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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.IO;
- using System.IO.Compression;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Framework
- {
- // The terrain is stored in the database as a blob with a 'revision' field.
- // Some implementations of terrain storage would fill the revision field with
- // the time the terrain was stored. When real revisions were added and this
- // feature removed, that left some old entries with the time in the revision
- // field.
- // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is
- // left over and it is presumed to be 'Legacy256'.
- // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation.
- // If a revision does not match any of these, it is assumed to be Legacy256.
- public enum DBTerrainRevision
- {
- // Terrain is 'double[256,256]'
- Legacy256 = 11,
- // Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
- // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
- Variable2D = 22,
- Variable2DGzip = 23,
- // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
- // and third int is the 'compression factor'. The heights are compressed as
- // "ushort compressedHeight = (ushort)(height * compressionFactor);"
- // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
- Compressed2D = 27,
- // A revision that is not listed above or any revision greater than this value is 'Legacy256'.
- RevisionHigh = 1234
- }
- public class TerrainData
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static string LogHeader = "[TERRAIN DATA]";
- private float[,] m_heightmap;
- // Remember subregions of the heightmap that has changed.
- private TerrainTaintsArray m_taints;
- private readonly int m_taintSizeX;
- private readonly int m_taintSizeY;
- private readonly int m_mapStride;
- private readonly int m_mapPatchsStride;
- // legacy CompressionFactor
- public float CompressionFactor { get; private set; }
- public int SizeX { get; protected set; }
- public int SizeY { get; protected set; }
- public const int SizeZ = 0;
- // A height used when the user doesn't specify anything
- public const float DefaultTerrainHeight = 21f;
- // Given a revision code and a blob from the database, create and return the right type of TerrainData.
- // The sizes passed are the expected size of the region. The database info will be used to
- // initialize the heightmap of that sized region with as much data is in the blob.
- // Return created TerrainData or 'null' if unsuccessful.
- public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
- {
- // For the moment, there is only one implementation class
- return new TerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
- }
- public float this[int x, int y]
- {
- get { return m_heightmap[x, y]; }
- set
- {
- if (m_heightmap[x, y] != value)
- {
- m_heightmap[x, y] = value;
- int yy = y / Constants.TerrainPatchSize;
- m_taints.Set(x / Constants.TerrainPatchSize + yy * m_taintSizeX, true);
- }
- }
- }
- public float this[int x, int y, int z]
- {
- get { return this[x, y]; }
- set { this[x, y] = value; }
- }
- public float GetHeight(float x, float y)
- {
- // integer indexs
- int ix, mix;
- int iy, miy;
- // interpolators offset
- float dx;
- float dy;
- if (x <= 0)
- {
- if(y <= 0)
- return m_heightmap[0, 0];
- iy = (int)y;
- miy = SizeY - 1;
- if (iy >= miy)
- return m_heightmap[0, miy];
- dy = y - iy;
- float h = m_heightmap[0, iy];
- ++iy;
- return h + (m_heightmap[0, iy] - h) * dy;
- }
- ix = (int)x;
- mix = SizeX - 1;
- if (ix >= mix)
- {
- if(y <= 0)
- return m_heightmap[mix, 0];
- iy = (int)y;
- miy = SizeY - 1;
- if (y >= miy)
- return m_heightmap[mix, miy];
- dy = y - iy;
- float h = m_heightmap[mix, iy];
- ++iy;
- return h + (m_heightmap[mix, iy] - h) * dy;
- }
- dx = x - ix;
- if (y <= 0)
- {
- float h = m_heightmap[ix, 0];
- ++ix;
- return h + (m_heightmap[ix, 0] - h) * dx;
- }
- iy = (int)y;
- miy = SizeY - 1;
- if (iy >= miy)
- {
- float h = m_heightmap[ix, miy];
- ++ix;
- return h + (m_heightmap[ix, miy] - h) * dx;
- }
- dy = y - iy;
- float h0 = m_heightmap[ix, iy]; // 0,0 vertice
- float h1;
- float h2;
- if (dy > dx)
- {
- ++iy;
- h2 = m_heightmap[ix, iy]; // 0,1 vertice
- h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
- ++ix;
- h2 = (m_heightmap[ix, iy] - h2) * dx; // 1,1 vertice minus 0,1
- }
- else
- {
- ++ix;
- h2 = m_heightmap[ix, iy]; // vertice 1,0
- h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
- ++iy;
- h2 = (m_heightmap[ix, iy] - h2) * dy; // 1,1 vertice minus 1,0
- }
- return h0 + h1 + h2;
- }
- public TerrainTaintsArray GetTaints()
- {
- return m_taints;
- }
- public void ClearTaint()
- {
- m_taints.SetAll(false);
- }
- public void TaintAllTerrain()
- {
- m_taints.SetAll(true);
- }
- private void SetAllTaint(bool setting)
- {
- m_taints.SetAll(setting);
- }
- public void ClearLand()
- {
- ClearLand(DefaultTerrainHeight);
- }
- public void ClearLand(float pHeight)
- {
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- m_heightmap[xx, yy] = pHeight;
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTainted()
- {
- return m_taints.IsTaited();
- }
- // Return 'true' of the patch that contains these region coordinates has been modified.
- // Note that checking the taint clears it.
- // There is existing code that relies on this feature.
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAt(int xx, int yy, bool clearOnTest)
- {
- yy /= Constants.TerrainPatchSize;
- int indx = xx / Constants.TerrainPatchSize + yy * m_taintSizeX;
- return m_taints.Get(indx, clearOnTest);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAt(int xx, int yy)
- {
- yy /= Constants.TerrainPatchSize;
- return m_taints.Get(xx / Constants.TerrainPatchSize + yy * m_taintSizeX);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAtPatch(int xx, int yy, bool clearOnTest)
- {
- int indx = xx + yy * m_taintSizeX;
- return m_taints.Get(indx, clearOnTest);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAtPatch(int xx, int yy)
- {
- return m_taints.Get(xx + yy * m_taintSizeX);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAtPatch(int indx, bool clearOnTest)
- {
- return m_taints.Get(indx, clearOnTest);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAtPatchWithClear(int indx)
- {
- return m_taints.GetAndClear(indx);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool IsTaintedAtPatch(int indx)
- {
- return m_taints.Get(indx);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public int GetAndClearNextTaint(int startIndex)
- {
- return m_taints.GetAndClearNextTrue(startIndex);
- }
- // TerrainData.GetDatabaseBlob
- // The user wants something to store in the database.
- public bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
- {
- DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip;
- blob = ToCompressedTerrainSerializationV2DGzip();
- return true;
- }
- // TerrainData.GetCompressedMap
- public float[] GetCompressedMap()
- {
- float[] newMap = new float[SizeX * SizeY];
- int ind = 0;
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- newMap[ind++] = m_heightmap[xx, yy];
- return newMap;
- }
- public TerrainData Clone()
- {
- TerrainData ret = new TerrainData(SizeX, SizeY, SizeZ);
- ret.m_heightmap = (float[,])this.m_heightmap.Clone();
- return ret;
- }
- public float[] GetFloatsSerialized()
- {
- int points = SizeX * SizeY;
- float[] heights = new float[points];
- int idx = 0;
- for (int jj = 0; jj < SizeY; jj++)
- for (int ii = 0; ii < SizeX; ii++)
- {
- heights[idx++] = m_heightmap[ii, jj];
- }
- return heights;
- }
- public double[,] GetDoubles()
- {
- double[,] ret = new double[SizeX, SizeY];
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- ret[xx, yy] = (double)m_heightmap[xx, yy];
- return ret;
- }
- public unsafe void GetPatchMinMax(int px, int py, out float zmin, out float zmax)
- {
- zmax = float.MinValue;
- zmin = float.MaxValue;
- int mpy = Constants.TerrainPatchSize * py;
- fixed (float* map = m_heightmap)
- {
- float* p = map + px * m_mapPatchsStride;
- float* pend = p + m_mapPatchsStride;
- while (p < pend)
- {
- float* yt = p + mpy;
- float* ytend = yt + 16;
- while(yt < ytend)
- {
- float val = *yt;
- if (val > zmax)
- zmax = val;
- else if (val < zmin)
- zmin = val;
- yt++;
- }
- p += m_mapStride;
- }
- }
- }
- public unsafe void GetPatchBlock(float* block, int px, int py, float sub, float premult)
- {
- int k = 0;
- int startX = px * m_mapPatchsStride;
- int endX = startX + m_mapPatchsStride;
- int mpy = py * Constants.TerrainPatchSize;
- fixed (float* map = m_heightmap)
- {
- float* yp = map + mpy;
- float* yend = yp + 16;
- while (yp < yend)
- {
- for (int x = startX; x < endX; x += m_mapStride)
- {
- block[k++] = (yp[x] - sub) * premult;
- }
- ++yp;
- }
- }
- }
- /*
- // that is coded as the float height times the compression factor (usually '100'
- // to make for two decimal points).
- public short ToCompressedHeightshort(float pHeight)
- {
- // clamp into valid range
- pHeight *= CompressionFactor;
- if (pHeight < short.MinValue)
- return short.MinValue;
- else if (pHeight > short.MaxValue)
- return short.MaxValue;
- return (short)pHeight;
- }
- public ushort ToCompressedHeightushort(float pHeight)
- {
- // clamp into valid range
- pHeight *= CompressionFactor;
- if (pHeight < ushort.MinValue)
- return ushort.MinValue;
- else if (pHeight > ushort.MaxValue)
- return ushort.MaxValue;
- return (ushort)pHeight;
- }
- */
- public float FromCompressedHeight(short pHeight)
- {
- return ((float)pHeight) / CompressionFactor;
- }
- public float FromCompressedHeight(ushort pHeight)
- {
- return ((float)pHeight) / CompressionFactor;
- }
- // To keep with the legacy theme, create an instance of this class based on the
- // way terrain used to be passed around.
- public TerrainData(double[,] pTerrain)
- {
- SizeX = pTerrain.GetLength(0);
- SizeY = pTerrain.GetLength(1);
- m_taintSizeX = SizeX / Constants.TerrainPatchSize;
- m_taintSizeY = SizeY / Constants.TerrainPatchSize;
- m_mapStride = SizeY;
- m_mapPatchsStride = m_mapStride * Constants.TerrainPatchSize;
- CompressionFactor = 100.0f;
- m_heightmap = new float[SizeX, SizeY];
- for (int ii = 0; ii < SizeX; ii++)
- {
- for (int jj = 0; jj < SizeY; jj++)
- {
- m_heightmap[ii, jj] = (float)pTerrain[ii, jj];
- }
- }
- // m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
- m_taints = new TerrainTaintsArray(m_taintSizeX * m_taintSizeY);
- }
- // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
- public TerrainData(int pX, int pY, int pZ)
- {
- SizeX = pX;
- SizeY = pY;
- m_taintSizeX = SizeX / Constants.TerrainPatchSize;
- m_taintSizeY = SizeY / Constants.TerrainPatchSize;
- m_mapStride = SizeY;
- m_mapPatchsStride = m_mapStride * Constants.TerrainPatchSize;
- CompressionFactor = 100.0f;
- m_heightmap = new float[SizeX, SizeY];
- m_taints = new TerrainTaintsArray(m_taintSizeX * m_taintSizeY);
- // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
- ClearLand(0f);
- }
- public TerrainData(float[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
- : this(pX, pY, pZ)
- {
- CompressionFactor = pCompressionFactor;
- int ind = 0;
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- m_heightmap[xx, yy] = cmap[ind++];
- // m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
- }
- // Create a heighmap from a database blob
- public TerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
- : this(pSizeX, pSizeY, pSizeZ)
- {
- switch ((DBTerrainRevision)pFormatCode)
- {
- case DBTerrainRevision.Variable2DGzip:
- FromCompressedTerrainSerializationV2DGZip(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from Variable2DGzip serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- case DBTerrainRevision.Variable2D:
- FromCompressedTerrainSerializationV2D(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from Variable2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- case DBTerrainRevision.Compressed2D:
- FromCompressedTerrainSerialization2D(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- default:
- FromLegacyTerrainSerialization(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- }
- }
- // Just create an array of doubles. Presumes the caller implicitly knows the size.
- public Array ToLegacyTerrainSerialization()
- {
- Array ret = null;
- using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
- {
- using (BinaryWriter bw = new BinaryWriter(str))
- {
- for (int xx = 0; xx < Constants.RegionSize; xx++)
- {
- for (int yy = 0; yy < Constants.RegionSize; yy++)
- {
- double height = this[xx, yy];
- if (height == 0.0)
- height = double.Epsilon;
- bw.Write(height);
- }
- }
- }
- ret = str.ToArray();
- }
- return ret;
- }
- // Presumes the caller implicitly knows the size.
- public void FromLegacyTerrainSerialization(byte[] pBlob)
- {
- // In case database info doesn't match real terrain size, initialize the whole terrain.
- ClearLand();
- try
- {
- using (MemoryStream mstr = new MemoryStream(pBlob))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
- {
- for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
- {
- float val = (float)br.ReadDouble();
- if (xx < SizeX && yy < SizeY)
- m_heightmap[xx, yy] = val;
- }
- }
- }
- }
- }
- catch
- {
- ClearLand();
- }
- ClearTaint();
- }
- // stores as variable2D
- // int32 sizeX
- // int32 sizeY
- // float[,] array
- public Array ToCompressedTerrainSerializationV2D()
- {
- Array ret = null;
- try
- {
- using (MemoryStream str = new MemoryStream((2 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
- {
- using (BinaryWriter bw = new BinaryWriter(str))
- {
- bw.Write((Int32)SizeX);
- bw.Write((Int32)SizeY);
- for (int yy = 0; yy < SizeY; yy++)
- for (int xx = 0; xx < SizeX; xx++)
- {
- // reduce to 1mm resolution
- float val = MathF.Round(m_heightmap[xx, yy],3,MidpointRounding.AwayFromZero);
- bw.Write(val);
- }
- }
- ret = str.ToArray();
- }
- }
- catch {}
- m_log.DebugFormat("{0} V2D {1} bytes", LogHeader, ret.Length);
- return ret;
- }
- // as above with Gzip compression
- public Array ToCompressedTerrainSerializationV2DGzip()
- {
- Array ret = null;
- try
- {
- using (MemoryStream inp = new MemoryStream((2 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
- {
- using (BinaryWriter bw = new BinaryWriter(inp))
- {
- bw.Write((Int32)SizeX);
- bw.Write((Int32)SizeY);
- for (int yy = 0; yy < SizeY; yy++)
- for (int xx = 0; xx < SizeX; xx++)
- {
- //bw.Write((float)m_heightmap[xx, yy]);
- bw.Write(MathF.Round(m_heightmap[xx, yy], 3, MidpointRounding.AwayFromZero));
- }
- bw.Flush();
- inp.Seek(0, SeekOrigin.Begin);
- using (MemoryStream outputStream = new MemoryStream())
- {
- using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress))
- {
- inp.CopyStream(compressionStream, int.MaxValue);
- compressionStream.Close();
- ret = outputStream.ToArray();
- }
- }
- }
- }
- }
- catch {}
- m_log.DebugFormat("{0} V2DGzip {1} bytes", LogHeader, ret.Length);
- return ret;
- }
- // Initialize heightmap from blob consisting of:
- // int32, int32, int32, int32, int16[]
- // where the first int32 is format code, next two int32s are the X and y of heightmap data and
- // the forth int is the compression factor for the following int16s
- // This is just sets heightmap info. The actual size of the region was set on this instance's
- // creation and any heights not initialized by theis blob are set to the default height.
- public void FromCompressedTerrainSerialization2D(byte[] pBlob)
- {
- Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
- using (MemoryStream mstr = new MemoryStream(pBlob))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- hmFormatCode = br.ReadInt32();
- hmSizeX = br.ReadInt32();
- hmSizeY = br.ReadInt32();
- hmCompressionFactor = br.ReadInt32();
- CompressionFactor = hmCompressionFactor;
- // In case database info doesn't match real terrain size, initialize the whole terrain.
- bool needClear = false;
- if (hmSizeX > SizeX)
- hmSizeX = SizeX;
- else if (hmSizeX < SizeX)
- needClear = true;
- if (hmSizeY > SizeY)
- hmSizeY = SizeY;
- else if (hmSizeY < SizeY)
- needClear = true;
- if (needClear)
- ClearLand();
- for (int yy = 0; yy < hmSizeY; yy++)
- {
- for (int xx = 0; xx < hmSizeX; xx++)
- {
- float val = FromCompressedHeight(br.ReadInt16());
- m_heightmap[xx, yy] = val;
- }
- }
- }
- ClearTaint();
- m_log.DebugFormat("{0} Read (compressed2D) heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
- LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
- }
- }
- // Initialize heightmap from blob consisting of:
- // int32, int32, int32, float[]
- // where the first int32 is format code, next two int32s are the X and y of heightmap data
- // This is just sets heightmap info. The actual size of the region was set on this instance's
- // creation and any heights not initialized by theis blob are set to the default height.
- public void FromCompressedTerrainSerializationV2D(byte[] pBlob)
- {
- Int32 hmSizeX, hmSizeY;
- try
- {
- using (MemoryStream mstr = new MemoryStream(pBlob))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- hmSizeX = br.ReadInt32();
- hmSizeY = br.ReadInt32();
- bool needClear = false;
- if (hmSizeX > SizeX)
- hmSizeX = SizeX;
- else if (hmSizeX < SizeX)
- needClear = true;
- if (hmSizeY > SizeY)
- hmSizeY = SizeY;
- else if (hmSizeY < SizeY)
- needClear = true;
- if (needClear)
- ClearLand();
- for (int yy = 0; yy < hmSizeY; yy++)
- {
- for (int xx = 0; xx < hmSizeX; xx++)
- {
- float val = br.ReadSingle();
- m_heightmap[xx, yy] = val;
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- ClearTaint();
- m_log.ErrorFormat("{0} 2D error: {1} - terrain may be damaged",
- LogHeader, e.Message);
- return;
- }
- ClearTaint();
- m_log.DebugFormat("{0} V2D Heightmap size=<{1},{2}>. Region size=<{3},{4}>",
- LogHeader, hmSizeX, hmSizeY, SizeX, SizeY);
- }
- // as above but Gzip compressed
- public void FromCompressedTerrainSerializationV2DGZip(byte[] pBlob)
- {
- m_log.InfoFormat("{0} VD2Gzip {1} bytes input",
- LogHeader, pBlob.Length);
- int hmSizeX, hmSizeY;
- try
- {
- using (MemoryStream outputStream = new MemoryStream())
- {
- using (MemoryStream inputStream = new MemoryStream(pBlob))
- {
- using (GZipStream decompressionStream = new GZipStream(inputStream, CompressionMode.Decompress))
- {
- decompressionStream.Flush();
- decompressionStream.CopyTo(outputStream);
- }
- }
- outputStream.Seek(0, SeekOrigin.Begin);
- using (BinaryReader br = new BinaryReader(outputStream))
- {
- hmSizeX = br.ReadInt32();
- hmSizeY = br.ReadInt32();
- bool needClear = false;
- if(hmSizeX > SizeX)
- hmSizeX = SizeX;
- else if (hmSizeX < SizeX)
- needClear = true;
- if (hmSizeY > SizeY)
- hmSizeY = SizeY;
- else if (hmSizeY < SizeY)
- needClear = true;
- if (needClear)
- ClearLand();
- for (int yy = 0; yy < hmSizeY; yy++)
- {
- for (int xx = 0; xx < hmSizeX; xx++)
- {
- float val = br.ReadSingle();
- m_heightmap[xx, yy] = val;
- }
- }
- }
- }
- }
- catch( Exception e)
- {
- ClearTaint();
- m_log.ErrorFormat("{0} V2DGzip error: {1} - terrain may be damaged",
- LogHeader, e.Message);
- return;
- }
- ClearTaint();
- m_log.DebugFormat("{0} V2DGzip. Heightmap size=<{1},{2}>. Region size=<{3},{4}>",
- LogHeader, hmSizeX, hmSizeY, SizeX, SizeY);
- }
- }
- }
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