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IUserService.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. namespace OpenSim.Services.Interfaces
  30. {
  31. public class UserAccount
  32. {
  33. public UserAccount()
  34. {
  35. }
  36. public UserAccount(UUID userID, UUID homeRegionID, float homePositionX,
  37. float homePositionY, float homePositionZ, float homeLookAtX,
  38. float homeLookAtY, float homeLookAtZ)
  39. {
  40. UserID = userID;
  41. HomeRegionID = homeRegionID;
  42. HomePositionX = homePositionX;
  43. HomePositionY = homePositionY;
  44. HomePositionZ = homePositionZ;
  45. HomeLookAtX = homeLookAtX;
  46. HomeLookAtY = homeLookAtY;
  47. HomeLookAtZ = homeLookAtZ;
  48. }
  49. public string FirstName;
  50. public string LastName;
  51. public UUID UserID;
  52. public UUID ScopeID;
  53. // For informational purposes only!
  54. //
  55. public string HomeRegionName;
  56. public UUID HomeRegionID;
  57. public float HomePositionX;
  58. public float HomePositionY;
  59. public float HomePositionZ;
  60. public float HomeLookAtX;
  61. public float HomeLookAtY;
  62. public float HomeLookAtZ;
  63. // These are here because they
  64. // concern the account rather than
  65. // the profile. They just happen to
  66. // be used in the Linden profile as well
  67. //
  68. public int GodLevel;
  69. public int UserFlags;
  70. public string AccountType;
  71. };
  72. public interface IUserAccountService
  73. {
  74. UserAccount GetUserAccount(UUID scopeID, UUID userID);
  75. UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
  76. // Returns the list of avatars that matches both the search
  77. // criterion and the scope ID passed
  78. //
  79. List<UserAccount> GetUserAccount(UUID scopeID, string query);
  80. // This will set only the home region portion of the data!
  81. // Can't be used to set god level, flags, type or change the name!
  82. //
  83. bool SetHomePosition(UserAccount data, UUID RegionID, UUID RegionSecret);
  84. // Update all updatable fields
  85. //
  86. bool SetUserAccount(UserAccount data, UUID PrincipalID, string token);
  87. // Creates a user data record
  88. bool CreateUserAccount(UserAccount data, UUID PrincipalID, string token);
  89. }
  90. }