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- using System;
- using libsecondlife;
- using libsecondlife.Packets;
- using System.Collections.Generic;
- using System.Text;
- using System.Reflection;
- using System.IO;
- using System.Threading;
- using System.Timers;
- using OpenSim.Physics.Manager;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- using OpenSim.Framework.Inventory;
- using OpenSim.Framework;
- using OpenSim.RegionServer.world.scripting;
- using OpenSim.Terrain;
- using OpenGrid.Framework.Communications;
- namespace OpenSim.world
- {
- public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
- {
- protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
- public object LockPhysicsEngine = new object();
- public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
- public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
- //public ScriptEngine Scripts;
- public uint _localNumber = 0;
- private PhysicsScene phyScene;
- private float timeStep = 0.1f;
- public ILocalStorage localStorage;
- private Random Rand = new Random();
- private uint _primCount = 702000;
- private int storageCount;
- private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
- private Dictionary<string, ScriptFactory> m_scripts;
- private Mutex updateLock;
- public string m_datastore;
- protected AuthenticateSessionsBase authenticateHandler;
- protected RegionCommsHostBase regionCommsHost;
- protected RegionServerCommsManager commsManager;
- #region Properties
- /// <summary>
- ///
- /// </summary>
- public PhysicsScene PhysScene
- {
- set
- {
- this.phyScene = value;
- }
- get
- {
- return (this.phyScene);
- }
- }
- #endregion
- #region Constructors
- /// <summary>
- /// Creates a new World class, and a region to go with it.
- /// </summary>
- /// <param name="clientThreads">Dictionary to contain client threads</param>
- /// <param name="regionHandle">Region Handle for this region</param>
- /// <param name="regionName">Region Name for this region</param>
- public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan)
- {
- try
- {
- updateLock = new Mutex(false);
- this.authenticateHandler = authen;
- this.commsManager = commsMan;
- m_clientThreads = clientThreads;
- m_regInfo = regInfo;
- m_regionHandle = m_regInfo.RegionHandle;
- m_regionName = m_regInfo.RegionName;
- this.m_datastore = m_regInfo.DataStore;
- this.RegisterRegionWithComms();
- m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
- m_scripts = new Dictionary<string, ScriptFactory>();
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
- Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
- Avatars = new Dictionary<LLUUID, Avatar>();
- Prims = new Dictionary<LLUUID, Primitive>();
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
- TerrainManager = new TerrainManager(new SecondLife());
- Terrain = new TerrainEngine();
- Avatar.SetupTemplate("avatar-texture.dat");
- Avatar.LoadAnims();
- //this.SetDefaultScripts();
- //this.LoadScriptEngines();
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
- }
- }
- #endregion
- /// <summary>
- ///
- /// </summary>
- public void StartTimer()
- {
- m_heartbeatTimer.Enabled = true;
- m_heartbeatTimer.Interval = 100;
- m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
- }
- #region Update Methods
- /// <summary>
- /// Performs per-frame updates regularly
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- void Heartbeat(object sender, System.EventArgs e)
- {
- this.Update();
- }
- /// <summary>
- /// Performs per-frame updates on the world, this should be the central world loop
- /// </summary>
- public override void Update()
- {
- updateLock.WaitOne();
- try
- {
- if (this.phyScene.IsThreaded)
- {
- this.phyScene.GetResults();
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].addForces();
- }
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.Simulate(timeStep);
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].update();
- }
- foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
- {
- scriptHandler.OnFrame();
- }
- foreach (IScriptEngine scripteng in this.scriptEngines.Values)
- {
- scripteng.OnFrame();
- }
- //backup world data
- this.storageCount++;
- if (storageCount > 1200) //set to how often you want to backup
- {
- this.Backup();
- storageCount = 0;
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
- }
- updateLock.ReleaseMutex();
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public bool Backup()
- {
- try
- {
- // Terrain backup routines
- if (Terrain.tainted > 0)
- {
- Terrain.tainted = 0;
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
- localStorage.SaveMap(Terrain.getHeights1D());
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
- lock (this.LockPhysicsEngine)
- {
- phyScene.SetTerrain(Terrain.getHeights1D());
- }
- }
- // Primitive backup routines
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].BackUp();
- }
- // Backup successful
- return true;
- }
- catch (Exception e)
- {
- // Backup failed
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
- return false;
- }
- }
- #endregion
- #region Setup Methods
- /// <summary>
- /// Loads a new storage subsystem from a named library
- /// </summary>
- /// <param name="dllName">Storage Library</param>
- /// <returns>Successful or not</returns>
- public bool LoadStorageDLL(string dllName)
- {
- try
- {
- Assembly pluginAssembly = Assembly.LoadFrom(dllName);
- ILocalStorage store = null;
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
- if (typeInterface != null)
- {
- ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- store = plug;
- store.Initialise(this.m_datastore);
- break;
- }
- typeInterface = null;
- }
- }
- }
- pluginAssembly = null;
- this.localStorage = store;
- return (store == null);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
- return false;
- }
- }
- #endregion
- #region Regenerate Terrain
- /// <summary>
- /// Rebuilds the terrain using a procedural algorithm
- /// </summary>
- public void RegenerateTerrain()
- {
- try
- {
- Terrain.hills();
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.SetTerrain(Terrain.getHeights1D());
- }
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- this.SendLayerData(client);
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].LandRenegerated();
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Rebuilds the terrain using a 2D float array
- /// </summary>
- /// <param name="newMap">256,256 float array containing heights</param>
- public void RegenerateTerrain(float[,] newMap)
- {
- try
- {
- this.Terrain.setHeights2D(newMap);
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.SetTerrain(this.Terrain.getHeights1D());
- }
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- this.SendLayerData(client);
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].LandRenegerated();
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Rebuilds the terrain assuming changes occured at a specified point[?]
- /// </summary>
- /// <param name="changes">???</param>
- /// <param name="pointx">???</param>
- /// <param name="pointy">???</param>
- public void RegenerateTerrain(bool changes, int pointx, int pointy)
- {
- try
- {
- if (changes)
- {
- /* Dont save here, rely on tainting system instead */
- foreach (IClientAPI client in m_clientThreads.Values)
- {
- this.SendLayerData(pointx, pointy, client);
- }
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
- #endregion
- #region Load Terrain
- /// <summary>
- /// Loads the World heightmap
- /// </summary>
- public override void LoadWorldMap()
- {
- try
- {
- float[] map = this.localStorage.LoadWorld();
- if (map == null)
- {
- Console.WriteLine("creating new terrain");
- this.Terrain.hills();
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- }
- else
- {
- this.Terrain.setHeights1D(map);
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
- }
- }
- #endregion
- #region Primitives Methods
- /// <summary>
- /// Loads the World's objects
- /// </summary>
- public void LoadPrimsFromStorage()
- {
- try
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
- this.localStorage.LoadPrimitives(this);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Loads a specific object from storage
- /// </summary>
- /// <param name="prim">The object to load</param>
- public void PrimFromStorage(PrimData prim)
- {
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="addPacket"></param>
- /// <param name="agentClient"></param>
- public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
- {
- AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="addPacket"></param>
- /// <param name="ownerID"></param>
- public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
- {
- }
- #endregion
- #region Add/Remove Avatar Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="agentID"></param>
- /// <param name="child"></param>
- public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
- {
- remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
- //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims);
- remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
- remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours);
- Avatar newAvatar = null;
- try
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
- newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo);
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
- newAvatar.SendRegionHandshake();
- PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
- lock (this.LockPhysicsEngine)
- {
- newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
- }
- lock (Entities)
- {
- if (!Entities.ContainsKey(agentID))
- {
- this.Entities.Add(agentID, newAvatar);
- }
- else
- {
- Entities[agentID] = newAvatar;
- }
- }
- lock (Avatars)
- {
- if (Avatars.ContainsKey(agentID))
- {
- Avatars[agentID] = newAvatar;
- }
- else
- {
- this.Avatars.Add(agentID, newAvatar);
- }
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
- }
- return;
- }
- /// <summary>
- ///
- /// </summary>
- protected void InformClientOfNeighbours(IClientAPI remoteClient)
- {
- // Console.WriteLine("informing client of neighbouring regions");
- List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo);
- //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
- if (neighbours != null)
- {
- for (int i = 0; i < neighbours.Count; i++)
- {
- // Console.WriteLine("sending neighbours data");
- AgentCircuitData agent = remoteClient.RequestClientInfo();
- agent.BaseFolder = LLUUID.Zero;
- agent.InventoryFolder = LLUUID.Zero;
- agent.startpos = new LLVector3(128, 128, 70);
- this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent);
- remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort);
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="agentID"></param>
- public override void RemoveAvatar(LLUUID agentID)
- {
- return;
- }
- #endregion
- #region Request Avatars List Methods
- //The idea is to have a group of method that return a list of avatars meeting some requirement
- // ie it could be all Avatars within a certain range of the calling prim/avatar.
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public List<Avatar> RequestAvatarList()
- {
- List<Avatar> result = new List<Avatar>();
- foreach (Avatar avatar in Avatars.Values)
- {
- result.Add(avatar);
- }
- return result;
- }
- #endregion
- #region ShutDown
- /// <summary>
- /// Tidy before shutdown
- /// </summary>
- public override void Close()
- {
- try
- {
- this.localStorage.ShutDown();
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
- }
- }
- #endregion
- #region RegionCommsHost
- public void RegisterRegionWithComms()
- {
- this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo);
- if (this.regionCommsHost != null)
- {
- this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
- }
- }
- public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
- {
- Console.WriteLine("World.cs - add new user connection");
- //should just check that its meant for this region
- if (regionHandle == this.m_regInfo.RegionHandle)
- {
- this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
- }
- }
- #endregion
- }
- }
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