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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- using OpenSim.Region.Environment.Scenes;
- using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
- namespace OpenSim.Region.Environment
- {
- /// <summary>
- /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
- /// </summary>
- public class EstateManager
- {
- private Scene m_scene;
- private RegionInfo m_regInfo;
- public EstateManager(Scene scene,RegionInfo reginfo)
- {
- m_scene = scene;
- m_regInfo = reginfo;
- }
- private bool convertParamStringToBool(byte[] field)
- {
- string s = Helpers.FieldToUTF8String(field);
- if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
- /// </summary>
- /// <param name="corner">Which corner</param>
- /// <param name="lowValue">Minimum height that texture range should cover</param>
- /// <param name="highValue">Maximum height that texture range should cover</param>
- public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
- {
- switch (corner)
- {
- case 0:
- m_regInfo.estateSettings.terrainStartHeight0 = lowValue;
- m_regInfo.estateSettings.terrainHeightRange0 = highValue;
- break;
- case 1:
- m_regInfo.estateSettings.terrainStartHeight1 = lowValue;
- m_regInfo.estateSettings.terrainHeightRange1 = highValue;
- break;
- case 2:
- m_regInfo.estateSettings.terrainStartHeight2 = lowValue;
- m_regInfo.estateSettings.terrainHeightRange2 = highValue;
- break;
- case 3:
- m_regInfo.estateSettings.terrainStartHeight3 = lowValue;
- m_regInfo.estateSettings.terrainHeightRange3 = highValue;
- break;
- }
- }
- /// <summary>
- /// Sets the 'detail' terrain texture on each of the bands.
- /// </summary>
- /// <param name="band">Which texture band</param>
- /// <param name="textureUUID">The UUID of the texture</param>
- public void setTerrainTexture(Int16 band, LLUUID textureUUID)
- {
- switch (band)
- {
- case 0:
- m_regInfo.estateSettings.terrainDetail0 = textureUUID;
- break;
- case 1:
- m_regInfo.estateSettings.terrainDetail1 = textureUUID;
- break;
- case 2:
- m_regInfo.estateSettings.terrainDetail2 = textureUUID;
- break;
- case 3:
- m_regInfo.estateSettings.terrainDetail3 = textureUUID;
- break;
- }
- }
- /// <summary>
- /// Sets common region settings
- /// </summary>
- /// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
- /// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
- /// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
- /// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
- /// <param name="SunHour">The offset hour of the day</param>
- public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseFixedSun, float SunHour)
- {
- // Water Height
- m_regInfo.estateSettings.waterHeight = WaterHeight;
- m_scene.Terrain.watermap.Fill(WaterHeight);
- // Terraforming limits
- m_regInfo.estateSettings.terrainRaiseLimit = TerrainRaiseLimit;
- m_regInfo.estateSettings.terrainLowerLimit = TerrainLowerLimit;
- m_scene.Terrain.maxRaise = TerrainRaiseLimit;
- m_scene.Terrain.minLower = TerrainLowerLimit;
- // Time of day / fixed sun
- m_regInfo.estateSettings.useFixedSun = UseFixedSun;
- m_regInfo.estateSettings.sunHour = SunHour;
- }
- #region Packet Handlers
- public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
- {
- switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
- {
- case "getinfo":
- this.sendRegionInfoPacketToAll();
- break;
- case "setregioninfo":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateSetRegionInfoHandler(packet);
- break;
- case "texturebase":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateTextureBaseHandler(packet);
- break;
- case "texturedetail":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateTextureDetailHandler(packet);
- break;
- case "textureheights":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateTextureHeightsHandler(packet);
- break;
- case "texturecommit":
- sendRegionHandshakeToAll();
- break;
- case "setregionterrain":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateSetRegionTerrainHandler(packet);
- break;
- default:
- MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
- break;
- }
- }
- private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
- {
- if (packet.ParamList.Length != 9)
- {
- MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
- }
- else
- {
- m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None;
- if (convertParamStringToBool(packet.ParamList[0].Parameter))
- {
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform;
- }
- if (convertParamStringToBool(packet.ParamList[1].Parameter))
- {
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.NoFly;
- }
- if (convertParamStringToBool(packet.ParamList[2].Parameter))
- {
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowDamage;
- }
- if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
- {
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell;
- }
- int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
- m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
- float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
- m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
- int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
- m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
- if (convertParamStringToBool(packet.ParamList[7].Parameter))
- {
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject;
- }
- if (convertParamStringToBool(packet.ParamList[8].Parameter))
- {
- m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges;
- }
- sendRegionInfoPacketToAll();
- }
- }
- private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
- {
- if (packet.ParamList.Length != 9)
- {
- MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
- }
- else
- {
- float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
- float TerrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
- float TerrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
- bool UseFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
- float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
- setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
- sendRegionInfoPacketToAll();
- }
- }
- private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- string s = Helpers.FieldToUTF8String(block.Parameter);
- string[] splitField = s.Split(' ');
- if (splitField.Length == 3)
- {
- Int16 corner = Convert.ToInt16(splitField[0]);
- float lowValue = (float)Convert.ToDecimal(splitField[1]);
- float highValue = (float)Convert.ToDecimal(splitField[2]);
- setEstateTextureRange(corner, lowValue, highValue);
- }
- }
- }
- private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- string s = Helpers.FieldToUTF8String(block.Parameter);
- string[] splitField = s.Split(' ');
- if (splitField.Length == 2)
- {
- Int16 corner = Convert.ToInt16(splitField[0]);
- LLUUID textureUUID = new LLUUID(splitField[1]);
- setTerrainTexture(corner, textureUUID);
- }
- }
- }
- private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- string s = Helpers.FieldToUTF8String(block.Parameter);
- string[] splitField = s.Split(' ');
- if (splitField.Length == 2)
- {
- LLUUID tempUUID = new LLUUID(splitField[1]);
- switch (Convert.ToInt16(splitField[0]))
- {
- case 0:
- m_regInfo.estateSettings.terrainBase0 = tempUUID;
- break;
- case 1:
- m_regInfo.estateSettings.terrainBase1 = tempUUID;
- break;
- case 2:
- m_regInfo.estateSettings.terrainBase2 = tempUUID;
- break;
- case 3:
- m_regInfo.estateSettings.terrainBase3 = tempUUID;
- break;
- }
- }
- }
- }
- #endregion
- #region Outgoing Packets
- public void sendRegionInfoPacketToAll()
- {
- List<Avatar> avatars = m_scene.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- this.sendRegionInfoPacket(avatars[i].ControllingClient);
- }
- }
- public void sendRegionHandshakeToAll()
- {
- List<Avatar> avatars = m_scene.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- this.sendRegionHandshake(avatars[i].ControllingClient);
- }
- }
- public void sendRegionInfoPacket(IClientAPI remote_client)
- {
- Encoding _enc = Encoding.ASCII;
- AgentCircuitData circuitData = remote_client.RequestClientInfo();
- RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
- regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
- regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
- regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
- regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
- regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
- regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
- regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
- regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
- regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
- regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
- regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
- regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
- regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
- regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
- regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
- regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
- regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
- regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
- remote_client.OutPacket(regionInfoPacket);
- }
- public void sendRegionHandshake(IClientAPI remoteClient)
- {
- remoteClient.SendRegionHandshake(m_regInfo);
- }
- #endregion
- }
- }
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