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- /*
- * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using Db4objects.Db4o;
- using Db4objects.Db4o.Query;
- using libsecondlife;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Assets;
- using OpenSim.Framework.Terrain;
- namespace OpenSim.Storage.LocalStorageDb4o
- {
- /// <summary>
- ///
- /// </summary>
- public class Db4LocalStorage : ILocalStorage
- {
- private IObjectContainer db;
-
- public Db4LocalStorage()
- {
- try
- {
- db = Db4oFactory.OpenFile("localworld.yap");
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage creation");
- }
- catch(Exception e)
- {
- db.Close();
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage :Constructor - Exception occured");
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
- }
- }
-
- public void StorePrim(PrimData prim)
- {
- IObjectSet result = db.Query(new UUIDQuery(prim.FullID));
- if(result.Count>0)
- {
- //prim already in storage
- //so update it
- PrimData found = (PrimData) result.Next();
- found.PathBegin = prim.PathBegin;
- found.PathCurve= prim.PathCurve;
- found.PathEnd = prim.PathEnd;
- found.PathRadiusOffset = prim.PathRadiusOffset;
- found.PathRevolutions = prim.PathRevolutions;
- found.PathScaleX= prim.PathScaleX;
- found.PathScaleY = prim.PathScaleY;
- found.PathShearX = prim.PathShearX;
- found.PathShearY = prim.PathShearY;
- found.PathSkew = prim.PathSkew;
- found.PathTaperX = prim.PathTaperX;
- found.PathTaperY = prim.PathTaperY;
- found.PathTwist = prim.PathTwist;
- found.PathTwistBegin = prim.PathTwistBegin;
- found.PCode = prim.PCode;
- found.ProfileBegin = prim.ProfileBegin;
- found.ProfileCurve = prim.ProfileCurve;
- found.ProfileEnd = prim.ProfileEnd;
- found.ProfileHollow = prim.ProfileHollow;
- found.Position = prim.Position;
- found.Rotation = prim.Rotation;
- found.Texture = prim.Texture;
- db.Set(found);
- db.Commit();
- }
- else
- {
- //not in storage
- db.Set(prim);
- db.Commit();
- }
- }
-
- public void RemovePrim(LLUUID primID)
- {
- IObjectSet result = db.Query(new UUIDQuery(primID));
- if(result.Count>0)
- {
- PrimData found = (PrimData) result.Next();
- db.Delete(found);
- }
- }
-
-
- public void LoadPrimitives(ILocalStorageReceiver receiver)
- {
- IObjectSet result = db.Get(typeof(PrimData));
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count);
- foreach (PrimData prim in result) {
- receiver.PrimFromStorage(prim);
- }
- }
- public float[,] LoadWorld()
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world....");
- //World blank = new World();
- float[,] heightmap = null;
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB");
- IObjectSet world_result = db.Get(typeof(MapStorage));
- if (world_result.Count > 0)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Found a heightmap in local database, loading");
- MapStorage map = (MapStorage)world_result.Next();
- //blank.LandMap = map.Map;
- heightmap = map.Map;
- }
- else
- {
- /*
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one");
- HeightmapGenHills hills = new HeightmapGenHills();
- // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
- // heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
- heightmap = new float[256, 256];
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database");
- MapStorage map = new MapStorage();
- map.Map = heightmap; //blank.LandMap;
- db.Set(map);
- db.Commit();
- */
- }
- return heightmap;
- }
- public void SaveMap(float[,] heightmap)
- {
- IObjectSet world_result = db.Get(typeof(MapStorage));
- if (world_result.Count > 0)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SaveWorld() - updating saved copy of heightmap in local database");
- MapStorage map = (MapStorage)world_result.Next();
- db.Delete(map);
- }
- MapStorage map1 = new MapStorage();
- map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
- db.Set(map1);
- db.Commit();
- }
- public void ShutDown()
- {
- db.Commit();
- db.Close();
- }
- }
- }
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