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- using System;
- using System.Collections.Generic;
- using System.Text;
- using OpenSim.UserServer;
- using OpenSim.Framework.Console;
- namespace OpenSim
- {
- public class Application
- {
- [STAThread]
- public static void Main(string[] args)
- {
- Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
- Console.WriteLine("Starting...\n");
-
- bool sandBoxMode = false;
- bool startLoginServer = false;
- string physicsEngine = "basicphysics";
- bool allowFlying = false;
- bool userAccounts = false;
-
- for (int i = 0; i < args.Length; i++)
- {
- if (args[i] == "-sandbox")
- {
- sandBoxMode = true;
- }
- if (args[i] == "-loginserver")
- {
- startLoginServer = true;
- }
- if (args[i] == "-accounts")
- {
- userAccounts = true;
- }
- if (args[i] == "-realphysx")
- {
- physicsEngine = "RealPhysX";
- allowFlying = true;
- }
- if (args[i] == "-ode")
- {
- physicsEngine = "OpenDynamicsEngine";
- allowFlying = true;
- }
- }
- OpenSimMain sim = new OpenSimMain( sandBoxMode, startLoginServer, physicsEngine );
- // OpenSimRoot.Instance.Application = sim;
- sim.m_sandbox = sandBoxMode;
- sim.user_accounts = userAccounts;
- OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
- sim.StartUp();
- while (true)
- {
- OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt();
- }
- }
- }
- }
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