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MySQL
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1ff28960f1
cosmetics
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2 天之前 |
Null
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f1cb40aa59
a few more useless changes
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7 月之前 |
PGSQL
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c2eb8083cb
Revert "Re-sync repo"
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3 月之前 |
Properties
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ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
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8 年之前 |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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14 年之前 |
SQLite
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37d37665bf
fix sqlite migration
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5 月之前 |
Tests
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ac1cbf28bd
oops
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2 年之前 |
AssetDataBase.cs
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371c9dd2af
bad merge?
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9 年之前 |
DBGuids.cs
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fd61be4147
simplify uuid FromDB a bit. Note only 32 or 36 chars formats accepted if string. File is wrongly named DCGuids, since it is only about UUID
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2 年之前 |
IAgentPreferencesData.cs
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0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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9 年之前 |
IAssetData.cs
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371c9dd2af
bad merge?
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9 年之前 |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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15 年之前 |
IAvatarData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IEstateDataStore.cs
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a969797512
Allow estate config files to specify a specific EstateID. Defaults to 0 if not specified which uses auto increment id as current behaviour.
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3 年之前 |
IFSAssetData.cs
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f3f748ed11
Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets
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9 年之前 |
IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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13 年之前 |
IGridUserData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IGroupsData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IHGTravelingData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 年之前 |
IMuteListData.cs
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d32debe618
commit what i did so far for core mutes module, befere i lose it
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7 年之前 |
IOfflineIMData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IPresenceData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IProfilesData.cs
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a11edceb00
seems to compile ( tests comented out)
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9 年之前 |
IRegionData.cs
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131455b107
add gridservice GetOnlineRegions()
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3 年之前 |
IUserAccountData.cs
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ee9aca9c52
Add the ability for gods to impersonate users. For this, bit 6 needs to be
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14 年之前 |
IXAssetDataPlugin.cs
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d1c3f8eef5
Added assets service method AssetsExist(), which returns whether the given list of assets exist.
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10 年之前 |
IXGroupData.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |
IXInventoryData.cs
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f94f6e77bf
a few cosmetic changes
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1 年之前 |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 年之前 |
Migration.cs
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b16abc8166
Massive tab and trailing space cleanup
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7 年之前 |