Config.cs 5.4 KB

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  1. /*
  2. Copyright (c) OpenSim project, http://osgrid.org/
  3. * Copyright (c) <year>, <copyright holder>
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are met:
  8. * * Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * * Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. * * Neither the name of the <organization> nor the
  14. * names of its contributors may be used to endorse or promote products
  15. * derived from this software without specific prior written permission.
  16. *
  17. * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
  18. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  19. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  20. * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. using System;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using Db4objects.Db4o;
  32. using libsecondlife;
  33. using OpenSim.world;
  34. namespace OpenSim
  35. {
  36. /// <summary>
  37. /// This class handles connection to the underlying database used for configuration of the region.
  38. /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
  39. /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
  40. /// what is hardcoded here and then saved into opensim.yap for future startups.
  41. /// </summary>
  42. public class SimConfig
  43. {
  44. public string RegionName;
  45. public uint RegionLocX;
  46. public uint RegionLocY;
  47. public ulong RegionHandle;
  48. public int IPListenPort;
  49. public string IPListenAddr;
  50. public string AssetURL;
  51. public string AssetSendKey;
  52. public string GridURL;
  53. public string GridSendKey;
  54. private IObjectContainer db;
  55. public void LoadDefaults() {
  56. this.RegionName = "OpenSim test\0";
  57. this.RegionLocX = 997;
  58. this.RegionLocY = 996;
  59. this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
  60. this.IPListenPort = 9000;
  61. this.IPListenAddr = "4.78.190.75";
  62. this.AssetURL = "http://www.osgrid.org/ogs/assetserver/";
  63. this.AssetSendKey = "1234";
  64. this.GridURL = "http://www.osgrid.org/ogs/gridserver/";
  65. this.GridSendKey = "1234";
  66. }
  67. public void InitConfig() {
  68. try {
  69. db = Db4oFactory.OpenFile("opensim.yap");
  70. IObjectSet result = db.Get(typeof(SimConfig));
  71. if(result.Count==1) {
  72. Console.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
  73. foreach (SimConfig cfg in result) {
  74. this.RegionName = cfg.RegionName;
  75. this.RegionLocX = cfg.RegionLocX;
  76. this.RegionLocY = cfg.RegionLocY;
  77. this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
  78. this.IPListenPort = cfg.IPListenPort;
  79. this.IPListenAddr = cfg.IPListenAddr;
  80. this.AssetURL = cfg.AssetURL;
  81. this.AssetSendKey = cfg.AssetSendKey;
  82. this.GridURL = cfg.GridURL;
  83. this.GridSendKey = cfg.GridSendKey;
  84. }
  85. } else {
  86. Console.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
  87. LoadDefaults();
  88. Console.WriteLine("Writing out default settings to local database");
  89. db.Set(this);
  90. }
  91. } catch(Exception e) {
  92. db.Close();
  93. Console.WriteLine("Config.cs:InitConfig() - Exception occured");
  94. Console.WriteLine(e.ToString());
  95. }
  96. }
  97. public World LoadWorld() {
  98. IObjectSet world_result = db.Get(typeof(OpenSim.world.World));
  99. if(world_result.Count==1) {
  100. Console.WriteLine("Config.cs:LoadWorld() - Found an OpenSim.world.World object in local database, loading");
  101. return (World)world_result.Next();
  102. } else {
  103. Console.WriteLine("Config.cs:LoadWorld() - Could not find the world or too many worlds! Constructing blank one");
  104. World blank = new World();
  105. Console.WriteLine("Config.cs:LoadWorld() - Saving initial world state to disk");
  106. db.Set(blank);
  107. db.Commit();
  108. return blank;
  109. }
  110. }
  111. public void LoadFromGrid() {
  112. Console.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
  113. // TODO: Make this crap work
  114. /* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
  115. WebResponse GridResponse = GridLogin.GetResponse();
  116. byte[] idata = new byte[(int)GridResponse.ContentLength];
  117. BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
  118. br.Close();
  119. GridResponse.Close();
  120. */
  121. }
  122. public void Shutdown() {
  123. db.Close();
  124. }
  125. }
  126. }