OpenSim.ini.example 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. [Startup]
  2. gridmode = false
  3. ; Select a mesher here. ZeroMesher is save and fast.
  4. ; ZeroMesher also means that the physics engine models the physics of prims
  5. ; sticking to the basic shapes the engine does support. Usually this is only a box.
  6. ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
  7. ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
  8. ;
  9. meshing = ZeroMesher
  10. ;meshing = Meshmerizer
  11. ; Choose one of the physics engines below
  12. physics = basicphysics
  13. ;physics = POS
  14. ;physics = OpenDynamicsEngine
  15. ;physics = modified_BulletX
  16. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  17. ; --- The NullStorage stores nothing - effectively disabling persistence:
  18. ; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
  19. ; --- To use sqlite as region storage:
  20. storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
  21. storage_connection_string="URI=file:OpenSim.db,version=3";
  22. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  23. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  24. ; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
  25. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  26. startup_console_commands_file = "startup_commands.txt"
  27. shutdown_console_commands_file = "shutdown_commands.txt"
  28. serverside_object_permissions = false
  29. ; Select the type of database to use for asset storage
  30. ;asset_database = "db4o"
  31. asset_database = "sqlite"
  32. ;asset_database = "grid"
  33. ;asset_database = "mssql"
  34. verbose = true
  35. ; ScriptEngine
  36. script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
  37. ;Experimental remote ScriptServer plugin:
  38. ;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
  39. ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
  40. physical_prim = true
  41. ; To run a script every few minutes, set the script filename here
  42. ; timer_Script = "filename"
  43. [StandAlone]
  44. accounts_authenticate = true
  45. welcome_message = "Welcome to OpenSim"
  46. inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
  47. ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
  48. userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
  49. default_location_x = 1000
  50. default_location_y = 1000
  51. dump_assets_to_file = false
  52. [Network]
  53. http_listener_port = 9000
  54. remoting_listener_port = 8895
  55. ; Uncomment below to enable llRemoteData/remote channels
  56. ; remoteDataPort = 20800
  57. grid_server_url = "http://127.0.0.1:8001"
  58. grid_send_key = "null"
  59. grid_recv_key = "null"
  60. user_server_url = "http://127.0.0.1:8002"
  61. user_send_key = "null"
  62. user_recv_key = "null"
  63. asset_server_url = "http://127.0.0.1:8003"
  64. inventory_server_url = "http://127.0.0.1:8004"
  65. [Chat]
  66. whisper_distance = 10
  67. say_distance = 30
  68. shout_distance = 100
  69. ; Uncomment the following for IRC bridge
  70. ; experimental, so if it breaks... keep both parts... yada yada
  71. ; also, not good error detection when it fails
  72. ;[IRC]
  73. ;server = name.of.irc.server.on.the.net
  74. ;nick = OpenSimBotNameProbablyMakeThisShorter
  75. ;channel = #the_irc_channel_you_want_to_connect_to
  76. ; Uncomment the following to control the progression of daytime
  77. ; in the Sim. The defaults are what is shown below
  78. ;[Sun]
  79. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  80. ;day_length = 0.5
  81. ; send a Sun update ever frame_rate # of frames. A lower number will
  82. ; make for smoother sun transition at the cost of network
  83. ;frame_rate = 100