IFriendsService.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using System.Collections.Generic;
  31. namespace OpenSim.Services.Interfaces
  32. {
  33. public class FriendInfo
  34. {
  35. public UUID PrincipalID;
  36. public string Friend;
  37. /// <summary>
  38. /// The permissions that this user has granted to the friend.
  39. /// </summary>
  40. public int MyFlags;
  41. /// <summary>
  42. /// The permissions that the friend has granted to this user.
  43. /// </summary>
  44. public int TheirFlags;
  45. public FriendInfo()
  46. {
  47. }
  48. public FriendInfo(Dictionary<string, object> kvp)
  49. {
  50. PrincipalID = UUID.Zero;
  51. object tmpo;
  52. if (kvp.TryGetValue("PrincipalID", out tmpo) && tmpo is not null)
  53. UUID.TryParse(tmpo.ToString(), out PrincipalID);
  54. Friend = string.Empty;
  55. if (kvp.TryGetValue("Friend", out tmpo) && tmpo is not null)
  56. Friend = tmpo.ToString();
  57. MyFlags = (int)FriendRights.None;
  58. if (kvp.TryGetValue("MyFlags", out tmpo) && tmpo is not null)
  59. Int32.TryParse(tmpo.ToString(), out MyFlags);
  60. TheirFlags = 0;
  61. if (kvp.TryGetValue("TheirFlags", out tmpo) && tmpo is not null)
  62. Int32.TryParse(tmpo.ToString(), out TheirFlags);
  63. }
  64. public Dictionary<string, object> ToKeyValuePairs()
  65. {
  66. Dictionary<string, object> result = new()
  67. {
  68. ["PrincipalID"] = PrincipalID.ToString(),
  69. ["Friend"] = Friend,
  70. ["MyFlags"] = MyFlags.ToString(),
  71. ["TheirFlags"] = TheirFlags.ToString()
  72. };
  73. return result;
  74. }
  75. }
  76. public interface IFriendsService
  77. {
  78. FriendInfo[] GetFriends(UUID PrincipalID);
  79. FriendInfo[] GetFriends(string PrincipalID);
  80. bool StoreFriend(string PrincipalID, string Friend, int flags);
  81. bool Delete(UUID PrincipalID, string Friend);
  82. bool Delete(string PrincipalID, string Friend);
  83. }
  84. }