Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos
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Hypergrid 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. %!s(int64=10) %!d(string=hai) anos
Local e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos
Properties 2138d5c7f8 Renamed VERSION_NUMBER to VersionNumber %!s(int64=10) %!d(string=hai) anos
Remote e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos
Service c155656349 Minor: Include missing EventHost power for group owner role. %!s(int64=10) %!d(string=hai) anos
ForeignImporter.cs e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos
GroupsExtendedData.cs 6c4eed5539 Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string. %!s(int64=10) %!d(string=hai) anos
GroupsMessagingModule.cs 0d70033a5d Include the group name in group IM's %!s(int64=10) %!d(string=hai) anos
GroupsModule.cs 91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. %!s(int64=10) %!d(string=hai) anos
IGroupsServicesConnector.cs 69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. %!s(int64=11) %!d(string=hai) anos
RemoteConnectorCacheWrapper.cs e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. %!s(int64=10) %!d(string=hai) anos