OpenSim.ini.example 46 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292
  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Region crossing
  66. AllowScriptCrossing = false
  67. ; If you set this to "true", any region that can teleport to you can
  68. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  69. ; YOU HAVE BEEN WARNED!!!
  70. TrustBinaries = false
  71. ; Combine all contiguous regions into one large region
  72. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  73. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  74. CombineContiguousRegions = false
  75. ; If you have only one region in an instance, or to avoid the many bugs
  76. ; that you can trigger in modules by restarting a region, set this to
  77. ; true to make the entire instance exit instead of restarting the region.
  78. ; This is meant to be used on systems where some external system like
  79. ; Monit will restart any instance that exits, thereby making the shutdown
  80. ; into a restart.
  81. ;InworldRestartShutsDown = false
  82. ; ##
  83. ; ## PRIM STORAGE
  84. ; ##
  85. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  86. ; --- Null stores nothing - effectively disabling persistence:
  87. ;storage_plugin = "OpenSim.Data.Null.dll"
  88. ; --- To use sqlite as region storage:
  89. ;
  90. ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
  91. ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
  92. ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
  93. ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
  94. ;
  95. ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
  96. storage_plugin = "OpenSim.Data.SQLite.dll"
  97. ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
  98. storage_connection_string="URI=file:OpenSim.db,version=3";
  99. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  100. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  101. ;
  102. ; -->>> There are multiple connection strings defined in several places. Check it carefully!
  103. ;
  104. ; storage_plugin="OpenSim.Data.MySQL.dll"
  105. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  106. ; If you want to use a different database/server for estate data, then
  107. ; uncomment and change this connect string. Defaults to the above if not set
  108. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  109. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  110. ; prevent frequently changing objects from heavily loading the region data store.
  111. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  112. ;
  113. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  114. MinimumTimeBeforePersistenceConsidered = 60
  115. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  116. MaximumTimeBeforePersistenceConsidered = 600
  117. ; Should avatars in neighbor sims see objects in this sim?
  118. see_into_this_sim_from_neighbor = true
  119. ; ##
  120. ; ## PHYSICS
  121. ; ##
  122. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  123. physical_prim = true
  124. ; Select a mesher here.
  125. ;
  126. ; Meshmerizer properly handles complex prims by using triangle meshes.
  127. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  128. ;
  129. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  130. ; Usually this is only a box
  131. meshing = Meshmerizer
  132. ;meshing = ZeroMesher
  133. ; Choose one of the physics engines below
  134. ; OpenDynamicsEngine is by some distance the most developed physics engine
  135. ; basicphysics effectively does not model physics at all, making all objects phantom
  136. physics = OpenDynamicsEngine
  137. ;physics = basicphysics
  138. ;physics = POS
  139. ;physics = modified_BulletX
  140. ; ##
  141. ; ## PERMISSIONS
  142. ; ##
  143. ;permissionmodules = "DefaultPermissionsModule"
  144. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  145. ; any item, etc. This may not yet be implemented uniformally.
  146. ; If set to true, then all permissions checks are carried out
  147. ; Default is false
  148. serverside_object_permissions = false
  149. allow_grid_gods = false
  150. ; This allows somne control over permissions
  151. ; please note that this still doesn't duplicate SL, and is not intended to
  152. ;region_owner_is_god = true
  153. ;region_manager_is_god = false
  154. ;parcel_owner_is_god = true
  155. ; Control user types that are allowed to create new scripts
  156. ; Only enforced if serviceside_object_permissions is true
  157. ;
  158. ; Current possible values are
  159. ; all - anyone can create scripts (subject to normal permissions)
  160. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  161. ; Default value is all
  162. ; allowed_script_creators = all
  163. ; Control user types that are allowed to edit (save) scripts
  164. ; Only enforced if serviceside_object_permissions is true
  165. ;
  166. ; Current possible values are
  167. ; all - anyone can edit scripts (subject to normal permissions)
  168. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  169. ; Default value is all
  170. ; allowed_script_editors = all
  171. ; ##
  172. ; ## SCRIPT ENGINE
  173. ; ##
  174. DefaultScriptEngine = "XEngine"
  175. ; ##
  176. ; ## WORLD MAP
  177. ; ##
  178. ;WorldMapModule = "WorldMap"
  179. ;MapImageModule = "MapImageModule"
  180. ; ##
  181. ; ## EMAIL MODULE
  182. ; ##
  183. ;emailmodule = DefaultEmailModule
  184. ; ##
  185. ; ## ANIMATIONS
  186. ; ##
  187. ; If enabled, enableFlySlow will change the primary fly state to
  188. ; FLYSLOW, and the "always run" state will be the regular fly.
  189. enableflyslow = false
  190. ; PreJump is an additional animation state, but it probably
  191. ; won't look right until the physics engine supports it
  192. ; (i.e delays takeoff for a moment)
  193. ; This is commented so it will come on automatically once it's
  194. ; supported.
  195. ; enableprejump = true
  196. ; Simulator Stats URI
  197. ; Enable JSON simulator data by setting a URI name (case sensitive)
  198. ; Stats_URI = "jsonSimStats"
  199. ; Make OpenSim start all regions woth logins disabled. They will need
  200. ; to be enabled from the console if this is set
  201. ; StartDisabled = false
  202. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  203. ; OpenJPEG if false
  204. ; UseCSJ2K = true
  205. [SMTP]
  206. enabled=false
  207. ;enabled=true
  208. ;internal_object_host=lsl.opensim.local
  209. ;host_domain_header_from=127.0.0.1
  210. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  211. ;SMTP_SERVER_PORT=25
  212. ;SMTP_SERVER_LOGIN=foo
  213. ;SMTP_SERVER_PASSWORD=bar
  214. [Network]
  215. ConsoleUser = "Test"
  216. ConsolePass = "secret"
  217. http_listener_port = 9000
  218. console_port = 0
  219. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  220. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  221. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  222. http_listener_ssl = false ; Also create a SSL server
  223. http_listener_cn = "localhost" ; Use the cert with the common name
  224. http_listener_sslport = 9001 ; Use this port for SSL connections
  225. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  226. ; Hostname to use in llRequestURL/llRequestSecureURL
  227. ; if not defined - default machine name is being used
  228. ; (on Windows this mean NETBIOS name - useably only inside local network)
  229. ; ExternalHostNameForLSL=127.0.0.1
  230. ; Uncomment below to enable llRemoteData/remote channels
  231. ; remoteDataPort = 20800
  232. ; What is reported as the "X-Secondlife-Shard"
  233. ; Defaults to the user server url if not set
  234. ; The old default is "OpenSim", set here fro compatibility
  235. shard = "OpenSim"
  236. ; What is reported as the "User-Agent" when using llHTTPRequest
  237. ; Defaults to not sent if not set here. See the notes section in the wiki at
  238. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  239. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  240. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  241. [ClientStack.LindenUDP]
  242. ; Set this to true to process incoming packets asynchronously. Networking is
  243. ; already separated from packet handling with a queue, so this will only
  244. ; affect whether networking internals such as packet decoding and
  245. ; acknowledgement accounting are done synchronously or asynchronously
  246. ;
  247. ;async_packet_handling = false
  248. ; The client socket receive buffer size determines how many
  249. ; incoming requests we can process; the default on .NET is 8192
  250. ; which is about 2 4k-sized UDP datagrams. On mono this is
  251. ; whatever the underlying operating system has as default; for
  252. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  253. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  254. ; do "sysctl net.core.rmem_default" to find out what your system
  255. ; uses a default socket receive buffer size.
  256. ;
  257. ; client_socket_rcvbuf_size allows you to specify the receive
  258. ; buffer size LLUDPServer should use. NOTE: this will be limited
  259. ; by the system's settings for the maximum client receive buffer
  260. ; size (on linux systems you can set that with "sysctl -w
  261. ; net.core.rmem_max=X")
  262. ;
  263. ;client_socket_rcvbuf_size = 8388608
  264. ; Maximum outbound bytes per second for a single scene. This can be used to
  265. ; throttle total outbound UDP traffic for a simulator. The default value is
  266. ; 0, meaning no throttling at the scene level. The example given here is
  267. ; 20 megabits
  268. ;
  269. ;scene_throttle_max_bps = 2621440
  270. ; Maximum bits per second to send to any single client. This will override
  271. ; the user's viewer preference settings. The default value is 0, meaning no
  272. ; aggregate throttling on clients (only per-category throttling). The
  273. ; example given here is 1.5 megabits
  274. ;
  275. ;client_throttle_max_bps = 196608
  276. ; Per-client bytes per second rates for the various throttle categories.
  277. ; These are default values that will be overriden by clients
  278. ;
  279. ;resend_default = 12500
  280. ;land_default = 1000
  281. ;wind_default = 1000
  282. ;cloud_default = 1000
  283. ;task_default = 1000
  284. ;texture_default = 1000
  285. ;asset_default = 1000
  286. ;state_default = 1000
  287. ; Per-client maximum burst rates in bytes per second for the various
  288. ; throttle categories. These are default values that will be overriden by
  289. ; clients
  290. ;
  291. ;resend_limit = 18750
  292. ;land_limit = 29750
  293. ;wind_limit = 18750
  294. ;cloud_limit = 18750
  295. ;task_limit = 18750
  296. ;texture_limit = 55750
  297. ;asset_limit = 27500
  298. ;state_limit = 37000
  299. ; Configures how ObjectUpdates are aggregated. These numbers
  300. ; do not literally mean how many updates will be put in each
  301. ; packet that goes over the wire, as packets are
  302. ; automatically split on a 1400 byte boundary. These control
  303. ; the balance between responsiveness of interest list updates
  304. ; and total throughput. Higher numbers will ensure more full-
  305. ; sized packets and faster sending of data, but more delay in
  306. ; updating interest lists
  307. ;
  308. ;PrimTerseUpdatesPerPacket = 25
  309. ;AvatarTerseUpdatesPerPacket = 10
  310. ;PrimFullUpdatesPerPacket = 100
  311. ; TextureSendLimit determines how many packets will be put on
  312. ; the outgoing queue each cycle. Like the settings above, this
  313. ; is a balance between responsiveness to priority updates and
  314. ; total throughput. Higher numbers will give a better
  315. ; throughput at the cost of reduced responsiveness to client
  316. ; priority changes or transfer aborts
  317. ;
  318. ;TextureSendLimit = 20
  319. [Chat]
  320. ; Controls whether the chat module is enabled. Default is true.
  321. enabled = true;
  322. ; Distance in meters that whispers should travel. Default is 10m
  323. whisper_distance = 10
  324. ; Distance in meters that ordinary chat should travel. Default is 30m
  325. say_distance = 30
  326. ; Distance in meters that shouts should travel. Default is 100m
  327. shout_distance = 100
  328. [Messaging]
  329. ; Control which region module is used for instant messaging.
  330. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  331. InstantMessageModule = InstantMessageModule
  332. ; MessageTransferModule = MessageTransferModule
  333. ; OfflineMessageModule = OfflineMessageModule
  334. ; OfflineMessageURL = http://yourserver/Offline.php
  335. ; MuteListModule = MuteListModule
  336. ; MuteListURL = http://yourserver/Mute.php
  337. ; Control whether group messages are forwarded to offline users. Default is true.
  338. ; ForwardOfflineGroupMessages = true
  339. [ODEPhysicsSettings]
  340. ;##
  341. ;## World Settings
  342. ;##
  343. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  344. world_gravityx = 0
  345. world_gravityy = 0
  346. world_gravityz = -9.8
  347. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  348. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  349. world_stepsize = 0.020
  350. world_internal_steps_without_collisions = 10
  351. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  352. world_hashspace_size_low = -4
  353. world_hashSpace_size_high = 128
  354. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  355. meters_in_small_space = 29.9
  356. small_hashspace_size_low = -4
  357. small_hashspace_size_high = 66
  358. ; ##
  359. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  360. ; ##
  361. ; surface layer around geometries other geometries can sink into before generating a contact
  362. world_contact_surface_layer = 0.001
  363. ; Filtering collisions helps keep things stable physics wise, but sometimes
  364. ; it can be overzealous. If you notice bouncing, chances are it's that.
  365. filter_collisions = false
  366. ; Non Moving Terrain Contact (avatar isn't moving)
  367. nm_terraincontact_friction = 255.0
  368. nm_terraincontact_bounce = 0.1
  369. nm_terraincontact_erp = 0.1025
  370. ; Moving Terrain Contact (avatar is moving)
  371. m_terraincontact_friction = 75.0
  372. m_terraincontact_bounce = 0.05
  373. m_terrainContact_erp = 0.05025
  374. ; Moving Avatar to object Contact
  375. m_avatarobjectcontact_friction = 75.0
  376. m_avatarobjectcontact_bounce = 0.1
  377. ; Object to Object Contact and Non-Moving Avatar to object
  378. objectcontact_friction = 250.0
  379. objectcontact_bounce = 0.2
  380. ; ##
  381. ; ## Avatar Control
  382. ; ##
  383. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  384. ; desired velocity
  385. ; See http://en.wikipedia.org/wiki/PID_controller
  386. av_pid_derivative_linux = 2200.0
  387. av_pid_proportional_linux = 900.0;
  388. av_pid_derivative_win = 2200.0
  389. av_pid_proportional_win = 900.0;
  390. ;girth of the avatar. Adds radius to the height also
  391. av_capsule_radius = 0.37
  392. ; Max force permissible to use to keep the avatar standing up straight
  393. av_capsule_standup_tensor_win = 550000
  394. av_capsule_standup_tensor_linux = 550000
  395. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  396. ; or straight up-and-down (=false; better and more consistent physics behavior)
  397. av_capsule_tilted = false
  398. ; used to calculate mass of avatar.
  399. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  400. ; av_density * AVvolume;
  401. av_density = 80
  402. ; use this value to cut 52% of the height the sim gives us
  403. av_height_fudge_factor = 0.52
  404. ; Movement. Smaller is faster.
  405. ; speed of movement with Always Run off
  406. av_movement_divisor_walk = 1.3
  407. ; speed of movement with Always Run on
  408. av_movement_divisor_run = 0.8
  409. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  410. minimum_ground_flight_offset = 3.0
  411. ; ##
  412. ; ## Object options
  413. ; ##
  414. ; used in the mass calculation.
  415. geometry_default_density = 10.000006836
  416. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  417. body_frames_auto_disable = 20
  418. ; used to control llMove2Target
  419. body_pid_derivative = 35
  420. body_pid_gain = 25
  421. ; maximum number of contact points to generate per collision
  422. contacts_per_collision = 80
  423. ; amount of time a geom/body will try to cross a region border before it gets disabled
  424. geom_crossing_failures_before_outofbounds = 5
  425. ; start throttling the object updates if object comes in contact with 3 or more other objects
  426. geom_contactpoints_start_throttling = 3
  427. ; send 1 update for every x updates below when throttled
  428. geom_updates_before_throttled_update = 15
  429. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  430. body_motor_joint_maxforce_tensor_linux = 5
  431. body_motor_joint_maxforce_tensor_win = 5
  432. ; Maximum mass an object can be before it is clamped
  433. maximum_mass_object = 10000.01
  434. ; ##
  435. ; ## Sculpted Prim settings
  436. ; ##
  437. ; Do we want to mesh sculpted prim to collide like they look?
  438. mesh_sculpted_prim = true
  439. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  440. mesh_lod = 32
  441. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  442. mesh_physical_lod = 16
  443. ; ##
  444. ; ## Physics logging settings - logfiles are saved to *.DIF files
  445. ; ##
  446. ; default is false
  447. ;physics_logging = true
  448. ;; every n simulation iterations, the physics snapshot file is updated
  449. ;physics_logging_interval = 50
  450. ;; append to existing physics logfile, or overwrite existing logfiles?
  451. ;physics_logging_append_existing_logfile = true
  452. ; ##
  453. ; ## Joint support
  454. ; ##
  455. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  456. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  457. ; default is false
  458. ;use_NINJA_physics_joints = true
  459. ; ##
  460. ; ## additional meshing options
  461. ; ##
  462. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  463. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  464. ; true. Note that this will increase memory usage and region startup time. Default is false.
  465. ;force_simple_prim_meshing = true
  466. [RemoteAdmin]
  467. enabled = false
  468. access_password = unknown
  469. ; set this variable to true if you want the create_region XmlRpc
  470. ; call to unconditionally enable voice on all parcels for a newly
  471. ; created region [default: false]
  472. create_region_enable_voice = false
  473. ; set this variable to false if you want the create_region XmlRpc
  474. ; call to create all regions as private per default (can be
  475. ; overridden in the XmlRpc call) [default: true]
  476. create_region_public = false
  477. ; the create_region XmlRpc call uses region_file_template to generate
  478. ; the file name of newly create regions (if they are created
  479. ; persistent). the parameter available are:
  480. ; {0} - X location
  481. ; {1} - Y location
  482. ; {2} - region UUID
  483. ; {3} - region port
  484. ; {4} - region name with " ", ":", "/" mapped to "_"
  485. region_file_template = "{0}x{1}-{2}.xml"
  486. ; we can limit the number of regions that XmlRpcCreateRegion will
  487. ; allow by setting this to a positive, non-0 number: as long as the
  488. ; number of regions is below region_limits, XmlRpcCreateRegion will
  489. ; succeed. setting region_limit to 0 disables the check.
  490. ; default is 0
  491. ;region_limit = 0
  492. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  493. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  494. ; if this parameter is not specified but enabled = true, all methods will be available
  495. enabled_methods = all
  496. [RestPlugins]
  497. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  498. ; REST Region or REST Asset and Inventory Plugins
  499. enabled = false
  500. god_key = SECRET
  501. prefix = /admin
  502. [RestRegionPlugin]
  503. ; Change this to true to enable the REST Region Plugin
  504. enabled = false
  505. [RestHandler]
  506. ; Change this to true to enable the REST Asset and Inventory Plugin
  507. enabled = false
  508. authenticate = true
  509. secured = true
  510. extended-escape = true
  511. realm = OpenSim REST
  512. dump-asset = false
  513. path-fill = true
  514. dump-line-size = 32
  515. flush-on-error = true
  516. ; Uncomment the following for IRC bridge
  517. ; experimental, so if it breaks... keep both parts... yada yada
  518. ; also, not good error detection when it fails
  519. ;[IRC]
  520. ;enabled = true ; you need to set this otherwise it won't connect
  521. ;server = name.of.irc.server.on.the.net
  522. ;; user password - only use this if the server requires one
  523. ;password = mypass
  524. ;nick = OpenSimBotNameProbablyMakeThisShorter
  525. ;channel = #the_irc_channel_you_want_to_connect_to
  526. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  527. ;port = 6667
  528. ;; channel to listen for configuration commands
  529. ;commands_enabled = false
  530. ;command_channel = 2777
  531. ;report_clients = true
  532. ;; relay private chat connections
  533. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  534. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  535. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  536. ;; relay_chat = false: IRC bridge will not relay normal chat
  537. ;; access_password -- simple security device
  538. ;;
  539. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  540. ;;
  541. ;; relay_private_channels = false
  542. ;; relay_chat = true
  543. ;;
  544. ;; to relay chat only to/from private in-world channels:
  545. ;;
  546. ;; relay_chat = false
  547. ;; relay_private_channels = true
  548. ;; relay_private_channel_in = 2226
  549. ;; relay_private_channel_out = 2225
  550. ;;
  551. ;; in this example, all chat coming in from IRC will be send out via
  552. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  553. ;; be relayed to the IRC channel.
  554. ;;
  555. ;relay_private_channels = false
  556. ;relay_private_channel_in = 2226
  557. ;relay_private_channel_out = 2225
  558. ;relay_chat = true
  559. ;access_password = foobar
  560. ;;fallback_region = name of "default" region
  561. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  562. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  563. ;;for <bot>:<user in region> :<message>
  564. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  565. ;;for <bot>:<message> - <user of region> :
  566. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  567. ;;for <bot>:<message> - from <user> :
  568. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  569. ;; exclude_list allows you to stop the IRC connector from announcing the
  570. ;;arrival and departure of certain users. For example: admins, bots.
  571. ;exclude_list=User 1,User 2,User 3
  572. ;[CMS]
  573. ;enabled = true
  574. ;channel = 345
  575. ; Uncomment the following to control the progression of daytime
  576. ; in the Sim. The defaults are what is shown below
  577. ;[Sun]
  578. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  579. ;day_length = 4
  580. ; Year length in days
  581. ;year_length = 60
  582. ; Day to Night Ratio
  583. ;day_night_offset = 0.45
  584. ; send a Sun update every update_interval # of frames. A lower number will
  585. ; make for smoother sun transition at the cost of network
  586. ;update_interval = 100
  587. [Wind]
  588. ; Enables the wind module. Default is true
  589. enabled = true
  590. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  591. wind_update_rate = 150
  592. ; The Default Wind Plugin to load
  593. wind_plugin = SimpleRandomWind
  594. ; These settings are specific to the ConfigurableWind plugin
  595. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  596. ; avg_strength = 5.0
  597. ; avg_direction = 0.0
  598. ; var_strength = 0.0
  599. ; var_direction = 0.0
  600. ; rate_change = 1.0
  601. ; This setting is specific to the SimpleRandomWind plugin
  602. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  603. strength = 1.0
  604. [Cloud]
  605. ; Enable this to generate classic particle clouds above the sim.
  606. ; default is disabled - turn it on here
  607. enabled = false
  608. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  609. density = 0.5
  610. ; update interval for the cloud cover data returned by llCloud().
  611. ; default is 1000
  612. cloud_update_rate = 1000
  613. [LightShare]
  614. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  615. ; It has no ill effect on viewers which do not support server-side windlight settings.
  616. ; Currently we only have support for MySQL databases.
  617. enable_windlight = false;
  618. [Trees]
  619. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  620. ; default is false
  621. active_trees = false
  622. ; Density of tree population
  623. tree_density = 1000.0
  624. [VectorRender]
  625. ; the font to use for rendering text (default: Arial)
  626. ; font_name = "Arial"
  627. [LL-Functions]
  628. ; Set the following to true to allow administrator owned scripts to execute console commands
  629. ; currently unused
  630. ; AllowosConsoleCommand=false
  631. AllowGodFunctions = false
  632. ; Maximum number of llListen events we allow per script
  633. ; Set this to 0 to have no limit imposed.
  634. max_listens_per_script = 64
  635. [DataSnapshot]
  636. ; The following set of configs pertains to search.
  637. ; Set index_sims to true to enable search engines to index your searchable data
  638. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  639. ; default is false
  640. index_sims = false
  641. ; The variable data_exposure controls what the regions expose:
  642. ; minimum: exposes only things explicitly marked for search
  643. ; all: exposes everything
  644. data_exposure = minimum
  645. ; If search is on, change this to your grid name; will be ignored for standalones
  646. gridname = "OSGrid"
  647. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  648. ; Later, you may want to increase this to 3600 (1 hour) or more
  649. default_snapshot_period = 1200
  650. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  651. snapshot_cache_directory = "DataSnapshot"
  652. ; This semicolon-separated string serves to notify specific data services about the existence
  653. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  654. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  655. [Economy]
  656. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  657. ; Enables selling things for $0
  658. SellEnabled = "false"
  659. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  660. ObjectCapacity = 45000
  661. ; Money Unit fee to upload textures, animations etc
  662. PriceUpload = 0
  663. ; Money Unit fee to create groups
  664. PriceGroupCreate = 0
  665. ; We don't really know what the rest of these values do. These get sent to the client
  666. ; These taken from Agni at a Public Telehub. Change at your own risk.
  667. ObjectCount = 0
  668. PriceEnergyUnit = 100
  669. PriceObjectClaim = 10
  670. PricePublicObjectDecay = 4
  671. PricePublicObjectDelete = 4
  672. PriceParcelClaim = 1
  673. PriceParcelClaimFactor = 1
  674. PriceRentLight = 5
  675. TeleportMinPrice = 2
  676. TeleportPriceExponent = 2
  677. EnergyEfficiency = 1
  678. PriceObjectRent = 1
  679. PriceObjectScaleFactor = 10
  680. PriceParcelRent = 1
  681. [SVN]
  682. Enabled = false
  683. Directory = SVNmodule\repo
  684. URL = "svn://your.repo.here/"
  685. Username = "user"
  686. Password = "password"
  687. ImportOnStartup = false
  688. Autosave = false
  689. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  690. [XEngine]
  691. ; Enable this engine in this OpenSim instance
  692. Enabled = true
  693. ; How many threads to keep alive even if nothing is happening
  694. MinThreads = 2
  695. ; How many threads to start at maximum load
  696. MaxThreads = 100
  697. ; Time a thread must be idle (in seconds) before it dies
  698. IdleTimeout = 60
  699. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  700. Priority = "BelowNormal"
  701. ; Maximum number of events to queue for a script (excluding timers)
  702. MaxScriptEventQueue = 300
  703. ; Stack size per thread created
  704. ThreadStackSize = 262144
  705. ; Set this to true (the default) to load each script into a separate
  706. ; AppDomain. Setting this to false will load all script assemblies into the
  707. ; current AppDomain, which will reduce the per-script overhead at the
  708. ; expense of reduced security and the inability to garbage collect the
  709. ; script assemblies
  710. AppDomainLoading = true
  711. ; Rate to poll for asynchronous command replies (ms)
  712. ; currently unused
  713. ;AsyncLLCommandLoopms = 50
  714. ; Save the source of all compiled scripts
  715. WriteScriptSourceToDebugFile = false
  716. ; Default language for scripts
  717. DefaultCompileLanguage = lsl
  718. ; List of allowed languages (lsl,vb,js,cs)
  719. ; AllowedCompilers=lsl,cs,js,vb.
  720. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  721. AllowedCompilers=lsl
  722. ; Compile debug info (line numbers) into the script assemblies
  723. CompileWithDebugInformation = true
  724. ; Allow the user of mod* functions. This allows a script to pass messages
  725. ; to a region module via the modSendCommand() function
  726. ; Default is false
  727. AllowMODFunctions = false
  728. ; Allow the use of os* functions (some are dangerous)
  729. AllowOSFunctions = false
  730. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  731. OSFunctionThreatLevel = VeryLow
  732. ; Interval (s) between background save of script states
  733. SaveInterval = 120
  734. ; Interval (s) between maintenance runs (0 = disable)
  735. MaintenanceInterval = 10
  736. ; Time a script can spend in an event handler before it is interrupted
  737. EventLimit = 30
  738. ; If a script overruns it's event limit, kill the script?
  739. KillTimedOutScripts = false
  740. ; Sets the multiplier for the scripting delays
  741. ScriptDelayFactor = 1.0
  742. ; The factor the 10 m distances llimits are multiplied by
  743. ScriptDistanceLimitFactor = 1.0
  744. ; Maximum length of notecard line read
  745. ; Increasing this to large values potentially opens
  746. ; up the system to malicious scripters
  747. ; NotecardLineReadCharsMax = 255
  748. ; Sensor settings
  749. SensorMaxRange = 96.0
  750. SensorMaxResults = 16
  751. ; OS Functions enable/disable
  752. ; For each function, you can add one line, as shown
  753. ; The default for all functions allows them if below threat level
  754. ; true allows the use of the function unconditionally
  755. ; Allow_osSetRegionWaterHeight = true
  756. ; false disables the function completely
  757. ; Allow_osSetRegionWaterHeight = false
  758. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  759. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  760. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  761. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  762. ; AutomaticLinkPermission = false
  763. ; Disable underground movement of prims (default true); set to
  764. ; false to allow script controlled underground positioning of
  765. ; prims
  766. ; DisableUndergroundMovement = true
  767. [OpenGridProtocol]
  768. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  769. ;On/true or Off/false
  770. ogp_enabled=false
  771. ;Name Prefix/suffix when using OGP
  772. ogp_firstname_prefix=""
  773. ogp_lastname_suffix="_EXTERNAL"
  774. [Concierge]
  775. ; Enable concierge module
  776. ; Default is false
  777. enabled = false
  778. ; name of the concierge
  779. whoami = "jeeves"
  780. ; password for updating the welcome message templates via XmlRpc
  781. password = SECRET
  782. ; regex specifying for which regions concierge service is desired; if
  783. ; empty, then for all
  784. regions = "^MeetingSpace-"
  785. ; for each region that matches the regions regexp you can provide
  786. ; (optionally) a welcome template using format substitution:
  787. ; {0} is replaced with the name of the avatar entering the region
  788. ; {1} is replaced with the name of the region
  789. ; {2} is replaced with the name of the concierge (whoami variable above)
  790. welcomes = /path/to/welcome/template/directory
  791. ; Concierge can send attendee lists to an event broker whenever an
  792. ; avatar enters or leaves a concierged region. the URL is subject
  793. ; to format substitution:
  794. ; {0} is replaced with the region's name
  795. ; {1} is replaced with the region's UUID
  796. broker = "http://broker.place.com/{1}"
  797. [RegionReady]
  798. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  799. ; default is false
  800. enabled = false
  801. ; Channel on which to signal region readiness through a message
  802. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  803. ; - the first field indicating whether this is an initial server startup
  804. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  805. ; - the third field is a number indicating how many scripts failed to compile
  806. ; - "oar error" if supplied, provides the error message from the OAR load
  807. channel_notify = -800
  808. [MRM]
  809. ; Enables the Mini Region Modules Script Engine.
  810. ; default is false
  811. Enabled = false
  812. ; Runs MRM in a Security Sandbox
  813. ; WARNING: DISABLING IS A SECURITY RISK.
  814. Sandboxed = true
  815. ; The level sandbox to use, adjust at your OWN RISK.
  816. ; Valid values are:
  817. ; * FullTrust
  818. ; * SkipVerification
  819. ; * Execution
  820. ; * Nothing
  821. ; * LocalIntranet
  822. ; * Internet
  823. ; * Everything
  824. SandboxLevel = "Internet"
  825. ; Only allow Region Owners to run MRMs
  826. ; May represent a security risk if you disable this.
  827. OwnerOnly = true
  828. [Hypergrid]
  829. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  830. safemode = false
  831. [VivoxVoice]
  832. ; The VivoxVoice module will allow you to provide voice on your
  833. ; region(s). It uses the same voice technology as the LL grid and
  834. ; works with recent LL clients (we have tested 1.22.9.110075, so
  835. ; anything later ought to be fine as well).
  836. ;
  837. ; For this to work you need to obtain an admin account from Vivox
  838. ; that allows you to create voice accounts and region channels.
  839. enabled = false
  840. ; vivox voice server
  841. vivox_server = www.foobar.vivox.com
  842. ; vivox SIP URI
  843. vivox_sip_uri = foobar.vivox.com
  844. ; vivox admin user name
  845. vivox_admin_user = DeepThroat
  846. ; vivox admin password
  847. vivox_admin_password = VoiceG4te
  848. ; channel type: "channel" or "positional"
  849. ; - positional: spatial sound (default)
  850. ; - channel: normal "conference call", no spatial sound
  851. ;vivox_channel_type = positional
  852. ; channel characteristics (unless you know what you are doing, i'd
  853. ; leave them as they are --- now you WILL muck around with them,
  854. ; huh? sigh)
  855. ; channel distance model:
  856. ; 0 - no attenuation
  857. ; 1 - inverse distance attenuation
  858. ; 2 - linear attenuation (default)
  859. ; 3 - exponential attenuation
  860. ;vivox_channel_distance_model = 2
  861. ; channel mode:
  862. ; - "open" (default)
  863. ; - "lecture"
  864. ; - "presentation"
  865. ; - "auditorium"
  866. ;vivox_channel_mode = "open"
  867. ; channel roll off: rate of attenuation
  868. ; - a value between 1.0 and 4.0, default is 2.0
  869. ;vivox_channel_roll_off = 2.0
  870. ; channel max range: distance at which channel is silent
  871. ; - a value between 0 and 160, default is 80
  872. ;vivox_channel_max_range = 80
  873. ; channel clamping distance: distance before attenuation applies
  874. ; - a value between 0 and 160, default is 10
  875. ;vivox_channel_clamping_distance = 10
  876. [FreeSwitchVoice]
  877. ; In order for this to work you need a functioning freeswitch pbx set
  878. ; up. Configuration for that will be posted in the wiki soon.
  879. enabled = false
  880. ;FreeSwitch server is going to contact us and ask us all
  881. ;sorts of things.
  882. freeswitch_server_user = freeswitch
  883. freeswitch_server_pass = password
  884. freeswitch_api_prefix = /api
  885. ; this is the IP of your sim
  886. freeswitch_service_server = ip.address.of.your.sim
  887. ;freeswitch_service_port = 80
  888. ; this should be the same port the region listens on
  889. freeswitch_service_port = 9000
  890. freeswitch_realm = ip.address.of.freeswitch.server
  891. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  892. freeswitch_attempt_stun = false
  893. freeswitch_stun_server = ip.address.of.freeswitch.server
  894. freeswitch_echo_server = ip.address.of.freeswitch.server
  895. freeswitch_echo_port = 50505
  896. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  897. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  898. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  899. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  900. freeswitch_default_timeout = 5000
  901. freeswitch_subscribe_retry = 120
  902. ; freeswitch_password_reset_url =
  903. [Groups]
  904. Enabled = false
  905. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  906. Module = Default
  907. ; The PHP code for the server is available from the Flotsam project for you to deploy
  908. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  909. ;
  910. ;Module = GroupsModule
  911. ; Enable Group Notices
  912. ;NoticesEnabled = true
  913. ; This makes the Groups modules very chatty on the console.
  914. DebugEnabled = false
  915. ; Specify which messaging module to use for groups messaging and if it's enabled
  916. ;MessagingModule = GroupsMessagingModule
  917. ;MessagingEnabled = true
  918. ; Service connector to Groups Service [Select One] ServicesConnectorModule
  919. ; Simian Grid Service for Groups
  920. ;ServicesConnectorModule = SimianGroupsServicesConnector
  921. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  922. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service settings
  923. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  924. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  925. ; XmlRpc Service Settings
  926. ;XmlRpcServiceReadKey = 1234
  927. ;XmlRpcServiceWriteKey = 1234
  928. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  929. ; this is a work around fora problem discovered on some Windows based region servers.
  930. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  931. ; System.Net.WebException: The request was aborted: The request was canceled.
  932. ;
  933. ; XmlRpcDisableKeepAlive = false
  934. [PacketPool]
  935. ; Enables the experimental packet pool. Yes, we've been here before.
  936. ;RecyclePackets = true;
  937. ;RecycleDataBlocks = true;
  938. [InterestManagement]
  939. ; This section controls how state updates are prioritized for each client
  940. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  941. UpdatePrioritizationScheme = FrontBack
  942. ReprioritizationEnabled = true
  943. ReprioritizationInterval = 2000.0
  944. RootReprioritizationDistance = 10.0
  945. ChildReprioritizationDistance = 20.0
  946. [WebStats]
  947. ; View region statistics via a web page
  948. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  949. ; Use a web browser and type in the "Login URI" + "/SStats/"
  950. ; For example- http://127.0.0.1:9000/SStats/
  951. ; enabled=false
  952. ;;
  953. ;; These are defaults that are overwritten below in [Architecture].
  954. ;; These defaults allow OpenSim to work out of the box with
  955. ;; zero configuration
  956. ;;
  957. [AssetService]
  958. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  959. AssetLoaderArgs = "assets/AssetSets.xml"
  960. ; Disable this to prevent the default asset set from being inserted into the
  961. ; asset store each time the region starts
  962. AssetLoaderEnabled = true
  963. [GridService]
  964. ;; default standalone, overridable in StandaloneCommon.ini
  965. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  966. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  967. ;; The following is the configuration section for the new style services
  968. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  969. [Architecture]
  970. ; Choose exactly one and only one of the architectures below.
  971. Include-Standalone = "config-include/Standalone.ini"
  972. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  973. ;Include-Grid = "config-include/Grid.ini"
  974. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  975. ;Include-SimianGrid = "config-include/SimianGrid.ini"
  976. ; Then choose
  977. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  978. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  979. ; Copy to your own .ini there (without .example extension) and edit it
  980. ; to customize your data
  981. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  982. ;; The below pulls in optional module config files
  983. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  984. [Modules]
  985. Include-modules = "addon-modules/*/config/*.ini"
  986. [XMLRPC]
  987. ; ##
  988. ; ## Scripting XMLRPC mapper
  989. ; ##
  990. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  991. ; script concurrently with the first remote_data event.
  992. ; This will contain the fully qualified URI an external site needs
  993. ; to use to send XMLRPC requests to that script
  994. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  995. ;XmlRpcPort = 20800
  996. [Friends]
  997. ; The port the friendslist interregion comms will listen on
  998. ; Defaults to the simulator's TCP port
  999. ;Port = 0
  1000. ; Uncomment one of the lines below. Use FriendsService for local
  1001. ; operation, Connectors for remote operation
  1002. ;Connector = "OpenSim.Services.FriendsService.dll"
  1003. Connector = "OpenSim.Services.Connectors.dll"