Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. há 10 anos atrás
..
AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 há 10 anos atrás
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. há 15 anos atrás
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the há 11 anos atrás
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value há 11 anos atrás
NullPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. há 10 anos atrás
PhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. há 10 anos atrás
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested há 15 anos atrás
PhysicsPluginManager.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the há 11 anos atrás
PhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. há 10 anos atrás
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested há 15 anos atrás
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested há 15 anos atrás
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) há 14 anos atrás
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. há 12 anos atrás