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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.ApplicationPlugins.RegionModulesController
- {
- public class RegionModulesControllerPlugin : IRegionModulesController,
- IApplicationPlugin
- {
- // Logger
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- // Config access
- private OpenSimBase m_openSim;
- // Our name
- private string m_name;
- // Internal lists to collect information about modules present
- private List<TypeExtensionNode> m_nonSharedModules =
- new List<TypeExtensionNode>();
- private List<TypeExtensionNode> m_sharedModules =
- new List<TypeExtensionNode>();
- // List of shared module instances, for adding to Scenes
- private List<ISharedRegionModule> m_sharedInstances =
- new List<ISharedRegionModule>();
- #region IApplicationPlugin implementation
- public void Initialise (OpenSimBase openSim)
- {
- m_log.DebugFormat("[REGIONMODULES]: Initializing...");
- m_openSim = openSim;
- openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
- // Who we are
- string id = AddinManager.CurrentAddin.Id;
- // Make friendly name
- int pos = id.LastIndexOf(".");
- if (pos == -1)
- m_name = id;
- else
- m_name = id.Substring(pos + 1);
- // The [Modules] section in the ini file
- IConfig modulesConfig =
- openSim.ConfigSource.Source.Configs["Modules"];
- if (modulesConfig == null)
- modulesConfig = openSim.ConfigSource.Source.AddConfig("Modules");
- // Scan modules and load all that aren't disabled
- foreach (TypeExtensionNode node in
- AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
- {
- if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
- {
- // Get the config string
- string moduleString =
- modulesConfig.GetString("Setup_" + node.Id, String.Empty);
- // We have a selector
- if (moduleString != String.Empty)
- {
- // Allow disabling modules even if they don't have
- // support for it
- if (moduleString == "disabled")
- continue;
- // Split off port, if present
- string[] moduleParts = moduleString.Split(new char[] {'/'}, 2);
- // Format is [port/][class]
- string className = moduleParts[0];
- if (moduleParts.Length > 1)
- className = moduleParts[1];
- // Match the class name if given
- if (className != String.Empty &&
- node.Type.ToString() != className)
- continue;
- }
- m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
- m_sharedModules.Add(node);
- }
- else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
- {
- // Get the config string
- string moduleString =
- modulesConfig.GetString("Setup_" + node.Id, String.Empty);
- // We have a selector
- if (moduleString != String.Empty)
- {
- // Allow disabling modules even if they don't have
- // support for it
- if (moduleString == "disabled")
- continue;
- // Split off port, if present
- string[] moduleParts = moduleString.Split(new char[] {'/'}, 2);
- // Format is [port/][class]
- string className = moduleParts[0];
- if (moduleParts.Length > 1)
- className = moduleParts[1];
- // Match the class name if given
- if (className != String.Empty &&
- node.Type.ToString() != className)
- continue;
- }
- m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
- m_nonSharedModules.Add(node);
- }
- else
- m_log.DebugFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
- }
- // Load and init the module. We try a constructor with a port
- // if a port was given, fall back to one without if there is
- // no port or the more specific constructor fails.
- // This will be removed, so that any module capable of using a port
- // must provide a constructor with a port in the future.
- // For now, we do this so migration is easy.
- //
- foreach (TypeExtensionNode node in m_sharedModules)
- {
- Object[] ctorArgs = new Object[] {(uint)0};
- // Read the config again
- string moduleString =
- modulesConfig.GetString("Setup_" + node.Id, String.Empty);
- // Get the port number, if there is one
- if (moduleString != String.Empty)
- {
- // Get the port number from the string
- string[] moduleParts = moduleString.Split(new char[] {'/'},
- 2);
- if (moduleParts.Length > 1)
- ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
- }
- // Try loading and initilaizing the module, using the
- // port if appropriate
- ISharedRegionModule module = null;
- try
- {
- module = (ISharedRegionModule)Activator.CreateInstance(
- node.Type, ctorArgs);
- }
- catch
- {
- module = (ISharedRegionModule)Activator.CreateInstance(
- node.Type);
- }
- // OK, we're up and running
- m_sharedInstances.Add(module);
- module.Initialise(openSim.ConfigSource.Source);
- }
- // Immediately run PostInitialise on shared modules
- foreach (ISharedRegionModule module in m_sharedInstances)
- {
- module.PostInitialise();
- }
- }
- public void PostInitialise ()
- {
- }
- #endregion
- #region IPlugin implementation
- // We don't do that here
- //
- public void Initialise ()
- {
- throw new System.NotImplementedException();
- }
- #endregion
- #region IDisposable implementation
- // Cleanup
- //
- public void Dispose ()
- {
- // We expect that all regions have been removed already
- while (m_sharedInstances.Count > 0)
- {
- m_sharedInstances[0].Close();
- m_sharedInstances.RemoveAt(0);
- }
- m_sharedModules.Clear();
- m_nonSharedModules.Clear();
- }
- #endregion
- public string Version
- {
- get
- {
- return AddinManager.CurrentAddin.Version;
- }
- }
- public string Name
- {
- get
- {
- return m_name;
- }
- }
- #region IRegionModulesController implementation
- // The root of all evil.
- // This is where we handle adding the modules to scenes when they
- // load. This means that here we deal with replaceable interfaces,
- // nonshared modules, etc.
- //
- public void AddRegionToModules (Scene scene)
- {
- Dictionary<Type, ISharedRegionModule> deferredSharedModules =
- new Dictionary<Type, ISharedRegionModule>();
- Dictionary<Type, INonSharedRegionModule> deferredNonSharedModules =
- new Dictionary<Type, INonSharedRegionModule>();
- // We need this to see if a module has already been loaded and
- // has defined a replaceable interface. It's a generic call,
- // so this can't be used directly. It will be used later
- Type s = scene.GetType();
- MethodInfo mi = s.GetMethod("RequestModuleInterface");
- // This will hold the shared modules we actually load
- List<ISharedRegionModule> sharedlist =
- new List<ISharedRegionModule>();
- // Iterate over the shared modules that have been loaded
- // Add them to the new Scene
- foreach (ISharedRegionModule module in m_sharedInstances)
- {
- // Here is where we check if a replaceable interface
- // is defined. If it is, the module is checked against
- // the interfaces already defined. If the interface is
- // defined, we simply skip the module. Else, if the module
- // defines a replaceable interface, we add it to the deferred
- // list.
- Type replaceableInterface = module.ReplaceableInterface;
- if (replaceableInterface != null)
- {
- MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
- if (mii.Invoke(scene, new object[0]) != null)
- {
- m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
- continue;
- }
- deferredSharedModules[replaceableInterface] = module;
- m_log.DebugFormat("[REGIONMODULE]: Deferred load of {0}", module.Name);
- continue;
- }
- m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1}",
- scene.RegionInfo.RegionName, module.Name);
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- sharedlist.Add(module);
- }
- IConfig modulesConfig =
- m_openSim.ConfigSource.Source.Configs["Modules"];
- // Scan for, and load, nonshared modules
- List<INonSharedRegionModule> list = new List<INonSharedRegionModule>();
- foreach (TypeExtensionNode node in m_nonSharedModules)
- {
- Object[] ctorArgs = new Object[] {0};
- // Read the config
- string moduleString =
- modulesConfig.GetString("Setup_" + node.Id, String.Empty);
- // Get the port number, if there is one
- if (moduleString != String.Empty)
- {
- // Get the port number from the string
- string[] moduleParts = moduleString.Split(new char[] {'/'},
- 2);
- if (moduleParts.Length > 1)
- ctorArgs[0] = Convert.ToUInt32(moduleParts[0]);
- }
- // Actually load it
- INonSharedRegionModule module = null;
- try
- {
- module = (INonSharedRegionModule)Activator.CreateInstance(node.Type, ctorArgs);
- }
- catch
- {
- module = (INonSharedRegionModule)Activator.CreateInstance(node.Type);
- }
- // Check for replaceable interfaces
- Type replaceableInterface = module.ReplaceableInterface;
- if (replaceableInterface != null)
- {
- MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
- if (mii.Invoke(scene, new object[0]) != null)
- {
- m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
- continue;
- }
- deferredNonSharedModules[replaceableInterface] = module;
- m_log.DebugFormat("[REGIONMODULE]: Deferred load of {0}", module.Name);
- continue;
- }
- m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1}",
- scene.RegionInfo.RegionName, module.Name);
- // Initialise the module
- module.Initialise(m_openSim.ConfigSource.Source);
- list.Add(module);
- }
- // Now add the modules that we found to the scene. If a module
- // wishes to override a replaceable interface, it needs to
- // register it in Initialise, so that the deferred module
- // won't load.
- foreach (INonSharedRegionModule module in list)
- {
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- }
- // Now all modules without a replaceable base interface are loaded
- // Replaceable modules have either been skipped, or omitted.
- // Now scan the deferred modules here
- foreach (ISharedRegionModule module in deferredSharedModules.Values)
- {
- // Determine if the interface has been replaced
- Type replaceableInterface = module.ReplaceableInterface;
- MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
- if (mii.Invoke(scene, new object[0]) != null)
- {
- m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
- continue;
- }
- m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to shared module {1} (deferred)",
- scene.RegionInfo.RegionName, module.Name);
- // Not replaced, load the module
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- sharedlist.Add(module);
- }
- // Same thing for nonshared modules, load them unless overridden
- List<INonSharedRegionModule> deferredlist =
- new List<INonSharedRegionModule>();
- foreach (INonSharedRegionModule module in deferredNonSharedModules.Values)
- {
- // Check interface override
- Type replaceableInterface = module.ReplaceableInterface;
- if (replaceableInterface != null)
- {
- MethodInfo mii = mi.MakeGenericMethod(replaceableInterface);
- if (mii.Invoke(scene, new object[0]) != null)
- {
- m_log.DebugFormat("[REGIONMODULE]: Not loading {0} because another module has registered {1}", module.Name, replaceableInterface.ToString());
- continue;
- }
- }
- m_log.DebugFormat("[REGIONMODULE]: Adding scene {0} to non-shared module {1} (deferred)",
- scene.RegionInfo.RegionName, module.Name);
- module.Initialise(m_openSim.ConfigSource.Source);
- list.Add(module);
- deferredlist.Add(module);
- }
- // Finally, load valid deferred modules
- foreach (INonSharedRegionModule module in deferredlist)
- {
- module.AddRegion(scene);
- scene.AddRegionModule(module.Name, module);
- }
- // This is needed for all module types. Modules will register
- // Interfaces with scene in AddScene, and will also need a means
- // to access interfaces registered by other modules. Without
- // this extra method, a module attempting to use another modules's
- // interface would be successful only depending on load order,
- // which can't be depended upon, or modules would need to resort
- // to ugly kludges to attempt to request interfaces when needed
- // and unneccessary caching logic repeated in all modules.
- // The extra function stub is just that much cleaner
- //
- foreach (ISharedRegionModule module in sharedlist)
- {
- module.RegionLoaded(scene);
- }
- foreach (INonSharedRegionModule module in list)
- {
- module.RegionLoaded(scene);
- }
- }
- public void RemoveRegionFromModules (Scene scene)
- {
- foreach (IRegionModuleBase module in scene.RegionModules.Values)
- {
- m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
- scene.RegionInfo.RegionName, module.Name);
- module.RemoveRegion(scene);
- if (module is INonSharedRegionModule)
- {
- // as we were the only user, this instance has to die
- module.Close();
- }
- }
- scene.RegionModules.Clear();
- }
- #endregion
- }
- }
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