mikkopa 778092e075 Part #2 of previous commit. 17 years ago
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AnimationsAssetSet 778092e075 Part #2 of previous commit. 17 years ago
Avatar 778092e075 Part #2 of previous commit. 17 years ago
BodyPartsAssetSet 778092e075 Part #2 of previous commit. 17 years ago
ClothingAssetSet 778092e075 Part #2 of previous commit. 17 years ago
GesturesAssetSet 778092e075 Part #2 of previous commit. 17 years ago
LandmarksAssetSet 778092e075 Part #2 of previous commit. 17 years ago
NotecardsAssetSet 778092e075 Part #2 of previous commit. 17 years ago
ObjectsAssetSet 778092e075 Part #2 of previous commit. 17 years ago
OpenSimAssetSet 778092e075 Part #2 of previous commit. 17 years ago
PhotosAssetSet 778092e075 Part #2 of previous commit. 17 years ago
ScriptsAssetSet 778092e075 Part #2 of previous commit. 17 years ago
SoundsAssetSet 778092e075 Part #2 of previous commit. 17 years ago
TexturesAssetSet 778092e075 Part #2 of previous commit. 17 years ago
AssetSets.xml 778092e075 Part #2 of previous commit. 17 years ago
README.txt 778092e075 Part #2 of previous commit. 17 years ago

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.