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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class InventoryFolderImpl : InventoryFolderBase
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public static readonly string PATH_DELIMITER = "/";
- /// <summary>
- /// Items that are contained in this folder
- /// </summary>
- public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
- /// <summary>
- /// Child folders that are contained in this folder
- /// </summary>
- protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>();
- // Constructors
- public InventoryFolderImpl(InventoryFolderBase folderbase)
- {
- Owner = folderbase.Owner;
- ID = folderbase.ID;
- Name = folderbase.Name;
- ParentID = folderbase.ParentID;
- Type = folderbase.Type;
- Version = folderbase.Version;
- }
- public InventoryFolderImpl()
- {
- }
- /// <summary>
- /// Create a new subfolder.
- /// </summary>
- /// <param name="folderID"></param>
- /// <param name="folderName"></param>
- /// <param name="type"></param>
- /// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
- public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
- {
- lock (m_childFolders)
- {
- if (!m_childFolders.ContainsKey(folderID))
- {
- InventoryFolderImpl subFold = new InventoryFolderImpl()
- {
- Name = folderName,
- ID = folderID,
- Type = (short)type,
- ParentID = this.ID,
- Owner = Owner
- };
- m_childFolders.Add(subFold.ID, subFold);
- return subFold;
- }
- }
- return null;
- }
- /// <summary>
- /// Add a folder that already exists.
- /// </summary>
- /// <param name="folder"></param>
- public void AddChildFolder(InventoryFolderImpl folder)
- {
- lock (m_childFolders)
- {
- folder.ParentID = ID;
- m_childFolders[folder.ID] = folder;
- }
- }
- /// <summary>
- /// Does this folder contain the given child folder?
- /// </summary>
- /// <param name="folderID"></param>
- /// <returns></returns>
- public bool ContainsChildFolder(UUID folderID)
- {
- return m_childFolders.ContainsKey(folderID);
- }
- /// <summary>
- /// Get a child folder
- /// </summary>
- /// <param name="folderID"></param>
- /// <returns>The folder if it exists, null if it doesn't</returns>
- public InventoryFolderImpl GetChildFolder(UUID folderID)
- {
- lock (m_childFolders)
- {
- m_childFolders.TryGetValue(folderID, out InventoryFolderImpl folder);
- return folder;
- }
- }
- /// <summary>
- /// Removes the given child subfolder.
- /// </summary>
- /// <param name="folderID"></param>
- /// <returns>
- /// The folder removed, or null if the folder was not present.
- /// </returns>
- public InventoryFolderImpl RemoveChildFolder(UUID folderID)
- {
- lock (m_childFolders)
- {
- if (m_childFolders.TryGetValue(folderID, out InventoryFolderImpl removedFolder))
- {
- m_childFolders.Remove(folderID);
- return removedFolder;
- }
- }
- return null;
- }
- /// <summary>
- /// Delete all the folders and items in this folder.
- /// </summary>
- public void Purge()
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- folder.Purge();
- }
- m_childFolders.Clear();
- Items.Clear();
- }
- /// <summary>
- /// Returns the item if it exists in this folder or in any of this folder's descendant folders
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>null if the item is not found</returns>
- public InventoryItemBase FindItem(UUID itemID)
- {
- lock (Items)
- {
- if (Items.TryGetValue(itemID, out InventoryItemBase it))
- return it;
- }
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- InventoryItemBase item = folder.FindItem(itemID);
- if (item != null)
- return item;
- }
- }
- return null;
- }
- public InventoryItemBase FindAsset(UUID assetID)
- {
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- if (item.AssetID.Equals(assetID))
- return item;
- }
- }
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- InventoryItemBase item = folder.FindAsset(assetID);
- if (item != null)
- return item;
- }
- }
- return null;
- }
- /// <summary>
- /// Deletes an item if it exists in this folder or any children
- /// </summary>
- /// <param name="folderID"></param>
- /// <returns></returns>
- public bool DeleteItem(UUID itemID)
- {
- lock (Items)
- {
- if (Items.Remove(itemID))
- return true;
- }
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- if(folder.DeleteItem(itemID))
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
- /// first.
- /// </summary>
- /// <returns>The requested folder if it exists, null if it does not.</returns>
- public InventoryFolderImpl FindFolder(UUID folderID)
- {
- if (folderID.Equals(ID))
- return this;
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
- if (returnFolder != null)
- return returnFolder;
- }
- }
- return null;
- }
- /// <summary>
- /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
- /// </summary>
- /// <param name="type"></param>
- /// <returns>Returns null if no such folder is found</returns>
- public InventoryFolderImpl FindFolderForType(int type)
- {
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl f in m_childFolders.Values)
- {
- if (f.Type == type)
- return f;
- }
- }
- return null;
- }
- /// <summary>
- /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
- /// </summary>
- ///
- /// This method does not handle paths that contain multiple delimitors
- ///
- /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
- /// XPath like expression
- ///
- /// FIXME: Delimitors which occur in names themselves are not currently escapable.
- ///
- /// <param name="path">
- /// The path to the required folder.
- /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
- /// </param>
- /// <returns>null if the folder is not found</returns>
- public InventoryFolderImpl FindFolderByPath(string path)
- {
- path = path.Trim();
- if (path.Length == 0)
- return this;
- if (path == PATH_DELIMITER)
- return this;
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- if (folder.Name == components[0])
- if (components.Length > 1)
- return folder.FindFolderByPath(components[1]);
- else
- return folder;
- }
- }
- // We didn't find a folder with the given name
- return null;
- }
- /// <summary>
- /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
- ///
- /// This method does not handle paths that contain multiple delimitors
- ///
- /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
- /// XPath like expression
- ///
- /// FIXME: Delimitors which occur in names themselves are not currently escapable.
- /// </summary>
- /// <param name="path">
- /// The path to the required item.
- /// </param>
- /// <returns>null if the item is not found</returns>
- public InventoryItemBase FindItemByPath(string path)
- {
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
- if (components.Length == 1)
- {
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- if (item.Name == components[0])
- return item;
- }
- }
- }
- else
- {
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- if (folder.Name == components[0])
- return folder.FindItemByPath(components[1]);
- }
- }
- }
- // We didn't find an item or intermediate folder with the given name
- return null;
- }
- /// <summary>
- /// Return a copy of the list of child items in this folder. The items themselves are the originals.
- /// </summary>
- public List<InventoryItemBase> RequestListOfItems()
- {
- List<InventoryItemBase> itemList = new List<InventoryItemBase>();
- lock (Items)
- {
- foreach (InventoryItemBase item in Items.Values)
- {
- //m_log.DebugFormat(
- // "[INVENTORY FOLDER IMPL]: Returning item {0} {1}, OwnerPermissions {2:X}",
- // item.Name, item.ID, item.CurrentPermissions);
- itemList.Add(item);
- }
- }
- //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
- return itemList;
- }
- /// <summary>
- /// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
- /// </summary>
- public List<InventoryFolderBase> RequestListOfFolders()
- {
- List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(m_childFolders.Count);
- lock (m_childFolders)
- {
- foreach (InventoryFolderBase folder in m_childFolders.Values)
- {
- folderList.Add(folder);
- }
- }
- return folderList;
- }
- public List<InventoryFolderImpl> RequestListOfFolderImpls()
- {
- List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(m_childFolders.Count);
- lock (m_childFolders)
- {
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- folderList.Add(folder);
- }
- }
- return folderList;
- }
- /// <value>
- /// The total number of items in this folder and in the immediate child folders (though not from other
- /// descendants).
- /// </value>
- public int TotalCount
- {
- get
- {
- int total = Items.Count;
- foreach (InventoryFolderImpl folder in m_childFolders.Values)
- {
- total += folder.TotalCount;
- }
- return total;
- }
- }
- }
- }
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