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- <?xml version="1.0" ?>
- <project name="OpenSim.RegionServer" default="build">
- <target name="build">
- <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
- <mkdir dir="${project::get-base-directory()}/${build.dir}" />
- <copy todir="${project::get-base-directory()}/${build.dir}">
- <fileset basedir="${project::get-base-directory()}">
- </fileset>
- </copy>
- <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
- <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
- </resources>
- <sources failonempty="true">
- <include name="AgentAssetUpload.cs" />
- <include name="AuthenticateSessionsBase.cs" />
- <include name="AuthenticateSessionsLocal.cs" />
- <include name="AuthenticateSessionsRemote.cs" />
- <include name="ClientView.cs" />
- <include name="ClientView.Grid.cs" />
- <include name="ClientView.PacketHandlers.cs" />
- <include name="ClientView.ProcessPackets.cs" />
- <include name="ClientViewBase.cs" />
- <include name="Grid.cs" />
- <include name="OpenSimMain.cs" />
- <include name="OpenSimNetworkHandler.cs" />
- <include name="PacketServer.cs" />
- <include name="RegionInfo.cs" />
- <include name="RegionInfoBase.cs" />
- <include name="RegionServerBase.cs" />
- <include name="UDPServer.cs" />
- <include name="VersionInfo.cs" />
- <include name="Assets/AssetCache.cs" />
- <include name="Assets/InventoryCache.cs" />
- <include name="CAPS/AdminWebFront.cs" />
- <include name="types/Mesh.cs" />
- <include name="types/Triangle.cs" />
- <include name="world/Avatar.Client.cs" />
- <include name="world/Avatar.cs" />
- <include name="world/Avatar.Update.cs" />
- <include name="world/AvatarAnimations.cs" />
- <include name="world/Entity.cs" />
- <include name="world/Primitive.cs" />
- <include name="world/Primitive2.cs" />
- <include name="world/SceneObject.cs" />
- <include name="world/World.cs" />
- <include name="world/World.PacketHandlers.cs" />
- <include name="world/World.Scripting.cs" />
- <include name="world/WorldBase.cs" />
- <include name="world/scripting/IScriptContext.cs" />
- <include name="world/scripting/IScriptEntity.cs" />
- <include name="world/scripting/IScriptHandler.cs" />
- <include name="world/scripting/Script.cs" />
- <include name="world/scripting/ScriptFactory.cs" />
- <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
- </sources>
- <references basedir="${project::get-base-directory()}">
- <lib>
- <include name="${project::get-base-directory()}" />
- <include name="${project::get-base-directory()}/${build.dir}" />
- </lib>
- <include name="System.dll" />
- <include name="System.Xml.dll" />
- <include name="../../bin/libsecondlife.dll" />
- <include name="../../bin/Axiom.MathLib.dll" />
- <include name="../../bin/Db4objects.Db4o.dll" />
- <include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
- <include name="../../bin/OpenSim.Framework.dll" />
- <include name="../../bin/OpenSim.Framework.Console.dll" />
- <include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
- <include name="../../bin/OpenSim.Physics.Manager.dll" />
- <include name="../../bin/OpenSim.Servers.dll" />
- <include name="../../bin/XMLRPC.dll" />
- </references>
- </csc>
- <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
- <mkdir dir="${project::get-base-directory()}/../../bin/"/>
- <copy todir="${project::get-base-directory()}/../../bin/">
- <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
- <include name="*.dll"/>
- <include name="*.exe"/>
- </fileset>
- </copy>
- </target>
- <target name="clean">
- <delete dir="${bin.dir}" failonerror="false" />
- <delete dir="${obj.dir}" failonerror="false" />
- </target>
- <target name="doc" description="Creates documentation.">
- </target>
- </project>
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