BDBLocalStorage.cs 3.2 KB

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  1. /*
  2. * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. * * Redistributions of source code must retain the above copyright
  7. * notice, this list of conditions and the following disclaimer.
  8. * * Redistributions in binary form must reproduce the above copyright
  9. * notice, this list of conditions and the following disclaimer in the
  10. * documentation and/or other materials provided with the distribution.
  11. * * Neither the name of the <organization> nor the
  12. * names of its contributors may be used to endorse or promote products
  13. * derived from this software without specific prior written permission.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
  16. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  17. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
  19. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  20. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  21. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  22. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  23. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  24. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. *
  26. */
  27. // BDB Support
  28. // Apparently broken on Mono
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Data;
  32. using libsecondlife;
  33. using OpenSim.Framework.Interfaces;
  34. using OpenSim.Framework.Types;
  35. using BerkeleyDb;
  36. using Kds.Serialization;
  37. using Kds.Serialization.Buffer;
  38. namespace OpenSim.Storage.LocalStorageBDB
  39. {
  40. public class BDBLocalStorage : ILocalStorage
  41. {
  42. const string simDbName = "localsim.db";
  43. DbHash sim;
  44. Db DB;
  45. //BEFormatter formatter;
  46. public BDBLocalStorage()
  47. {
  48. DB = new Db(DbCreateFlags.None);
  49. sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0);
  50. //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
  51. }
  52. public void Initialise(string file)
  53. {
  54. // Blank
  55. }
  56. public void StorePrim(PrimData prim)
  57. {
  58. DbEntry key = new DbEntry();
  59. DbEntry data = new DbEntry();
  60. lock (sim)
  61. {
  62. sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
  63. }
  64. }
  65. public void RemovePrim(LLUUID primID)
  66. {
  67. }
  68. public void LoadPrimitives(ILocalStorageReceiver receiver)
  69. {
  70. }
  71. public float[] LoadWorld()
  72. {
  73. return new float[65536];
  74. }
  75. public void SaveMap(float[] heightmap)
  76. {
  77. }
  78. public void ShutDown()
  79. {
  80. sim.GetDb().Close();
  81. DB.Close();
  82. }
  83. }
  84. }