NullAvatarData.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Data;
  33. namespace OpenSim.Data.Null
  34. {
  35. public class NullAvatarData : IAvatarData
  36. {
  37. private static Dictionary<UUID, AvatarBaseData> m_DataByUUID = new Dictionary<UUID, AvatarBaseData>();
  38. public NullAvatarData(string connectionString, string realm)
  39. {
  40. }
  41. public AvatarBaseData[] Get(string field, string val)
  42. {
  43. if (field == "PrincipalID")
  44. {
  45. if (UUID.TryParse(val, out UUID id))
  46. if (m_DataByUUID.TryGetValue(id, out AvatarBaseData abd))
  47. return new AvatarBaseData[] { abd };
  48. }
  49. // Fail
  50. return Array.Empty<AvatarBaseData>();
  51. }
  52. public bool Store(AvatarBaseData data)
  53. {
  54. m_DataByUUID[data.PrincipalID] = data;
  55. return true;
  56. }
  57. public bool Delete(UUID principalID, string name)
  58. {
  59. if (m_DataByUUID.TryGetValue(principalID, out AvatarBaseData abd))
  60. {
  61. return abd.Data.Remove(name);
  62. }
  63. return false;
  64. }
  65. public bool Delete(string field, string val)
  66. {
  67. if (field == "PrincipalID")
  68. {
  69. if (UUID.TryParse(val, out UUID id))
  70. return m_DataByUUID.Remove(id);
  71. }
  72. return false;
  73. }
  74. }
  75. }