OpenSim.ini.example 46 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290
  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. startup_console_commands_file = "startup_commands.txt"
  19. shutdown_console_commands_file = "shutdown_commands.txt"
  20. ; To run a script every few minutes, set the script filename here
  21. ; timer_Script = "filename"
  22. ; ##
  23. ; ## SYSTEM
  24. ; ##
  25. ; Sets the method that OpenSim will use to fire asynchronous
  26. ; events. Valid values are UnsafeQueueUserWorkItem,
  27. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  28. ; SmartThreadPool is reported to work well on Mono/Linux, but
  29. ; UnsafeQueueUserWorkItem has been benchmarked with better
  30. ; performance on .NET/Windows
  31. async_call_method = SmartThreadPool
  32. ; Max threads to allocate on the FireAndForget thread pool
  33. ; when running with the SmartThreadPool option above
  34. MaxPoolThreads = 15
  35. ; ##
  36. ; ## CLIENTS
  37. ; ##
  38. ; Enables EventQueueGet Service.
  39. EventQueue = true
  40. ; Set this to the DLL containing the client stack to use.
  41. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  42. ; ##
  43. ; ## REGIONS
  44. ; ##
  45. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  46. ; Defaults to "filesystem" if this setting isn't present
  47. region_info_source = "filesystem"
  48. ; region_info_source = "web"
  49. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  50. ; Defaults to bin/Regions in your OpenSimulator installation directory
  51. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  52. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  53. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  54. ; except that everything is also enclosed in a <Regions> tag.
  55. ; regionload_webserver_url = "http://example.com/regions.xml";
  56. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  57. ; objects, so you can turn it off here if you'd like.
  58. DrawPrimOnMapTile = true
  59. ; Use terrain texture for maptiles if true, use shaded green if false
  60. TextureOnMapTile = false
  61. ; Maximum total size, and maximum size where a prim can be physical
  62. NonPhysicalPrimMax = 256
  63. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  64. ClampPrimSize = false
  65. ; Region crossing
  66. AllowScriptCrossing = false
  67. ; If you set this to "true", any region that can teleport to you can
  68. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  69. ; YOU HAVE BEEN WARNED!!!
  70. TrustBinaries = false
  71. ; How many prims to send to each avatar in the scene on each Update()
  72. ; MaxPrimsPerFrame = 200
  73. ; Combine all contiguous regions into one large region
  74. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  75. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  76. CombineContiguousRegions = false
  77. ; If you have only one region in an instance, or to avoid the many bugs
  78. ; that you can trigger in modules by restarting a region, set this to
  79. ; true to make the entire instance exit instead of restarting the region.
  80. ; This is meant to be used on systems where some external system like
  81. ; Monit will restart any instance that exits, thereby making the shutdown
  82. ; into a restart.
  83. ;InworldRestartShutsDown = false
  84. ; ##
  85. ; ## PRIM STORAGE
  86. ; ##
  87. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  88. ; --- Null stores nothing - effectively disabling persistence:
  89. ;storage_plugin = "OpenSim.Data.Null.dll"
  90. ; --- To use sqlite as region storage:
  91. ;
  92. ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
  93. ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
  94. ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
  95. ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
  96. ;
  97. ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
  98. storage_plugin = "OpenSim.Data.SQLite.dll"
  99. ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
  100. storage_connection_string="URI=file:OpenSim.db,version=3";
  101. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  102. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  103. ;
  104. ; -->>> There are multiple connection strings defined in several places. Check it carefully!
  105. ;
  106. ; storage_plugin="OpenSim.Data.MySQL.dll"
  107. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  108. ; If you want to use a different database/server for estate data, then
  109. ; uncomment and change this connect string. Defaults to the above if not set
  110. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  111. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  112. ; prevent frequently changing objects from heavily loading the region data store.
  113. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  114. ;
  115. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  116. MinimumTimeBeforePersistenceConsidered = 60
  117. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  118. MaximumTimeBeforePersistenceConsidered = 600
  119. ; Should avatars in neighbor sims see objects in this sim?
  120. see_into_this_sim_from_neighbor = true
  121. ; ##
  122. ; ## PHYSICS
  123. ; ##
  124. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  125. physical_prim = true
  126. ; Select a mesher here.
  127. ;
  128. ; Meshmerizer properly handles complex prims by using triangle meshes.
  129. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  130. ;
  131. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  132. ; Usually this is only a box
  133. meshing = Meshmerizer
  134. ;meshing = ZeroMesher
  135. ; Choose one of the physics engines below
  136. ; OpenDynamicsEngine is by some distance the most developed physics engine
  137. ; basicphysics effectively does not model physics at all, making all objects phantom
  138. physics = OpenDynamicsEngine
  139. ;physics = basicphysics
  140. ;physics = POS
  141. ;physics = modified_BulletX
  142. ; ##
  143. ; ## PERMISSIONS
  144. ; ##
  145. ;permissionmodules = "DefaultPermissionsModule"
  146. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  147. ; any item, etc. This may not yet be implemented uniformally.
  148. ; If set to true, then all permissions checks are carried out
  149. ; Default is false
  150. serverside_object_permissions = false
  151. allow_grid_gods = false
  152. ; This allows somne control over permissions
  153. ; please note that this still doesn't duplicate SL, and is not intended to
  154. ;region_owner_is_god = true
  155. ;region_manager_is_god = false
  156. ;parcel_owner_is_god = true
  157. ; Control user types that are allowed to create new scripts
  158. ; Only enforced if serviceside_object_permissions is true
  159. ;
  160. ; Current possible values are
  161. ; all - anyone can create scripts (subject to normal permissions)
  162. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  163. ; Default value is all
  164. ; allowed_script_creators = all
  165. ; Control user types that are allowed to edit (save) scripts
  166. ; Only enforced if serviceside_object_permissions is true
  167. ;
  168. ; Current possible values are
  169. ; all - anyone can edit scripts (subject to normal permissions)
  170. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  171. ; Default value is all
  172. ; allowed_script_editors = all
  173. ; ##
  174. ; ## SCRIPT ENGINE
  175. ; ##
  176. DefaultScriptEngine = "XEngine"
  177. ; ##
  178. ; ## WORLD MAP
  179. ; ##
  180. ;WorldMapModule = "WorldMap"
  181. ;MapImageModule = "MapImageModule"
  182. ; ##
  183. ; ## EMAIL MODULE
  184. ; ##
  185. ;emailmodule = DefaultEmailModule
  186. ; ##
  187. ; ## ANIMATIONS
  188. ; ##
  189. ; If enabled, enableFlySlow will change the primary fly state to
  190. ; FLYSLOW, and the "always run" state will be the regular fly.
  191. enableflyslow = false
  192. ; PreJump is an additional animation state, but it probably
  193. ; won't look right until the physics engine supports it
  194. ; (i.e delays takeoff for a moment)
  195. ; This is commented so it will come on automatically once it's
  196. ; supported.
  197. ; enableprejump = true
  198. ; Simulator Stats URI
  199. ; Enable JSON simulator data by setting a URI name (case sensitive)
  200. ; Stats_URI = "jsonSimStats"
  201. ; Make OpenSim start all regions woth logins disabled. They will need
  202. ; to be enabled from the console if this is set
  203. ; StartDisabled = false
  204. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  205. ; OpenJPEG if false
  206. ; UseCSJ2K = true
  207. [SMTP]
  208. enabled=false
  209. ;enabled=true
  210. ;internal_object_host=lsl.opensim.local
  211. ;host_domain_header_from=127.0.0.1
  212. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  213. ;SMTP_SERVER_PORT=25
  214. ;SMTP_SERVER_LOGIN=foo
  215. ;SMTP_SERVER_PASSWORD=bar
  216. [Network]
  217. ConsoleUser = "Test"
  218. ConsolePass = "secret"
  219. http_listener_port = 9000
  220. console_port = 0
  221. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  222. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  223. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  224. http_listener_ssl = false ; Also create a SSL server
  225. http_listener_cn = "localhost" ; Use the cert with the common name
  226. http_listener_sslport = 9001 ; Use this port for SSL connections
  227. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  228. ; Hostname to use in llRequestURL/llRequestSecureURL
  229. ; if not defined - default machine name is being used
  230. ; (on Windows this mean NETBIOS name - useably only inside local network)
  231. ; ExternalHostNameForLSL=127.0.0.1
  232. ; Uncomment below to enable llRemoteData/remote channels
  233. ; remoteDataPort = 20800
  234. ; What is reported as the "X-Secondlife-Shard"
  235. ; Defaults to the user server url if not set
  236. ; The old default is "OpenSim", set here fro compatibility
  237. shard = "OpenSim"
  238. ; What is reported as the "User-Agent" when using llHTTPRequest
  239. ; Defaults to not sent if not set here. See the notes section in the wiki at
  240. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  241. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  242. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  243. [ClientStack.LindenUDP]
  244. ; Set this to true to process incoming packets asynchronously. Networking is
  245. ; already separated from packet handling with a queue, so this will only
  246. ; affect whether networking internals such as packet decoding and
  247. ; acknowledgement accounting are done synchronously or asynchronously
  248. ;
  249. ;async_packet_handling = false
  250. ; The client socket receive buffer size determines how many
  251. ; incoming requests we can process; the default on .NET is 8192
  252. ; which is about 2 4k-sized UDP datagrams. On mono this is
  253. ; whatever the underlying operating system has as default; for
  254. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  255. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  256. ; do "sysctl net.core.rmem_default" to find out what your system
  257. ; uses a default socket receive buffer size.
  258. ;
  259. ; client_socket_rcvbuf_size allows you to specify the receive
  260. ; buffer size LLUDPServer should use. NOTE: this will be limited
  261. ; by the system's settings for the maximum client receive buffer
  262. ; size (on linux systems you can set that with "sysctl -w
  263. ; net.core.rmem_max=X")
  264. ;
  265. ;client_socket_rcvbuf_size = 8388608
  266. ; Maximum outbound bytes per second for a single scene. This can be used to
  267. ; throttle total outbound UDP traffic for a simulator. The default value is
  268. ; 0, meaning no throttling at the scene level. The example given here is
  269. ; 20 megabits
  270. ;
  271. ;scene_throttle_max_bps = 2621440
  272. ; Maximum bits per second to send to any single client. This will override
  273. ; the user's viewer preference settings. The default value is 0, meaning no
  274. ; aggregate throttling on clients (only per-category throttling). The
  275. ; example given here is 1.5 megabits
  276. ;
  277. ;client_throttle_max_bps = 196608
  278. ; Per-client bytes per second rates for the various throttle categories.
  279. ; These are default values that will be overriden by clients
  280. ;
  281. ;resend_default = 12500
  282. ;land_default = 1000
  283. ;wind_default = 1000
  284. ;cloud_default = 1000
  285. ;task_default = 1000
  286. ;texture_default = 1000
  287. ;asset_default = 1000
  288. ;state_default = 1000
  289. ; Per-client maximum burst rates in bytes per second for the various
  290. ; throttle categories. These are default values that will be overriden by
  291. ; clients
  292. ;
  293. ;resend_limit = 18750
  294. ;land_limit = 29750
  295. ;wind_limit = 18750
  296. ;cloud_limit = 18750
  297. ;task_limit = 18750
  298. ;texture_limit = 55750
  299. ;asset_limit = 27500
  300. ;state_limit = 37000
  301. ; Configures how scene graph updates are sent to clients.
  302. ; This controls the balance between responsiveness of interest
  303. ; list updates and total throughput. A higher value will ensure
  304. ; more full-sized packets and faster sending of data, but more
  305. ; delay in updating client interest lists
  306. ;
  307. PrimUpdatesPerCallback = 100
  308. ; TextureSendLimit determines how many packets will be put on
  309. ; the outgoing queue each cycle. Like the settings above, this
  310. ; is a balance between responsiveness to priority updates and
  311. ; total throughput. Higher numbers will give a better
  312. ; throughput at the cost of reduced responsiveness to client
  313. ; priority changes or transfer aborts
  314. ;
  315. ;TextureSendLimit = 20
  316. [Chat]
  317. ; Controls whether the chat module is enabled. Default is true.
  318. enabled = true;
  319. ; Distance in meters that whispers should travel. Default is 10m
  320. whisper_distance = 10
  321. ; Distance in meters that ordinary chat should travel. Default is 30m
  322. say_distance = 30
  323. ; Distance in meters that shouts should travel. Default is 100m
  324. shout_distance = 100
  325. [Messaging]
  326. ; Control which region module is used for instant messaging.
  327. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  328. InstantMessageModule = InstantMessageModule
  329. ; MessageTransferModule = MessageTransferModule
  330. ; OfflineMessageModule = OfflineMessageModule
  331. ; OfflineMessageURL = http://yourserver/Offline.php
  332. ; MuteListModule = MuteListModule
  333. ; MuteListURL = http://yourserver/Mute.php
  334. ; Control whether group messages are forwarded to offline users. Default is true.
  335. ; ForwardOfflineGroupMessages = true
  336. [ODEPhysicsSettings]
  337. ;##
  338. ;## World Settings
  339. ;##
  340. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  341. world_gravityx = 0
  342. world_gravityy = 0
  343. world_gravityz = -9.8
  344. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  345. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  346. world_stepsize = 0.020
  347. world_internal_steps_without_collisions = 10
  348. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  349. world_hashspace_size_low = -4
  350. world_hashSpace_size_high = 128
  351. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  352. meters_in_small_space = 29.9
  353. small_hashspace_size_low = -4
  354. small_hashspace_size_high = 66
  355. ; ##
  356. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  357. ; ##
  358. ; surface layer around geometries other geometries can sink into before generating a contact
  359. world_contact_surface_layer = 0.001
  360. ; Filtering collisions helps keep things stable physics wise, but sometimes
  361. ; it can be overzealous. If you notice bouncing, chances are it's that.
  362. filter_collisions = false
  363. ; Non Moving Terrain Contact (avatar isn't moving)
  364. nm_terraincontact_friction = 255.0
  365. nm_terraincontact_bounce = 0.1
  366. nm_terraincontact_erp = 0.1025
  367. ; Moving Terrain Contact (avatar is moving)
  368. m_terraincontact_friction = 75.0
  369. m_terraincontact_bounce = 0.05
  370. m_terrainContact_erp = 0.05025
  371. ; Moving Avatar to object Contact
  372. m_avatarobjectcontact_friction = 75.0
  373. m_avatarobjectcontact_bounce = 0.1
  374. ; Object to Object Contact and Non-Moving Avatar to object
  375. objectcontact_friction = 250.0
  376. objectcontact_bounce = 0.2
  377. ; ##
  378. ; ## Avatar Control
  379. ; ##
  380. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  381. ; desired velocity
  382. ; See http://en.wikipedia.org/wiki/PID_controller
  383. av_pid_derivative_linux = 2200.0
  384. av_pid_proportional_linux = 900.0;
  385. av_pid_derivative_win = 2200.0
  386. av_pid_proportional_win = 900.0;
  387. ;girth of the avatar. Adds radius to the height also
  388. av_capsule_radius = 0.37
  389. ; Max force permissible to use to keep the avatar standing up straight
  390. av_capsule_standup_tensor_win = 550000
  391. av_capsule_standup_tensor_linux = 550000
  392. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  393. ; or straight up-and-down (=false; better and more consistent physics behavior)
  394. av_capsule_tilted = false
  395. ; used to calculate mass of avatar.
  396. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  397. ; av_density * AVvolume;
  398. av_density = 80
  399. ; use this value to cut 52% of the height the sim gives us
  400. av_height_fudge_factor = 0.52
  401. ; Movement. Smaller is faster.
  402. ; speed of movement with Always Run off
  403. av_movement_divisor_walk = 1.3
  404. ; speed of movement with Always Run on
  405. av_movement_divisor_run = 0.8
  406. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  407. minimum_ground_flight_offset = 3.0
  408. ; ##
  409. ; ## Object options
  410. ; ##
  411. ; used in the mass calculation.
  412. geometry_default_density = 10.000006836
  413. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  414. body_frames_auto_disable = 20
  415. ; used to control llMove2Target
  416. body_pid_derivative = 35
  417. body_pid_gain = 25
  418. ; maximum number of contact points to generate per collision
  419. contacts_per_collision = 80
  420. ; amount of time a geom/body will try to cross a region border before it gets disabled
  421. geom_crossing_failures_before_outofbounds = 5
  422. ; start throttling the object updates if object comes in contact with 3 or more other objects
  423. geom_contactpoints_start_throttling = 3
  424. ; send 1 update for every x updates below when throttled
  425. geom_updates_before_throttled_update = 15
  426. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  427. body_motor_joint_maxforce_tensor_linux = 5
  428. body_motor_joint_maxforce_tensor_win = 5
  429. ; Maximum mass an object can be before it is clamped
  430. maximum_mass_object = 10000.01
  431. ; ##
  432. ; ## Sculpted Prim settings
  433. ; ##
  434. ; Do we want to mesh sculpted prim to collide like they look?
  435. mesh_sculpted_prim = true
  436. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  437. mesh_lod = 32
  438. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  439. mesh_physical_lod = 16
  440. ; ##
  441. ; ## Physics logging settings - logfiles are saved to *.DIF files
  442. ; ##
  443. ; default is false
  444. ;physics_logging = true
  445. ;; every n simulation iterations, the physics snapshot file is updated
  446. ;physics_logging_interval = 50
  447. ;; append to existing physics logfile, or overwrite existing logfiles?
  448. ;physics_logging_append_existing_logfile = true
  449. ; ##
  450. ; ## Joint support
  451. ; ##
  452. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  453. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  454. ; default is false
  455. ;use_NINJA_physics_joints = true
  456. ; ##
  457. ; ## additional meshing options
  458. ; ##
  459. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  460. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  461. ; true. Note that this will increase memory usage and region startup time. Default is false.
  462. ;force_simple_prim_meshing = true
  463. [RemoteAdmin]
  464. enabled = false
  465. access_password = unknown
  466. ; set this variable to true if you want the create_region XmlRpc
  467. ; call to unconditionally enable voice on all parcels for a newly
  468. ; created region [default: false]
  469. create_region_enable_voice = false
  470. ; set this variable to false if you want the create_region XmlRpc
  471. ; call to create all regions as private per default (can be
  472. ; overridden in the XmlRpc call) [default: true]
  473. create_region_public = false
  474. ; the create_region XmlRpc call uses region_file_template to generate
  475. ; the file name of newly create regions (if they are created
  476. ; persistent). the parameter available are:
  477. ; {0} - X location
  478. ; {1} - Y location
  479. ; {2} - region UUID
  480. ; {3} - region port
  481. ; {4} - region name with " ", ":", "/" mapped to "_"
  482. region_file_template = "{0}x{1}-{2}.xml"
  483. ; we can limit the number of regions that XmlRpcCreateRegion will
  484. ; allow by setting this to a positive, non-0 number: as long as the
  485. ; number of regions is below region_limits, XmlRpcCreateRegion will
  486. ; succeed. setting region_limit to 0 disables the check.
  487. ; default is 0
  488. ;region_limit = 0
  489. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  490. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  491. ; if this parameter is not specified but enabled = true, all methods will be available
  492. enabled_methods = all
  493. [RestPlugins]
  494. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  495. ; REST Region or REST Asset and Inventory Plugins
  496. enabled = false
  497. god_key = SECRET
  498. prefix = /admin
  499. [RestRegionPlugin]
  500. ; Change this to true to enable the REST Region Plugin
  501. enabled = false
  502. [RestHandler]
  503. ; Change this to true to enable the REST Asset and Inventory Plugin
  504. enabled = false
  505. authenticate = true
  506. secured = true
  507. extended-escape = true
  508. realm = OpenSim REST
  509. dump-asset = false
  510. path-fill = true
  511. dump-line-size = 32
  512. flush-on-error = true
  513. ; Uncomment the following for IRC bridge
  514. ; experimental, so if it breaks... keep both parts... yada yada
  515. ; also, not good error detection when it fails
  516. ;[IRC]
  517. ;enabled = true ; you need to set this otherwise it won't connect
  518. ;server = name.of.irc.server.on.the.net
  519. ;; user password - only use this if the server requires one
  520. ;password = mypass
  521. ;nick = OpenSimBotNameProbablyMakeThisShorter
  522. ;channel = #the_irc_channel_you_want_to_connect_to
  523. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  524. ;port = 6667
  525. ;; channel to listen for configuration commands
  526. ;commands_enabled = false
  527. ;command_channel = 2777
  528. ;report_clients = true
  529. ;; relay private chat connections
  530. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  531. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  532. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  533. ;; relay_chat = false: IRC bridge will not relay normal chat
  534. ;; access_password -- simple security device
  535. ;;
  536. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  537. ;;
  538. ;; relay_private_channels = false
  539. ;; relay_chat = true
  540. ;;
  541. ;; to relay chat only to/from private in-world channels:
  542. ;;
  543. ;; relay_chat = false
  544. ;; relay_private_channels = true
  545. ;; relay_private_channel_in = 2226
  546. ;; relay_private_channel_out = 2225
  547. ;;
  548. ;; in this example, all chat coming in from IRC will be send out via
  549. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  550. ;; be relayed to the IRC channel.
  551. ;;
  552. ;relay_private_channels = false
  553. ;relay_private_channel_in = 2226
  554. ;relay_private_channel_out = 2225
  555. ;relay_chat = true
  556. ;access_password = foobar
  557. ;;fallback_region = name of "default" region
  558. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  559. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  560. ;;for <bot>:<user in region> :<message>
  561. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  562. ;;for <bot>:<message> - <user of region> :
  563. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  564. ;;for <bot>:<message> - from <user> :
  565. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  566. ;; exclude_list allows you to stop the IRC connector from announcing the
  567. ;;arrival and departure of certain users. For example: admins, bots.
  568. ;exclude_list=User 1,User 2,User 3
  569. ;[CMS]
  570. ;enabled = true
  571. ;channel = 345
  572. ; Uncomment the following to control the progression of daytime
  573. ; in the Sim. The defaults are what is shown below
  574. ;[Sun]
  575. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  576. ;day_length = 4
  577. ; Year length in days
  578. ;year_length = 60
  579. ; Day to Night Ratio
  580. ;day_night_offset = 0.45
  581. ; send a Sun update every update_interval # of frames. A lower number will
  582. ; make for smoother sun transition at the cost of network
  583. ;update_interval = 100
  584. [Wind]
  585. ; Enables the wind module. Default is true
  586. enabled = true
  587. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  588. wind_update_rate = 150
  589. ; The Default Wind Plugin to load
  590. wind_plugin = SimpleRandomWind
  591. ; These settings are specific to the ConfigurableWind plugin
  592. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  593. ; avg_strength = 5.0
  594. ; avg_direction = 0.0
  595. ; var_strength = 0.0
  596. ; var_direction = 0.0
  597. ; rate_change = 1.0
  598. ; This setting is specific to the SimpleRandomWind plugin
  599. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  600. strength = 1.0
  601. [Cloud]
  602. ; Enable this to generate classic particle clouds above the sim.
  603. ; default is disabled - turn it on here
  604. enabled = false
  605. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  606. density = 0.5
  607. ; update interval for the cloud cover data returned by llCloud().
  608. ; default is 1000
  609. cloud_update_rate = 1000
  610. [LightShare]
  611. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  612. ; It has no ill effect on viewers which do not support server-side windlight settings.
  613. ; Currently we only have support for MySQL databases.
  614. enable_windlight = false;
  615. [Trees]
  616. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  617. ; default is false
  618. active_trees = false
  619. ; Density of tree population
  620. tree_density = 1000.0
  621. [VectorRender]
  622. ; the font to use for rendering text (default: Arial)
  623. ; font_name = "Arial"
  624. [LL-Functions]
  625. ; Set the following to true to allow administrator owned scripts to execute console commands
  626. ; currently unused
  627. ; AllowosConsoleCommand=false
  628. AllowGodFunctions = false
  629. ; Maximum number of llListen events we allow per script
  630. ; Set this to 0 to have no limit imposed.
  631. max_listens_per_script = 64
  632. [DataSnapshot]
  633. ; The following set of configs pertains to search.
  634. ; Set index_sims to true to enable search engines to index your searchable data
  635. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  636. ; default is false
  637. index_sims = false
  638. ; The variable data_exposure controls what the regions expose:
  639. ; minimum: exposes only things explicitly marked for search
  640. ; all: exposes everything
  641. data_exposure = minimum
  642. ; If search is on, change this to your grid name; will be ignored for standalones
  643. gridname = "OSGrid"
  644. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  645. ; Later, you may want to increase this to 3600 (1 hour) or more
  646. default_snapshot_period = 1200
  647. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  648. snapshot_cache_directory = "DataSnapshot"
  649. ; This semicolon-separated string serves to notify specific data services about the existence
  650. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  651. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  652. [Economy]
  653. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  654. ; Enables selling things for $0
  655. SellEnabled = "false"
  656. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  657. ObjectCapacity = 45000
  658. ; Money Unit fee to upload textures, animations etc
  659. PriceUpload = 0
  660. ; Money Unit fee to create groups
  661. PriceGroupCreate = 0
  662. ; We don't really know what the rest of these values do. These get sent to the client
  663. ; These taken from Agni at a Public Telehub. Change at your own risk.
  664. ObjectCount = 0
  665. PriceEnergyUnit = 100
  666. PriceObjectClaim = 10
  667. PricePublicObjectDecay = 4
  668. PricePublicObjectDelete = 4
  669. PriceParcelClaim = 1
  670. PriceParcelClaimFactor = 1
  671. PriceRentLight = 5
  672. TeleportMinPrice = 2
  673. TeleportPriceExponent = 2
  674. EnergyEfficiency = 1
  675. PriceObjectRent = 1
  676. PriceObjectScaleFactor = 10
  677. PriceParcelRent = 1
  678. [SVN]
  679. Enabled = false
  680. Directory = SVNmodule\repo
  681. URL = "svn://your.repo.here/"
  682. Username = "user"
  683. Password = "password"
  684. ImportOnStartup = false
  685. Autosave = false
  686. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  687. [XEngine]
  688. ; Enable this engine in this OpenSim instance
  689. Enabled = true
  690. ; How many threads to keep alive even if nothing is happening
  691. MinThreads = 2
  692. ; How many threads to start at maximum load
  693. MaxThreads = 100
  694. ; Time a thread must be idle (in seconds) before it dies
  695. IdleTimeout = 60
  696. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  697. Priority = "BelowNormal"
  698. ; Maximum number of events to queue for a script (excluding timers)
  699. MaxScriptEventQueue = 300
  700. ; Stack size per thread created
  701. ThreadStackSize = 262144
  702. ; Set this to true (the default) to load each script into a separate
  703. ; AppDomain. Setting this to false will load all script assemblies into the
  704. ; current AppDomain, which will reduce the per-script overhead at the
  705. ; expense of reduced security and the inability to garbage collect the
  706. ; script assemblies
  707. AppDomainLoading = true
  708. ; Rate to poll for asynchronous command replies (ms)
  709. ; currently unused
  710. ;AsyncLLCommandLoopms = 50
  711. ; Save the source of all compiled scripts
  712. WriteScriptSourceToDebugFile = false
  713. ; Default language for scripts
  714. DefaultCompileLanguage = lsl
  715. ; List of allowed languages (lsl,vb,js,cs)
  716. ; AllowedCompilers=lsl,cs,js,vb.
  717. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  718. AllowedCompilers=lsl
  719. ; Compile debug info (line numbers) into the script assemblies
  720. CompileWithDebugInformation = true
  721. ; Allow the user of mod* functions. This allows a script to pass messages
  722. ; to a region module via the modSendCommand() function
  723. ; Default is false
  724. AllowMODFunctions = false
  725. ; Allow the use of os* functions (some are dangerous)
  726. AllowOSFunctions = false
  727. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  728. OSFunctionThreatLevel = VeryLow
  729. ; Interval (s) between background save of script states
  730. SaveInterval = 120
  731. ; Interval (s) between maintenance runs (0 = disable)
  732. MaintenanceInterval = 10
  733. ; Time a script can spend in an event handler before it is interrupted
  734. EventLimit = 30
  735. ; If a script overruns it's event limit, kill the script?
  736. KillTimedOutScripts = false
  737. ; Sets the multiplier for the scripting delays
  738. ScriptDelayFactor = 1.0
  739. ; The factor the 10 m distances llimits are multiplied by
  740. ScriptDistanceLimitFactor = 1.0
  741. ; Maximum length of notecard line read
  742. ; Increasing this to large values potentially opens
  743. ; up the system to malicious scripters
  744. ; NotecardLineReadCharsMax = 255
  745. ; Sensor settings
  746. SensorMaxRange = 96.0
  747. SensorMaxResults = 16
  748. ; OS Functions enable/disable
  749. ; For each function, you can add one line, as shown
  750. ; The default for all functions allows them if below threat level
  751. ; true allows the use of the function unconditionally
  752. ; Allow_osSetRegionWaterHeight = true
  753. ; false disables the function completely
  754. ; Allow_osSetRegionWaterHeight = false
  755. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  756. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  757. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  758. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  759. ; AutomaticLinkPermission = false
  760. ; Disable underground movement of prims (default true); set to
  761. ; false to allow script controlled underground positioning of
  762. ; prims
  763. ; DisableUndergroundMovement = true
  764. [OpenGridProtocol]
  765. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  766. ;On/true or Off/false
  767. ogp_enabled=false
  768. ;Name Prefix/suffix when using OGP
  769. ogp_firstname_prefix=""
  770. ogp_lastname_suffix="_EXTERNAL"
  771. [Concierge]
  772. ; Enable concierge module
  773. ; Default is false
  774. enabled = false
  775. ; name of the concierge
  776. whoami = "jeeves"
  777. ; password for updating the welcome message templates via XmlRpc
  778. password = SECRET
  779. ; regex specifying for which regions concierge service is desired; if
  780. ; empty, then for all
  781. regions = "^MeetingSpace-"
  782. ; for each region that matches the regions regexp you can provide
  783. ; (optionally) a welcome template using format substitution:
  784. ; {0} is replaced with the name of the avatar entering the region
  785. ; {1} is replaced with the name of the region
  786. ; {2} is replaced with the name of the concierge (whoami variable above)
  787. welcomes = /path/to/welcome/template/directory
  788. ; Concierge can send attendee lists to an event broker whenever an
  789. ; avatar enters or leaves a concierged region. the URL is subject
  790. ; to format substitution:
  791. ; {0} is replaced with the region's name
  792. ; {1} is replaced with the region's UUID
  793. broker = "http://broker.place.com/{1}"
  794. [RegionReady]
  795. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  796. ; default is false
  797. enabled = false
  798. ; Channel on which to signal region readiness through a message
  799. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  800. ; - the first field indicating whether this is an initial server startup
  801. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  802. ; - the third field is a number indicating how many scripts failed to compile
  803. ; - "oar error" if supplied, provides the error message from the OAR load
  804. channel_notify = -800
  805. [MRM]
  806. ; Enables the Mini Region Modules Script Engine.
  807. ; default is false
  808. Enabled = false
  809. ; Runs MRM in a Security Sandbox
  810. ; WARNING: DISABLING IS A SECURITY RISK.
  811. Sandboxed = true
  812. ; The level sandbox to use, adjust at your OWN RISK.
  813. ; Valid values are:
  814. ; * FullTrust
  815. ; * SkipVerification
  816. ; * Execution
  817. ; * Nothing
  818. ; * LocalIntranet
  819. ; * Internet
  820. ; * Everything
  821. SandboxLevel = "Internet"
  822. ; Only allow Region Owners to run MRMs
  823. ; May represent a security risk if you disable this.
  824. OwnerOnly = true
  825. [Hypergrid]
  826. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  827. safemode = false
  828. [VivoxVoice]
  829. ; The VivoxVoice module will allow you to provide voice on your
  830. ; region(s). It uses the same voice technology as the LL grid and
  831. ; works with recent LL clients (we have tested 1.22.9.110075, so
  832. ; anything later ought to be fine as well).
  833. ;
  834. ; For this to work you need to obtain an admin account from Vivox
  835. ; that allows you to create voice accounts and region channels.
  836. enabled = false
  837. ; vivox voice server
  838. vivox_server = www.foobar.vivox.com
  839. ; vivox SIP URI
  840. vivox_sip_uri = foobar.vivox.com
  841. ; vivox admin user name
  842. vivox_admin_user = DeepThroat
  843. ; vivox admin password
  844. vivox_admin_password = VoiceG4te
  845. ; channel type: "channel" or "positional"
  846. ; - positional: spatial sound (default)
  847. ; - channel: normal "conference call", no spatial sound
  848. ;vivox_channel_type = positional
  849. ; channel characteristics (unless you know what you are doing, i'd
  850. ; leave them as they are --- now you WILL muck around with them,
  851. ; huh? sigh)
  852. ; channel distance model:
  853. ; 0 - no attenuation
  854. ; 1 - inverse distance attenuation
  855. ; 2 - linear attenuation (default)
  856. ; 3 - exponential attenuation
  857. ;vivox_channel_distance_model = 2
  858. ; channel mode:
  859. ; - "open" (default)
  860. ; - "lecture"
  861. ; - "presentation"
  862. ; - "auditorium"
  863. ;vivox_channel_mode = "open"
  864. ; channel roll off: rate of attenuation
  865. ; - a value between 1.0 and 4.0, default is 2.0
  866. ;vivox_channel_roll_off = 2.0
  867. ; channel max range: distance at which channel is silent
  868. ; - a value between 0 and 160, default is 80
  869. ;vivox_channel_max_range = 80
  870. ; channel clamping distance: distance before attenuation applies
  871. ; - a value between 0 and 160, default is 10
  872. ;vivox_channel_clamping_distance = 10
  873. [FreeSwitchVoice]
  874. ; In order for this to work you need a functioning freeswitch pbx set
  875. ; up. Configuration for that will be posted in the wiki soon.
  876. enabled = false
  877. ;FreeSwitch server is going to contact us and ask us all
  878. ;sorts of things.
  879. freeswitch_server_user = freeswitch
  880. freeswitch_server_pass = password
  881. freeswitch_api_prefix = /api
  882. ; this is the IP of your sim
  883. freeswitch_service_server = ip.address.of.your.sim
  884. ;freeswitch_service_port = 80
  885. ; this should be the same port the region listens on
  886. freeswitch_service_port = 9000
  887. freeswitch_realm = ip.address.of.freeswitch.server
  888. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  889. freeswitch_attempt_stun = false
  890. freeswitch_stun_server = ip.address.of.freeswitch.server
  891. freeswitch_echo_server = ip.address.of.freeswitch.server
  892. freeswitch_echo_port = 50505
  893. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  894. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  895. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  896. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  897. freeswitch_default_timeout = 5000
  898. freeswitch_subscribe_retry = 120
  899. ; freeswitch_password_reset_url =
  900. [Groups]
  901. Enabled = false
  902. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  903. Module = Default
  904. ; The PHP code for the server is available from the Flotsam project for you to deploy
  905. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  906. ;
  907. ;Module = GroupsModule
  908. ; Enable Group Notices
  909. ;NoticesEnabled = true
  910. ; This makes the Groups modules very chatty on the console.
  911. DebugEnabled = false
  912. ; Specify which messaging module to use for groups messaging and if it's enabled
  913. ;MessagingModule = GroupsMessagingModule
  914. ;MessagingEnabled = true
  915. ; Service connector to Groups Service [Select One] ServicesConnectorModule
  916. ; Simian Grid Service for Groups
  917. ;ServicesConnectorModule = SimianGroupsServicesConnector
  918. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  919. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service settings
  920. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  921. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  922. ; XmlRpc Service Settings
  923. ;XmlRpcServiceReadKey = 1234
  924. ;XmlRpcServiceWriteKey = 1234
  925. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  926. ; this is a work around fora problem discovered on some Windows based region servers.
  927. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  928. ; System.Net.WebException: The request was aborted: The request was canceled.
  929. ;
  930. ; XmlRpcDisableKeepAlive = false
  931. [PacketPool]
  932. ; Enables the experimental packet pool. Yes, we've been here before.
  933. ;RecyclePackets = true;
  934. ;RecycleDataBlocks = true;
  935. [InterestManagement]
  936. ; This section controls how state updates are prioritized for each client
  937. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  938. UpdatePrioritizationScheme = FrontBack
  939. ReprioritizationEnabled = true
  940. ReprioritizationInterval = 2000.0
  941. RootReprioritizationDistance = 10.0
  942. ChildReprioritizationDistance = 20.0
  943. [WebStats]
  944. ; View region statistics via a web page
  945. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  946. ; Use a web browser and type in the "Login URI" + "/SStats/"
  947. ; For example- http://127.0.0.1:9000/SStats/
  948. ; enabled=false
  949. ;;
  950. ;; These are defaults that are overwritten below in [Architecture].
  951. ;; These defaults allow OpenSim to work out of the box with
  952. ;; zero configuration
  953. ;;
  954. [AssetService]
  955. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  956. AssetLoaderArgs = "assets/AssetSets.xml"
  957. ; Disable this to prevent the default asset set from being inserted into the
  958. ; asset store each time the region starts
  959. AssetLoaderEnabled = true
  960. [GridService]
  961. ;; default standalone, overridable in StandaloneCommon.ini
  962. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  963. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  964. ;; The following is the configuration section for the new style services
  965. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  966. [Architecture]
  967. ; Choose exactly one and only one of the architectures below.
  968. Include-Standalone = "config-include/Standalone.ini"
  969. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  970. ;Include-Grid = "config-include/Grid.ini"
  971. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  972. ;Include-SimianGrid = "config-include/SimianGrid.ini"
  973. ; Then choose
  974. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  975. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  976. ; Copy to your own .ini there (without .example extension) and edit it
  977. ; to customize your data
  978. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  979. ;; The below pulls in optional module config files
  980. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  981. [Modules]
  982. Include-modules = "addon-modules/*/config/*.ini"
  983. [XMLRPC]
  984. ; ##
  985. ; ## Scripting XMLRPC mapper
  986. ; ##
  987. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  988. ; script concurrently with the first remote_data event.
  989. ; This will contain the fully qualified URI an external site needs
  990. ; to use to send XMLRPC requests to that script
  991. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  992. ;XmlRpcPort = 20800
  993. [Friends]
  994. ; The port the friendslist interregion comms will listen on
  995. ; Defaults to the simulator's TCP port
  996. ;Port = 0
  997. ; Uncomment one of the lines below. Use FriendsService for local
  998. ; operation, Connectors for remote operation
  999. ;Connector = "OpenSim.Services.FriendsService.dll"
  1000. Connector = "OpenSim.Services.Connectors.dll"