefix = /api
  909. ; this is the IP of your sim
  910. freeswitch_service_server = ip.address.of.your.sim
  911. ;freeswitch_service_port = 80
  912. ; this should be the same port the region listens on
  913. freeswitch_service_port = 9000
  914. freeswitch_realm = ip.address.of.freeswitch.server
  915. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  916. freeswitch_attempt_stun = false
  917. freeswitch_stun_server = ip.address.of.freeswitch.server
  918. freeswitch_echo_server = ip.address.of.freeswitch.server
  919. freeswitch_echo_port = 50505
  920. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  921. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  922. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  923. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  924. freeswitch_default_timeout = 5000
  925. freeswitch_subscribe_retry = 120
  926. ; freeswitch_password_reset_url =
  927. [Groups]
  928. Enabled = false
  929. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  930. ; apply to the Flotsam/SimianGrid GroupsModule
  931. Module = Default
  932. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  933. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  934. ;Module = GroupsModule
  935. ; Enable Group Notices
  936. ;NoticesEnabled = true
  937. ; This makes the Groups modules very chatty on the console.
  938. DebugEnabled = false
  939. ; Specify which messaging module to use for groups messaging and if it's enabled
  940. ;MessagingModule = GroupsMessagingModule
  941. ;MessagingEnabled = true
  942. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  943. ; SimianGrid Service for Groups
  944. ;ServicesConnectorModule = SimianGroupsServicesConnector
  945. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  946. ; Flotsam XmlRpc Service for Groups
  947. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  948. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  949. ; XmlRpc Security settings. These must match those set on your backend groups service.
  950. ;XmlRpcServiceReadKey = 1234
  951. ;XmlRpcServiceWriteKey = 1234
  952. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  953. ; this is a work around fora problem discovered on some Windows based region servers.
  954. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  955. ; System.Net.WebException: The request was aborted: The request was canceled.
  956. ; XmlRpcDisableKeepAlive = false
  957. [PacketPool]
  958. ; Enables the experimental packet pool. Yes, we've been here before.
  959. ;RecyclePackets = true;
  960. ;RecycleDataBlocks = true;
  961. [InterestManagement]
  962. ; This section controls how state updates are prioritized for each client
  963. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  964. UpdatePrioritizationScheme = FrontBack
  965. ReprioritizationEnabled = true
  966. ReprioritizationInterval = 2000.0
  967. RootReprioritizationDistance = 10.0
  968. ChildReprioritizationDistance = 20.0
  969. [WebStats]
  970. ; View region statistics via a web page
  971. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  972. ; Use a web browser and type in the "Login URI" + "/SStats/"
  973. ; For example- http://127.0.0.1:9000/SStats/
  974. ; enabled=false
  975. [MediaOnAPrim]
  976. ; Enable media on a prim facilities
  977. Enabled = true;
  978. ;;
  979. ;; These are defaults that are overwritten below in [Architecture].
  980. ;; These defaults allow OpenSim to work out of the box with
  981. ;; zero configuration
  982. ;;
  983. [AssetService]
  984. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  985. AssetLoaderArgs = "assets/AssetSets.xml"
  986. ; Disable this to prevent the default asset set from being inserted into the
  987. ; asset store each time the region starts
  988. AssetLoaderEnabled = true
  989. [GridService]
  990. ;; default standalone, overridable in StandaloneCommon.ini
  991. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  992. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  993. ;; The following is the configuration section for the new style services
  994. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  995. [Architecture]
  996. ; Choose exactly one and only one of the architectures below.
  997. Include-Standalone = "config-include/Standalone.ini"
  998. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  999. ;Include-Grid = "config-include/Grid.ini"
  1000. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1001. ;Include-SimianGrid = "config-include/SimianGrid.ini"
  1002. ; Then choose
  1003. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1004. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1005. ; Copy to your own .ini there (without .example extension) and edit it
  1006. ; to customize your data
  1007. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1008. ;; The below pulls in optional module config files
  1009. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1010. [Modules]
  1011. Include-modules = "addon-modules/*/config/*.ini"
  1012. [XMLRPC]
  1013. ; ##
  1014. ; ## Scripting XMLRPC mapper
  1015. ; ##
  1016. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  1017. ; script concurrently with the first remote_data event.
  1018. ; This will contain the fully qualified URI an external site needs
  1019. ; to use to send XMLRPC requests to that script
  1020. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  1021. ;XmlRpcPort = 20800