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OpenSimAppender.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using log4net.Appender;
  29. using log4net.Core;
  30. namespace OpenSim.Framework.Console
  31. {
  32. /// <summary>
  33. /// Writes log information out onto the console
  34. /// </summary>
  35. public class OpenSimAppender : AnsiColorTerminalAppender
  36. {
  37. private ConsoleBase m_console = null;
  38. public ConsoleBase Console
  39. {
  40. get { return m_console; }
  41. set { m_console = value; }
  42. }
  43. override protected void Append(LoggingEvent le)
  44. {
  45. //if (m_console != null)
  46. // m_console.LockOutput();
  47. string loggingMessage = RenderLoggingEvent(le);
  48. try
  49. {
  50. if (m_console != null)
  51. {
  52. ConsoleLevel level;
  53. if (le.Level == Level.Error)
  54. level = "error";
  55. else if (le.Level == Level.Warn)
  56. level = "warn";
  57. else
  58. level = "normal";
  59. m_console.Output(loggingMessage, level);
  60. }
  61. else
  62. {
  63. if (!loggingMessage.EndsWith("\n"))
  64. System.Console.WriteLine(loggingMessage);
  65. else
  66. System.Console.Write(loggingMessage);
  67. }
  68. }
  69. catch (Exception e)
  70. {
  71. System.Console.WriteLine("Couldn't write out log message: {0}", e.ToString());
  72. }
  73. /*
  74. finally
  75. {
  76. if (m_console != null)
  77. m_console.UnlockOutput();
  78. }
  79. */
  80. }
  81. }
  82. }