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AssemblyInfo.cs
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 years ago |
CollisionLocker.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
IMesher.cs
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dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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11 years ago |
IPhysicsParameters.cs
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af73ea909c
Change passed PhysicsParameter value from float to the more general string value
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11 years ago |
NullPhysicsScene.cs
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
PhysicsActor.cs
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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10 years ago |
PhysicsJoint.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
PhysicsPluginManager.cs
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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11 years ago |
PhysicsScene.cs
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
PhysicsSensor.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
PhysicsVector.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 years ago |
VehicleConstants.cs
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9821c4f566
Revolution is on the roll again! :)
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14 years ago |
ZeroMesher.cs
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0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
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12 years ago |