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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Provides helper methods for parallelizing loops
- /// </summary>
- public static class Parallel
- {
- public static readonly int ProcessorCount = System.Environment.ProcessorCount;
- /// <summary>
- /// Executes a for loop in which iterations may run in parallel
- /// </summary>
- /// <param name="fromInclusive">The loop will be started at this index</param>
- /// <param name="toExclusive">The loop will be terminated before this index is reached</param>
- /// <param name="body">Method body to run for each iteration of the loop</param>
- public static void For(int fromInclusive, int toExclusive, Action<int> body)
- {
- For(ProcessorCount, fromInclusive, toExclusive, body);
- }
- /// <summary>
- /// Executes a for loop in which iterations may run in parallel
- /// </summary>
- /// <param name="threadCount">The number of concurrent execution threads to run</param>
- /// <param name="fromInclusive">The loop will be started at this index</param>
- /// <param name="toExclusive">The loop will be terminated before this index is reached</param>
- /// <param name="body">Method body to run for each iteration of the loop</param>
- public static void For(int threadCount, int fromInclusive, int toExclusive, Action<int> body)
- {
- int counter = threadCount;
- AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
- Exception exception = null;
- --fromInclusive;
- for (int i = 0; i < threadCount; i++)
- {
- Util.FireAndForget(
- delegate(object o)
- {
- int threadIndex = (int)o;
- while (exception == null)
- {
- int currentIndex = Interlocked.Increment(ref fromInclusive);
- if (currentIndex >= toExclusive)
- break;
- try { body(currentIndex); }
- catch (Exception ex) { exception = ex; break; }
- }
- if (Interlocked.Decrement(ref counter) == 0)
- threadFinishEvent.Set();
- }, i
- );
- }
- threadFinishEvent.WaitOne();
- threadFinishEvent.Close();
- if (exception != null)
- throw new Exception(exception.Message, exception);
- }
- /// <summary>
- /// Executes a foreach loop in which iterations may run in parallel
- /// </summary>
- /// <typeparam name="T">Object type that the collection wraps</typeparam>
- /// <param name="enumerable">An enumerable collection to iterate over</param>
- /// <param name="body">Method body to run for each object in the collection</param>
- public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
- {
- ForEach<T>(ProcessorCount, enumerable, body);
- }
- /// <summary>
- /// Executes a foreach loop in which iterations may run in parallel
- /// </summary>
- /// <typeparam name="T">Object type that the collection wraps</typeparam>
- /// <param name="threadCount">The number of concurrent execution threads to run</param>
- /// <param name="enumerable">An enumerable collection to iterate over</param>
- /// <param name="body">Method body to run for each object in the collection</param>
- public static void ForEach<T>(int threadCount, IEnumerable<T> enumerable, Action<T> body)
- {
- int counter = threadCount;
- AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
- IEnumerator<T> enumerator = enumerable.GetEnumerator();
- Exception exception = null;
- for (int i = 0; i < threadCount; i++)
- {
- Util.FireAndForget(
- delegate(object o)
- {
- int threadIndex = (int)o;
- while (exception == null)
- {
- T entry;
- lock (enumerator)
- {
- if (!enumerator.MoveNext())
- break;
- entry = (T)enumerator.Current; // Explicit typecast for Mono's sake
- }
- try { body(entry); }
- catch (Exception ex) { exception = ex; break; }
- }
- if (Interlocked.Decrement(ref counter) == 0)
- threadFinishEvent.Set();
- }, i
- );
- }
- threadFinishEvent.WaitOne();
- threadFinishEvent.Close();
- if (exception != null)
- throw new Exception(exception.Message, exception);
- }
- /// <summary>
- /// Executes a series of tasks in parallel
- /// </summary>
- /// <param name="actions">A series of method bodies to execute</param>
- public static void Invoke(params Action[] actions)
- {
- Invoke(ProcessorCount, actions);
- }
- /// <summary>
- /// Executes a series of tasks in parallel
- /// </summary>
- /// <param name="threadCount">The number of concurrent execution threads to run</param>
- /// <param name="actions">A series of method bodies to execute</param>
- public static void Invoke(int threadCount, params Action[] actions)
- {
- int counter = threadCount;
- AutoResetEvent threadFinishEvent = new AutoResetEvent(false);
- int index = -1;
- Exception exception = null;
- for (int i = 0; i < threadCount; i++)
- {
- Util.FireAndForget(
- delegate(object o)
- {
- int threadIndex = (int)o;
- while (exception == null)
- {
- int currentIndex = Interlocked.Increment(ref index);
- if (currentIndex >= actions.Length)
- break;
- try { actions[currentIndex](); }
- catch (Exception ex) { exception = ex; break; }
- }
- if (Interlocked.Decrement(ref counter) == 0)
- threadFinishEvent.Set();
- }, i
- );
- }
- threadFinishEvent.WaitOne();
- threadFinishEvent.Close();
- if (exception != null)
- throw new Exception(exception.Message, exception);
- }
- }
- }
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