AssetBaseTest.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using NUnit.Framework;
  31. using OpenMetaverse;
  32. namespace OpenSim.Framework.Tests
  33. {
  34. [TestFixture]
  35. public class AssetBaseTest
  36. {
  37. [Test]
  38. public void TestContainsReferences()
  39. {
  40. CheckContainsReferences(AssetType.Bodypart, true);
  41. CheckContainsReferences(AssetType.Clothing, true);
  42. CheckContainsReferences(AssetType.Animation, false);
  43. CheckContainsReferences(AssetType.CallingCard, false);
  44. CheckContainsReferences(AssetType.Folder , false);
  45. CheckContainsReferences(AssetType.Gesture , false);
  46. CheckContainsReferences(AssetType.ImageJPEG , false);
  47. CheckContainsReferences(AssetType.ImageTGA , false);
  48. CheckContainsReferences(AssetType.Landmark , false);
  49. CheckContainsReferences(AssetType.LostAndFoundFolder, false);
  50. CheckContainsReferences(AssetType.LSLBytecode, false);
  51. CheckContainsReferences(AssetType.LSLText, false);
  52. CheckContainsReferences(AssetType.Notecard, false);
  53. CheckContainsReferences(AssetType.Object, false);
  54. CheckContainsReferences(AssetType.RootFolder, false);
  55. CheckContainsReferences(AssetType.Simstate, false);
  56. CheckContainsReferences(AssetType.SnapshotFolder, false);
  57. CheckContainsReferences(AssetType.Sound, false);
  58. CheckContainsReferences(AssetType.SoundWAV, false);
  59. CheckContainsReferences(AssetType.Texture, false);
  60. CheckContainsReferences(AssetType.TextureTGA, false);
  61. CheckContainsReferences(AssetType.TrashFolder, false);
  62. CheckContainsReferences(AssetType.Unknown, false);
  63. }
  64. private void CheckContainsReferences(AssetType assetType, bool expected)
  65. {
  66. AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType);
  67. bool actual = asset.ContainsReferences;
  68. Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
  69. }
  70. }
  71. }