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Hypergrid
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86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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%!s(int64=10) %!d(string=hai) anos |
Local
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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%!s(int64=10) %!d(string=hai) anos |
Properties
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2138d5c7f8
Renamed VERSION_NUMBER to VersionNumber
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%!s(int64=10) %!d(string=hai) anos |
Remote
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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%!s(int64=10) %!d(string=hai) anos |
Service
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c155656349
Minor: Include missing EventHost power for group owner role.
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%!s(int64=10) %!d(string=hai) anos |
ForeignImporter.cs
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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%!s(int64=10) %!d(string=hai) anos |
GroupsExtendedData.cs
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6c4eed5539
Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string.
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%!s(int64=10) %!d(string=hai) anos |
GroupsMessagingModule.cs
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0d70033a5d
Include the group name in group IM's
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%!s(int64=10) %!d(string=hai) anos |
GroupsModule.cs
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91e1aaa5d4
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
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%!s(int64=10) %!d(string=hai) anos |
IGroupsServicesConnector.cs
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69975763d2
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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%!s(int64=11) %!d(string=hai) anos |
RemoteConnectorCacheWrapper.cs
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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%!s(int64=10) %!d(string=hai) anos |