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Application
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b8c58e5f9f
reinsert functionality to debug log more levels of incoming and outgoing client protocol packets
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14 years ago |
ClientStack
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ed72396d9b
Show when appearance is sent to an avatar to help track down failure
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14 years ago |
CoreModules
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1e8e98a07f
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
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14 years ago |
DataSnapshot
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436fdc2ea8
More on mantis #4985
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14 years ago |
Examples
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a8b80ef800
Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected.
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14 years ago |
Framework
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1e8e98a07f
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
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14 years ago |
OptionalModules
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1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
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14 years ago |
Physics
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4a5979c311
minor: remove some mono compiler warnings
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14 years ago |
RegionCombinerModule
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f84dbafb0c
remove gods event subscription to gods module from scene
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14 years ago |
ReplaceableModules
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ec1a5d8933
Some module reshuffling, no user functionality yet
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15 years ago |
ScriptEngine
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8daea4d7c0
llRot2Euler Tests
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14 years ago |
UserStatistics
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |