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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Maps from client AgentID and RemoteEndPoint values to IClientAPI
- /// references for all of the connected clients
- /// </summary>
- public class ClientManager
- {
- /// <summary>A dictionary mapping from <seealso cref="UUID"/>
- /// to <seealso cref="IClientAPI"/> references</summary>
- private readonly Dictionary<UUID, IClientAPI> m_dictbyUUID = new();
- /// <summary>A dictionary mapping from <seealso cref="IPEndPoint"/>
- /// to <seealso cref="IClientAPI"/> references</summary>
- private readonly Dictionary<IPEndPoint, IClientAPI> m_dictbyIPe= new();
- /// <summary>snapshot collection of current <seealso cref="IClientAPI"/>
- /// references</summary>
- private IClientAPI[] m_array = null;
- /// <summary>Synchronization object for writing to the collections</summary>
- private readonly object m_syncRoot = new();
- /// <summary>Number of clients in the collection</summary>
- public int Count
- {
- get
- {
- lock (m_syncRoot)
- return m_dictbyUUID.Count;
- }
- }
- /// <summary>
- /// Default constructor
- /// </summary>
- public ClientManager()
- {
- }
- /// <summary>
- /// Add a client reference to the collection if it does not already
- /// exist
- /// </summary>
- /// <param name="value">Reference to the client object</param>
- /// <returns>True if the client reference was successfully added,
- /// otherwise false if the given key already existed in the collection</returns>
- public bool Add(IClientAPI value)
- {
- lock (m_syncRoot)
- {
- m_dictbyUUID[value.AgentId] = value;
- m_dictbyIPe[value.RemoteEndPoint] = value;
- m_array = null;
- }
- return true;
- }
- /// <summary>
- /// Remove a client from the collection
- /// </summary>
- /// <param name="key">UUID of the client to remove</param>
- /// <returns>True if a client was removed, or false if the given UUID
- /// was not present in the collection</returns>
- public bool Remove(UUID key)
- {
- lock (m_syncRoot)
- {
- if (m_dictbyUUID.Remove(key, out IClientAPI value))
- {
- m_dictbyIPe.Remove(value.RemoteEndPoint);
- m_array = null;
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Resets the client collection
- /// </summary>
- public void Clear()
- {
- lock (m_syncRoot)
- {
- m_dictbyUUID.Clear();
- m_dictbyIPe.Clear();
- m_array = null;
- }
- }
- /// <summary>
- /// Checks if a UUID is in the collection
- /// </summary>
- /// <param name="key">UUID to check for</param>
- /// <returns>True if the UUID was found in the collection, otherwise false</returns>
- public bool ContainsKey(UUID key)
- {
- lock (m_syncRoot)
- return m_dictbyUUID.ContainsKey(key);
- }
- /// <summary>
- /// Checks if an endpoint is in the collection
- /// </summary>
- /// <param name="key">Endpoint to check for</param>
- /// <returns>True if the endpoint was found in the collection, otherwise false</returns>
- public bool ContainsKey(IPEndPoint key)
- {
- lock (m_syncRoot)
- return m_dictbyIPe.ContainsKey(key);
- }
- /// <summary>
- /// Attempts to fetch a value out of the collection
- /// </summary>
- /// <param name="key">UUID of the client to retrieve</param>
- /// <param name="value">Retrieved client, or null on lookup failure</param>
- /// <returns>True if the lookup succeeded, otherwise false</returns>
- public bool TryGetValue(UUID key, out IClientAPI value)
- {
- try
- {
- lock (m_syncRoot)
- return m_dictbyUUID.TryGetValue(key, out value);
- }
- catch
- {
- value = null;
- return false;
- }
- }
- /// <summary>
- /// Attempts to fetch a value out of the collection
- /// </summary>
- /// <param name="key">Endpoint of the client to retrieve</param>
- /// <param name="value">Retrieved client, or null on lookup failure</param>
- /// <returns>True if the lookup succeeded, otherwise false</returns>
- public bool TryGetValue(IPEndPoint key, out IClientAPI value)
- {
- try
- {
- lock (m_syncRoot)
- return m_dictbyIPe.TryGetValue(key, out value);
- }
- catch
- {
- value = null;
- return false;
- }
- }
- /// <summary>
- /// Performs a given task synchronously for each of the elements in
- /// the collection
- /// </summary>
- /// <param name="action">Action to perform on each element</param>
- public void ForEach(Action<IClientAPI> action)
- {
- IClientAPI[] localArray;
- lock (m_syncRoot)
- {
- if (m_array is null)
- {
- if (m_dictbyUUID.Count == 0)
- return;
- m_array = new IClientAPI[m_dictbyUUID.Count];
- m_dictbyUUID.Values.CopyTo(m_array, 0);
- }
- localArray = m_array;
- }
- for (int i = 0; i < localArray.Length; i++)
- action(localArray[i]);
- }
- }
- }
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