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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Client provided parameters for avatar movement
- /// </summary>
- public class AgentUpdateArgs : EventArgs
- {
- /// <summary>
- /// Rotation of the avatar's body
- /// </summary>
- public Quaternion BodyRotation;
- /// <summary>
- /// AT portion of the camera matrix
- /// </summary>
- public Vector3 CameraAtAxis;
- /// <summary>
- /// Position of the camera in the Scene
- /// </summary>
- public Vector3 CameraCenter;
- public Vector3 CameraLeftAxis;
- public Vector3 CameraUpAxis;
- /// <summary>
- /// Bitflag field for agent movement. Fly, forward, backward, turn left, turn right, go up, go down, Straffe, etc.
- /// </summary>
- public uint ControlFlags;
- /// <summary>
- /// Agent's client Draw distance setting
- /// </summary>
- public float Far;
- public byte Flags;
- /// <summary>
- /// Rotation of the avatar's head
- /// </summary>
- public Quaternion HeadRotation;
- /// <summary>
- /// Session Id
- /// </summary>
- public byte State;
- public Vector3 ClientAgentPosition;
- public bool UseClientAgentPosition;
- public bool NeedsCameraCollision;
- public uint lastpacketSequence;
- public double lastUpdateTS;
- public double lastMoveUpdateTS;
- public AgentUpdateArgs()
- {
- UseClientAgentPosition = false;
- }
- }
- }
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