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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Threading;
- using System.Timers;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using Timer=System.Timers.Timer;
- namespace OpenSim.TestSuite
- {
- public class PhysicsBot
- {
- public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
- public IConfig startupConfig; // bot config, passed from BotManager
- public string firstname;
- public string lastname;
- public string password;
- public string loginURI;
- public event AnEvent OnConnected;
- public event AnEvent OnDisconnected;
- protected Timer m_action; // Action Timer
- protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
- //New instance of a SecondLife client
- public GridClient client = new GridClient();
- protected string[] talkarray;
- /// <summary>
- ///
- /// </summary>
- /// <param name="bsconfig">nini config for the bot</param>
- public PhysicsBot(IConfig bsconfig)
- {
- startupConfig = bsconfig;
- readconfig();
- talkarray = readexcuses();
- }
- //We do our actions here. This is where one would
- //add additional steps and/or things the bot should do
- void m_action_Elapsed(object sender, ElapsedEventArgs e)
- {
- //client.Throttle.Task = 500000f;
- //client.Throttle.Set();
- int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
- // the greater the bot's chances to walk instead of run.
- if (walkorrun == 0)
- {
- client.Self.Movement.AlwaysRun = true;
- }
- else
- {
- client.Self.Movement.AlwaysRun = false;
- }
- // TODO: unused: Vector3 pos = client.Self.SimPosition;
- Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
- client.Self.Movement.TurnToward(newpos);
- for (int i = 0; i < 2000; i++)
- {
- client.Self.Movement.AtPos = true;
- Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time.
- }
- client.Self.Jump(true);
- string randomf = talkarray[somthing.Next(talkarray.Length)];
- if (talkarray.Length > 1 && randomf.Length > 1)
- client.Self.Chat(randomf, 0, ChatType.Normal);
- //Thread.Sleep(somthing.Next(1, 10)); // Apparently its better without it right now.
- }
- /// <summary>
- /// Read the Nini config and initialize
- /// </summary>
- public void readconfig()
- {
- firstname = startupConfig.GetString("firstname", "random");
- lastname = startupConfig.GetString("lastname", "random");
- password = startupConfig.GetString("password", "12345");
- loginURI = startupConfig.GetString("loginuri");
- }
- /// <summary>
- /// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
- /// </summary>
- public void shutdown()
- {
- client.Network.Logout();
- }
- /// <summary>
- /// This is the bot startup loop.
- /// </summary>
- public void startup()
- {
- client.Settings.LOGIN_SERVER = loginURI;
- client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
- client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
- client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
- if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
- {
- if (OnConnected != null)
- {
- m_action = new Timer(somthing.Next(1000, 10000));
- m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
- m_action.Start();
- OnConnected(this, EventType.CONNECTED);
- client.Self.Jump(true);
- }
- }
- else
- {
- MainConsole.Instance.Output(firstname + " " + lastname + "Can't login: " + client.Network.LoginMessage);
- if (OnDisconnected != null)
- {
- OnDisconnected(this, EventType.DISCONNECTED);
- }
- }
- }
- public void Network_OnConnected(object sender)
- {
- if (OnConnected != null)
- {
- OnConnected(this, EventType.CONNECTED);
- }
- }
- public void Simulator_Connected(object sender)
- {
- }
- public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
- {
- if (OnDisconnected != null)
- {
- OnDisconnected(this, EventType.DISCONNECTED);
- }
- }
- public string[] readexcuses()
- {
- string allexcuses = "";
- string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
- if (File.Exists(file))
- {
- StreamReader csr = File.OpenText(file);
- allexcuses = csr.ReadToEnd();
- csr.Close();
- }
- return allexcuses.Split(Environment.NewLine.ToCharArray());
- }
- }
- }
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