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SimulationDataService.cs 6.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Data;
  36. using OpenSim.Framework;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Services.SimulationService
  40. {
  41. public class SimulationDataService : ServiceBase, ISimulationDataService
  42. {
  43. // private static readonly ILog m_log =
  44. // LogManager.GetLogger(
  45. // MethodBase.GetCurrentMethod().DeclaringType);
  46. protected ISimulationDataStore m_database;
  47. public SimulationDataService(IConfigSource config)
  48. : base(config)
  49. {
  50. string dllName = String.Empty;
  51. string connString = String.Empty;
  52. // Try reading the [DatabaseService] section, if it exists
  53. IConfig dbConfig = config.Configs["DatabaseService"];
  54. if (dbConfig != null)
  55. {
  56. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  57. connString = dbConfig.GetString("ConnectionString", String.Empty);
  58. }
  59. // Try reading the [SimulationDataStore] section
  60. IConfig simConfig = config.Configs["SimulationDataStore"];
  61. if (simConfig != null)
  62. {
  63. dllName = simConfig.GetString("StorageProvider", dllName);
  64. connString = simConfig.GetString("ConnectionString", connString);
  65. }
  66. // We tried, but this doesn't exist. We can't proceed
  67. if (dllName.Length == 0)
  68. throw new Exception("No StorageProvider configured");
  69. m_database = LoadPlugin<ISimulationDataStore>(dllName, new Object[] { connString });
  70. if (m_database == null)
  71. throw new Exception("Could not find a storage interface in the given module");
  72. }
  73. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  74. {
  75. uint flags = obj.RootPart.GetEffectiveObjectFlags();
  76. if ((flags & (uint)(PrimFlags.Temporary | PrimFlags.TemporaryOnRez)) != 0)
  77. return;
  78. m_database.StoreObject(obj, regionUUID);
  79. }
  80. public void RemoveObject(UUID uuid, UUID regionUUID)
  81. {
  82. m_database.RemoveObject(uuid, regionUUID);
  83. }
  84. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  85. {
  86. m_database.StorePrimInventory(primID, items);
  87. }
  88. public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
  89. {
  90. return m_database.LoadObjects(regionUUID);
  91. }
  92. public void StoreTerrain(TerrainData terrain, UUID regionID)
  93. {
  94. m_database.StoreTerrain(terrain, regionID);
  95. }
  96. public void StoreBakedTerrain(TerrainData terrain, UUID regionID)
  97. {
  98. m_database.StoreBakedTerrain(terrain, regionID);
  99. }
  100. public void StoreTerrain(double[,] terrain, UUID regionID)
  101. {
  102. m_database.StoreTerrain(terrain, regionID);
  103. }
  104. public double[,] LoadTerrain(UUID regionID)
  105. {
  106. return m_database.LoadTerrain(regionID);
  107. }
  108. public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
  109. {
  110. return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
  111. }
  112. public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
  113. {
  114. return m_database.LoadBakedTerrain(regionID, pSizeX, pSizeY, pSizeZ);
  115. }
  116. public void StoreLandObject(ILandObject Parcel)
  117. {
  118. m_database.StoreLandObject(Parcel);
  119. }
  120. public void RemoveLandObject(UUID globalID)
  121. {
  122. m_database.RemoveLandObject(globalID);
  123. }
  124. public List<LandData> LoadLandObjects(UUID regionUUID)
  125. {
  126. return m_database.LoadLandObjects(regionUUID);
  127. }
  128. public void StoreRegionSettings(RegionSettings rs)
  129. {
  130. m_database.StoreRegionSettings(rs);
  131. }
  132. public RegionSettings LoadRegionSettings(UUID regionUUID)
  133. {
  134. return m_database.LoadRegionSettings(regionUUID);
  135. }
  136. public string LoadRegionEnvironmentSettings(UUID regionUUID)
  137. {
  138. return m_database.LoadRegionEnvironmentSettings(regionUUID);
  139. }
  140. public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
  141. {
  142. m_database.StoreRegionEnvironmentSettings(regionUUID, settings);
  143. }
  144. public void RemoveRegionEnvironmentSettings(UUID regionUUID)
  145. {
  146. m_database.RemoveRegionEnvironmentSettings(regionUUID);
  147. }
  148. public UUID[] GetObjectIDs(UUID regionID)
  149. {
  150. return m_database.GetObjectIDs(regionID);
  151. }
  152. public void SaveExtra(UUID regionID, string name, string val)
  153. {
  154. m_database.SaveExtra(regionID, name, val);
  155. }
  156. public void RemoveExtra(UUID regionID, string name)
  157. {
  158. m_database.RemoveExtra(regionID, name);
  159. }
  160. public Dictionary<string, string> GetExtra(UUID regionID)
  161. {
  162. return m_database.GetExtra(regionID);
  163. }
  164. }
  165. }