Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. пре 10 година
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 пре 10 година
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. пре 15 година
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the пре 11 година
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value пре 11 година
NullPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. пре 10 година
PhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. пре 10 година
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested пре 15 година
PhysicsPluginManager.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the пре 11 година
PhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. пре 10 година
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested пре 15 година
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested пре 15 година
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) пре 14 година
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. пре 12 година