OpenSim.ini.example 53 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your regions to a grid
  19. ; Set this to false if you are running in standalone mode
  20. gridmode = false
  21. ; Set this to true if you want Hypergrid functionality
  22. hypergrid = false
  23. startup_console_commands_file = "startup_commands.txt"
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; To run a script every few minutes, set the script filename here
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread
  33. ; async_call_method = SmartThreadPool
  34. ; ##
  35. ; ## CLIENTS
  36. ; ##
  37. ; Enables EventQueueGet Service.
  38. EventQueue = true
  39. ; Set this to the DLL containing the client stack to use.
  40. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  41. ; Max threads to allocate on the FireAndForget pool
  42. MaxPoolThreads = 15
  43. ; ##
  44. ; ## REGIONS
  45. ; ##
  46. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  47. ; Defaults to "filesystem" if this setting isn't present
  48. region_info_source = "filesystem"
  49. ; region_info_source = "web"
  50. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  51. ; Defaults to bin/Regions in your OpenSimulator installation directory
  52. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  53. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  54. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  55. ; except that everything is also enclosed in a <Regions> tag.
  56. ; regionload_webserver_url = "http://example.com/regions.xml";
  57. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  58. ; objects, so you can turn it off here if you'd like.
  59. DrawPrimOnMapTile = true
  60. ; Use terrain texture for maptiles if true, use shaded green if false
  61. TextureOnMapTile = false
  62. ; Maximum total size, and maximum size where a prim can be physical
  63. NonPhysicalPrimMax = 256
  64. PhysicalPrimMax = 10
  65. ClampPrimSize = false
  66. ; Region crossing
  67. AllowScriptCrossing = false
  68. ; If you set this to "true", any region that can teleport to you can
  69. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  70. ; YOU HAVE BEEN WARNED!!!
  71. TrustBinaries = false
  72. ; How many prims to send to each avatar in the scene on each Update()
  73. ; MaxPrimsPerFrame = 200
  74. ; Combine all contiguous regions into one large region
  75. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  76. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  77. CombineContiguousRegions=false
  78. ; ##
  79. ; ## STORAGE
  80. ; ##
  81. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  82. ; --- Null stores nothing - effectively disabling persistence:
  83. ;storage_plugin = "OpenSim.Data.Null.dll"
  84. ; --- To use sqlite as region storage:
  85. storage_plugin = "OpenSim.Data.SQLite.dll"
  86. storage_connection_string="URI=file:OpenSim.db,version=3";
  87. ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
  88. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  89. ; storage_plugin="OpenSim.Data.MySQL.dll"
  90. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  91. ; If you want to use a different database/server for estate data, then
  92. ; uncomment and change this connect string. Defaults to the above if not set
  93. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  94. ; Select whether you want to use local or grid asset storage.
  95. ;
  96. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  97. ; really be eliminated). The database itself is defined in asset_plugin below
  98. ;
  99. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  100. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  101. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  102. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  103. ; prevent frequently changing objects from heavily loading the region data store.
  104. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  105. ;
  106. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  107. MinimumTimeBeforePersistenceConsidered = 60
  108. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  109. MaximumTimeBeforePersistenceConsidered = 600
  110. ; Should avatars in neighbor sims see objects in this sim?
  111. see_into_this_sim_from_neighbor = True
  112. ; ##
  113. ; ## PHYSICS
  114. ; ##
  115. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  116. physical_prim = true
  117. ; Select a mesher here.
  118. ;
  119. ; Meshmerizer properly handles complex prims by using triangle meshes.
  120. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  121. ;
  122. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  123. ; Usually this is only a box
  124. meshing = Meshmerizer
  125. ;meshing = ZeroMesher
  126. ; Choose one of the physics engines below
  127. ; OpenDynamicsEngine is by some distance the most developed physics engine
  128. ; basicphysics effectively does not model physics at all, making all objects phantom
  129. physics = OpenDynamicsEngine
  130. ;physics = basicphysics
  131. ;physics = POS
  132. ;physics = modified_BulletX
  133. ; ##
  134. ; ## PERMISSIONS
  135. ; ##
  136. ;permissionmodules = "DefaultPermissionsModule"
  137. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  138. ; any item, etc. This may not yet be implemented uniformally.
  139. ; If set to true, then all permissions checks are carried out
  140. ; Default is false
  141. serverside_object_permissions = false
  142. allow_grid_gods = false
  143. ; This allows somne control over permissions
  144. ; please note that this still doesn't duplicate SL, and is not intended to
  145. ;region_owner_is_god = true
  146. ;parcel_owner_is_god = true
  147. ; Control user types that are allowed to create new scripts
  148. ; Only enforced if serviceside_object_permissions is true
  149. ;
  150. ; Current possible values are
  151. ; all - anyone can create scripts (subject to normal permissions)
  152. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  153. ; Default value is all
  154. ; allowed_script_creators = all
  155. ; Control user types that are allowed to edit (save) scripts
  156. ; Only enforced if serviceside_object_permissions is true
  157. ;
  158. ; Current possible values are
  159. ; all - anyone can edit scripts (subject to normal permissions)
  160. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  161. ; Default value is all
  162. ; allowed_script_editors = all
  163. ; ##
  164. ; ## SCRIPT ENGINE
  165. ; ##
  166. ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
  167. DefaultScriptEngine = "XEngine"
  168. ; ##
  169. ; ## WORLD MAP
  170. ; ##
  171. ;WorldMapModule = "WorldMap"
  172. ;MapImageModule = "MapImageModule"
  173. ; ##
  174. ; ## EMAIL MODULE
  175. ; ##
  176. ;emailmodule = DefaultEmailModule
  177. ; ##
  178. ; ## ANIMATIONS
  179. ; ##
  180. ; If enabled, enableFlySlow will change the primary fly state to
  181. ; FLYSLOW, and the "always run" state will be the regular fly.
  182. enableflyslow = false
  183. ; PreJump is an additional animation state, but it probably
  184. ; won't look right until the physics engine supports it
  185. ; (i.e delays takeoff for a moment)
  186. ; This is commented so it will come on automatically once it's
  187. ; supported.
  188. ; enableprejump = true
  189. ; Simulator Stats URI
  190. ; Enable JSON simulator data by setting a URI name (case sensitive)
  191. ; Stats_URI = "jsonSimStats"
  192. [SMTP]
  193. enabled=false
  194. ;enabled=true
  195. ;internal_object_host=lsl.opensim.local
  196. ;host_domain_header_from=127.0.0.1
  197. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  198. ;SMTP_SERVER_PORT=25
  199. ;SMTP_SERVER_LOGIN=foo
  200. ;SMTP_SERVER_PASSWORD=bar
  201. [Communications]
  202. ;InterregionComms = "LocalComms"
  203. InterregionComms = "RESTComms"
  204. [StandAlone]
  205. accounts_authenticate = true
  206. welcome_message = "Welcome to OpenSimulator"
  207. ; Inventory database provider
  208. inventory_plugin = "OpenSim.Data.SQLite.dll"
  209. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  210. ; Inventory source SQLite example
  211. inventory_source = "URI=file:inventoryStore.db,version=3"
  212. ; Inventory Source MySQL example
  213. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  214. ; User Data Database provider
  215. ;
  216. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  217. ; If multiple providers are specified then if a profile is requested, each is queried until one
  218. ; provides a valid profile, or until all providers have been queried.
  219. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  220. ; providers are specified here). This needs to be fixed
  221. ;
  222. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  223. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  224. ; User source SQLite example
  225. user_source = "URI=file:userprofiles.db,version=3"
  226. ; User Source MySQL example
  227. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  228. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  229. ; Default is ./inventory/Libraries.xml
  230. LibrariesXMLFile="./inventory/Libraries.xml"
  231. [Network]
  232. ConsoleUser = "Test"
  233. ConsolePass = "secret"
  234. http_listener_port = 9000
  235. default_location_x = 1000
  236. default_location_y = 1000
  237. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  238. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  239. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  240. http_listener_ssl = false ; Also create a SSL server
  241. http_listener_cn = "localhost" ; Use the cert with the common name
  242. http_listener_sslport = 9001 ; Use this port for SSL connections
  243. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  244. ; Hostname to use in llRequestURL/llRequestSecureURL
  245. ; if not defined - default machine name is being used
  246. ; (on Windows this mean NETBIOS name - useably only inside local network)
  247. ; ExternalHostNameForLSL=127.0.0.1
  248. ; Uncomment below to enable llRemoteData/remote channels
  249. ; remoteDataPort = 20800
  250. grid_server_url = "http://127.0.0.1:8003"
  251. grid_send_key = "null"
  252. grid_recv_key = "null"
  253. user_server_url = "http://127.0.0.1:8002"
  254. user_send_key = "null"
  255. user_recv_key = "null"
  256. asset_server_url = "http://127.0.0.1:8003"
  257. inventory_server_url = "http://127.0.0.1:8003"
  258. ; The MessagingServer is a companion of the UserServer. It uses
  259. ; user_send_key and user_recv_key, too
  260. ;messaging_server_url = "http://127.0.0.1:8006"
  261. ; What is reported as the "X-Secondlife-Shard"
  262. ; Defaults to the user server url if not set
  263. ; The old default is "OpenSim", set here fro compatibility
  264. shard = "OpenSim"
  265. ; What is reported as the "User-Agent" when using llHTTPRequest
  266. ; Defaults to not sent if not set here. See the notes section in the wiki at
  267. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  268. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  269. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  270. [ClientStack.LindenUDP]
  271. ; Set this to true to process incoming packets asynchronously. Networking is
  272. ; already separated from packet handling with a queue, so this will only
  273. ; affect whether networking internals such as packet decoding and
  274. ; acknowledgement accounting are done synchronously or asynchronously
  275. async_packet_handling = false
  276. ; The client socket receive buffer size determines how many
  277. ; incoming requests we can process; the default on .NET is 8192
  278. ; which is about 2 4k-sized UDP datagrams. On mono this is
  279. ; whatever the underlying operating system has as default; for
  280. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  281. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  282. ; do "sysctl net.core.rmem_default" to find out what your system
  283. ; uses a default socket receive buffer size.
  284. ;
  285. ; client_socket_rcvbuf_size allows you to specify the receive
  286. ; buffer size LLUDPServer should use. NOTE: this will be limited
  287. ; by the system's settings for the maximum client receive buffer
  288. ; size (on linux systems you can set that with "sysctl -w
  289. ; net.core.rmem_max=X")
  290. ;client_socket_rcvbuf_size = 8388608
  291. ; Maximum outbound bytes per second for a single scene. This can be used to
  292. ; throttle total outbound UDP traffic for a simulator. The default value is
  293. ; 0, meaning no throttling at the scene level. The example given here is
  294. ; 20 megabits
  295. ;scene_throttle_max_bps = 2621440
  296. ; Maximum bits per second to send to any single client. This will override
  297. ; the user's viewer preference settings. The default value is 0, meaning no
  298. ; aggregate throttling on clients (only per-category throttling). The
  299. ; example given here is 1.5 megabits
  300. ;client_throttle_max_bps = 196608
  301. ; Per-client bytes per second rates for the various throttle categories.
  302. ; These are default values that will be overriden by clients
  303. ;resend_default = 12500
  304. ;land_default = 500
  305. ;wind_default = 500
  306. ;cloud_default = 50
  307. ;task_default = 500
  308. ;texture_default = 500
  309. ;asset_default = 500
  310. ;state_default = 500
  311. ; Per-client maximum burst rates in bytes per second for the various
  312. ; throttle categories. These are default values that will be overriden by
  313. ; clients
  314. ;resend_limit = 18750
  315. ;land_limit = 29750
  316. ;wind_limit = 18750
  317. ;cloud_limit = 18750
  318. ;task_limit = 18750
  319. ;texture_limit = 55750
  320. ;asset_limit = 27500
  321. ;state_limit = 37000
  322. [Chat]
  323. ; Controls whether the chat module is enabled. Default is true.
  324. enabled = true;
  325. ; Distance in meters that whispers should travel. Default is 10m
  326. whisper_distance = 10
  327. ; Distance in meters that ordinary chat should travel. Default is 30m
  328. say_distance = 30
  329. ; Distance in meters that shouts should travel. Default is 100m
  330. shout_distance = 100
  331. [Messaging]
  332. ; Control which region module is used for instant messaging.
  333. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  334. InstantMessageModule = InstantMessageModule
  335. ; MessageTransferModule = MessageTransferModule
  336. ; OfflineMessageModule = OfflineMessageModule
  337. ; OfflineMessageURL = http://yourserver/Offline.php
  338. ; MuteListModule = MuteListModule
  339. ; MuteListURL = http://yourserver/Mute.php
  340. [ODEPhysicsSettings]
  341. ;##
  342. ;## World Settings
  343. ;##
  344. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  345. world_gravityx = 0
  346. world_gravityy = 0
  347. world_gravityz = -9.8
  348. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  349. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  350. world_stepsize = 0.020
  351. world_internal_steps_without_collisions = 10
  352. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  353. world_hashspace_size_low = -4
  354. world_hashSpace_size_high = 128
  355. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  356. meters_in_small_space = 29.9
  357. small_hashspace_size_low = -4
  358. small_hashspace_size_high = 66
  359. ; ##
  360. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  361. ; ##
  362. ; surface layer around geometries other geometries can sink into before generating a contact
  363. world_contact_surface_layer = 0.001
  364. ; Filtering collisions helps keep things stable physics wise, but sometimes
  365. ; it can be overzealous. If you notice bouncing, chances are it's that.
  366. filter_collisions = false
  367. ; Non Moving Terrain Contact (avatar isn't moving)
  368. nm_terraincontact_friction = 255.0
  369. nm_terraincontact_bounce = 0.1
  370. nm_terraincontact_erp = 0.1025
  371. ; Moving Terrain Contact (avatar is moving)
  372. m_terraincontact_friction = 75.0
  373. m_terraincontact_bounce = 0.05
  374. m_terrainContact_erp = 0.05025
  375. ; Moving Avatar to object Contact
  376. m_avatarobjectcontact_friction = 75.0
  377. m_avatarobjectcontact_bounce = 0.1
  378. ; Object to Object Contact and Non-Moving Avatar to object
  379. objectcontact_friction = 250.0
  380. objectcontact_bounce = 0.2
  381. ; ##
  382. ; ## Avatar Control
  383. ; ##
  384. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  385. ; desired velocity
  386. ; See http://en.wikipedia.org/wiki/PID_controller
  387. av_pid_derivative_linux = 2200.0
  388. av_pid_proportional_linux = 900.0;
  389. av_pid_derivative_win = 2200.0
  390. av_pid_proportional_win = 900.0;
  391. ;girth of the avatar. Adds radius to the height also
  392. av_capsule_radius = 0.37
  393. ; Max force permissible to use to keep the avatar standing up straight
  394. av_capsule_standup_tensor_win = 550000
  395. av_capsule_standup_tensor_linux = 550000
  396. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  397. ; or straight up-and-down (=false; better and more consistent physics behavior)
  398. av_capsule_tilted = true
  399. ; used to calculate mass of avatar.
  400. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  401. ; av_density * AVvolume;
  402. av_density = 80
  403. ; use this value to cut 52% of the height the sim gives us
  404. av_height_fudge_factor = 0.52
  405. ; Movement. Smaller is faster.
  406. ; speed of movement with Always Run off
  407. av_movement_divisor_walk = 1.3
  408. ; speed of movement with Always Run on
  409. av_movement_divisor_run = 0.8
  410. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  411. minimum_ground_flight_offset = 3.0
  412. ; ##
  413. ; ## Object options
  414. ; ##
  415. ; used in the mass calculation.
  416. geometry_default_density = 10.000006836
  417. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  418. body_frames_auto_disable = 20
  419. ; used to control llMove2Target
  420. body_pid_derivative = 35
  421. body_pid_gain = 25
  422. ; amount of time a geom/body will try to cross a region border before it gets disabled
  423. geom_crossing_failures_before_outofbounds = 5
  424. ; start throttling the object updates if object comes in contact with 3 or more other objects
  425. geom_contactpoints_start_throttling = 3
  426. ; send 1 update for every x updates below when throttled
  427. geom_updates_before_throttled_update = 15
  428. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  429. body_motor_joint_maxforce_tensor_linux = 5
  430. body_motor_joint_maxforce_tensor_win = 5
  431. ; ##
  432. ; ## Sculpted Prim settings
  433. ; ##
  434. ; Do we want to mesh sculpted prim to collide like they look?
  435. mesh_sculpted_prim = true
  436. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  437. mesh_lod = 32
  438. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  439. mesh_physical_lod = 16
  440. ; ##
  441. ; ## Physics logging settings - logfiles are saved to *.DIF files
  442. ; ##
  443. ; default is false
  444. ;physics_logging = true
  445. ;; every n simulation iterations, the physics snapshot file is updated
  446. ;physics_logging_interval = 50
  447. ;; append to existing physics logfile, or overwrite existing logfiles?
  448. ;physics_logging_append_existing_logfile = true
  449. ; ##
  450. ; ## Joint support
  451. ; ##
  452. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  453. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  454. ; default is false
  455. ;use_NINJA_physics_joints = true
  456. ; ##
  457. ; ## additional meshing options
  458. ; ##
  459. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  460. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  461. ; true. Note that this will increase memory usage and region startup time. Default is false.
  462. ;force_simple_prim_meshing = true
  463. [RemoteAdmin]
  464. enabled = false
  465. access_password = unknown
  466. ; set this variable to true if you want the create_region XmlRpc
  467. ; call to unconditionally enable voice on all parcels for a newly
  468. ; created region [default: false]
  469. create_region_enable_voice = false
  470. ; set this variable to false if you want the create_region XmlRpc
  471. ; call to create all regions as private per default (can be
  472. ; overridden in the XmlRpc call) [default: true]
  473. create_region_public = false
  474. ; the create_region XmlRpc call uses region_file_template to generate
  475. ; the file name of newly create regions (if they are created
  476. ; persistent). the parameter available are:
  477. ; {0} - X location
  478. ; {1} - Y location
  479. ; {2} - region UUID
  480. ; {3} - region port
  481. ; {4} - region name with " ", ":", "/" mapped to "_"
  482. region_file_template = "{0}x{1}-{2}.xml"
  483. ; we can limit the number of regions that XmlRpcCreateRegion will
  484. ; allow by setting this to a positive, non-0 number: as long as the
  485. ; number of regions is below region_limits, XmlRpcCreateRegion will
  486. ; succeed. setting region_limit to 0 disables the check.
  487. ; default is 0
  488. ;region_limit = 0
  489. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  490. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  491. ; if this parameter is not specified but enabled = true, all methods will be available
  492. enabled_methods = all
  493. [RestPlugins]
  494. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  495. ; REST Region or REST Asset and Inventory Plugins
  496. enabled = false
  497. god_key = SECRET
  498. prefix = /admin
  499. [RestRegionPlugin]
  500. ; Change this to true to enable the REST Region Plugin
  501. enabled = false
  502. [RestHandler]
  503. ; Change this to true to enable the REST Asset and Inventory Plugin
  504. enabled = false
  505. authenticate = true
  506. secured = true
  507. extended-escape = true
  508. realm = OpenSim REST
  509. dump-asset = false
  510. path-fill = true
  511. dump-line-size = 32
  512. flush-on-error = true
  513. ; Uncomment the following for IRC bridge
  514. ; experimental, so if it breaks... keep both parts... yada yada
  515. ; also, not good error detection when it fails
  516. ;[IRC]
  517. ;enabled = true ; you need to set this otherwise it won't connect
  518. ;server = name.of.irc.server.on.the.net
  519. ;; user password - only use this if the server requires one
  520. ;password = mypass
  521. ;nick = OpenSimBotNameProbablyMakeThisShorter
  522. ;channel = #the_irc_channel_you_want_to_connect_to
  523. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  524. ;port = 6667
  525. ;; channel to listen for configuration commands
  526. ;commands_enabled = false
  527. ;command_channel = 2777
  528. ;report_clients = true
  529. ;; relay private chat connections
  530. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  531. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  532. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  533. ;; relay_chat = false: IRC bridge will not relay normal chat
  534. ;; access_password -- simple security device
  535. ;;
  536. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  537. ;;
  538. ;; relay_private_channels = false
  539. ;; relay_chat = true
  540. ;;
  541. ;; to relay chat only to/from private in-world channels:
  542. ;;
  543. ;; relay_chat = false
  544. ;; relay_private_channels = true
  545. ;; relay_private_channel_in = 2226
  546. ;; relay_private_channel_out = 2225
  547. ;;
  548. ;; in this example, all chat coming in from IRC will be send out via
  549. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  550. ;; be relayed to the IRC channel.
  551. ;;
  552. ;relay_private_channels = false
  553. ;relay_private_channel_in = 2226
  554. ;relay_private_channel_out = 2225
  555. ;relay_chat = true
  556. ;access_password = foobar
  557. ;;fallback_region = name of "default" region
  558. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  559. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  560. ;;for <bot>:<user in region> :<message>
  561. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  562. ;;for <bot>:<message> - <user of region> :
  563. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  564. ;;for <bot>:<message> - from <user> :
  565. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  566. ;; exclude_list allows you to stop the IRC connector from announcing the
  567. ;;arrival and departure of certain users. For example: admins, bots.
  568. ;exclude_list=User 1,User 2,User 3
  569. ;[CMS]
  570. ;enabled = true
  571. ;channel = 345
  572. ; Uncomment the following to control the progression of daytime
  573. ; in the Sim. The defaults are what is shown below
  574. ;[Sun]
  575. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  576. ;day_length = 4
  577. ; Year length in days
  578. ;year_length = 60
  579. ; Day to Night Ratio
  580. ;day_night_offset = 0.45
  581. ; send a Sun update every update_interval # of frames. A lower number will
  582. ; make for smoother sun transition at the cost of network
  583. ;update_interval = 100
  584. [Wind]
  585. ; Enables the wind module. Default is true
  586. enabled = true
  587. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  588. wind_update_rate = 150
  589. ; The Default Wind Plugin to load
  590. wind_plugin = SimpleRandomWind
  591. ; These settings are specific to the ConfigurableWind plugin
  592. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  593. ; avg_strength = 5.0
  594. ; avg_direction = 0.0
  595. ; var_strength = 0.0
  596. ; var_direction = 0.0
  597. ; rate_change = 1.0
  598. ; This setting is specific to the SimpleRandomWind plugin
  599. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  600. strength = 1.0
  601. [Cloud]
  602. ; Enable this to generate classic particle clouds above the sim.
  603. ; default is disabled - turn it on here
  604. enabled = false
  605. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  606. density = 0.5
  607. ; update interval for the cloud cover data returned by llCloud().
  608. ; default is 1000
  609. cloud_update_rate = 1000
  610. [Trees]
  611. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  612. ; default is false
  613. active_trees = false
  614. ; Density of tree population
  615. tree_density = 1000.0
  616. [VectorRender]
  617. ; the font to use for rendering text (default: Arial)
  618. ; font_name = "Arial"
  619. [ScriptEngine.DotNetEngine]
  620. Enabled = true
  621. ScriptDelayFactor = 1.0
  622. ScriptDistanceLimitFactor = 1.0
  623. ; Maximum length of notecard line read
  624. ; Increasing this to large values potentially opens
  625. ; up the system to malicious scripters
  626. ; NotecardLineReadCharsMax = 255
  627. ;
  628. ; These settings are specific to DotNetEngine script engine
  629. ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
  630. ;
  631. ; When a script receives an event the event is queued.
  632. ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
  633. ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
  634. ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
  635. ; But because most scripts exit after their task, the threads are free to go on to the next script.
  636. ; Refresh ScriptEngine config options (these settings) every xx seconds
  637. ; 0 = Do not refresh
  638. ; Set it to number of seconds between refresh, for example 30.
  639. ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
  640. ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
  641. ; NOTE! Disabled for now. Feature does not work.
  642. RefreshConfig=0
  643. ; Number of threads to use for script event execution
  644. ; Threads are shared across all regions
  645. NumberOfScriptThreads=2
  646. ; Script event execution thread priority inside application.
  647. ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
  648. ScriptThreadPriority=BelowNormal
  649. ; How long MAX should a script event be allowed to run (per event execution)?
  650. ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
  651. ; There is also a small speed penalty for every kill that is made
  652. MaxEventExecutionTimeMs=5000
  653. ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
  654. EnforceMaxEventExecutionTime=true
  655. ; Should we stop the script completely when time exceeds?
  656. ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
  657. ; Note that for example physics engine can slow down the system and make scripts spend more time
  658. DeactivateScriptOnTimeout=false
  659. ; If no scripts have executed in this pass how long should we sleep before checking again
  660. ; Impact:
  661. ; Too low and you will waste lots of CPU
  662. ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
  663. SleepTimeIfNoScriptExecutionMs=50
  664. ; AppDomains are used for two things:
  665. ; * Security: Scripts inside AppDomains are limited in permissions.
  666. ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
  667. ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
  668. ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
  669. ScriptsPerAppDomain=1
  670. ; MaintenanceLoop
  671. ; How often to run maintenance loop
  672. ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
  673. MaintenanceLoopms=50
  674. ; How many maintenanceloops between each of these.
  675. ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
  676. ; Script loading/unloading
  677. ; How long load/unload thread should sleep if there is nothing to do
  678. ; Higher value makes it respond slower when scripts are added/removed from prims
  679. ; But once active it will process all in queue before sleeping again
  680. MaintenanceLoopTicks_ScriptLoadUnload=1
  681. ; Other tasks
  682. ; check if we need to reload config, adjust running config and enforce max execution time
  683. MaintenanceLoopTicks_Other=10
  684. ; Allow the use of os* functions (some are dangerous)
  685. ; Default is false
  686. AllowOSFunctions = false
  687. ; Threat level to allow if os functions are enabled
  688. ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  689. ; Default is VeryLow
  690. OSFunctionThreatLevel = VeryLow
  691. ; Maximum number of items in load/unload queue before we start rejecting loads
  692. ; Note that we will only be rejecting load. Unloads will still be able to queue.
  693. LoadUnloadMaxQueueSize=100
  694. ; Maximum number of (LSL) events that can be queued before new events are ignored.
  695. EventExecutionMaxQueueSize=300
  696. ; Async LL command sleep
  697. ; If no async LL commands are waiting, how long should thread sleep before checking again
  698. ; Async LL commands are LSL-commands that causes an event to be fired back with result
  699. ; currently unused
  700. ; AsyncLLCommandLoopms=50
  701. ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
  702. WriteScriptSourceToDebugFile=false
  703. ; Specify default script compiler
  704. ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
  705. ; Valid languages are: lsl, cs, js and vb
  706. DefaultCompileLanguage=lsl
  707. ; Specify what compilers are allowed to be used
  708. ; Note vb only works on Windows for now (Mono lacks VB compile support)
  709. ; Valid languages are: lsl, cs, js and vb
  710. ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  711. AllowedCompilers=lsl
  712. ; Compile scripts with debugging
  713. ; Probably a thousand times slower, but gives you a line number when something goes wrong.
  714. CompileWithDebugInformation=true
  715. ; Remove old scripts on next startup
  716. ; currently unused
  717. ;CleanUpOldScriptsOnStartup=true
  718. [LL-Functions]
  719. ; Set the following to true to allow administrator owned scripts to execute console commands
  720. ; currently unused
  721. ; AllowosConsoleCommand=false
  722. AllowGodFunctions = false
  723. ; Maximum number of llListen events we allow per script
  724. ; Set this to 0 to have no limit imposed.
  725. max_listens_per_script = 64
  726. [DataSnapshot]
  727. ; The following set of configs pertains to search.
  728. ; Set index_sims to true to enable search engines to index your searchable data
  729. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  730. ; default is false
  731. index_sims = false
  732. ; The variable data_exposure controls what the regions expose:
  733. ; minimum: exposes only things explicitly marked for search
  734. ; all: exposes everything
  735. data_exposure = minimum
  736. ; If search is on, change this to your grid name; will be ignored for standalones
  737. gridname = "OSGrid"
  738. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  739. ; Later, you may want to increase this to 3600 (1 hour) or more
  740. default_snapshot_period = 1200
  741. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  742. snapshot_cache_directory = "DataSnapshot"
  743. ; This semicolon-separated string serves to notify specific data services about the existence
  744. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  745. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  746. [Economy]
  747. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  748. ; Enables selling things for $0
  749. SellEnabled = "false"
  750. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  751. ObjectCapacity = 45000
  752. ; Money Unit fee to upload textures, animations etc
  753. PriceUpload = 0
  754. ; Money Unit fee to create groups
  755. PriceGroupCreate = 0
  756. ; We don't really know what the rest of these values do. These get sent to the client
  757. ; These taken from Agni at a Public Telehub. Change at your own risk.
  758. ObjectCount = 0
  759. PriceEnergyUnit = 100
  760. PriceObjectClaim = 10
  761. PricePublicObjectDecay = 4
  762. PricePublicObjectDelete = 4
  763. PriceParcelClaim = 1
  764. PriceParcelClaimFactor = 1
  765. PriceRentLight = 5
  766. TeleportMinPrice = 2
  767. TeleportPriceExponent = 2
  768. EnergyEfficiency = 1
  769. PriceObjectRent = 1
  770. PriceObjectScaleFactor = 10
  771. PriceParcelRent = 1
  772. [SVN]
  773. Enabled = false
  774. Directory = SVNmodule\repo
  775. URL = "svn://your.repo.here/"
  776. Username = "user"
  777. Password = "password"
  778. ImportOnStartup = false
  779. Autosave = false
  780. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  781. [XEngine]
  782. ; Enable this engine in this OpenSim instance
  783. Enabled = true
  784. ; How many threads to keep alive even if nothing is happening
  785. MinThreads = 2
  786. ; How many threads to start at maximum load
  787. MaxThreads = 100
  788. ; Time a thread must be idle (in seconds) before it dies
  789. IdleTimeout = 60
  790. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  791. Priority = "BelowNormal"
  792. ; Maximum number of events to queue for a script (excluding timers)
  793. MaxScriptEventQueue = 300
  794. ; Stack size per thread created
  795. ThreadStackSize = 262144
  796. ; Rate to poll for asynchronous command replies (ms)
  797. ; currently unused
  798. ;AsyncLLCommandLoopms = 50
  799. ; Save the source of all compiled scripts
  800. WriteScriptSourceToDebugFile = false
  801. ; Default language for scripts
  802. DefaultCompileLanguage = lsl
  803. ; List of allowed languages (lsl,vb,js,cs)
  804. ; AllowedCompilers=lsl,cs,js,vb.
  805. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  806. AllowedCompilers=lsl
  807. ; Compile debug info (line numbers) into the script assemblies
  808. CompileWithDebugInformation = true
  809. ; Allow the use of os* functions (some are dangerous)
  810. AllowOSFunctions = false
  811. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  812. OSFunctionThreatLevel = VeryLow
  813. ; Interval (s) between background save of script states
  814. SaveInterval = 120
  815. ; Interval (s) between maintenance runs (0 = disable)
  816. MaintenanceInterval = 10
  817. ; Time a script can spend in an event handler before it is interrupted
  818. EventLimit = 30
  819. ; If a script overruns it's event limit, kill the script?
  820. KillTimedOutScripts = false
  821. ; Sets the multiplier for the scripting delays
  822. ScriptDelayFactor = 1.0
  823. ; The factor the 10 m distances llimits are multiplied by
  824. ScriptDistanceLimitFactor = 1.0
  825. ; Maximum length of notecard line read
  826. ; Increasing this to large values potentially opens
  827. ; up the system to malicious scripters
  828. ; NotecardLineReadCharsMax = 255
  829. ; Sensor settings
  830. SensorMaxRange = 96.0
  831. SensorMaxResults = 16
  832. ; OS Functions enable/disable
  833. ; For each function, you can add one line, as shown
  834. ; The default for all functions allows them if below threat level
  835. ; true allows the use of the function unconditionally
  836. ; Allow_osSetRegionWaterHeight = true
  837. ; false disables the function completely
  838. ; Allow_osSetRegionWaterHeight = false
  839. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  840. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  841. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  842. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  843. ; AutomaticLinkPermission = false
  844. ; Disable underground movement of prims (default true); set to
  845. ; false to allow script controlled underground positioning of
  846. ; prims
  847. ; DisableUndergroundMovement = true
  848. [GridInfo]
  849. ; These settings are used to return information on a get_grid_info call.
  850. ; Client launcher scripts and third-party clients make use of this to
  851. ; autoconfigure the client and to provide a nice user experience. If you
  852. ; want to facilitate that, you should configure the settings here according
  853. ; to your grid or standalone setup.
  854. ;
  855. ; See http://opensimulator.org/wiki/GridInfo
  856. ; login uri: for grid this is the user server URI
  857. login = http://127.0.0.1:9000/
  858. ; long grid name: the long name of your grid
  859. gridname = "the lost continent of hippo"
  860. ; short grid name: the short name of your grid
  861. gridnick = "hippogrid"
  862. ; login page: optional: if it exists it will be used to tell the client to use
  863. ; this as splash page
  864. ; currently unused
  865. ;welcome = http://127.0.0.1/welcome
  866. ; helper uri: optional: if it exists if will be used to tell the client to use
  867. ; this for all economy related things
  868. ; currently unused
  869. ;economy = http://127.0.0.1:9000/
  870. ; web page of grid: optional: page providing further information about your grid
  871. ; currently unused
  872. ;about = http://127.0.0.1/about/
  873. ; account creation: optional: page providing further information about obtaining
  874. ; a user account on your grid
  875. ; currently unused
  876. ;register = http://127.0.0.1/register
  877. ; help: optional: page providing further assistance for users of your grid
  878. ; currently unused
  879. ;help = http://127.0.0.1/help
  880. ; password help: optional: page providing password assistance for users of your grid
  881. ; currently unused
  882. ;password = http://127.0.0.1/password
  883. [OpenGridProtocol]
  884. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  885. ;On/true or Off/false
  886. ogp_enabled=false
  887. ;Name Prefix/suffix when using OGP
  888. ogp_firstname_prefix=""
  889. ogp_lastname_suffix="_EXTERNAL"
  890. [Concierge]
  891. ; Enable concierge module
  892. ; Default is false
  893. enabled = false
  894. ; name of the concierge
  895. whoami = "jeeves"
  896. ; password for updating the welcome message templates via XmlRpc
  897. password = SECRET
  898. ; regex specifying for which regions concierge service is desired; if
  899. ; empty, then for all
  900. regions = "^MeetingSpace-"
  901. ; for each region that matches the regions regexp you can provide
  902. ; (optionally) a welcome template using format substitution:
  903. ; {0} is replaced with the name of the avatar entering the region
  904. ; {1} is replaced with the name of the region
  905. ; {2} is replaced with the name of the concierge (whoami variable above)
  906. welcomes = /path/to/welcome/template/directory
  907. ; Concierge can send attendee lists to an event broker whenever an
  908. ; avatar enters or leaves a concierged region. the URL is subject
  909. ; to format substitution:
  910. ; {0} is replaced with the region's name
  911. ; {1} is replaced with the region's UUID
  912. broker = "http://broker.place.com/{1}"
  913. [RegionReady]
  914. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  915. ; default is false
  916. enabled = false
  917. ; Channel on which to signal region readiness through a message
  918. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  919. ; - the first field indicating whether this is an initial server startup
  920. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  921. ; - the third field is a number indicating how many scripts failed to compile
  922. ; - "oar error" if supplied, provides the error message from the OAR load
  923. channel_notify = -800
  924. [MRM]
  925. ; Enables the Mini Region Modules Script Engine.
  926. ; default is false
  927. Enabled = false
  928. ; Runs MRM in a Security Sandbox
  929. ; WARNING: DISABLING IS A SECURITY RISK.
  930. Sandboxed = true
  931. ; The level sandbox to use, adjust at your OWN RISK.
  932. ; Valid values are:
  933. ; * FullTrust
  934. ; * SkipVerification
  935. ; * Execution
  936. ; * Nothing
  937. ; * LocalIntranet
  938. ; * Internet
  939. ; * Everything
  940. SandboxLevel = "Internet"
  941. ; Only allow Region Owners to run MRMs
  942. ; May represent a security risk if you disable this.
  943. OwnerOnly = true
  944. [Hypergrid]
  945. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  946. safemode = false
  947. [VivoxVoice]
  948. ; The VivoxVoice module will allow you to provide voice on your
  949. ; region(s). It uses the same voice technology as the LL grid and
  950. ; works with recent LL clients (we have tested 1.22.9.110075, so
  951. ; anything later ought to be fine as well).
  952. ;
  953. ; For this to work you need to obtain an admin account from Vivox
  954. ; that allows you to create voice accounts and region channels.
  955. enabled = false
  956. ; vivox voice server
  957. vivox_server = www.foobar.vivox.com
  958. ; vivox SIP URI
  959. vivox_sip_uri = foobar.vivox.com
  960. ; vivox admin user name
  961. vivox_admin_user = DeepThroat
  962. ; vivox admin password
  963. vivox_admin_password = VoiceG4te
  964. ; channel type: "channel" or "positional"
  965. ; - positional: spatial sound (default)
  966. ; - channel: normal "conference call", no spatial sound
  967. ;vivox_channel_type = positional
  968. ; channel characteristics (unless you know what you are doing, i'd
  969. ; leave them as they are --- now you WILL muck around with them,
  970. ; huh? sigh)
  971. ; channel distance model:
  972. ; 0 - no attenuation
  973. ; 1 - inverse distance attenuation
  974. ; 2 - linear attenuation (default)
  975. ; 3 - exponential attenuation
  976. ;vivox_channel_distance_model = 2
  977. ; channel mode:
  978. ; - "open" (default)
  979. ; - "lecture"
  980. ; - "presentation"
  981. ; - "auditorium"
  982. ;vivox_channel_mode = "open"
  983. ; channel roll off: rate of attenuation
  984. ; - a value between 1.0 and 4.0, default is 2.0
  985. ;vivox_channel_roll_off = 2.0
  986. ; channel max range: distance at which channel is silent
  987. ; - a value between 0 and 160, default is 80
  988. ;vivox_channel_max_range = 80
  989. ; channel clamping distance: distance before attenuation applies
  990. ; - a value between 0 and 160, default is 10
  991. ;vivox_channel_clamping_distance = 10
  992. [FreeSwitchVoice]
  993. ; In order for this to work you need a functioning freeswitch pbx set
  994. ; up. Configuration for that will be posted in the wiki soon.
  995. enabled = false
  996. ;FreeSwitch server is going to contact us and ask us all
  997. ;sorts of things.
  998. freeswitch_server_user = freeswitch
  999. freeswitch_server_pass = password
  1000. freeswitch_api_prefix = /api
  1001. ; this is the IP of your sim
  1002. freeswitch_service_server = ip.address.of.your.sim
  1003. ;freeswitch_service_port = 80
  1004. ; this should be the same port the region listens on
  1005. freeswitch_service_port = 9000
  1006. freeswitch_realm = ip.address.of.freeswitch.server
  1007. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  1008. freeswitch_attempt_stun = false
  1009. freeswitch_stun_server = ip.address.of.freeswitch.server
  1010. freeswitch_echo_server = ip.address.of.freeswitch.server
  1011. freeswitch_echo_port = 50505
  1012. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  1013. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  1014. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  1015. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  1016. freeswitch_default_timeout = 5000
  1017. freeswitch_subscribe_retry = 120
  1018. ; freeswitch_password_reset_url =
  1019. [Groups]
  1020. Enabled = false
  1021. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  1022. Module = Default
  1023. ; The PHP code for the server is available from the Flotsam project for you to deploy
  1024. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  1025. ;
  1026. ;Module = GroupsModule
  1027. ; Enable Group Notices
  1028. ;NoticesEnabled = true
  1029. ; This makes the Groups modules very chatty on the console.
  1030. DebugEnabled = false
  1031. ; Specify which messaging module to use for groups messaging and if it's enabled
  1032. ;MessagingModule = GroupsMessagingModule
  1033. ;MessagingEnabled = true
  1034. ; Service connector to Groups Service [Select One]
  1035. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
  1036. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1037. ;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
  1038. ;XmlRpcServiceReadKey = 1234
  1039. ;XmlRpcServiceWriteKey = 1234
  1040. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1041. ; this is a work around fora problem discovered on some Windows based region servers.
  1042. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1043. ; System.Net.WebException: The request was aborted: The request was canceled.
  1044. ;
  1045. ; XmlRpcDisableKeepAlive = false
  1046. [PacketPool]
  1047. ; Enables the experimental packet pool. Yes, we've been here before.
  1048. ;RecyclePackets = true;
  1049. ;RecycleDataBlocks = true;
  1050. [LLClient]
  1051. ; Resend packets markes as reliable until they are received
  1052. ;
  1053. ;ReliableIsImportant = false
  1054. ; Maximum number of times to resend packets marked reliable
  1055. ;
  1056. ;MaxReliableResends = 3
  1057. ; Configures how ObjectUpdates are compressed.
  1058. ;
  1059. ;TerseUpdatesPerPacket=10
  1060. ;FullUpdatesPerPacket=14
  1061. ;TerseUpdateRate=10
  1062. ;FullUpdateRate=14
  1063. ;PacketMTU = 1400
  1064. ; TextureSendLimit determines how many different textures
  1065. ; will be considered on each cycle. Textures are selected
  1066. ; by priority. The old mechanism specified a value of 10 for
  1067. ; this parameter.
  1068. ;
  1069. ;TextureSendLimit = 10
  1070. ; TextureDataLimit determines how many packets will be sent for
  1071. ; each of the selected textures. Default is 5.
  1072. ;
  1073. ;TextureDataLimit = 5
  1074. [InterestManagement]
  1075. ; This section controls how state updates are prioritized for each client
  1076. UpdatePrioritizationScheme = Distance
  1077. ReprioritizeUpdate = true
  1078. RootUpdateReprioritizationDistance = 10.0
  1079. ChildUpdateReprioritizationDistance = 20.0
  1080. ReprioritizeUpdatesInterval = 5000.0
  1081. ;;
  1082. ;; These are defaults that are overwritten below in [Architecture].
  1083. ;; These defaults allow OpenSim to work out of the box with
  1084. ;; zero configuration
  1085. ;;
  1086. [DatabaseService]
  1087. ;; default standalone, overridable in StandaloneCommon.ini
  1088. StorageProvider = "OpenSim.Data.SQLite.dll"
  1089. [AssetService]
  1090. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1091. AssetLoaderArgs = "assets/AssetSets.xml"
  1092. ; Disable this to prevent the default asset set from being inserted into the
  1093. ; asset store each time the region starts
  1094. AssetLoaderEnabled = true
  1095. [GridService]
  1096. ;; default standalone, overridable in StandaloneCommon.ini
  1097. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1098. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1099. ;; The following is the configuration section for the new style services
  1100. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1101. [Architecture]
  1102. ; Choose exactly one and only one of the architectures below.
  1103. Include-Standalone = "config-include/Standalone.ini"
  1104. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  1105. ;Include-Grid = "config-include/Grid.ini"
  1106. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1107. ; Then choose
  1108. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1109. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1110. ; Copy to your own .ini there (without .example extension) and edit it
  1111. ; to customize your data
  1112. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1113. ;; The below pulls in optional module config files
  1114. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1115. [Modules]
  1116. Include-modules = "addon-modules/*/config/*.ini"
  1117. [XMLRPC]
  1118. ; ##
  1119. ; ## Scripting XMLRPC mapper
  1120. ; ##
  1121. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  1122. ; script concurrently with the first remote_data event.
  1123. ; This will contain the fully qualified URI an external site needs
  1124. ; to use to send XMLRPC requests to that script
  1125. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  1126. ;XmlRpcPort = 20800