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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using Axiom.Math;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- namespace OpenSim.Region.Physics.Manager
- {
- public delegate void physicsCrash();
- public abstract class PhysicsScene
- {
- // The only thing that should register for this event is the InnerScene
- // Anything else could cause problems.
- public event physicsCrash OnPhysicsCrash;
- public static PhysicsScene Null
- {
- get { return new NullPhysicsScene(); }
- }
- public virtual void TriggerPhysicsBasedRestart()
- {
- physicsCrash handler = OnPhysicsCrash;
- if (handler != null)
- {
- OnPhysicsCrash();
- }
- }
- public abstract void Initialise(IMesher meshmerizer);
- public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position, uint localID); // rex, localID added
- public abstract void RemoveAvatar(PhysicsActor actor);
- public abstract void RemovePrim(PhysicsActor prim);
- public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation, uint localID); //To be removed, rex, localID added
- public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation, bool isPhysical, uint localID); // rex, localID added
- public abstract void AddPhysicsActorTaint(PhysicsActor prim);
- public abstract float Simulate(float timeStep);
- public abstract void GetResults();
- public abstract void SetTerrain(float[] heightMap);
- public abstract void DeleteTerrain();
- public abstract bool IsThreaded { get; }
- private class NullPhysicsScene : PhysicsScene
- {
- private static int m_workIndicator;
- public override void Initialise(IMesher meshmerizer)
- {
- // Does nothing right now
- }
- public override PhysicsActor AddAvatar(string avName, PhysicsVector position, uint localID)
- {
- MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddAvatar({0})", position);
- return PhysicsActor.Null;
- }
- public override void RemoveAvatar(PhysicsActor actor)
- {
- }
- public override void RemovePrim(PhysicsActor prim)
- {
- }
- /*
- public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
- {
- MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
- return PhysicsActor.Null;
- }
- */
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation, uint localID) //To be removed
- {
- return AddPrimShape(primName, pbs, position, size, rotation, false, localID);
- }
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
- PhysicsVector size, Quaternion rotation, bool isPhysical, uint localID)
- {
- MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size);
- return PhysicsActor.Null;
- }
- public override void AddPhysicsActorTaint(PhysicsActor prim)
- {
- }
- public override float Simulate(float timeStep)
- {
- m_workIndicator = (m_workIndicator + 1)%10;
- //MainLog.Instance.SetStatus(m_workIndicator.ToString());
- return 0f;
- }
- public override void GetResults()
- {
- MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : GetResults()");
- }
- public override void SetTerrain(float[] heightMap)
- {
- MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
- }
- public override void DeleteTerrain()
- {
- }
- public override bool IsThreaded
- {
- get { return false; }
- }
- }
- }
- }
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