Avatar.Update.cs 2.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using libsecondlife;
  5. using libsecondlife.Packets;
  6. using OpenSim.Physics.Manager;
  7. using OpenSim.Framework.Interfaces;
  8. namespace OpenSim.world
  9. {
  10. partial class Avatar
  11. {
  12. /// <summary>
  13. ///
  14. /// </summary>
  15. public override void update()
  16. {
  17. }
  18. /// <summary>
  19. ///
  20. /// </summary>
  21. /// <param name="remoteAvatar"></param>
  22. public void SendUpdateToOtherClient(Avatar remoteAvatar)
  23. {
  24. }
  25. /// <summary>
  26. ///
  27. /// </summary>
  28. /// <returns></returns>
  29. public ObjectUpdatePacket CreateUpdatePacket()
  30. {
  31. return null;
  32. }
  33. /// <summary>
  34. ///
  35. /// </summary>
  36. public void SendInitialPosition()
  37. {
  38. Console.WriteLine("sending initial Avatar data");
  39. this.ControllingClient.SendAvatarData(this.regionData, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
  40. }
  41. /// <summary>
  42. ///
  43. /// </summary>
  44. public void SendOurAppearance()
  45. {
  46. }
  47. /// <summary>
  48. ///
  49. /// </summary>
  50. /// <param name="OurClient"></param>
  51. public void SendOurAppearance(IClientAPI OurClient)
  52. {
  53. this.ControllingClient.SendWearables(this.Wearables);
  54. }
  55. /// <summary>
  56. ///
  57. /// </summary>
  58. /// <param name="avatarInfo"></param>
  59. public void SendAppearanceToOtherAgent(Avatar avatarInfo)
  60. {
  61. }
  62. /// <summary>
  63. ///
  64. /// </summary>
  65. /// <param name="texture"></param>
  66. /// <param name="visualParam"></param>
  67. public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
  68. {
  69. }
  70. /// <summary>
  71. ///
  72. /// </summary>
  73. public void StopMovement()
  74. {
  75. }
  76. /// <summary>
  77. /// Very likely to be deleted soon!
  78. /// </summary>
  79. /// <returns></returns>
  80. public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
  81. {
  82. return null;
  83. }
  84. /// <summary>
  85. ///
  86. /// </summary>
  87. /// <param name="animID"></param>
  88. /// <param name="seq"></param>
  89. public void SendAnimPack(LLUUID animID, int seq)
  90. {
  91. }
  92. /// <summary>
  93. ///
  94. /// </summary>
  95. public void SendAnimPack()
  96. {
  97. }
  98. }
  99. }