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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- namespace OpenSim.Framework
- {
- public delegate void ForEachClientDelegate(IClientAPI client);
- public class ClientManager
- {
- private Dictionary<uint, IClientAPI> m_clients;
- public void ForEachClient(ForEachClientDelegate whatToDo)
- {
- // Wasteful, I know
- IClientAPI[] LocalClients = new IClientAPI[0];
- lock (m_clients)
- {
- LocalClients = new IClientAPI[m_clients.Count];
- m_clients.Values.CopyTo(LocalClients, 0);
- }
- for (int i = 0; i < LocalClients.Length; i++)
- {
- try
- {
- whatToDo(LocalClients[i]);
- }
- catch (System.Exception e)
- {
- OpenSim.Framework.Console.MainLog.Instance.Warn("CLIENT", "Unable to do ForEachClient for one of the clients" + "\n Reason: " + e.ToString());
- }
- }
- }
- public ClientManager()
- {
- m_clients = new Dictionary<uint, IClientAPI>();
- }
- private void Remove(uint id)
- {
- m_clients.Remove(id);
- }
- public void Add(uint id, IClientAPI client)
- {
- m_clients.Add(id, client);
- }
- public void InPacket(uint circuitCode, Packet packet)
- {
- IClientAPI client;
- if (m_clients.TryGetValue(circuitCode, out client))
- {
- client.InPacket(packet);
- }
- }
- public void CloseAllAgents(uint circuitCode)
- {
- IClientAPI client;
- if (m_clients.TryGetValue(circuitCode, out client))
- {
- CloseAllCircuits(client.AgentId);
- }
- }
- public void CloseAllCircuits(LLUUID agentId)
- {
- uint[] circuits = GetAllCircuits(agentId);
- // We're using a for loop here so changes to the circuits don't cause it to completely fail.
- for (int i = 0; i < circuits.Length; i++)
- {
- IClientAPI client;
- try
- {
- if (m_clients.TryGetValue(circuits[i], out client))
- {
- Remove(client.CircuitCode);
- client.Close(false);
- }
- }
- catch (System.Exception e)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("CLIENT", string.Format("Unable to shutdown circuit for: {0}\n Reason: {1}", agentId, e));
- }
- }
-
- }
- private uint[] GetAllCircuits(LLUUID agentId)
- {
- List<uint> circuits = new List<uint>();
- // Wasteful, I know
- IClientAPI[] LocalClients = new IClientAPI[0];
- lock (m_clients)
- {
- LocalClients = new IClientAPI[m_clients.Count];
- m_clients.Values.CopyTo(LocalClients, 0);
- }
- for (int i = 0; i < LocalClients.Length; i++ )
- {
- if (LocalClients[i].AgentId == agentId)
- {
- circuits.Add(LocalClients[i].CircuitCode);
- }
- }
- return circuits.ToArray();
- }
- public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
- {
- ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
- // TODO: don't create new blocks if recycling an old packet
- packet.Effect = effectBlock;
- // Wasteful, I know
- IClientAPI[] LocalClients = new IClientAPI[0];
- lock (m_clients)
- {
- LocalClients = new IClientAPI[m_clients.Count];
- m_clients.Values.CopyTo(LocalClients, 0);
- }
- for (int i = 0; i < LocalClients.Length; i++)
- {
- if (LocalClients[i].AgentId != sender.AgentId)
- {
- packet.AgentData.AgentID = LocalClients[i].AgentId;
- packet.AgentData.SessionID = LocalClients[i].SessionId;
- LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task);
- }
- }
- }
- public bool TryGetClient(uint circuitId, out IClientAPI user)
- {
- return m_clients.TryGetValue(circuitId, out user);
- }
- }
- }
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