mikkopa 778092e075 Part #2 of previous commit. 17 年之前
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AnimationsAssetSet 778092e075 Part #2 of previous commit. 17 年之前
Avatar 778092e075 Part #2 of previous commit. 17 年之前
BodyPartsAssetSet 778092e075 Part #2 of previous commit. 17 年之前
ClothingAssetSet 778092e075 Part #2 of previous commit. 17 年之前
GesturesAssetSet 778092e075 Part #2 of previous commit. 17 年之前
LandmarksAssetSet 778092e075 Part #2 of previous commit. 17 年之前
NotecardsAssetSet 778092e075 Part #2 of previous commit. 17 年之前
ObjectsAssetSet 778092e075 Part #2 of previous commit. 17 年之前
OpenSimAssetSet 778092e075 Part #2 of previous commit. 17 年之前
PhotosAssetSet 778092e075 Part #2 of previous commit. 17 年之前
ScriptsAssetSet 778092e075 Part #2 of previous commit. 17 年之前
SoundsAssetSet 778092e075 Part #2 of previous commit. 17 年之前
TexturesAssetSet 778092e075 Part #2 of previous commit. 17 年之前
AssetSets.xml 778092e075 Part #2 of previous commit. 17 年之前
README.txt 778092e075 Part #2 of previous commit. 17 年之前

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.