OpenSim.ini.example 50 KB

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  1. [Startup]
  2. ; Set this to true if you want to log crashes to disk
  3. ; this can be useful when submitting bug reports.
  4. save_crashes = false
  5. ; Directory to save crashes to if above is enabled
  6. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  7. crash_dir = "crashes"
  8. ; Place to create a PID file
  9. ; PIDFile = "/tmp/my.pid"
  10. ; Http proxy support for llHTTPRequest and dynamic texture loading
  11. ; Set HttpProxy to the URL for your proxy server if you would like
  12. ; to proxy llHTTPRequests through a firewall
  13. ; HttpProxy = "http://proxy.com"
  14. ; Set HttpProxyExceptions to a list of regular expressions for
  15. ; URLs that you don't want going through the proxy such as servers
  16. ; inside your firewall, separate patterns with a ';'
  17. ; HttpProxyExceptions = ".mydomain.com;localhost"
  18. ; Set this to true if you are connecting your regions to a grid
  19. ; Set this to false if you are running in standalone mode
  20. gridmode = false
  21. ; Set this to true if you want Hypergrid functionality
  22. hypergrid = false
  23. startup_console_commands_file = "startup_commands.txt"
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; To run a script every few minutes, set the script filename here
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  33. ; SmartThreadPool is reported to work well on Mono/Linux, but
  34. ; UnsafeQueueUserWorkItem has been benchmarked with better
  35. ; performance on .NET/Windows
  36. async_call_method = SmartThreadPool
  37. ; There are several operations on large collections (such as
  38. ; the current avatar list) that can be run synchronously or
  39. ; in parallel. Running in parallel should increase performance
  40. ; on a multi-core system, but will make debugging more
  41. ; difficult if something deadlocks or times out
  42. use_async_when_possible = false
  43. ; Max threads to allocate on the FireAndForget thread pool
  44. ; when running with the SmartThreadPool option above
  45. MaxPoolThreads = 15
  46. ; ##
  47. ; ## CLIENTS
  48. ; ##
  49. ; Enables EventQueueGet Service.
  50. EventQueue = true
  51. ; Set this to the DLL containing the client stack to use.
  52. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  53. ; ##
  54. ; ## REGIONS
  55. ; ##
  56. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  57. ; Defaults to "filesystem" if this setting isn't present
  58. region_info_source = "filesystem"
  59. ; region_info_source = "web"
  60. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  61. ; Defaults to bin/Regions in your OpenSimulator installation directory
  62. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  63. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  64. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  65. ; except that everything is also enclosed in a <Regions> tag.
  66. ; regionload_webserver_url = "http://example.com/regions.xml";
  67. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  68. ; objects, so you can turn it off here if you'd like.
  69. DrawPrimOnMapTile = true
  70. ; Use terrain texture for maptiles if true, use shaded green if false
  71. TextureOnMapTile = false
  72. ; Maximum total size, and maximum size where a prim can be physical
  73. NonPhysicalPrimMax = 256
  74. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  75. ClampPrimSize = false
  76. ; Region crossing
  77. AllowScriptCrossing = false
  78. ; If you set this to "true", any region that can teleport to you can
  79. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  80. ; YOU HAVE BEEN WARNED!!!
  81. TrustBinaries = false
  82. ; How many prims to send to each avatar in the scene on each Update()
  83. ; MaxPrimsPerFrame = 200
  84. ; Combine all contiguous regions into one large region
  85. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  86. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  87. CombineContiguousRegions = false
  88. ; If you have only one region in an instance, or to avoid the many bugs
  89. ; that you can trigger in modules by restarting a region, set this to
  90. ; true to make the entire instance exit instead of restarting the region.
  91. ; This is meant to be used on systems where some external system like
  92. ; Monit will restart any instance that exits, thereby making the shutdown
  93. ; into a restart.
  94. ;InworldRestartShutsDown = false
  95. ; ##
  96. ; ## STORAGE
  97. ; ##
  98. ; *** Prim Storage - only leave one storage_plugin uncommented ***
  99. ; --- Null stores nothing - effectively disabling persistence:
  100. ;storage_plugin = "OpenSim.Data.Null.dll"
  101. ; --- To use sqlite as region storage:
  102. ; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
  103. ; If you are using Mono you probably should be using MySQL
  104. storage_plugin = "OpenSim.Data.SQLite.dll"
  105. storage_connection_string="URI=file:OpenSim.db,version=3";
  106. ; --- To use MySQL storage, supply your own connection string (this is only an example):
  107. ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
  108. ;
  109. ; -->>> There are multiple connection strings defined in several places in this file. Check it carefully!
  110. ;
  111. ; storage_plugin="OpenSim.Data.MySQL.dll"
  112. ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  113. ; If you want to use a different database/server for estate data, then
  114. ; uncomment and change this connect string. Defaults to the above if not set
  115. ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
  116. ; Select whether you want to use local or grid asset storage.
  117. ;
  118. ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
  119. ; really be eliminated). The database itself is defined in asset_plugin below
  120. ;
  121. ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
  122. ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
  123. ; locally. This will mean you won't be able to take items using your assets to other people's regions.
  124. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  125. ; prevent frequently changing objects from heavily loading the region data store.
  126. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  127. ;
  128. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  129. MinimumTimeBeforePersistenceConsidered = 60
  130. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  131. MaximumTimeBeforePersistenceConsidered = 600
  132. ; Should avatars in neighbor sims see objects in this sim?
  133. see_into_this_sim_from_neighbor = true
  134. ; ##
  135. ; ## PHYSICS
  136. ; ##
  137. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  138. physical_prim = true
  139. ; Select a mesher here.
  140. ;
  141. ; Meshmerizer properly handles complex prims by using triangle meshes.
  142. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  143. ;
  144. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  145. ; Usually this is only a box
  146. meshing = Meshmerizer
  147. ;meshing = ZeroMesher
  148. ; Choose one of the physics engines below
  149. ; OpenDynamicsEngine is by some distance the most developed physics engine
  150. ; basicphysics effectively does not model physics at all, making all objects phantom
  151. physics = OpenDynamicsEngine
  152. ;physics = basicphysics
  153. ;physics = POS
  154. ;physics = modified_BulletX
  155. ; ##
  156. ; ## PERMISSIONS
  157. ; ##
  158. ;permissionmodules = "DefaultPermissionsModule"
  159. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  160. ; any item, etc. This may not yet be implemented uniformally.
  161. ; If set to true, then all permissions checks are carried out
  162. ; Default is false
  163. serverside_object_permissions = false
  164. allow_grid_gods = false
  165. ; This allows somne control over permissions
  166. ; please note that this still doesn't duplicate SL, and is not intended to
  167. ;region_owner_is_god = true
  168. ;region_manager_is_god = false
  169. ;parcel_owner_is_god = true
  170. ; Control user types that are allowed to create new scripts
  171. ; Only enforced if serviceside_object_permissions is true
  172. ;
  173. ; Current possible values are
  174. ; all - anyone can create scripts (subject to normal permissions)
  175. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  176. ; Default value is all
  177. ; allowed_script_creators = all
  178. ; Control user types that are allowed to edit (save) scripts
  179. ; Only enforced if serviceside_object_permissions is true
  180. ;
  181. ; Current possible values are
  182. ; all - anyone can edit scripts (subject to normal permissions)
  183. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  184. ; Default value is all
  185. ; allowed_script_editors = all
  186. ; ##
  187. ; ## SCRIPT ENGINE
  188. ; ##
  189. DefaultScriptEngine = "XEngine"
  190. ; ##
  191. ; ## WORLD MAP
  192. ; ##
  193. ;WorldMapModule = "WorldMap"
  194. ;MapImageModule = "MapImageModule"
  195. ; ##
  196. ; ## EMAIL MODULE
  197. ; ##
  198. ;emailmodule = DefaultEmailModule
  199. ; ##
  200. ; ## ANIMATIONS
  201. ; ##
  202. ; If enabled, enableFlySlow will change the primary fly state to
  203. ; FLYSLOW, and the "always run" state will be the regular fly.
  204. enableflyslow = false
  205. ; PreJump is an additional animation state, but it probably
  206. ; won't look right until the physics engine supports it
  207. ; (i.e delays takeoff for a moment)
  208. ; This is commented so it will come on automatically once it's
  209. ; supported.
  210. ; enableprejump = true
  211. ; Simulator Stats URI
  212. ; Enable JSON simulator data by setting a URI name (case sensitive)
  213. ; Stats_URI = "jsonSimStats"
  214. ; Make OpenSim start all regions woth logins disabled. They will need
  215. ; to be enabled from the console if this is set
  216. ; StartDisabled = false
  217. [SMTP]
  218. enabled=false
  219. ;enabled=true
  220. ;internal_object_host=lsl.opensim.local
  221. ;host_domain_header_from=127.0.0.1
  222. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  223. ;SMTP_SERVER_PORT=25
  224. ;SMTP_SERVER_LOGIN=foo
  225. ;SMTP_SERVER_PASSWORD=bar
  226. [Communications]
  227. ;InterregionComms = "LocalComms"
  228. InterregionComms = "RESTComms"
  229. [StandAlone]
  230. ; If this is set to true then OpenSim only allows in users who already have accounts.
  231. ; An account can be created using the "create user" console command.
  232. ;
  233. ; If this is set to false then an account is automatically created for a user who logs in
  234. ; without one. PLEASE NOTE THAT IN THIS MODE NO PASSWORD CHECKS ARE PERFORMED.
  235. ; Therefore, any user can log into any account. If accounts_authenticate is later switched to
  236. ; true then the passwords will need to be reset (using the "reset user password" console command) since
  237. ; automatically created accounts have their password set to the string "test".
  238. ;
  239. ; This setting applies to standalone mode only, not grid or other modes. Default is true.
  240. accounts_authenticate = true
  241. welcome_message = "Welcome to OpenSimulator"
  242. ; Inventory database provider
  243. inventory_plugin = "OpenSim.Data.SQLite.dll"
  244. ; inventory_plugin = "OpenSim.Data.MySQL.dll"
  245. ; Inventory source SQLite example
  246. inventory_source = "URI=file:inventoryStore.db,version=3"
  247. ; Inventory Source MySQL example
  248. ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  249. ; User Data Database provider
  250. ;
  251. ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
  252. ; If multiple providers are specified then if a profile is requested, each is queried until one
  253. ; provides a valid profile, or until all providers have been queried.
  254. ; Unfortunately the order of querying is currently undefined (it may not be the order in which
  255. ; providers are specified here). This needs to be fixed
  256. ;
  257. userDatabase_plugin = "OpenSim.Data.SQLite.dll"
  258. ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
  259. ; User source SQLite example
  260. user_source = "URI=file:userprofiles.db,version=3"
  261. ; User Source MySQL example
  262. ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
  263. ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
  264. ; Default is ./inventory/Libraries.xml
  265. LibrariesXMLFile="./inventory/Libraries.xml"
  266. [Network]
  267. ConsoleUser = "Test"
  268. ConsolePass = "secret"
  269. http_listener_port = 9000
  270. console_port = 0
  271. default_location_x = 1000
  272. default_location_y = 1000
  273. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  274. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  275. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  276. http_listener_ssl = false ; Also create a SSL server
  277. http_listener_cn = "localhost" ; Use the cert with the common name
  278. http_listener_sslport = 9001 ; Use this port for SSL connections
  279. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  280. ; Hostname to use in llRequestURL/llRequestSecureURL
  281. ; if not defined - default machine name is being used
  282. ; (on Windows this mean NETBIOS name - useably only inside local network)
  283. ; ExternalHostNameForLSL=127.0.0.1
  284. ; Uncomment below to enable llRemoteData/remote channels
  285. ; remoteDataPort = 20800
  286. grid_server_url = "http://127.0.0.1:8003"
  287. grid_send_key = "null"
  288. grid_recv_key = "null"
  289. user_server_url = "http://127.0.0.1:8002"
  290. user_send_key = "null"
  291. user_recv_key = "null"
  292. asset_server_url = "http://127.0.0.1:8003"
  293. inventory_server_url = "http://127.0.0.1:8003"
  294. ; The MessagingServer is a companion of the UserServer. It uses
  295. ; user_send_key and user_recv_key, too
  296. messaging_server_url = "http://127.0.0.1:8006"
  297. ; What is reported as the "X-Secondlife-Shard"
  298. ; Defaults to the user server url if not set
  299. ; The old default is "OpenSim", set here fro compatibility
  300. shard = "OpenSim"
  301. ; What is reported as the "User-Agent" when using llHTTPRequest
  302. ; Defaults to not sent if not set here. See the notes section in the wiki at
  303. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  304. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  305. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  306. [ClientStack.LindenUDP]
  307. ; Set this to true to process incoming packets asynchronously. Networking is
  308. ; already separated from packet handling with a queue, so this will only
  309. ; affect whether networking internals such as packet decoding and
  310. ; acknowledgement accounting are done synchronously or asynchronously
  311. ;
  312. ;async_packet_handling = false
  313. ; The client socket receive buffer size determines how many
  314. ; incoming requests we can process; the default on .NET is 8192
  315. ; which is about 2 4k-sized UDP datagrams. On mono this is
  316. ; whatever the underlying operating system has as default; for
  317. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  318. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  319. ; do "sysctl net.core.rmem_default" to find out what your system
  320. ; uses a default socket receive buffer size.
  321. ;
  322. ; client_socket_rcvbuf_size allows you to specify the receive
  323. ; buffer size LLUDPServer should use. NOTE: this will be limited
  324. ; by the system's settings for the maximum client receive buffer
  325. ; size (on linux systems you can set that with "sysctl -w
  326. ; net.core.rmem_max=X")
  327. ;
  328. ;client_socket_rcvbuf_size = 8388608
  329. ; Maximum outbound bytes per second for a single scene. This can be used to
  330. ; throttle total outbound UDP traffic for a simulator. The default value is
  331. ; 0, meaning no throttling at the scene level. The example given here is
  332. ; 20 megabits
  333. ;
  334. ;scene_throttle_max_bps = 2621440
  335. ; Maximum bits per second to send to any single client. This will override
  336. ; the user's viewer preference settings. The default value is 0, meaning no
  337. ; aggregate throttling on clients (only per-category throttling). The
  338. ; example given here is 1.5 megabits
  339. ;
  340. ;client_throttle_max_bps = 196608
  341. ; Per-client bytes per second rates for the various throttle categories.
  342. ; These are default values that will be overriden by clients
  343. ;
  344. ;resend_default = 12500
  345. ;land_default = 1000
  346. ;wind_default = 1000
  347. ;cloud_default = 1000
  348. ;task_default = 1000
  349. ;texture_default = 1000
  350. ;asset_default = 1000
  351. ;state_default = 1000
  352. ; Per-client maximum burst rates in bytes per second for the various
  353. ; throttle categories. These are default values that will be overriden by
  354. ; clients
  355. ;
  356. ;resend_limit = 18750
  357. ;land_limit = 29750
  358. ;wind_limit = 18750
  359. ;cloud_limit = 18750
  360. ;task_limit = 18750
  361. ;texture_limit = 55750
  362. ;asset_limit = 27500
  363. ;state_limit = 37000
  364. ; Configures how ObjectUpdates are aggregated. These numbers
  365. ; do not literally mean how many updates will be put in each
  366. ; packet that goes over the wire, as packets are
  367. ; automatically split on a 1400 byte boundary. These control
  368. ; the balance between responsiveness of interest list updates
  369. ; and total throughput. Higher numbers will ensure more full-
  370. ; sized packets and faster sending of data, but more delay in
  371. ; updating interest lists
  372. ;
  373. ;PrimTerseUpdatesPerPacket = 25
  374. ;AvatarTerseUpdatesPerPacket = 10
  375. ;PrimFullUpdatesPerPacket = 100
  376. ; TextureSendLimit determines how many packets will be put on
  377. ; the outgoing queue each cycle. Like the settings above, this
  378. ; is a balance between responsiveness to priority updates and
  379. ; total throughput. Higher numbers will give a better
  380. ; throughput at the cost of reduced responsiveness to client
  381. ; priority changes or transfer aborts
  382. ;
  383. ;TextureSendLimit = 20
  384. [Chat]
  385. ; Controls whether the chat module is enabled. Default is true.
  386. enabled = true;
  387. ; Distance in meters that whispers should travel. Default is 10m
  388. whisper_distance = 10
  389. ; Distance in meters that ordinary chat should travel. Default is 30m
  390. say_distance = 30
  391. ; Distance in meters that shouts should travel. Default is 100m
  392. shout_distance = 100
  393. [Messaging]
  394. ; Control which region module is used for instant messaging.
  395. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  396. InstantMessageModule = InstantMessageModule
  397. ; MessageTransferModule = MessageTransferModule
  398. ; OfflineMessageModule = OfflineMessageModule
  399. ; OfflineMessageURL = http://yourserver/Offline.php
  400. ; MuteListModule = MuteListModule
  401. ; MuteListURL = http://yourserver/Mute.php
  402. ; Control whether group messages are forwarded to offline users. Default is true.
  403. ; ForwardOfflineGroupMessages = true
  404. [ODEPhysicsSettings]
  405. ;##
  406. ;## World Settings
  407. ;##
  408. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  409. world_gravityx = 0
  410. world_gravityy = 0
  411. world_gravityz = -9.8
  412. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  413. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  414. world_stepsize = 0.020
  415. world_internal_steps_without_collisions = 10
  416. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  417. world_hashspace_size_low = -4
  418. world_hashSpace_size_high = 128
  419. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  420. meters_in_small_space = 29.9
  421. small_hashspace_size_low = -4
  422. small_hashspace_size_high = 66
  423. ; ##
  424. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  425. ; ##
  426. ; surface layer around geometries other geometries can sink into before generating a contact
  427. world_contact_surface_layer = 0.001
  428. ; Filtering collisions helps keep things stable physics wise, but sometimes
  429. ; it can be overzealous. If you notice bouncing, chances are it's that.
  430. filter_collisions = false
  431. ; Non Moving Terrain Contact (avatar isn't moving)
  432. nm_terraincontact_friction = 255.0
  433. nm_terraincontact_bounce = 0.1
  434. nm_terraincontact_erp = 0.1025
  435. ; Moving Terrain Contact (avatar is moving)
  436. m_terraincontact_friction = 75.0
  437. m_terraincontact_bounce = 0.05
  438. m_terrainContact_erp = 0.05025
  439. ; Moving Avatar to object Contact
  440. m_avatarobjectcontact_friction = 75.0
  441. m_avatarobjectcontact_bounce = 0.1
  442. ; Object to Object Contact and Non-Moving Avatar to object
  443. objectcontact_friction = 250.0
  444. objectcontact_bounce = 0.2
  445. ; ##
  446. ; ## Avatar Control
  447. ; ##
  448. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  449. ; desired velocity
  450. ; See http://en.wikipedia.org/wiki/PID_controller
  451. av_pid_derivative_linux = 2200.0
  452. av_pid_proportional_linux = 900.0;
  453. av_pid_derivative_win = 2200.0
  454. av_pid_proportional_win = 900.0;
  455. ;girth of the avatar. Adds radius to the height also
  456. av_capsule_radius = 0.37
  457. ; Max force permissible to use to keep the avatar standing up straight
  458. av_capsule_standup_tensor_win = 550000
  459. av_capsule_standup_tensor_linux = 550000
  460. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  461. ; or straight up-and-down (=false; better and more consistent physics behavior)
  462. av_capsule_tilted = false
  463. ; used to calculate mass of avatar.
  464. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  465. ; av_density * AVvolume;
  466. av_density = 80
  467. ; use this value to cut 52% of the height the sim gives us
  468. av_height_fudge_factor = 0.52
  469. ; Movement. Smaller is faster.
  470. ; speed of movement with Always Run off
  471. av_movement_divisor_walk = 1.3
  472. ; speed of movement with Always Run on
  473. av_movement_divisor_run = 0.8
  474. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  475. minimum_ground_flight_offset = 3.0
  476. ; ##
  477. ; ## Object options
  478. ; ##
  479. ; used in the mass calculation.
  480. geometry_default_density = 10.000006836
  481. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  482. body_frames_auto_disable = 20
  483. ; used to control llMove2Target
  484. body_pid_derivative = 35
  485. body_pid_gain = 25
  486. ; maximum number of contact points to generate per collision
  487. contacts_per_collision = 80
  488. ; amount of time a geom/body will try to cross a region border before it gets disabled
  489. geom_crossing_failures_before_outofbounds = 5
  490. ; start throttling the object updates if object comes in contact with 3 or more other objects
  491. geom_contactpoints_start_throttling = 3
  492. ; send 1 update for every x updates below when throttled
  493. geom_updates_before_throttled_update = 15
  494. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  495. body_motor_joint_maxforce_tensor_linux = 5
  496. body_motor_joint_maxforce_tensor_win = 5
  497. ; Maximum mass an object can be before it is clamped
  498. maximum_mass_object = 10000.01
  499. ; ##
  500. ; ## Sculpted Prim settings
  501. ; ##
  502. ; Do we want to mesh sculpted prim to collide like they look?
  503. mesh_sculpted_prim = true
  504. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  505. mesh_lod = 32
  506. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  507. mesh_physical_lod = 16
  508. ; ##
  509. ; ## Physics logging settings - logfiles are saved to *.DIF files
  510. ; ##
  511. ; default is false
  512. ;physics_logging = true
  513. ;; every n simulation iterations, the physics snapshot file is updated
  514. ;physics_logging_interval = 50
  515. ;; append to existing physics logfile, or overwrite existing logfiles?
  516. ;physics_logging_append_existing_logfile = true
  517. ; ##
  518. ; ## Joint support
  519. ; ##
  520. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  521. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  522. ; default is false
  523. ;use_NINJA_physics_joints = true
  524. ; ##
  525. ; ## additional meshing options
  526. ; ##
  527. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  528. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  529. ; true. Note that this will increase memory usage and region startup time. Default is false.
  530. ;force_simple_prim_meshing = true
  531. [RemoteAdmin]
  532. enabled = false
  533. access_password = unknown
  534. ; set this variable to true if you want the create_region XmlRpc
  535. ; call to unconditionally enable voice on all parcels for a newly
  536. ; created region [default: false]
  537. create_region_enable_voice = false
  538. ; set this variable to false if you want the create_region XmlRpc
  539. ; call to create all regions as private per default (can be
  540. ; overridden in the XmlRpc call) [default: true]
  541. create_region_public = false
  542. ; the create_region XmlRpc call uses region_file_template to generate
  543. ; the file name of newly create regions (if they are created
  544. ; persistent). the parameter available are:
  545. ; {0} - X location
  546. ; {1} - Y location
  547. ; {2} - region UUID
  548. ; {3} - region port
  549. ; {4} - region name with " ", ":", "/" mapped to "_"
  550. region_file_template = "{0}x{1}-{2}.xml"
  551. ; we can limit the number of regions that XmlRpcCreateRegion will
  552. ; allow by setting this to a positive, non-0 number: as long as the
  553. ; number of regions is below region_limits, XmlRpcCreateRegion will
  554. ; succeed. setting region_limit to 0 disables the check.
  555. ; default is 0
  556. ;region_limit = 0
  557. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  558. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  559. ; if this parameter is not specified but enabled = true, all methods will be available
  560. enabled_methods = all
  561. [RestPlugins]
  562. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  563. ; REST Region or REST Asset and Inventory Plugins
  564. enabled = false
  565. god_key = SECRET
  566. prefix = /admin
  567. [RestRegionPlugin]
  568. ; Change this to true to enable the REST Region Plugin
  569. enabled = false
  570. [RestHandler]
  571. ; Change this to true to enable the REST Asset and Inventory Plugin
  572. enabled = false
  573. authenticate = true
  574. secured = true
  575. extended-escape = true
  576. realm = OpenSim REST
  577. dump-asset = false
  578. path-fill = true
  579. dump-line-size = 32
  580. flush-on-error = true
  581. ; Uncomment the following for IRC bridge
  582. ; experimental, so if it breaks... keep both parts... yada yada
  583. ; also, not good error detection when it fails
  584. ;[IRC]
  585. ;enabled = true ; you need to set this otherwise it won't connect
  586. ;server = name.of.irc.server.on.the.net
  587. ;; user password - only use this if the server requires one
  588. ;password = mypass
  589. ;nick = OpenSimBotNameProbablyMakeThisShorter
  590. ;channel = #the_irc_channel_you_want_to_connect_to
  591. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  592. ;port = 6667
  593. ;; channel to listen for configuration commands
  594. ;commands_enabled = false
  595. ;command_channel = 2777
  596. ;report_clients = true
  597. ;; relay private chat connections
  598. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  599. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  600. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  601. ;; relay_chat = false: IRC bridge will not relay normal chat
  602. ;; access_password -- simple security device
  603. ;;
  604. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  605. ;;
  606. ;; relay_private_channels = false
  607. ;; relay_chat = true
  608. ;;
  609. ;; to relay chat only to/from private in-world channels:
  610. ;;
  611. ;; relay_chat = false
  612. ;; relay_private_channels = true
  613. ;; relay_private_channel_in = 2226
  614. ;; relay_private_channel_out = 2225
  615. ;;
  616. ;; in this example, all chat coming in from IRC will be send out via
  617. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  618. ;; be relayed to the IRC channel.
  619. ;;
  620. ;relay_private_channels = false
  621. ;relay_private_channel_in = 2226
  622. ;relay_private_channel_out = 2225
  623. ;relay_chat = true
  624. ;access_password = foobar
  625. ;;fallback_region = name of "default" region
  626. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  627. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  628. ;;for <bot>:<user in region> :<message>
  629. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  630. ;;for <bot>:<message> - <user of region> :
  631. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  632. ;;for <bot>:<message> - from <user> :
  633. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  634. ;; exclude_list allows you to stop the IRC connector from announcing the
  635. ;;arrival and departure of certain users. For example: admins, bots.
  636. ;exclude_list=User 1,User 2,User 3
  637. ;[CMS]
  638. ;enabled = true
  639. ;channel = 345
  640. ; Uncomment the following to control the progression of daytime
  641. ; in the Sim. The defaults are what is shown below
  642. ;[Sun]
  643. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  644. ;day_length = 4
  645. ; Year length in days
  646. ;year_length = 60
  647. ; Day to Night Ratio
  648. ;day_night_offset = 0.45
  649. ; send a Sun update every update_interval # of frames. A lower number will
  650. ; make for smoother sun transition at the cost of network
  651. ;update_interval = 100
  652. [Wind]
  653. ; Enables the wind module. Default is true
  654. enabled = true
  655. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  656. wind_update_rate = 150
  657. ; The Default Wind Plugin to load
  658. wind_plugin = SimpleRandomWind
  659. ; These settings are specific to the ConfigurableWind plugin
  660. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  661. ; avg_strength = 5.0
  662. ; avg_direction = 0.0
  663. ; var_strength = 0.0
  664. ; var_direction = 0.0
  665. ; rate_change = 1.0
  666. ; This setting is specific to the SimpleRandomWind plugin
  667. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  668. strength = 1.0
  669. [Cloud]
  670. ; Enable this to generate classic particle clouds above the sim.
  671. ; default is disabled - turn it on here
  672. enabled = false
  673. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  674. density = 0.5
  675. ; update interval for the cloud cover data returned by llCloud().
  676. ; default is 1000
  677. cloud_update_rate = 1000
  678. [Trees]
  679. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  680. ; default is false
  681. active_trees = false
  682. ; Density of tree population
  683. tree_density = 1000.0
  684. [VectorRender]
  685. ; the font to use for rendering text (default: Arial)
  686. ; font_name = "Arial"
  687. [LL-Functions]
  688. ; Set the following to true to allow administrator owned scripts to execute console commands
  689. ; currently unused
  690. ; AllowosConsoleCommand=false
  691. AllowGodFunctions = false
  692. ; Maximum number of llListen events we allow per script
  693. ; Set this to 0 to have no limit imposed.
  694. max_listens_per_script = 64
  695. [DataSnapshot]
  696. ; The following set of configs pertains to search.
  697. ; Set index_sims to true to enable search engines to index your searchable data
  698. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  699. ; default is false
  700. index_sims = false
  701. ; The variable data_exposure controls what the regions expose:
  702. ; minimum: exposes only things explicitly marked for search
  703. ; all: exposes everything
  704. data_exposure = minimum
  705. ; If search is on, change this to your grid name; will be ignored for standalones
  706. gridname = "OSGrid"
  707. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  708. ; Later, you may want to increase this to 3600 (1 hour) or more
  709. default_snapshot_period = 1200
  710. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  711. snapshot_cache_directory = "DataSnapshot"
  712. ; This semicolon-separated string serves to notify specific data services about the existence
  713. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  714. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  715. [Economy]
  716. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  717. ; Enables selling things for $0
  718. SellEnabled = "false"
  719. ; 45000 is the highest value that the sim could possibly report because of protocol constraints
  720. ObjectCapacity = 45000
  721. ; Money Unit fee to upload textures, animations etc
  722. PriceUpload = 0
  723. ; Money Unit fee to create groups
  724. PriceGroupCreate = 0
  725. ; We don't really know what the rest of these values do. These get sent to the client
  726. ; These taken from Agni at a Public Telehub. Change at your own risk.
  727. ObjectCount = 0
  728. PriceEnergyUnit = 100
  729. PriceObjectClaim = 10
  730. PricePublicObjectDecay = 4
  731. PricePublicObjectDelete = 4
  732. PriceParcelClaim = 1
  733. PriceParcelClaimFactor = 1
  734. PriceRentLight = 5
  735. TeleportMinPrice = 2
  736. TeleportPriceExponent = 2
  737. EnergyEfficiency = 1
  738. PriceObjectRent = 1
  739. PriceObjectScaleFactor = 10
  740. PriceParcelRent = 1
  741. [SVN]
  742. Enabled = false
  743. Directory = SVNmodule\repo
  744. URL = "svn://your.repo.here/"
  745. Username = "user"
  746. Password = "password"
  747. ImportOnStartup = false
  748. Autosave = false
  749. AutoSavePeriod = 15 ; Number of minutes between autosave backups
  750. [XEngine]
  751. ; Enable this engine in this OpenSim instance
  752. Enabled = true
  753. ; How many threads to keep alive even if nothing is happening
  754. MinThreads = 2
  755. ; How many threads to start at maximum load
  756. MaxThreads = 100
  757. ; Time a thread must be idle (in seconds) before it dies
  758. IdleTimeout = 60
  759. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  760. Priority = "BelowNormal"
  761. ; Maximum number of events to queue for a script (excluding timers)
  762. MaxScriptEventQueue = 300
  763. ; Stack size per thread created
  764. ThreadStackSize = 262144
  765. ; Set this to true (the default) to load each script into a separate
  766. ; AppDomain. Setting this to false will load all script assemblies into the
  767. ; current AppDomain, which will reduce the per-script overhead at the
  768. ; expense of reduced security and the inability to garbage collect the
  769. ; script assemblies
  770. AppDomainLoading = true
  771. ; Rate to poll for asynchronous command replies (ms)
  772. ; currently unused
  773. ;AsyncLLCommandLoopms = 50
  774. ; Save the source of all compiled scripts
  775. WriteScriptSourceToDebugFile = false
  776. ; Default language for scripts
  777. DefaultCompileLanguage = lsl
  778. ; List of allowed languages (lsl,vb,js,cs)
  779. ; AllowedCompilers=lsl,cs,js,vb.
  780. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  781. AllowedCompilers=lsl
  782. ; Compile debug info (line numbers) into the script assemblies
  783. CompileWithDebugInformation = true
  784. ; Allow the user of mod* functions. This allows a script to pass messages
  785. ; to a region module via the modSendCommand() function
  786. ; Default is false
  787. AllowMODFunctions = false
  788. ; Allow the use of os* functions (some are dangerous)
  789. AllowOSFunctions = false
  790. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  791. OSFunctionThreatLevel = VeryLow
  792. ; Interval (s) between background save of script states
  793. SaveInterval = 120
  794. ; Interval (s) between maintenance runs (0 = disable)
  795. MaintenanceInterval = 10
  796. ; Time a script can spend in an event handler before it is interrupted
  797. EventLimit = 30
  798. ; If a script overruns it's event limit, kill the script?
  799. KillTimedOutScripts = false
  800. ; Sets the multiplier for the scripting delays
  801. ScriptDelayFactor = 1.0
  802. ; The factor the 10 m distances llimits are multiplied by
  803. ScriptDistanceLimitFactor = 1.0
  804. ; Maximum length of notecard line read
  805. ; Increasing this to large values potentially opens
  806. ; up the system to malicious scripters
  807. ; NotecardLineReadCharsMax = 255
  808. ; Sensor settings
  809. SensorMaxRange = 96.0
  810. SensorMaxResults = 16
  811. ; OS Functions enable/disable
  812. ; For each function, you can add one line, as shown
  813. ; The default for all functions allows them if below threat level
  814. ; true allows the use of the function unconditionally
  815. ; Allow_osSetRegionWaterHeight = true
  816. ; false disables the function completely
  817. ; Allow_osSetRegionWaterHeight = false
  818. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  819. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  820. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  821. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  822. ; AutomaticLinkPermission = false
  823. ; Disable underground movement of prims (default true); set to
  824. ; false to allow script controlled underground positioning of
  825. ; prims
  826. ; DisableUndergroundMovement = true
  827. [GridInfo]
  828. ; These settings are used to return information on a get_grid_info call.
  829. ; Client launcher scripts and third-party clients make use of this to
  830. ; autoconfigure the client and to provide a nice user experience. If you
  831. ; want to facilitate that, you should configure the settings here according
  832. ; to your grid or standalone setup.
  833. ;
  834. ; See http://opensimulator.org/wiki/GridInfo
  835. ; login uri: for grid this is the user server URI
  836. login = http://127.0.0.1:9000/
  837. ; long grid name: the long name of your grid
  838. gridname = "the lost continent of hippo"
  839. ; short grid name: the short name of your grid
  840. gridnick = "hippogrid"
  841. ; login page: optional: if it exists it will be used to tell the client to use
  842. ; this as splash page
  843. ; currently unused
  844. ;welcome = http://127.0.0.1/welcome
  845. ; helper uri: optional: if it exists if will be used to tell the client to use
  846. ; this for all economy related things
  847. ; currently unused
  848. ;economy = http://127.0.0.1:9000/
  849. ; web page of grid: optional: page providing further information about your grid
  850. ; currently unused
  851. ;about = http://127.0.0.1/about/
  852. ; account creation: optional: page providing further information about obtaining
  853. ; a user account on your grid
  854. ; currently unused
  855. ;register = http://127.0.0.1/register
  856. ; help: optional: page providing further assistance for users of your grid
  857. ; currently unused
  858. ;help = http://127.0.0.1/help
  859. ; password help: optional: page providing password assistance for users of your grid
  860. ; currently unused
  861. ;password = http://127.0.0.1/password
  862. [OpenGridProtocol]
  863. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  864. ;On/true or Off/false
  865. ogp_enabled=false
  866. ;Name Prefix/suffix when using OGP
  867. ogp_firstname_prefix=""
  868. ogp_lastname_suffix="_EXTERNAL"
  869. [Concierge]
  870. ; Enable concierge module
  871. ; Default is false
  872. enabled = false
  873. ; name of the concierge
  874. whoami = "jeeves"
  875. ; password for updating the welcome message templates via XmlRpc
  876. password = SECRET
  877. ; regex specifying for which regions concierge service is desired; if
  878. ; empty, then for all
  879. regions = "^MeetingSpace-"
  880. ; for each region that matches the regions regexp you can provide
  881. ; (optionally) a welcome template using format substitution:
  882. ; {0} is replaced with the name of the avatar entering the region
  883. ; {1} is replaced with the name of the region
  884. ; {2} is replaced with the name of the concierge (whoami variable above)
  885. welcomes = /path/to/welcome/template/directory
  886. ; Concierge can send attendee lists to an event broker whenever an
  887. ; avatar enters or leaves a concierged region. the URL is subject
  888. ; to format substitution:
  889. ; {0} is replaced with the region's name
  890. ; {1} is replaced with the region's UUID
  891. broker = "http://broker.place.com/{1}"
  892. [RegionReady]
  893. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  894. ; default is false
  895. enabled = false
  896. ; Channel on which to signal region readiness through a message
  897. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  898. ; - the first field indicating whether this is an initial server startup
  899. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  900. ; - the third field is a number indicating how many scripts failed to compile
  901. ; - "oar error" if supplied, provides the error message from the OAR load
  902. channel_notify = -800
  903. [MRM]
  904. ; Enables the Mini Region Modules Script Engine.
  905. ; default is false
  906. Enabled = false
  907. ; Runs MRM in a Security Sandbox
  908. ; WARNING: DISABLING IS A SECURITY RISK.
  909. Sandboxed = true
  910. ; The level sandbox to use, adjust at your OWN RISK.
  911. ; Valid values are:
  912. ; * FullTrust
  913. ; * SkipVerification
  914. ; * Execution
  915. ; * Nothing
  916. ; * LocalIntranet
  917. ; * Internet
  918. ; * Everything
  919. SandboxLevel = "Internet"
  920. ; Only allow Region Owners to run MRMs
  921. ; May represent a security risk if you disable this.
  922. OwnerOnly = true
  923. [Hypergrid]
  924. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  925. safemode = false
  926. [VivoxVoice]
  927. ; The VivoxVoice module will allow you to provide voice on your
  928. ; region(s). It uses the same voice technology as the LL grid and
  929. ; works with recent LL clients (we have tested 1.22.9.110075, so
  930. ; anything later ought to be fine as well).
  931. ;
  932. ; For this to work you need to obtain an admin account from Vivox
  933. ; that allows you to create voice accounts and region channels.
  934. enabled = false
  935. ; vivox voice server
  936. vivox_server = www.foobar.vivox.com
  937. ; vivox SIP URI
  938. vivox_sip_uri = foobar.vivox.com
  939. ; vivox admin user name
  940. vivox_admin_user = DeepThroat
  941. ; vivox admin password
  942. vivox_admin_password = VoiceG4te
  943. ; channel type: "channel" or "positional"
  944. ; - positional: spatial sound (default)
  945. ; - channel: normal "conference call", no spatial sound
  946. ;vivox_channel_type = positional
  947. ; channel characteristics (unless you know what you are doing, i'd
  948. ; leave them as they are --- now you WILL muck around with them,
  949. ; huh? sigh)
  950. ; channel distance model:
  951. ; 0 - no attenuation
  952. ; 1 - inverse distance attenuation
  953. ; 2 - linear attenuation (default)
  954. ; 3 - exponential attenuation
  955. ;vivox_channel_distance_model = 2
  956. ; channel mode:
  957. ; - "open" (default)
  958. ; - "lecture"
  959. ; - "presentation"
  960. ; - "auditorium"
  961. ;vivox_channel_mode = "open"
  962. ; channel roll off: rate of attenuation
  963. ; - a value between 1.0 and 4.0, default is 2.0
  964. ;vivox_channel_roll_off = 2.0
  965. ; channel max range: distance at which channel is silent
  966. ; - a value between 0 and 160, default is 80
  967. ;vivox_channel_max_range = 80
  968. ; channel clamping distance: distance before attenuation applies
  969. ; - a value between 0 and 160, default is 10
  970. ;vivox_channel_clamping_distance = 10
  971. [FreeSwitchVoice]
  972. ; In order for this to work you need a functioning freeswitch pbx set
  973. ; up. Configuration for that will be posted in the wiki soon.
  974. enabled = false
  975. ;FreeSwitch server is going to contact us and ask us all
  976. ;sorts of things.
  977. freeswitch_server_user = freeswitch
  978. freeswitch_server_pass = password
  979. freeswitch_api_prefix = /api
  980. ; this is the IP of your sim
  981. freeswitch_service_server = ip.address.of.your.sim
  982. ;freeswitch_service_port = 80
  983. ; this should be the same port the region listens on
  984. freeswitch_service_port = 9000
  985. freeswitch_realm = ip.address.of.freeswitch.server
  986. freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
  987. freeswitch_attempt_stun = false
  988. freeswitch_stun_server = ip.address.of.freeswitch.server
  989. freeswitch_echo_server = ip.address.of.freeswitch.server
  990. freeswitch_echo_port = 50505
  991. freeswitch_well_known_ip = ip.address.of.freeswitch.server
  992. ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
  993. ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
  994. ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
  995. freeswitch_default_timeout = 5000
  996. freeswitch_subscribe_retry = 120
  997. ; freeswitch_password_reset_url =
  998. [Groups]
  999. Enabled = false
  1000. ; This is the current groups stub in Region.CoreModules.Avatar.Groups
  1001. Module = Default
  1002. ; The PHP code for the server is available from the Flotsam project for you to deploy
  1003. ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
  1004. ;
  1005. ;Module = GroupsModule
  1006. ; Enable Group Notices
  1007. ;NoticesEnabled = true
  1008. ; This makes the Groups modules very chatty on the console.
  1009. DebugEnabled = false
  1010. ; Specify which messaging module to use for groups messaging and if it's enabled
  1011. ;MessagingModule = GroupsMessagingModule
  1012. ;MessagingEnabled = true
  1013. ; Service connector to Groups Service [Select One]
  1014. ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
  1015. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1016. ;XmlRpcServiceURL = http://yourxmlrpcserver.com/xmlrpc.php
  1017. ;XmlRpcServiceReadKey = 1234
  1018. ;XmlRpcServiceWriteKey = 1234
  1019. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1020. ; this is a work around fora problem discovered on some Windows based region servers.
  1021. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1022. ; System.Net.WebException: The request was aborted: The request was canceled.
  1023. ;
  1024. ; XmlRpcDisableKeepAlive = false
  1025. [PacketPool]
  1026. ; Enables the experimental packet pool. Yes, we've been here before.
  1027. ;RecyclePackets = true;
  1028. ;RecycleDataBlocks = true;
  1029. [InterestManagement]
  1030. ; This section controls how state updates are prioritized for each client
  1031. ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
  1032. UpdatePrioritizationScheme = FrontBack
  1033. ReprioritizationEnabled = true
  1034. ReprioritizationInterval = 2000.0
  1035. RootReprioritizationDistance = 10.0
  1036. ChildReprioritizationDistance = 20.0
  1037. [WebStats]
  1038. ; View region statistics via a web page
  1039. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1040. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1041. ; For example- http://127.0.0.1:9000/SStats/
  1042. ; enabled=false
  1043. ;;
  1044. ;; These are defaults that are overwritten below in [Architecture].
  1045. ;; These defaults allow OpenSim to work out of the box with
  1046. ;; zero configuration
  1047. ;;
  1048. [DatabaseService]
  1049. ;; default standalone, overridable in StandaloneCommon.ini
  1050. StorageProvider = "OpenSim.Data.SQLite.dll"
  1051. [AssetService]
  1052. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1053. AssetLoaderArgs = "assets/AssetSets.xml"
  1054. ; Disable this to prevent the default asset set from being inserted into the
  1055. ; asset store each time the region starts
  1056. AssetLoaderEnabled = true
  1057. [GridService]
  1058. ;; default standalone, overridable in StandaloneCommon.ini
  1059. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1060. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1061. ;; The following is the configuration section for the new style services
  1062. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1063. [Architecture]
  1064. ; Choose exactly one and only one of the architectures below.
  1065. Include-Standalone = "config-include/Standalone.ini"
  1066. ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
  1067. ;Include-Grid = "config-include/Grid.ini"
  1068. ;Include-HGGrid = "config-include/GridHypergrid.ini"
  1069. ; Then choose
  1070. ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
  1071. ; config-include/GridCommon.ini.example (if you're connected to a grid)
  1072. ; Copy to your own .ini there (without .example extension) and edit it
  1073. ; to customize your data
  1074. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1075. ;; The below pulls in optional module config files
  1076. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  1077. [Modules]
  1078. Include-modules = "addon-modules/*/config/*.ini"
  1079. [XMLRPC]
  1080. ; ##
  1081. ; ## Scripting XMLRPC mapper
  1082. ; ##
  1083. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  1084. ; script concurrently with the first remote_data event.
  1085. ; This will contain the fully qualified URI an external site needs
  1086. ; to use to send XMLRPC requests to that script
  1087. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  1088. ;XmlRpcPort = 20800