mikkopa 778092e075 Part #2 of previous commit. преди 17 години
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AnimationsAssetSet 778092e075 Part #2 of previous commit. преди 17 години
Avatar 778092e075 Part #2 of previous commit. преди 17 години
BodyPartsAssetSet 778092e075 Part #2 of previous commit. преди 17 години
ClothingAssetSet 778092e075 Part #2 of previous commit. преди 17 години
GesturesAssetSet 778092e075 Part #2 of previous commit. преди 17 години
LandmarksAssetSet 778092e075 Part #2 of previous commit. преди 17 години
NotecardsAssetSet 778092e075 Part #2 of previous commit. преди 17 години
ObjectsAssetSet 778092e075 Part #2 of previous commit. преди 17 години
OpenSimAssetSet 778092e075 Part #2 of previous commit. преди 17 години
PhotosAssetSet 778092e075 Part #2 of previous commit. преди 17 години
ScriptsAssetSet 778092e075 Part #2 of previous commit. преди 17 години
SoundsAssetSet 778092e075 Part #2 of previous commit. преди 17 години
TexturesAssetSet 778092e075 Part #2 of previous commit. преди 17 години
AssetSets.xml 778092e075 Part #2 of previous commit. преди 17 години
README.txt 778092e075 Part #2 of previous commit. преди 17 години

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.