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- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Physics.Manager;
- using OpenSim.Framework.Interfaces;
- namespace OpenSim.world
- {
- partial class Avatar
- {
- /// <summary>
- ///
- /// </summary>
- public override void update()
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteAvatar"></param>
- public void SendUpdateToOtherClient(Avatar remoteAvatar)
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public ObjectUpdatePacket CreateUpdatePacket()
- {
- return null;
- }
- /// <summary>
- ///
- /// </summary>
- public void SendInitialPosition()
- {
- Console.WriteLine("sending initial Avatar data");
- this.ControllingClient.SendAvatarData(this.regionData, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
- }
- /// <summary>
- ///
- /// </summary>
- public void SendOurAppearance()
- {
-
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="OurClient"></param>
- public void SendOurAppearance(IClientAPI OurClient)
- {
- this.ControllingClient.SendWearables(this.Wearables);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="avatarInfo"></param>
- public void SendAppearanceToOtherAgent(Avatar avatarInfo)
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="texture"></param>
- /// <param name="visualParam"></param>
- public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
- {
-
- }
- /// <summary>
- ///
- /// </summary>
- public void StopMovement()
- {
-
- }
- /// <summary>
- /// Very likely to be deleted soon!
- /// </summary>
- /// <returns></returns>
- public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
- {
- return null;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="animID"></param>
- /// <param name="seq"></param>
- public void SendAnimPack(LLUUID animID, int seq)
- {
-
-
- }
- /// <summary>
- ///
- /// </summary>
- public void SendAnimPack()
- {
-
- }
- }
- }
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