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- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <OutputType>Library</OutputType>
- <RootNamespace>PhysicsManager</RootNamespace>
- <AssemblyName>PhysicsManager</AssemblyName>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</ProjectGuid>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
- <OutputPath>bin\Debug\</OutputPath>
- <Optimize>False</Optimize>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <DebugSymbols>True</DebugSymbols>
- <DebugType>Full</DebugType>
- <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
- <OutputPath>bin\Release\</OutputPath>
- <Optimize>True</Optimize>
- <DefineConstants>TRACE</DefineConstants>
- <DebugSymbols>False</DebugSymbols>
- <DebugType>None</DebugType>
- <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="PhysicsManager.cs" />
- <Compile Include="AssemblyInfo.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
- </Project>
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