SQLiteAssetData.cs 13 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. using log4net;
  32. using Mono.Data.SqliteClient;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. namespace OpenSim.Data.SQLite
  36. {
  37. /// <summary>
  38. /// An asset storage interface for the SQLite database system
  39. /// </summary>
  40. public class SQLiteAssetData : AssetDataBase
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
  44. private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
  45. private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
  46. private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
  47. private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
  48. private const string assetSelect = "select * from assets";
  49. private SqliteConnection m_conn;
  50. override public void Dispose()
  51. {
  52. if (m_conn != null)
  53. {
  54. m_conn.Close();
  55. m_conn = null;
  56. }
  57. }
  58. /// <summary>
  59. /// <list type="bullet">
  60. /// <item>Initialises AssetData interface</item>
  61. /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
  62. /// <item>use default URI if connect string is empty.</item>
  63. /// </list>
  64. /// </summary>
  65. /// <param name="dbconnect">connect string</param>
  66. override public void Initialise(string dbconnect)
  67. {
  68. if (dbconnect == string.Empty)
  69. {
  70. dbconnect = "URI=file:Asset.db,version=3";
  71. }
  72. m_conn = new SqliteConnection(dbconnect);
  73. m_conn.Open();
  74. Assembly assem = GetType().Assembly;
  75. Migration m = new Migration(m_conn, assem, "AssetStore");
  76. m.Update();
  77. return;
  78. }
  79. /// <summary>
  80. /// Fetch Asset
  81. /// </summary>
  82. /// <param name="uuid">UUID of ... ?</param>
  83. /// <returns>Asset base</returns>
  84. override public AssetBase GetAsset(UUID uuid)
  85. {
  86. lock (this)
  87. {
  88. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  89. {
  90. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  91. using (IDataReader reader = cmd.ExecuteReader())
  92. {
  93. if (reader.Read())
  94. {
  95. AssetBase asset = buildAsset(reader);
  96. reader.Close();
  97. return asset;
  98. }
  99. else
  100. {
  101. reader.Close();
  102. return null;
  103. }
  104. }
  105. }
  106. }
  107. }
  108. /// <summary>
  109. /// Create an asset
  110. /// </summary>
  111. /// <param name="asset">Asset Base</param>
  112. override public void StoreAsset(AssetBase asset)
  113. {
  114. //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
  115. if (ExistsAsset(asset.FullID))
  116. {
  117. //LogAssetLoad(asset);
  118. lock (this)
  119. {
  120. using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
  121. {
  122. cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
  123. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  124. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  125. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  126. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  127. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  128. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  129. cmd.ExecuteNonQuery();
  130. }
  131. }
  132. }
  133. else
  134. {
  135. lock (this)
  136. {
  137. using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
  138. {
  139. cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
  140. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  141. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  142. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  143. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  144. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  145. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  146. cmd.ExecuteNonQuery();
  147. }
  148. }
  149. }
  150. }
  151. /// <summary>
  152. /// Some... logging functionnality
  153. /// </summary>
  154. /// <param name="asset"></param>
  155. private static void LogAssetLoad(AssetBase asset)
  156. {
  157. string temporary = asset.Temporary ? "Temporary" : "Stored";
  158. string local = asset.Local ? "Local" : "Remote";
  159. int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
  160. m_log.Debug("[ASSET DB]: " +
  161. string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
  162. asset.FullID, asset.Name, asset.Description, asset.Type,
  163. temporary, local, assetLength));
  164. }
  165. /// <summary>
  166. /// Check if an asset exist in database
  167. /// </summary>
  168. /// <param name="uuid">The asset UUID</param>
  169. /// <returns>True if exist, or false.</returns>
  170. override public bool ExistsAsset(UUID uuid)
  171. {
  172. lock (this) {
  173. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  174. {
  175. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  176. using (IDataReader reader = cmd.ExecuteReader())
  177. {
  178. if (reader.Read())
  179. {
  180. reader.Close();
  181. return true;
  182. }
  183. else
  184. {
  185. reader.Close();
  186. return false;
  187. }
  188. }
  189. }
  190. }
  191. }
  192. /// <summary>
  193. /// Delete an asset from database
  194. /// </summary>
  195. /// <param name="uuid"></param>
  196. public void DeleteAsset(UUID uuid)
  197. {
  198. using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
  199. {
  200. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  201. cmd.ExecuteNonQuery();
  202. }
  203. }
  204. /// <summary>
  205. ///
  206. /// </summary>
  207. /// <param name="row"></param>
  208. /// <returns></returns>
  209. private static AssetBase buildAsset(IDataReader row)
  210. {
  211. // TODO: this doesn't work yet because something more
  212. // interesting has to be done to actually get these values
  213. // back out. Not enough time to figure it out yet.
  214. AssetBase asset = new AssetBase();
  215. asset.FullID = new UUID((String) row["UUID"]);
  216. asset.Name = (String) row["Name"];
  217. asset.Description = (String) row["Description"];
  218. asset.Type = Convert.ToSByte(row["Type"]);
  219. asset.Local = Convert.ToBoolean(row["Local"]);
  220. asset.Temporary = Convert.ToBoolean(row["Temporary"]);
  221. asset.Data = (byte[]) row["Data"];
  222. return asset;
  223. }
  224. private static AssetMetadata buildAssetMetadata(IDataReader row)
  225. {
  226. AssetMetadata metadata = new AssetMetadata();
  227. metadata.FullID = new UUID((string) row["UUID"]);
  228. metadata.Name = (string) row["Name"];
  229. metadata.Description = (string) row["Description"];
  230. metadata.Type = Convert.ToSByte(row["Type"]);
  231. metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
  232. // Current SHA1s are not stored/computed.
  233. metadata.SHA1 = new byte[] {};
  234. return metadata;
  235. }
  236. /// <summary>
  237. /// Returns a list of AssetMetadata objects. The list is a subset of
  238. /// the entire data set offset by <paramref name="start" /> containing
  239. /// <paramref name="count" /> elements.
  240. /// </summary>
  241. /// <param name="start">The number of results to discard from the total data set.</param>
  242. /// <param name="count">The number of rows the returned list should contain.</param>
  243. /// <returns>A list of AssetMetadata objects.</returns>
  244. public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
  245. {
  246. List<AssetMetadata> retList = new List<AssetMetadata>(count);
  247. lock (this)
  248. {
  249. using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
  250. {
  251. cmd.Parameters.Add(new SqliteParameter(":start", start));
  252. cmd.Parameters.Add(new SqliteParameter(":count", count));
  253. using (IDataReader reader = cmd.ExecuteReader())
  254. {
  255. while (reader.Read())
  256. {
  257. AssetMetadata metadata = buildAssetMetadata(reader);
  258. retList.Add(metadata);
  259. }
  260. }
  261. }
  262. }
  263. return retList;
  264. }
  265. /***********************************************************************
  266. *
  267. * Database Binding functions
  268. *
  269. * These will be db specific due to typing, and minor differences
  270. * in databases.
  271. *
  272. **********************************************************************/
  273. #region IPlugin interface
  274. /// <summary>
  275. ///
  276. /// </summary>
  277. override public string Version
  278. {
  279. get
  280. {
  281. Module module = GetType().Module;
  282. // string dllName = module.Assembly.ManifestModule.Name;
  283. Version dllVersion = module.Assembly.GetName().Version;
  284. return
  285. string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
  286. dllVersion.Revision);
  287. }
  288. }
  289. /// <summary>
  290. /// Initialise the AssetData interface using default URI
  291. /// </summary>
  292. override public void Initialise()
  293. {
  294. Initialise("URI=file:Asset.db,version=3");
  295. }
  296. /// <summary>
  297. /// Name of this DB provider
  298. /// </summary>
  299. override public string Name
  300. {
  301. get { return "SQLite Asset storage engine"; }
  302. }
  303. #endregion
  304. }
  305. }