AssetServerGetHandler.cs 6.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System;
  30. using System.IO;
  31. using System.Reflection;
  32. using System.Net;
  33. using System.Text;
  34. using System.Text.RegularExpressions;
  35. using System.Xml;
  36. using System.Xml.Serialization;
  37. using OpenSim.Server.Base;
  38. using OpenSim.Services.Interfaces;
  39. using OpenSim.Framework;
  40. using OpenSim.Framework.ServiceAuth;
  41. using OpenSim.Framework.Servers.HttpServer;
  42. namespace OpenSim.Server.Handlers.Asset
  43. {
  44. public class AssetServerGetHandler : BaseStreamHandler
  45. {
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private IAssetService m_AssetService;
  48. private string m_RedirectURL;
  49. public AssetServerGetHandler(IAssetService service) :
  50. base("GET", "/assets")
  51. {
  52. m_AssetService = service;
  53. }
  54. public AssetServerGetHandler(IAssetService service, IServiceAuth auth, string redirectURL) :
  55. base("GET", "/assets", auth)
  56. {
  57. m_AssetService = service;
  58. m_RedirectURL = redirectURL;
  59. if (!m_RedirectURL.EndsWith("/"))
  60. m_RedirectURL = m_RedirectURL.TrimEnd('/');
  61. }
  62. protected override byte[] ProcessRequest(string path, Stream request,
  63. IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  64. {
  65. byte[] result = Array.Empty<byte>();
  66. string[] p = SplitParams(path);
  67. if (p.Length == 0)
  68. return result;
  69. string id = string.Empty;
  70. if (p.Length > 1)
  71. {
  72. id = p[0];
  73. string cmd = p[1];
  74. if (cmd == "data")
  75. {
  76. result = m_AssetService.GetData(id);
  77. if (result == null)
  78. {
  79. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  80. httpResponse.ContentType = "text/plain";
  81. result = Array.Empty<byte>();
  82. }
  83. else
  84. {
  85. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  86. httpResponse.ContentType = "application/octet-stream";
  87. }
  88. }
  89. else if (cmd == "metadata")
  90. {
  91. AssetMetadata metadata = m_AssetService.GetMetadata(id);
  92. if (metadata != null)
  93. {
  94. XmlSerializer xs = new XmlSerializer(typeof(AssetMetadata));
  95. result = ServerUtils.SerializeResult(xs, metadata);
  96. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  97. httpResponse.ContentType = SLUtil.SLAssetTypeToContentType(metadata.Type);
  98. }
  99. else
  100. {
  101. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  102. httpResponse.ContentType = "text/plain";
  103. result = Array.Empty<byte>();
  104. }
  105. }
  106. else
  107. {
  108. // Unknown request
  109. httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
  110. httpResponse.ContentType = "text/plain";
  111. result = Array.Empty<byte>();
  112. }
  113. }
  114. else if (p.Length == 1)
  115. {
  116. // Get the entire asset (metadata + data)
  117. id = p[0];
  118. AssetBase asset = m_AssetService.Get(id);
  119. if (asset != null)
  120. {
  121. XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
  122. result = ServerUtils.SerializeResult(xs, asset);
  123. httpResponse.StatusCode = (int)HttpStatusCode.OK;
  124. //httpResponse.ContentType = SLUtil.SLAssetTypeToContentType(asset.Type);
  125. httpResponse.ContentType = "text/xml";
  126. }
  127. else
  128. {
  129. httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
  130. httpResponse.ContentType = "text/plain";
  131. result = Array.Empty<byte>();
  132. }
  133. }
  134. else
  135. {
  136. // Unknown request
  137. httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
  138. httpResponse.ContentType = "text/plain";
  139. result = Array.Empty<byte>();
  140. }
  141. if (httpResponse.StatusCode == (int)HttpStatusCode.NotFound && !string.IsNullOrEmpty(m_RedirectURL) && !string.IsNullOrEmpty(id))
  142. {
  143. string rurl = m_RedirectURL;
  144. if (!path.StartsWith("/"))
  145. rurl += "/";
  146. rurl += path;
  147. httpResponse.Redirect(rurl);
  148. m_log.DebugFormat("[ASSET GET HANDLER]: Asset not found, redirecting to {0} ({1})", rurl, httpResponse.StatusCode);
  149. }
  150. return result;
  151. }
  152. }
  153. }