OpenSimDefaults.ini 55 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  33. ; SmartThreadPool is reported to work well on Mono/Linux, but
  34. ; UnsafeQueueUserWorkItem has been benchmarked with better
  35. ; performance on .NET/Windows
  36. async_call_method = SmartThreadPool
  37. ; Max threads to allocate on the FireAndForget thread pool
  38. ; when running with the SmartThreadPool option above
  39. MaxPoolThreads = 15
  40. ; ##
  41. ; ## CLIENTS
  42. ; ##
  43. ; Enables EventQueueGet Service.
  44. EventQueue = true
  45. ; Set this to the DLL containing the client stack to use.
  46. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  47. ; ##
  48. ; ## REGIONS
  49. ; ##
  50. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  51. ; Defaults to "filesystem" if this setting isn't present
  52. region_info_source = "filesystem"
  53. ; region_info_source = "web"
  54. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  55. ; Defaults to bin/Regions in your OpenSimulator installation directory
  56. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  57. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  58. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  59. ; except that everything is also enclosed in a <Regions> tag.
  60. ; regionload_webserver_url = "http://example.com/regions.xml";
  61. ;; Allow the simulator to start up if there are no region configuration available
  62. ;; from the selected region_info_source.
  63. allow_regionless = false
  64. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  65. NonPhysicalPrimMax = 256
  66. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  67. PhysicalPrimMax = 10
  68. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  69. ; This can be overriden in the region config file.
  70. ClampPrimSize = false
  71. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  72. ; This only applies when crossing to a region running in a different simulator.
  73. ; For crossings where the regions are on the same simulator the script is always kept running.
  74. AllowScriptCrossing = true
  75. ; Allow compiled script binary code to cross region boundaries.
  76. ; If you set this to "true", any region that can teleport to you can
  77. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  78. ; YOU HAVE BEEN WARNED!!!
  79. TrustBinaries = false
  80. ; Combine all contiguous regions into one large megaregion
  81. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  82. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  83. CombineContiguousRegions = false
  84. ; Extend the region's draw distance; 255m is the default which includes
  85. ; one neighbor on each side of the current region, 767m would go three
  86. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  87. ; all the regions have the same drawdistance, you will end up with strange
  88. ; effects because the agents that get closed may be inconsistent.
  89. DefaultDrawDistance = 255.0
  90. ; If you have only one region in an instance, or to avoid the many bugs
  91. ; that you can trigger in modules by restarting a region, set this to
  92. ; true to make the entire instance exit instead of restarting the region.
  93. ; This is meant to be used on systems where some external system like
  94. ; Monit will restart any instance that exits, thereby making the shutdown
  95. ; into a restart.
  96. InworldRestartShutsDown = false
  97. ; The minimum proportion of a second that any particular frame can take to execute.
  98. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  99. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  100. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  101. MinFrameTime = 0.089
  102. ; Send scheduled updates to objects in the scene
  103. ; This must be a whole number
  104. UpdateObjectsEveryNFrames = 1;
  105. ; Send position/velocity, etc. updates to agents in the scene
  106. ; This must be a whole number
  107. UpdateAgentsEveryNFrames = 1;
  108. ; Apply pending forces from physics calculations to an entity.
  109. ; This must be a whole number
  110. UpdateEntityMovementEveryNFrames = 1;
  111. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  112. ; This must be a whole number
  113. UpdateCoarseLocationsEveryNFrames = 50;
  114. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  115. ; This must be a whole number
  116. UpdatePhysicsEveryNFrames = 1;
  117. ; Clean up temp on rez objects.
  118. ; This must be a whole number
  119. UpdateTempCleaningEveryNFrames = 1000;
  120. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  121. ; This must be a whole number
  122. UpdateEventsEveryNFrames = 1;
  123. ; Send terrain updates to viewers
  124. ; This must be a whole number
  125. UpdateTerrainEveryNFrames = 50;
  126. ; Persitently store any objects which meet the PRIM STORAGE criteria
  127. ; This must be a whole number
  128. UpdateStorageEveryNFrames = 200;
  129. ; ##
  130. ; ## PRIM STORAGE
  131. ; ##
  132. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  133. ; prevent frequently changing objects from heavily loading the region data store.
  134. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  135. ;
  136. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  137. MinimumTimeBeforePersistenceConsidered = 60
  138. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  139. MaximumTimeBeforePersistenceConsidered = 600
  140. ; ##
  141. ; ## PHYSICS
  142. ; ##
  143. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  144. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  145. physical_prim = true
  146. ; Select a mesher here.
  147. ;
  148. ; Meshmerizer properly handles complex prims by using triangle meshes.
  149. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  150. ;
  151. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  152. ; Usually this is only a box
  153. meshing = Meshmerizer
  154. ;meshing = ZeroMesher
  155. ; Path to decoded sculpty maps
  156. ; Defaults to "j2kDecodeCache
  157. ;DecodedSculptMapPath = "j2kDecodeCache"
  158. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  159. ; to true will store decoded sculpt maps in a special folder in your bin
  160. ; folder, which can reduce startup times by reducing asset requests. Some
  161. ; versions of mono dont work well when reading the cache files, so set this
  162. ; to false if you have compatibility problems.
  163. ;CacheSculptMaps = true
  164. ; Choose one of the physics engines below
  165. ; OpenDynamicsEngine is by some distance the most developed physics engine
  166. ; basicphysics effectively does not model physics at all, making all objects phantom
  167. physics = OpenDynamicsEngine
  168. ;physics = basicphysics
  169. ;physics = POS
  170. ;physics = modified_BulletX
  171. ;physics = BulletSim
  172. ; ##
  173. ; ## PERMISSIONS
  174. ; ##
  175. ;permissionmodules = "DefaultPermissionsModule"
  176. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  177. ; any item, etc. This may not yet be implemented uniformally.
  178. ; If set to true, then all permissions checks are carried out
  179. ; Default is true
  180. serverside_object_permissions = true
  181. allow_grid_gods = false
  182. ; This allows somne control over permissions
  183. ; please note that this still doesn't duplicate SL, and is not intended to
  184. ;region_owner_is_god = true
  185. ;region_manager_is_god = false
  186. ;parcel_owner_is_god = true
  187. ; Control user types that are allowed to create new scripts
  188. ; Only enforced if serviceside_object_permissions is true
  189. ;
  190. ; Current possible values are
  191. ; all - anyone can create scripts (subject to normal permissions)
  192. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  193. ; Default value is all
  194. ; allowed_script_creators = all
  195. ; Control user types that are allowed to edit (save) scripts
  196. ; Only enforced if serviceside_object_permissions is true
  197. ;
  198. ; Current possible values are
  199. ; all - anyone can edit scripts (subject to normal permissions)
  200. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  201. ; Default value is all
  202. ; allowed_script_editors = all
  203. ; ##
  204. ; ## SCRIPT ENGINE
  205. ; ##
  206. DefaultScriptEngine = "XEngine"
  207. ; ##
  208. ; ## WORLD MAP
  209. ; ##
  210. ;WorldMapModule = "WorldMap"
  211. ;MapImageModule = "MapImageModule"
  212. ; World map blacklist timeout in seconds
  213. ;BlacklistTimeout = 600
  214. ; Set to false to not generate any maptiles
  215. ;GenerateMaptiles = true
  216. ; Refresh (in seconds) the map tile periodically
  217. ;MaptileRefresh = 0
  218. ; If not generating maptiles, use this static texture asset ID
  219. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  220. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  221. ; objects, so you can turn it off here if you'd like.
  222. DrawPrimOnMapTile = true
  223. ; Use terrain texture for maptiles if true, use shaded green if false
  224. TextureOnMapTile = true
  225. ; ##
  226. ; ## EMAIL MODULE
  227. ; ##
  228. ;emailmodule = DefaultEmailModule
  229. ; ##
  230. ; ## ANIMATIONS
  231. ; ##
  232. ; If enabled, enableFlySlow will change the primary fly state to
  233. ; FLYSLOW, and the "always run" state will be the regular fly.
  234. enableflyslow = false
  235. ; PreJump is an additional animation state, but it probably
  236. ; won't look right until the physics engine supports it
  237. ; (i.e delays takeoff for a moment)
  238. ; Simulator Stats URI
  239. ; Enable JSON simulator data by setting a URI name (case sensitive)
  240. ; Stats_URI = "jsonSimStats"
  241. ; Make OpenSim start all regions woth logins disabled. They will need
  242. ; to be enabled from the console if this is set
  243. ; StartDisabled = false
  244. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  245. ; OpenJPEG if false
  246. ; UseCSJ2K = true
  247. ; Persist avatar baked textures
  248. ; Persisting baked textures can speed up login and region border
  249. ; crossings especially with large numbers of users, though it
  250. ; will store potentially large numbers of textures in your asset
  251. ; database
  252. PersistBakedTextures = false
  253. ; Control the delay before appearance is sent to other avatars and
  254. ; saved in the avatar service. Attempts to limit the impact caused
  255. ; by the very chatty dialog that sets appearance when an avatar
  256. ; logs in or teleports into a region; values are in seconds
  257. DelayBeforeAppearanceSave = 5
  258. DelayBeforeAppearanceSend = 2
  259. [SMTP]
  260. enabled = false
  261. ;enabled = true
  262. ;internal_object_host = lsl.opensim.local
  263. ;host_domain_header_from = 127.0.0.1
  264. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  265. ;SMTP_SERVER_PORT = 25
  266. ;SMTP_SERVER_LOGIN = foo
  267. ;SMTP_SERVER_PASSWORD = bar
  268. [Network]
  269. ConsoleUser = "Test"
  270. ConsolePass = "secret"
  271. http_listener_port = 9000
  272. console_port = 0
  273. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  274. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  275. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  276. http_listener_ssl = false ; Also create a SSL server
  277. http_listener_cn = "localhost" ; Use the cert with the common name
  278. http_listener_sslport = 9001 ; Use this port for SSL connections
  279. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  280. ; HTTPS for "Out of band" management applications such as the remote
  281. ; admin module
  282. ;
  283. ; Create https_listener = "True" will create a listener on the port
  284. ; specified. Provide the path to your server certificate along with it's
  285. ; password
  286. ; https_listener = False
  287. ; Set our listener to this port
  288. ; https_port = 0
  289. ; Path to X509 certificate
  290. ; cert_path = "path/to/cert.p12"
  291. ; Password for cert
  292. ; cert_pass = "password"
  293. ; Hostname to use in llRequestURL/llRequestSecureURL
  294. ; if not defined - default machine name is being used
  295. ; (on Windows this mean NETBIOS name - useably only inside local network)
  296. ; ExternalHostNameForLSL=127.0.0.1
  297. ; What is reported as the "X-Secondlife-Shard"
  298. ; Defaults to the user server url if not set
  299. ; The old default is "OpenSim", set here for compatibility
  300. shard = "OpenSim"
  301. ; What is reported as the "User-Agent" when using llHTTPRequest
  302. ; Defaults to not sent if not set here. See the notes section in the wiki at
  303. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  304. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  305. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  306. [XMLRPC]
  307. ; ##
  308. ; ## Scripting XMLRPC mapper
  309. ; ##
  310. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  311. ; script concurrently with the first remote_data event.
  312. ; This will contain the fully qualified URI an external site needs
  313. ; to use to send XMLRPC requests to that script
  314. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  315. ;XmlRpcPort = 20800
  316. [ClientStack.LindenUDP]
  317. ; Set this to true to process incoming packets asynchronously. Networking is
  318. ; already separated from packet handling with a queue, so this will only
  319. ; affect whether networking internals such as packet decoding and
  320. ; acknowledgement accounting are done synchronously or asynchronously
  321. ; Default is true.
  322. ;
  323. ;async_packet_handling = true
  324. ; The client socket receive buffer size determines how many
  325. ; incoming requests we can process; the default on .NET is 8192
  326. ; which is about 2 4k-sized UDP datagrams. On mono this is
  327. ; whatever the underlying operating system has as default; for
  328. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  329. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  330. ; do "sysctl net.core.rmem_default" to find out what your system
  331. ; uses a default socket receive buffer size.
  332. ;
  333. ; client_socket_rcvbuf_size allows you to specify the receive
  334. ; buffer size LLUDPServer should use. NOTE: this will be limited
  335. ; by the system's settings for the maximum client receive buffer
  336. ; size (on linux systems you can set that with "sysctl -w
  337. ; net.core.rmem_max=X")
  338. ;
  339. ;client_socket_rcvbuf_size = 8388608
  340. ; Maximum outbound bytes per second for a single scene. This can be used to
  341. ; throttle total outbound UDP traffic for a simulator. The default value is
  342. ; 0, meaning no throttling at the scene level. The example given here is
  343. ; 20 megabits
  344. ;
  345. ;scene_throttle_max_bps = 2621440
  346. ; Maximum bits per second to send to any single client. This will override
  347. ; the user's viewer preference settings. The default value is 0, meaning no
  348. ; aggregate throttling on clients (only per-category throttling). The
  349. ; example given here is 1.5 megabits
  350. ;
  351. ;client_throttle_max_bps = 196608
  352. ; Adaptive throttling attempts to limit network overload when multiple
  353. ; clients login by starting each connection more slowly. Disabled by
  354. ; default
  355. ;
  356. enable_adaptive_throttles = true
  357. ; Per-client bytes per second rates for the various throttle categories.
  358. ; These are default values that will be overriden by clients. These
  359. ; defaults are approximately equivalent to the throttles set by the Imprudence
  360. ; viewer when maximum bandwidth is set to 350kbps
  361. ;resend_default = 6625
  362. ;land_default = 9125
  363. ;wind_default = 1750
  364. ;cloud_default = 1750
  365. ;task_default = 18500
  366. ;texture_default = 18500
  367. ;asset_default = 10500
  368. ; Configures how ObjectUpdates are aggregated. These numbers
  369. ; do not literally mean how many updates will be put in each
  370. ; packet that goes over the wire, as packets are
  371. ; automatically split on a 1400 byte boundary. These control
  372. ; the balance between responsiveness of interest list updates
  373. ; and total throughput. Higher numbers will ensure more full-
  374. ; sized packets and faster sending of data, but more delay in
  375. ; updating interest lists
  376. ;
  377. ;PrimUpdatesPerCallback = 100
  378. ; TextureSendLimit determines how many packets will be put on
  379. ; the outgoing queue each cycle. Like the settings above, this
  380. ; is a balance between responsiveness to priority updates and
  381. ; total throughput. Higher numbers will give a better
  382. ; throughput at the cost of reduced responsiveness to client
  383. ; priority changes or transfer aborts
  384. ;
  385. ;TextureSendLimit = 20
  386. ; Quash and remove any light properties from attachments not on the
  387. ; hands. This allows flashlights and lanterns to function, but kills
  388. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  389. ; will also be affected.
  390. ;
  391. ;DisableFacelights = "false"
  392. [ClientStack.LindenCaps]
  393. ;; Long list of capabilities taken from
  394. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  395. ;; Not all are supported by OpenSim. The ones supported are
  396. ;; set to localhost. These defaults can be overwritten
  397. ;; in OpenSim.ini
  398. ;;
  399. Cap_AttachmentResources = ""
  400. Cap_AvatarPickerSearch = ""
  401. Cap_ChatSessionRequest = ""
  402. Cap_CopyInventoryFromNotecard = ""
  403. Cap_DispatchRegionInfo = ""
  404. Cap_EstateChangeInfo = ""
  405. Cap_EventQueueGet = "localhost"
  406. Cap_FetchInventory = ""
  407. Cap_ObjectMedia = "localhost"
  408. Cap_ObjectMediaNavigate = "localhost"
  409. Cap_FetchLib = ""
  410. Cap_FetchLibDescendents = ""
  411. Cap_GetDisplayNames = ""
  412. Cap_GetTexture = "localhost"
  413. Cap_GetMesh = "localhost"
  414. Cap_GetObjectCost = ""
  415. Cap_GetObjectPhysicsData = ""
  416. Cap_GroupProposalBallot = ""
  417. Cap_HomeLocation = ""
  418. Cap_LandResources = ""
  419. Cap_MapLayer = "localhost"
  420. Cap_MapLayerGod = "localhost"
  421. Cap_NewFileAgentInventory = "localhost"
  422. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  423. Cap_ObjectAdd = "localhost"
  424. Cap_ParcelPropertiesUpdate = "localhost"
  425. Cap_ParcelMediaURLFilterList = ""
  426. Cap_ParcelNavigateMedia = ""
  427. Cap_ParcelVoiceInfoRequest = ""
  428. Cap_ProductInfoRequest = ""
  429. Cap_ProvisionVoiceAccountRequest = ""
  430. Cap_RemoteParcelRequest = "localhost"
  431. Cap_RequestTextureDownload = ""
  432. Cap_SearchStatRequest = ""
  433. Cap_SearchStatTracking = ""
  434. Cap_SendPostcard = ""
  435. Cap_SendUserReport = ""
  436. Cap_SendUserReportWithScreenshot = ""
  437. Cap_ServerReleaseNotes = ""
  438. Cap_SimConsole = ""
  439. Cap_SimulatorFeatures = ""
  440. Cap_SetDisplayName = ""
  441. Cap_StartGroupProposal = ""
  442. Cap_TextureStats = ""
  443. Cap_UntrustedSimulatorMessage = ""
  444. Cap_UpdateAgentInformation = ""
  445. Cap_UpdateAgentLanguage = ""
  446. Cap_UpdateGestureAgentInventory = ""
  447. Cap_UpdateNotecardAgentInventory = "localhost"
  448. Cap_UpdateScriptAgent = "localhost"
  449. Cap_UpdateGestureTaskInventory = ""
  450. Cap_UpdateNotecardTaskInventory = "localhost"
  451. Cap_UpdateScriptTask = "localhost"
  452. Cap_UploadBakedTexture = "localhost"
  453. Cap_UploadObjectAsset = "localhost"
  454. Cap_ViewerStartAuction = ""
  455. Cap_ViewerStats = ""
  456. ; This last one is supported by OpenSim, but may
  457. ; lead to poor sim performance if served by the simulators,
  458. ; so it is disabled by default.
  459. Cap_WebFetchInventoryDescendents = ""
  460. [Chat]
  461. ; Controls whether the chat module is enabled. Default is true.
  462. enabled = true;
  463. ; Distance in meters that whispers should travel. Default is 10m
  464. whisper_distance = 10
  465. ; Distance in meters that ordinary chat should travel. Default is 20m
  466. say_distance = 20
  467. ; Distance in meters that shouts should travel. Default is 100m
  468. shout_distance = 100
  469. [EntityTransfer]
  470. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  471. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  472. max_distance = 4095
  473. [Messaging]
  474. ; Control which region module is used for instant messaging.
  475. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  476. InstantMessageModule = InstantMessageModule
  477. ; MessageTransferModule = MessageTransferModule
  478. ; OfflineMessageModule = OfflineMessageModule
  479. ; OfflineMessageURL = http://yourserver/Offline.php
  480. ; MuteListModule = MuteListModule
  481. ; MuteListURL = http://yourserver/Mute.php
  482. ; Control whether group messages are forwarded to offline users. Default is true.
  483. ; ForwardOfflineGroupMessages = true
  484. [Inventory]
  485. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  486. ; There are still some issues with coalescence, including the fact that rotation is not restored
  487. ; and some assets may be missing from archive files.
  488. CoalesceMultipleObjectsToInventory = true
  489. [Attachments]
  490. ; Controls whether avatar attachments are enabled.
  491. ; Defaults to true - only set to false for debugging purposes
  492. Enabled = true
  493. [Mesh]
  494. ; enable / disable Collada mesh support
  495. ; default is true
  496. ; AllowMeshUpload = true
  497. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  498. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  499. ; mesh, and use it for collisions. This is currently experimental code and enabling
  500. ; it may cause unexpected physics problems.
  501. ;UseMeshiesPhysicsMesh = false
  502. [ODEPhysicsSettings]
  503. ;##
  504. ;## World Settings
  505. ;##
  506. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  507. world_gravityx = 0
  508. world_gravityy = 0
  509. world_gravityz = -9.8
  510. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  511. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  512. world_stepsize = 0.0178
  513. world_internal_steps_without_collisions = 10
  514. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  515. world_hashspace_size_low = -4
  516. world_hashSpace_size_high = 128
  517. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  518. meters_in_small_space = 29.9
  519. small_hashspace_size_low = -4
  520. small_hashspace_size_high = 66
  521. ; ##
  522. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  523. ; ##
  524. ; surface layer around geometries other geometries can sink into before generating a contact
  525. world_contact_surface_layer = 0.001
  526. ; Filtering collisions helps keep things stable physics wise, but sometimes
  527. ; it can be overzealous. If you notice bouncing, chances are it's that.
  528. filter_collisions = false
  529. ; Non Moving Terrain Contact (avatar isn't moving)
  530. nm_terraincontact_friction = 255.0
  531. nm_terraincontact_bounce = 0.1
  532. nm_terraincontact_erp = 0.1025
  533. ; Moving Terrain Contact (avatar is moving)
  534. m_terraincontact_friction = 75.0
  535. m_terraincontact_bounce = 0.05
  536. m_terrainContact_erp = 0.05025
  537. ; Moving Avatar to object Contact
  538. m_avatarobjectcontact_friction = 75.0
  539. m_avatarobjectcontact_bounce = 0.1
  540. ; Object to Object Contact and Non-Moving Avatar to object
  541. objectcontact_friction = 250.0
  542. objectcontact_bounce = 0.2
  543. ; ##
  544. ; ## Avatar Control
  545. ; ##
  546. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  547. ; desired velocity
  548. ; See http://en.wikipedia.org/wiki/PID_controller
  549. av_pid_derivative_linux = 2200.0
  550. av_pid_proportional_linux = 900.0;
  551. av_pid_derivative_win = 2200.0
  552. av_pid_proportional_win = 900.0;
  553. ;girth of the avatar. Adds radius to the height also
  554. av_capsule_radius = 0.37
  555. ; Max force permissible to use to keep the avatar standing up straight
  556. av_capsule_standup_tensor_win = 550000
  557. av_capsule_standup_tensor_linux = 550000
  558. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  559. ; or straight up-and-down (=false; better and more consistent physics behavior)
  560. av_capsule_tilted = false
  561. ; used to calculate mass of avatar.
  562. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  563. ; av_density * AVvolume;
  564. av_density = 80
  565. ; use this value to cut 52% of the height the sim gives us
  566. av_height_fudge_factor = 0.52
  567. ; Movement. Smaller is faster.
  568. ; speed of movement with Always Run off
  569. av_movement_divisor_walk = 1.3
  570. ; speed of movement with Always Run on
  571. av_movement_divisor_run = 0.8
  572. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  573. minimum_ground_flight_offset = 3.0
  574. ; ##
  575. ; ## Object options
  576. ; ##
  577. ; used in the mass calculation.
  578. geometry_default_density = 10.000006836
  579. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  580. body_frames_auto_disable = 20
  581. ; used to control llMove2Target
  582. body_pid_derivative = 35
  583. body_pid_gain = 25
  584. ; maximum number of contact points to generate per collision
  585. contacts_per_collision = 80
  586. ; amount of time a geom/body will try to cross a region border before it gets disabled
  587. geom_crossing_failures_before_outofbounds = 5
  588. ; start throttling the object updates if object comes in contact with 3 or more other objects
  589. geom_contactpoints_start_throttling = 3
  590. ; send 1 update for every x updates below when throttled
  591. geom_updates_before_throttled_update = 15
  592. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  593. body_motor_joint_maxforce_tensor_linux = 5
  594. body_motor_joint_maxforce_tensor_win = 5
  595. ; Maximum mass an object can be before it is clamped
  596. maximum_mass_object = 10000.01
  597. ; ##
  598. ; ## Sculpted Prim settings
  599. ; ##
  600. ; Do we want to mesh sculpted prim to collide like they look?
  601. mesh_sculpted_prim = true
  602. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  603. mesh_lod = 32
  604. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  605. mesh_physical_lod = 16
  606. ; ##
  607. ; ## Physics logging settings - logfiles are saved to *.DIF files
  608. ; ##
  609. ; default is false
  610. ;physics_logging = true
  611. ;; every n simulation iterations, the physics snapshot file is updated
  612. ;physics_logging_interval = 50
  613. ;; append to existing physics logfile, or overwrite existing logfiles?
  614. ;physics_logging_append_existing_logfile = true
  615. ; ##
  616. ; ## Joint support
  617. ; ##
  618. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  619. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  620. ; default is false
  621. ;use_NINJA_physics_joints = true
  622. ; ##
  623. ; ## additional meshing options
  624. ; ##
  625. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  626. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  627. ; true. Note that this will increase memory usage and region startup time. Default is false.
  628. ;force_simple_prim_meshing = true
  629. [BulletSim]
  630. ; World parameters
  631. DefaultFriction = 0.50
  632. DefaultDensity = 10.000006836
  633. DefaultRestitution = 0.0
  634. Gravity = -9.80665
  635. TerrainFriction = 0.50
  636. TerrainHitFriction = 0.8
  637. TerrainRestitution = 0
  638. AvatarFriction = 0
  639. AvatarDensity = 60.0
  640. AvatarCapsuleRadius = 0.37
  641. AvatarCapsuleHeight = 1.5
  642. MaxObjectMass = 10000.01
  643. ; Dynamic parameters
  644. LinearDamping = 0.0
  645. AngularDamping = 0.0
  646. DeactivationTime = 0.2
  647. LinearSleepingThreshold = 0.8
  648. AngularSleepingThreshold = 1.0
  649. CcdMotionThreshold = 0.5
  650. CcdSweptSphereRadius = 0.2
  651. ; Whether to mesh sculpties
  652. MeshSculptedPrim = true
  653. ; If 'true', force simple prims (box and sphere) to be meshed
  654. ForceSimplePrimMeshing = false
  655. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  656. MeshLevelOfDetail = 8
  657. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  658. SculptLevelOfDetail = 32
  659. ; Bullet step parameters
  660. MaxSubSteps = 10;
  661. FixedTimeStep = .01667
  662. MaxCollisionsPerFrame = 2048
  663. MaxUpdatesPerFrame = 2048
  664. [RemoteAdmin]
  665. enabled = false
  666. ; Set this to a nonzero value to have remote admin use a different port
  667. port = 0
  668. ; Set this to the ip address that you want the admin server to bind to
  669. bind_ip_address = "0.0.0.0"
  670. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  671. access_password = unknown
  672. ; List the IP addresses allowed to call RemoteAdmin
  673. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  674. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  675. ; access_ip_addresses =
  676. ; set this variable to true if you want the create_region XmlRpc
  677. ; call to unconditionally enable voice on all parcels for a newly
  678. ; created region [default: false]
  679. create_region_enable_voice = false
  680. ; set this variable to false if you want the create_region XmlRpc
  681. ; call to create all regions as private per default (can be
  682. ; overridden in the XmlRpc call) [default: true]
  683. create_region_public = false
  684. ; the create_region XmlRpc call uses region_file_template to generate
  685. ; the file name of newly create regions (if they are created
  686. ; persistent). the parameter available are:
  687. ; {0} - X location
  688. ; {1} - Y location
  689. ; {2} - region UUID
  690. ; {3} - region port
  691. ; {4} - region name with " ", ":", "/" mapped to "_"
  692. region_file_template = "{0}x{1}-{2}.ini"
  693. ; we can limit the number of regions that XmlRpcCreateRegion will
  694. ; allow by setting this to a positive, non-0 number: as long as the
  695. ; number of regions is below region_limits, XmlRpcCreateRegion will
  696. ; succeed. setting region_limit to 0 disables the check.
  697. ; default is 0
  698. ;region_limit = 0
  699. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  700. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  701. ; if this parameter is not specified but enabled = true, all methods will be available
  702. enabled_methods = all
  703. ; specify the default appearance for an avatar created through the remote admin interface
  704. ; This will only take effect is the file specified by the default_appearance setting below exists
  705. ;default_male = Default Male
  706. ;default_female = Default Female
  707. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  708. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  709. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  710. ;copy_folders = false
  711. ; path to default appearance XML file that specifies the look of the default avatars
  712. ;default_appearance = default_appearance.xml
  713. [RestPlugins]
  714. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  715. ; REST Region or REST Asset and Inventory Plugins
  716. enabled = false
  717. god_key = SECRET
  718. prefix = /admin
  719. [RestRegionPlugin]
  720. ; Change this to true to enable the REST Region Plugin
  721. enabled = false
  722. [RestHandler]
  723. ; Change this to true to enable the REST Asset and Inventory Plugin
  724. enabled = false
  725. authenticate = true
  726. secured = true
  727. extended-escape = true
  728. realm = OpenSim REST
  729. dump-asset = false
  730. path-fill = true
  731. dump-line-size = 32
  732. flush-on-error = true
  733. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  734. ; also, not good error detection when it fails
  735. [IRC]
  736. enabled = false; you need to set this to true otherwise it won't connect
  737. ;server = name.of.irc.server.on.the.net
  738. ;; user password - only use this if the server requires one
  739. ;password = mypass
  740. ;nick = OpenSimBotNameProbablyMakeThisShorter
  741. ;channel = #the_irc_channel_you_want_to_connect_to
  742. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  743. ;port = 6667
  744. ;; channel to listen for configuration commands
  745. ;commands_enabled = false
  746. ;command_channel = 2777
  747. ;report_clients = true
  748. ;; relay private chat connections
  749. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  750. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  751. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  752. ;; relay_chat = false: IRC bridge will not relay normal chat
  753. ;; access_password -- simple security device
  754. ;;
  755. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  756. ;;
  757. ;; relay_private_channels = false
  758. ;; relay_chat = true
  759. ;;
  760. ;; to relay chat only to/from private in-world channels:
  761. ;;
  762. ;; relay_chat = false
  763. ;; relay_private_channels = true
  764. ;; relay_private_channel_in = 2226
  765. ;; relay_private_channel_out = 2225
  766. ;;
  767. ;; in this example, all chat coming in from IRC will be send out via
  768. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  769. ;; be relayed to the IRC channel.
  770. ;;
  771. ;relay_private_channels = false
  772. ;relay_private_channel_in = 2226
  773. ;relay_private_channel_out = 2225
  774. ;relay_chat = true
  775. ;access_password = foobar
  776. ;;fallback_region = name of "default" region
  777. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  778. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  779. ;;for <bot>:<user in region> :<message>
  780. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  781. ;;for <bot>:<message> - <user of region> :
  782. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  783. ;;for <bot>:<message> - from <user> :
  784. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  785. ;; exclude_list allows you to stop the IRC connector from announcing the
  786. ;;arrival and departure of certain users. For example: admins, bots.
  787. ;exclude_list=User 1,User 2,User 3
  788. ; The following settings control the progression of daytime
  789. ; in the Sim. The defaults are the same as the commented out settings
  790. [Sun]
  791. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  792. ;day_length = 4
  793. ; Year length in days
  794. ;year_length = 60
  795. ; Day to Night Ratio
  796. ;day_night_offset = 0.45
  797. ; send a Sun update every update_interval # of frames. A lower number will
  798. ; make for smoother sun transition at the cost of network
  799. ;update_interval = 100
  800. [Wind]
  801. ; Enables the wind module. Default is true
  802. enabled = true
  803. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  804. wind_update_rate = 150
  805. ; The Default Wind Plugin to load
  806. wind_plugin = SimpleRandomWind
  807. ; These settings are specific to the ConfigurableWind plugin
  808. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  809. ; avg_strength = 5.0
  810. ; avg_direction = 0.0
  811. ; var_strength = 0.0
  812. ; var_direction = 0.0
  813. ; rate_change = 1.0
  814. ; This setting is specific to the SimpleRandomWind plugin
  815. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  816. strength = 1.0
  817. [Cloud]
  818. ; Enable this to generate classic particle clouds above the sim.
  819. ; default is disabled - turn it on here
  820. enabled = false
  821. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  822. density = 0.5
  823. ; update interval for the cloud cover data returned by llCloud().
  824. ; default is 1000
  825. cloud_update_rate = 1000
  826. [LightShare]
  827. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  828. ; It has no ill effect on viewers which do not support server-side windlight settings.
  829. ; Currently we only have support for MySQL databases.
  830. enable_windlight = false
  831. [Trees]
  832. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  833. ; default is false
  834. active_trees = false
  835. ; Density of tree population
  836. tree_density = 1000.0
  837. [VectorRender]
  838. ; the font to use for rendering text (default: Arial)
  839. ; font_name = "Arial"
  840. [LL-Functions]
  841. ; Set the following to true to allow administrator owned scripts to execute console commands
  842. ; currently unused
  843. ; AllowosConsoleCommand=false
  844. AllowGodFunctions = false
  845. ; Maximum number of llListen events we allow over the entire region.
  846. ; Set this to 0 to have no limit imposed
  847. max_listeners_per_region = 1000
  848. ; Maximum number of llListen events we allow per script
  849. ; Set this to 0 to have no limit imposed.
  850. max_listens_per_script = 64
  851. [DataSnapshot]
  852. ; The following set of configs pertains to search.
  853. ; Set index_sims to true to enable search engines to index your searchable data
  854. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  855. ; default is false
  856. index_sims = false
  857. ; The variable data_exposure controls what the regions expose:
  858. ; minimum: exposes only things explicitly marked for search
  859. ; all: exposes everything
  860. data_exposure = minimum
  861. ; If search is on, change this to your grid name; will be ignored for standalones
  862. gridname = "OSGrid"
  863. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  864. ; Later, you may want to increase this to 3600 (1 hour) or more
  865. default_snapshot_period = 1200
  866. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  867. snapshot_cache_directory = "DataSnapshot"
  868. ; This semicolon-separated string serves to notify specific data services about the existence
  869. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  870. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  871. [Economy]
  872. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  873. ; Enables selling things for $0
  874. SellEnabled = "false"
  875. ; Money Unit fee to upload textures, animations etc
  876. PriceUpload = 0
  877. ; Money Unit fee to create groups
  878. PriceGroupCreate = 0
  879. ; We don't really know what the rest of these values do. These get sent to the client
  880. ; These taken from Agni at a Public Telehub. Change at your own risk.
  881. ObjectCount = 0
  882. PriceEnergyUnit = 100
  883. PriceObjectClaim = 10
  884. PricePublicObjectDecay = 4
  885. PricePublicObjectDelete = 4
  886. PriceParcelClaim = 1
  887. PriceParcelClaimFactor = 1
  888. PriceRentLight = 5
  889. TeleportMinPrice = 2
  890. TeleportPriceExponent = 2
  891. EnergyEfficiency = 1
  892. PriceObjectRent = 1
  893. PriceObjectScaleFactor = 10
  894. PriceParcelRent = 1
  895. [XEngine]
  896. ; Enable this engine in this OpenSim instance
  897. Enabled = true
  898. ; How many threads to keep alive even if nothing is happening
  899. MinThreads = 2
  900. ; How many threads to start at maximum load
  901. MaxThreads = 100
  902. ; Time a thread must be idle (in seconds) before it dies
  903. IdleTimeout = 60
  904. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  905. Priority = "BelowNormal"
  906. ; Maximum number of events to queue for a script (excluding timers)
  907. MaxScriptEventQueue = 300
  908. ; Stack size per thread created
  909. ThreadStackSize = 262144
  910. ; Set this to true (the default) to load each script into a separate
  911. ; AppDomain. Setting this to false will load all script assemblies into the
  912. ; current AppDomain, which will reduce the per-script overhead at the
  913. ; expense of reduced security and the inability to garbage collect the
  914. ; script assemblies
  915. AppDomainLoading = true
  916. ; Rate to poll for asynchronous command replies (ms)
  917. ; currently unused
  918. ;AsyncLLCommandLoopms = 50
  919. ; Save the source of all compiled scripts
  920. WriteScriptSourceToDebugFile = false
  921. ; Default language for scripts
  922. DefaultCompileLanguage = lsl
  923. ; List of allowed languages (lsl,vb,js,cs)
  924. ; AllowedCompilers=lsl,cs,js,vb.
  925. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  926. AllowedCompilers=lsl
  927. ; Compile debug info (line numbers) into the script assemblies
  928. CompileWithDebugInformation = true
  929. ; Allow the user of mod* functions. This allows a script to pass messages
  930. ; to a region module via the modSendCommand() function
  931. ; Default is false
  932. AllowMODFunctions = false
  933. ; Allow the use of os* functions (some are dangerous)
  934. AllowOSFunctions = false
  935. ; Allow the user of LightShare functions
  936. AllowLightShareFunctions = false
  937. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  938. OSFunctionThreatLevel = VeryLow
  939. ; OS Functions enable/disable
  940. ; For each function, you can add one line, as shown
  941. ; The default for all functions allows them if below threat level
  942. ; true allows the use of the function unconditionally
  943. ; Allow_osSetRegionWaterHeight = true
  944. ; false disables the function completely
  945. ; Allow_osSetRegionWaterHeight = false
  946. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  947. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  948. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  949. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  950. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  951. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  952. ; - ESTATE_OWNER: allow if objectowner is estateowner
  953. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  954. ; You can also use script creators as the uuid
  955. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  956. ; If both Allow_ and Creators_ are given, effective permissions
  957. ; are the union of the two.
  958. ; Interval (s) between background save of script states
  959. SaveInterval = 120
  960. ; Interval (s) between maintenance runs (0 = disable)
  961. MaintenanceInterval = 10
  962. ; Time a script can spend in an event handler before it is interrupted
  963. EventLimit = 30
  964. ; If a script overruns it's event limit, kill the script?
  965. KillTimedOutScripts = false
  966. ; Sets the multiplier for the scripting delays
  967. ScriptDelayFactor = 1.0
  968. ; The factor the 10 m distances llimits are multiplied by
  969. ScriptDistanceLimitFactor = 1.0
  970. ; Maximum length of notecard line read
  971. ; Increasing this to large values potentially opens
  972. ; up the system to malicious scripters
  973. ; NotecardLineReadCharsMax = 255
  974. ; Sensor settings
  975. SensorMaxRange = 96.0
  976. SensorMaxResults = 16
  977. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  978. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  979. ; AutomaticLinkPermission = false
  980. ; Disable underground movement of prims (default true); set to
  981. ; false to allow script controlled underground positioning of
  982. ; prims
  983. ; DisableUndergroundMovement = true
  984. ;; Path to script assemblies
  985. ; ScriptEnginesPath = "ScriptEngines"
  986. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  987. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  988. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  989. ; by scripts have changed.
  990. ; DeleteScriptsOnStartup = false
  991. [OpenGridProtocol]
  992. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  993. ;On/true or Off/false
  994. ogp_enabled=false
  995. ;Name Prefix/suffix when using OGP
  996. ogp_firstname_prefix=""
  997. ogp_lastname_suffix="_EXTERNAL"
  998. [Concierge]
  999. ; Enable concierge module
  1000. ; Default is false
  1001. enabled = false
  1002. ; name of the concierge
  1003. whoami = "jeeves"
  1004. ; password for updating the welcome message templates via XmlRpc
  1005. password = SECRET
  1006. ; regex specifying for which regions concierge service is desired; if
  1007. ; empty, then for all
  1008. regions = "^MeetingSpace-"
  1009. ; for each region that matches the regions regexp you can provide
  1010. ; (optionally) a welcome template using format substitution:
  1011. ; {0} is replaced with the name of the avatar entering the region
  1012. ; {1} is replaced with the name of the region
  1013. ; {2} is replaced with the name of the concierge (whoami variable above)
  1014. welcomes = /path/to/welcome/template/directory
  1015. ; Concierge can send attendee lists to an event broker whenever an
  1016. ; avatar enters or leaves a concierged region. the URL is subject
  1017. ; to format substitution:
  1018. ; {0} is replaced with the region's name
  1019. ; {1} is replaced with the region's UUID
  1020. broker = "http://broker.place.com/{1}"
  1021. [RegionReady]
  1022. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  1023. ; default is false
  1024. enabled = false
  1025. ; Channel on which to signal region readiness through a message
  1026. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  1027. ; - the first field indicating whether this is an initial server startup
  1028. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  1029. ; - the third field is a number indicating how many scripts failed to compile
  1030. ; - "oar error" if supplied, provides the error message from the OAR load
  1031. channel_notify = -800
  1032. ; - disallow logins while scripts are loading
  1033. login_disable = false
  1034. ; - send an alert as json to a service
  1035. ; alert_uri = "http://myappserver.net/my_handler/"
  1036. [MRM]
  1037. ; Enables the Mini Region Modules Script Engine.
  1038. ; default is false
  1039. Enabled = false
  1040. ; Runs MRM in a Security Sandbox
  1041. ; WARNING: DISABLING IS A SECURITY RISK.
  1042. Sandboxed = true
  1043. ; The level sandbox to use, adjust at your OWN RISK.
  1044. ; Valid values are:
  1045. ; * FullTrust
  1046. ; * SkipVerification
  1047. ; * Execution
  1048. ; * Nothing
  1049. ; * LocalIntranet
  1050. ; * Internet
  1051. ; * Everything
  1052. SandboxLevel = "Internet"
  1053. ; Only allow Region Owners to run MRMs
  1054. ; May represent a security risk if you disable this.
  1055. OwnerOnly = true
  1056. [Hypergrid]
  1057. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1058. safemode = false
  1059. [VivoxVoice]
  1060. ; The VivoxVoice module will allow you to provide voice on your
  1061. ; region(s). It uses the same voice technology as the LL grid and
  1062. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1063. ; anything later ought to be fine as well).
  1064. ;
  1065. ; For this to work you need to obtain an admin account from Vivox
  1066. ; that allows you to create voice accounts and region channels.
  1067. enabled = false
  1068. ; vivox voice server
  1069. vivox_server = www.foobar.vivox.com
  1070. ; vivox SIP URI
  1071. vivox_sip_uri = foobar.vivox.com
  1072. ; vivox admin user name
  1073. vivox_admin_user = DeepThroat
  1074. ; vivox admin password
  1075. vivox_admin_password = VoiceG4te
  1076. ; channel type: "channel" or "positional"
  1077. ; - positional: spatial sound (default)
  1078. ; - channel: normal "conference call", no spatial sound
  1079. ;vivox_channel_type = positional
  1080. ; channel characteristics (unless you know what you are doing, i'd
  1081. ; leave them as they are --- now you WILL muck around with them,
  1082. ; huh? sigh)
  1083. ; channel distance model:
  1084. ; 0 - no attenuation
  1085. ; 1 - inverse distance attenuation
  1086. ; 2 - linear attenuation (default)
  1087. ; 3 - exponential attenuation
  1088. ;vivox_channel_distance_model = 2
  1089. ; channel mode:
  1090. ; - "open" (default)
  1091. ; - "lecture"
  1092. ; - "presentation"
  1093. ; - "auditorium"
  1094. ;vivox_channel_mode = "open"
  1095. ; channel roll off: rate of attenuation
  1096. ; - a value between 1.0 and 4.0, default is 2.0
  1097. ;vivox_channel_roll_off = 2.0
  1098. ; channel max range: distance at which channel is silent
  1099. ; - a value between 0 and 160, default is 80
  1100. ;vivox_channel_max_range = 80
  1101. ; channel clamping distance: distance before attenuation applies
  1102. ; - a value between 0 and 160, default is 10
  1103. ;vivox_channel_clamping_distance = 10
  1104. [Groups]
  1105. Enabled = false
  1106. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1107. ; apply to the Flotsam/SimianGrid GroupsModule
  1108. Module = Default
  1109. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1110. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1111. ;Module = GroupsModule
  1112. ; Enable Group Notices
  1113. ;NoticesEnabled = true
  1114. ; This makes the Groups modules very chatty on the console.
  1115. DebugEnabled = false
  1116. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1117. ; Set to 0 to disable the cache.
  1118. ; Default is 30 seconds
  1119. GroupsCacheTimeout = 30
  1120. ; Specify which messaging module to use for groups messaging and if it's enabled
  1121. MessagingModule = GroupsMessagingModule
  1122. ;MessagingEnabled = true
  1123. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1124. ; SimianGrid Service for Groups
  1125. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1126. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1127. ; Flotsam XmlRpc Service for Groups
  1128. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1129. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1130. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1131. ;XmlRpcServiceReadKey = 1234
  1132. ;XmlRpcServiceWriteKey = 1234
  1133. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1134. ; this is a work around fora problem discovered on some Windows based region servers.
  1135. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1136. ; System.Net.WebException: The request was aborted: The request was canceled.
  1137. ; XmlRpcDisableKeepAlive = false
  1138. [PacketPool]
  1139. ; Enables the experimental packet pool. Yes, we've been here before.
  1140. ;RecyclePackets = true;
  1141. ;RecycleDataBlocks = true;
  1142. [InterestManagement]
  1143. ; This section controls how state updates are prioritized for each client
  1144. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1145. ; SimpleAngularDistance, and FrontBack
  1146. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1147. ReprioritizationEnabled = true
  1148. ReprioritizationInterval = 2000.0
  1149. RootReprioritizationDistance = 10.0
  1150. ChildReprioritizationDistance = 20.0
  1151. [Monitoring]
  1152. ; Enable region monitoring
  1153. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1154. ; Also is another source of region statistics provided via the regionstats URL
  1155. Enabled = true
  1156. ; View region statistics via a web page
  1157. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1158. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1159. ; For example- http://127.0.0.1:9000/SStats/
  1160. [WebStats]
  1161. ; enabled=false
  1162. [MediaOnAPrim]
  1163. ; Enable media on a prim facilities
  1164. Enabled = true;
  1165. [NPC]
  1166. ;; Enable Non Player Character (NPC) facilities
  1167. Enabled = false
  1168. ;;
  1169. ;; If you are using a simian grid frontend you can enable
  1170. ;; this module to upload tile images for the mapping fn
  1171. ;;
  1172. [SimianGridMaptiles]
  1173. Enabled = False
  1174. MaptileURL = "http://www.mygrid.com/Grid/"
  1175. RefreshTime = 3600
  1176. ;;
  1177. ;; These are defaults that are overwritten below in [Architecture].
  1178. ;; These defaults allow OpenSim to work out of the box with
  1179. ;; zero configuration
  1180. ;;
  1181. [AssetService]
  1182. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1183. AssetLoaderArgs = "assets/AssetSets.xml"
  1184. ; Disable this to prevent the default asset set from being inserted into the
  1185. ; asset store each time the region starts
  1186. AssetLoaderEnabled = true
  1187. [GridService]
  1188. ;; default standalone, overridable in StandaloneCommon.ini
  1189. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1190. [AutoBackupModule]
  1191. ;; default is module is disabled at the top level
  1192. AutoBackupModuleEnabled = false
  1193. [Modules]
  1194. Include-modules = "addon-modules/*/config/*.ini"